In Enchantment, Orson Scott Card works his magic as never before, transforming the timeless story of Sleeping Beauty into an original fantasy brimming with romance and adventure. The moment Ivan stumbled upon a clearing in the dense Carpathian forest, his life was forever changed. Atop a pedestal encircled by fallen leaves, the beautiful princess Katerina lay still as death. But beneath the foliage, a malevolent presence stirred and sent the ten-year-old Ivan scrambling for the safety of Cousin Marek's farm.
Now, years later, Ivan is an American graduate student, engaged to be married. Yet he cannot forget that long-ago day in the forest—or convince himself it was merely a frightened boy’s fantasy. Compelled to return to his native land, Ivan finds the clearing just as he left it. This time he does not run. This time he awakens the beauty with a kiss... and steps into a world that vanished a thousand years ago.
A rich tapestry of clashing worlds and cultures, Enchantment is a powerfully original novel of a love and destiny that transcend centuries... and the dark force that stalks them across the ages.
Kimihiro Watanuki is the indentured servant of YĹ«ko, the beautiful but completely unpredictable Space-Time Witch. He must work at her bizarre wish-granting shop until he can pay off his own wish: to be free of the spirits that haunt him. YĹ«ko's latest customer is a rain spirit who wants Kimihiro dispatched on a rescue mission. Little does Kimihiro know that this mission will take him to death's door!
Kimihiro has another problem. A cute spirit has given him a Valentine's Day present, which means he's obligated by Japanese custom to return the favor. What do you get a girl who may not even exist in this world?
Includes chapters 29-34.
ShadowClan has a dark new leader, but will he be satisfied with his power now -- or does his desire for revenge burn even more strongly? Fireheart fears that there is a connection between the rise of Tigerstar and the terrible dreams that haunt his nights, murmuring of danger and death.
Meanwhile, a mysterious and vicious threat unlike any other has invaded the forest, placing every cat's life in peril. Fireheart's beloved leader has turned her back on their warrior ancestors, and Fireheart can't help but wonder if she's right. Has StarClan abandoned them forever?
The Magician's Nephew is the fantastical tale of Digory and Polly, who meet one cold, wet summer in London. Their ordinary lives are transformed into an extraordinary adventure when Digory's Uncle Andrew, who fancies himself a magician, sends them on a journey to another world. They arrive in Narnia, fresh from the Lion Aslan's song, and face the evil sorceress Jadis. Through their trials in Narnia, they experience the wonder and danger of a new world before finally returning home.
This enchanting story serves as the prequel to C.S. Lewis's iconic The Chronicles of Narnia series and explores themes of creation, temptation, and the consequences of one's choices. It introduces readers to a magical universe that has captivated generations with its depth, imagination, and adventure.
Someone at Stallery Mansion is changing the world. At first, only small details, but the changes get bigger and bigger. It's up to Conrad, a twelve-year-old with terrible karma who's just joined the mansion's staff, to find out who is behind it.
But he's not the only one snooping around. His fellow servant-in-training, Christopher Chant, is charming, confident, and from another world, with a mission of his own -- rescuing his friend, lost in an alternate Stallery Mansion. Can they save the day before Conrad's awful fate catches up with them?
Breaking the laws of nature is a serious crime! In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. Equipped with mechanical “auto-mail” limbs, Edward becomes a state alchemist, seeking the one thing that can restore his and his brother’s bodies...the legendary Philosopher’s Stone.
Alchemy: the mystical power to alter the natural world; something between magic, art and science. When two brothers, Edward and Alphonse Elric, dabbled in this power to grant their dearest wish, one of them lost an arm and a leg...and the other became nothing but a soul locked into a body of living steel. Now Edward is an agent of the government, a slave of the military-alchemical complex, using his unique powers to obey orders...even to kill. Except his powers aren't unique. The world has been ravaged by the abuse of alchemy. And in pursuit of the ultimate alchemical treasure, the Philosopher's Stone, their enemies are even more ruthless than they are...
Rose has always been different. Since the day she was born, it was clear she had a special fate. Her superstitious mother keeps the unusual circumstances of Rose's birth a secret, hoping to prevent her adventurous daughter from leaving home... but she can't suppress Rose's true nature forever.
So when an enormous white bear shows up one cold autumn evening and asks teenage Rose to come away with it--in exchange for health and prosperity for her ailing family--she readily agrees. Rose travels on the bear's broad back to a distant and empty castle, where she is nightly joined by a mysterious stranger. In discovering his identity, she loses her heart-- and finds her purpose--and realizes her journey has only just begun.
Alice's Adventures in Wonderland, commonly known as Alice in Wonderland, is an 1865 English children's novel by Lewis Carroll. A young girl named Alice falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre.
One of the best-known works of Victorian literature, its narrative, structure, characters, and imagery have had a huge influence on popular culture and literature, especially in the fantasy genre. Alice lives an ordinary life, until the day she follows the White Rabbit down, down, down a rabbit hole. She suddenly finds herself in an enchanted world, surrounded by zany creatures like the Mad Hatter, the Duchess, and the Cheshire Cat. Alice is delighted to find that nothing in Wonderland is the least bit ordinary.
One boy...
One dragon...
A world of adventure.
When Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon soon realizes he has stumbled upon a legacy nearly as old as the Empire itself.
Overnight his simple life is shattered, and he is thrust into a perilous new world of destiny, magic, and power. With only an ancient sword and the advice of an old storyteller for guidance, Eragon and the fledgling dragon must navigate the dangerous terrain and dark enemies of an Empire ruled by a king whose evil knows no bounds.
Can Eragon take up the mantle of the legendary Dragon Riders? The fate of the Empire may rest in his hands.
The second book in the trilogy that launched one of the most important fantasy writers of our time. It is a time of darkness, dread, and ultimate testing for the realm of Osten Ard, for the wild magic and terrifying minions of the undead Sithi ruler, Ineluki the Storm King, are spreading their seemingly undefeatable evil across the kingdom. With the very land blighted by the power of Ineluki’s wrath, the tattered remnants of a once-proud human army flee in search of a last sanctuary and rallying point—the Stone of Farewell, a place shrouded in mystery and ancient sorrow.
And even as Prince Josua seeks to rally his scattered forces, Simon and the surviving members of the League of the Scroll are desperately struggling to discover the truth behind an almost-forgotten legend, which will take them from the fallen citadels of humans to the secret heartland of the Sithi—where near-immortals must at last decide whether to ally with the race of men in a final war against those of their own blood.
The first part of an enthralling new series leads readers on a fantastic journey filled with quirky characters, clever charms, potions, and spells. Ages 9+. The 7th son of the 7th son, aptly named Septimus Heap, is stolen the night he is born by a midwife who pronounces him dead. That same night, the baby's father, Silas Heap, comes across a bundle in the snow containing a newborn girl with violet eyes. The Heaps take this helpless newborn into their home, name her Jenna, and raise her as their own. But who is this mysterious baby girl, and what really happened to their beloved son Septimus?
The first part of this enthralling new series leads readers on a fantastic journey filled with quirky characters, clever charms, potions and spells, and a yearning to uncover the mystery at the heart of this story...who is Septimus Heap? Angie Sage writes in the tradition of great British storytellers. Her inventive fantasy is filled with humor and heart: Magyk will have readers laughing and begging for more.
A war fueled by the powers of dark sorcery is about to engulf the peaceful land of Osten Ard—for Prester John, the High King, lies dying. And with his death, the Storm King, the undead ruler of the elf-like Sithi, seizes the chance to regain his lost realm through a pact with the newly ascended king. Knowing the consequences of this bargain, the king’s younger brother joins with a small, scattered group of scholars, the League of the Scroll, to confront the true danger threatening Osten Ard.
Simon, a kitchen boy from the royal castle unknowingly apprenticed to a member of this League, will be sent on a quest that offers the only hope of salvation, a deadly riddle concerning long-lost swords of power. Compelled by fate and perilous magics, he must leave the only home he’s ever known and face enemies more terrifying than Osten Ard has ever seen, even as the land itself begins to die.
Wrath, the only purebred vampire left on the planet and the leader of the Black Dagger Brotherhood, has a score to settle with the slayers who killed his parents centuries ago. But when his most trusted fighter is killed—orphaning a half-breed daughter unaware of her heritage or her fate—Wrath must put down his dagger and usher the beautiful female into another world.
Racked by a restlessness in her body that wasn’t there before, Beth Randall is helpless against the dangerously sexy man who comes to her at night with shadows in his eyes. His tales of the Brotherhood and blood frighten her. Yet his touch ignites a dawning new hunger—one that threatens to consume them both…
Rising Storm, the fourth installment in the Warriors series, delves into the tumultuous summer months in the life of Fireheart, a young ThunderClan deputy. Despite the exile of his traitorous enemy, Tigerclaw, Fireheart cannot shake off the feeling that danger lurks within the forest, waiting for an opportunity to strike back.
This season brings not only the heat but also a series of sinister omens, an apprentice harboring a shocking secret, and a Clan leader devastated and reduced to a shadow of her former self. As the forest's temperature continues to rise, Fireheart and his Clan brace themselves for the inevitable storm that threatens their very existence.
A twentieth-century successor to Edgar Allan Poe as the master of "weird fiction," Howard Philips Lovecraft once wrote, "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." In the novellas and stories he published in such pulp magazines as Weird Tales and Astounding Stories—and in the work that remained unpublished until after his death, including some of his best writing—H. P. Lovecraft adapted the conventions of horror stories and science fiction to express an intensely personal vision, cosmic in its ramifications and fearsome in its shuddering view of human destiny.
In this Library of America volume, the best-selling novelist Peter Straub brings together the very best of Lovecraft's fiction in a treasury guaranteed to bring fright and delight both to longtime fans and to readers new to his work. Early stories such as The Outsider, The Music of Erich Zann, Herbert West–Reanimator, and The Lurking Fear demonstrate Lovecraft's uncanny ability to blur the distinction between reality and nightmare, sanity and madness, the human and non-human. The Horror at Red Hook and He reveal the fascination and revulsion Lovecraft felt for New York City; Pickman's Model uncovers the frightening secret behind an artist's work; The Rats in the Walls is a terrifying descent into atavistic horror; and The Colour Out of Space explores the eerie impact of a meteorite on a remote Massachusetts valley.
In such later works as The Call of Cthulhu, The Whisperer in Darkness, At the Mountains of Madness, The Shadow Over Innsmouth, and The Shadow Out of Time, Lovecraft developed his own nightmarish mythology in which encounters with ancient, pitiless extraterrestrial intelligences wreak havoc on hapless humans who only gradually begin to glimpse "terrifying vistas of reality, and our frightful position therein." Moving from old New England towns haunted by occult pasts to Antarctic wastes that disclose appalling secrets, Lovecraft's tales continue to exert a dread fascination.
It's Valentine's Day--and while Domeki is showered with chocolates and cards from girls, Watanuki receives none. To make matters worse, he must also do the usual chores for Yûko, which includes making chocolate cake for her and Mokona, as well as the treats his boss wants to give away as gifts. But when Watanuki discovers he has a shy and secret admirer who is not quite human, he finds that chocolates can be more than just sweets.
Then, after seeing identical twin sisters pass by in the street, Yûko makes a curious remark: that there are chains that only humans can use to bind others. Watanuki meets the sisters and senses that the relationship between them is not what it seems. . . .
xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!
Includes chapters 23-28.
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations with the formidable Anomander Rake and his Tiste Andii, ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand... Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice.
"Let her prove herself worthy as a man." Newly knighted, Alanna of Trebond seeks adventure in the vast desert of Tortall. Captured by fierce desert dwellers, she is forced to prove herself in a duel to the death -- either she will be killed or she will be inducted into the tribe. Although she triumphs, dire challenges lie ahead.
As her mythic fate would have it, Alanna soon becomes the tribe's first female shaman -- despite the desert dwellers' grave fear of the foreign woman warrior. Alanna must fight to change the ancient tribal customs of the desert tribes -- for their sake and for the sake of all Tortall. Alanna's journey continues...
There are places in the world where darkness rules, where it's unwise to walk. But there hadn't been any trouble out at the lake for years, and Sunshine just needed a spot where she could be alone with her thoughts. Vampires never entered her mind.
Until they found her...
In the final book in the Tawny Man Trilogy, Fitz and the Fool are tested more severely than ever in a book the Monroe News-Star calls “a breathtaking ride from beginning to end.” FitzChivalry Farseer has become firmly ensconced in the queen’s court. Along with his mentor, Chade, and the simpleminded yet strongly skilled Thick, Fitz strives to aid Prince Dutiful on a quest that could secure peace with the Out Islands—and win Dutiful the hand of the Narcheska Elliania.
The Narcheska has set the prince an unfathomable task: to behead a dragon trapped in ice on the isle of Aslevjal. Yet not all the clans of the Out Islands support their effort. Are there darker forces at work behind Elliania’s demand? Knowing that the Fool has foretold he will die on the island of ice, Fitz plots to leave his dearest friend behind. But fate cannot so easily be defied.
Tehanu, the fourth book in the renowned Earthsea series by Ursula K. Le Guin, continues the saga of the wizard Ged and the priestess Tenar. In their youth, they had faced peril together in the Tombs of Atuan. Now, Ged returns as a broken old man, stripped of his magical powers, while Tenar has embraced the simple pleasures of an ordinary life as a farmer's widow.
Together, they are drawn into aiding another in need—a child scarred physically and emotionally, whose destiny is yet to be revealed. Tehanu is a story of restoration and healing, weaving a tale where magic meets the mundane, and where the characters' personal journeys reflect larger themes of loss, redemption, and the rediscovery of self.
Book Three of Ursula K. Le Guin's Earthsea Cycle. Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss.
Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.
Journeys to the end of the world, fantastic creatures, and epic battles between good and evil—what more could any reader ask for in one book? The Lion, the Witch and the Wardrobe, written in 1949 by Clive Staples Lewis. But Lewis did not stop there. Six more books followed, and together they became known as The Chronicles of Narnia.
For the past fifty years, The Chronicles of Narnia have transcended the fantasy genre to become part of the canon of classic literature. Each of the seven books is a masterpiece, drawing the reader into a land where magic meets reality, and the result is a fictional world whose scope has fascinated generations.
This edition presents all seven books—unabridged—in one impressive volume. The books are presented here in chronological order, each chapter graced with an illustration by the original artist, Pauline Baynes. Deceptively simple and direct, The Chronicles of Narnia continue to captivate fans with adventures, characters, and truths that speak to readers of all ages, even fifty years after they were first published.
Kimihiro Watanuki is haunted by spirits–and the only way to escape his curse is to become the indentured servant of the mysterious witch, Yûko Ichihara. But when his beloved, beautiful Himawari-chan, asks him for a favor, he and his eternal rival, the exorcist Dômeki, must go on a spirit-busting adventure without Yûko there to save them!
Meanwhile, Yûko gives a young woman a precious cylindrical box from her treasure room. There's just one caveat: She must never open it. Inside is a magical device with a terrifying reputation! Can Kimihiro save an ambitious young lady from her own overconfidence?
See a special appearance by the characters of Tsubasa in xxxHOLiC volume three! Don't miss it! Includes chapters 16-22.
Allegiances are shifting among the Clans of warrior cats that roam the forest. With tensions so delicately balanced, former friends can become enemies overnight, and some cats are willing to kill to get what they want.
Fireheart is determined to find out the truth about the mysterious death of brave ThunderClan warrior Redtail. But as he searches for answers, he uncovers secrets that some believe would be better left hidden.
Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses - until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into...a government job?
By all rights, Moist should have met his maker. Instead, it's Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position - and the hulking golem watchdog who comes along with it, just in case Moist was considering abandoning his responsibilities prematurely.
Getting the moribund Postal Service up and running again, however, may be a near-impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office building; and with only a few creaky old postmen and one rather unstable, pin-obsessed youth available to deliver it. Worse still, Moist could swear the mail is talking to him.
Worst of all, it means taking on the gargantuan, money-hungry Grand Trunk clacks communication monopoly and its bloodthirsty piratical head, Mr. Reacher Gilt.
But it says on the building Neither Rain Nor Snow Nor Glom of Nit...Inspiring words (admittedly, some of the bronze letters have been stolen), and for once in his wretched life Moist is going to fight. And if the bold and impossible are what's called for, he'll do it - in order to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every human being (not to mention troll, dwarf, and, yes, even golem) requires: hope.
En sus sueños habĂa vislumbrado un mundo de soles y astros desconocidos: de cielos rojos y serpientes aladas que surcaban amenazantes y majestuosas el infinito. Pesadillas y fobias recurrentes que en nada habĂan mermado la capacidad de Jack para desarrollar la personalidad de un adolescente normal, hijo Ăşnico de una sana, unida y cariñosa familia danesa. Hasta el traumático dĂa del asesinato de sus padres, cuando su universo onĂrico comenzarĂa a cobrar visos de inquietante realidad.
Enna and Princess Isi became fast friends in The Goose Girl, but after Isi married Prince Geric, Enna returned to the forest. Enna's simple life changes forever when she learns to wield fire and burn anything at will. Convinced that she can use her ability for good--to fight Tira, the kingdom threatening the Bayern borders--she goes on secret raids to set fire to the Tiran camps and villages. But as the power of the fire grows stronger, she is less able to control her need to burn. In her recklessness she is captured by the Tiran army and held captive by a handsome, manipulative young captain who drugs her to keep her under his influence. Can Isi and her old friends Finn and Razo rescue her without sacrificing themselves? And with the fire still consuming her, will Enna find a way to manage the gift that threatens to destroy her?
In this beautifully crafted novel, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world's darkness, gifts of light. Scattered among poor, desolate farms, the clans of the Uplands possess wondrous gifts: the ability—with a glance, a gesture, a word—to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness. The Uplanders live in constant fear that one family might unleash its gift against another.
Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill. Ursula K. Le Guin has delivered a story that captivates and draws the reader in. Fans of dark fantasy, such as Philip Pullman's The Golden Compass, will relish this new work.
Gifts is an excellent read for teens of all interests. Fans of fantasy will be particularly drawn to it, but the world is grounded enough in earthly reality that it should appeal even to those who usually avoid the fantastical. Thought-provoking and suspenseful, with a dollop of action and romance, this novel is indeed a gift to its readers.
Kingdoms wobble, crowns topple and knives flash on the magical Discworld as the statutory three witches meddle in royal politics. The wyrd sisters battle against frightful odds to put the rightful king on the throne. At least, that's what they think...
Lestat. The vampire hero of Anne Rice's enthralling new novel is a creature of the darkest and richest imagination. Once an aristocrat in the heady days of pre-revolutionary France, now a rock star in the demonic, shimmering 1980s, he rushes through the centuries in search of others like him, seeking answers to the mystery of his eternal, terrifying existence.
His is a mesmerizing story — passionate, complex, and thrilling.
In an evocative and fast-paced adventure on the high seas and on a faraway island, an orphan boy named Peter and his mysterious new friend, Molly, overcome bands of pirates and thieves in their quest to keep a fantastical secret safe and save the world from evil. Best-selling authors Dave Barry and Ridley Pearson have turned back the clock to reveal the wonderful story that precedes J. M. Barrie’s beloved Peter Pan. Peter and the Starcatchers is brimming with richly developed characters, from the scary but somehow familiar Black Stache and ferocious Mister Grin to the sweet but sophisticated Molly and fearless Peter. Page after page of riveting adventures take readers of all ages on a voyage from a filthy, crime-ridden port in old England across the turbulent sea. Aboard the Neverland is a trunk that holds the “greatest treasure on earth” —but is it gold, jewels, or something far more mysterious and dangerous? Roiling waves and raging storms; skullduggery and pirate treachery provide the backdrop for battles at sea. Bone-crushing breakers eventually land our characters on Mollusk Island—where the action really heats up. This impossible-to-put-down tale leads readers on an unforgettable journey—fraught with danger yet filled with mystical and magical moments.
Cloud Atlas, authored by David Mitchell, is a visionary novel that combines elements of adventure, mystery, and philosophical speculation. The narrative begins in 1850 with Adam Ewing, an American notary traveling from the Chatham Isles to California. During his journey, he becomes acquainted with Dr. Goose, who treats him for a rare brain parasite.
The story then leaps to Belgium in 1931, where we meet Robert Frobisher, a disinherited composer who finds himself in the household of an ailing maestro. The narrative continues to shift, taking us to the West Coast in the 1970s with Luisa Rey, a reporter uncovering a conspiracy, and then to various other settings including a near-future Korean superstate and a post-apocalyptic Hawaii.
The unique structure of Cloud Atlas sees the narrative fold back on itself, with characters' fates intertwining across time and space. It's a novel that questions the nature of reality and identity, and how our actions reverberate through history. Mitchell's work is as playful as it is profound, earning it the status of a modern classic and a worldwide phenomenon.
Lirael has never felt like a true daughter of the Clayr. Now, two years past the time when she should have received the Sight that is the Clayr's birthright, she feels alone, abandoned, unsure of who she is. Nevertheless, the fate of the Old Kingdom lies in her hands. With only her faithful companion, the Disreputable Dog, Lirael must undertake a desperate mission under the growing shadow of an ancient evil.
In this sequel to Sabriel, Garth Nix weaves a spellbinding tale of discovery, destiny, and danger.
For Harry Dresden, Chicago's only professional wizard, there have been worse assignments than going undercover on the set of an adult film. Dodging flaming monkey poo, for instance. Or going toe-to-leaf with a walking plant monster. Still, there is something more troubling than usual about his newest case. The film's producer believes he's the target of a sinister entropy curse, but it's the women around him who are dying, in increasingly spectacular ways.
Harry is doubly frustrated because he got involved with this bizarre mystery only as a favor to Thomas, his flirtatious, self-absorbed vampire acquaintance of dubious integrity. Thomas has a personal stake in the case Harry can't quite figure out, until his investigation leads him straight to Thomas' oversexed vampire family. Harry is about to discover that Thomas' family tree has been hiding a shocking secret; a revelation that will change Harry's life forever.
Lina's trendy bakery in Tulsa is proving to be less than lucrative, and she must come up with a plan. When she stumbles upon an Italian Goddess cookbook, Lina can't help but think she's found the answer to her problem—even if it means invoking a goddess to save her business.
Soon enough, Lina finds herself face-to-face with Demeter, who has a plan of her own. She proposes that Lina exchange souls with Persephone, the Goddess of Spring, who will breathe new life into the bakery. In return, Lina must set order to the Underworld.
Before all this, Lina's problems mostly involved sourdough and second dates. Now that she embodies the enchanting Persephone, Lina has weightier things on her mind—like the formidable task of bringing Spring to a world of spirits. But when the handsome, brooding Hades kindles a spark in her heart, Lina wonders if this Lord of the Underworld might be the man of her dreams.
Bride McTierney has had it with men. They're cheap, self-centered, and never love her for who she is. But though she prides herself on being independent, deep down she still yearns for a knight in shining armor.
She just never expected her knight in shining armor to have a shiny coat of fur...
Deadly and tortured, Vane Kattalakis isn't what he seems. Most women lament that their boyfriends are dogs. In Bride's case, hers is a wolf. A Were-Hunter wolf. Wanted dead by his enemies, Vane isn't looking for a mate. But the Fates have marked Bride as his. Now he has three weeks to either convince Bride that the supernatural is real or he will spend the rest of his life neutered—something no self-respecting wolf can accept...
But how does a wolf convince a human to trust him with her life when his enemies are out to end his? In the world of the Were-Hunters, it really is dog-eat-dog. And only one alpha male can win.
Part-time student, full-time Soul Reaper, Ichigo is one of the chosen few guardians of the afterlife. Ichigo Kurosaki never asked for the ability to see ghosts—he was born with the gift. When his family is attacked by a Hollow—a malevolent lost soul—Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. Find out why Tite Kubo’s Bleach has become an international manga smash-hit!
Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a Soul Reaper and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family; but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged Soul Reaper himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits and, along with Rukia—who is slowly regaining her powers—it's Ichigo's job to protect the innocent from Hollows and help the spirits themselves find peace.
WATCH OUT FOR WITCHES
Kimihiro Watanuki thought he had signed up with a bunch of weirdoes, and he was right! He became the unfortunate indentured servant of a woman known as YĹ«ko Ichihara, who was widely rumored to be the time-space witch. Now his voyage through the worlds of the occult are off and running, as he and YĹ«ko go visiting fortune tellers and horoscope readers. But can the future really be told?
Meanwhile, the romance is heating up between Kimihiro and cute Himawari-chan. Then fate throws Kimihiro's old rival back into his life. Now YĹ«ko invites all three to a temple to tell scary stories throughout the night. Is it just for fun or is there some deeper reason?
See the other side of the Tsubasa story in xxxHOLiC volume two! Don't miss it!
Includes chapters 9-15
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, the One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...
Sure, lots of people say they want to be the King of the Pirates, but how many have the guts to do what it takes? When Monkey D. Luffy first set out to sea in a leaky rowboat, he had no idea what might lie over the horizon. Now he's got a crew—sort of—in the form of swordsman Roronoa Zolo and treasure-hunting thief Nami. If he wants to prove himself on the high seas, Luffy will have to defeat the weird pirate lord Buggy the Clown. He'll have to find a map to the Grand Line, the sea route where the toughest pirates sail. And he'll have to face the Dread Captain Usopp, who claims to be a notorious pirate captain... but frankly, Usopp says a lot of things...
Deep in the heart of the forest, four clans of warrior cats coexist in uneasy harmony -- but uncertain times are upon them, and dangers threaten the precarious balance of the forest. Fireheart is a ThunderClan warrior cat now, but his troubles are far from over. As the chill of winter sets in, the cats of rival RiverClan grow restless, while WindClan is weak and facing threats from all sides. As tensions build to an explosive climax, Fireheart faces not only imminent battle, but betrayal from within his own Clan.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
The Arabian Nights: Tales from a Thousand and One Nights, brings together a cherished collection of fantastic tales full of mischief, valor, ribaldry, and romance. These stories have captivated readers for centuries and recount the clever tactics of Shahrazad, who spun enchanting narratives night after night to postpone her execution by the vengeful King Shahriyar. Her tales, which include the adventures of Aladdin and the Enchanted Lamp, the voyages of Sinbad the Seaman and Sinbad the Landsman, and the cunning Ali Baba and the Forty Thieves, have become deeply embedded in the global literary consciousness.
This edition preserves the 1932 Modern Library version selected by Bennett A. Cerf, drawing from Sir Richard F. Burton's comprehensive translation. It also features Burton's extensive, well-regarded explanatory notes. From the epic to the comic, from moral fables such as The Young Woman and her Five Lovers to the sharp social critique of The Tale of the Hunchback, these narratives not only entertain but also provide a detailed portrait of medieval Islamic society.
WE SEE YOU. NOW WE ARE YOU.
No real witch would casually step out of their body, leaving it empty.
Tiffany Aching does. And there’s something just waiting for a handy body to take over. Something ancient and horrible, which can’t die.
To deal with it, Tiffany has to go to the very heart of what makes her a witch . . .
Lamb: The Gospel According to Biff, Christ's Childhood Pal dives into the untold story of Jesus's early years, a time not documented in the scriptures. Narrated by Biff, Jesus's childhood best friend, this novel brings a unique and humorous perspective to the life of the Son of God, known here as Joshua.
Through the eyes of Biff, readers are taken on a journey filled with remarkable adventures, mystical encounters, and humorous escapades. From practicing kung fu to reviving the dead, Biff recounts the extraordinary experiences he shared with Joshua, showcasing a side of the Messiah that is both divine and relatably human.
As Joshua approaches his ultimate fate, Biff is determined to support his friend, joined by other familiar figures such as Mary Magdalene, affectionately referred to as "Maggie." In a tale that is both heartfelt and hilariously irreverent, Christopher Moore crafts a story that is as imaginative as it is compelling, offering a fresh take on a timeless narrative.
SAKURA AND SYAORAN RETURN! But they're not the people you know. Sakura is the princess of Clow—and possessor of a mysterious, misunderstood power that promises to change the world. Syaoran is her childhood friend and leader of the archaeological dig that took his father's life. They reside in an alternate reality...where whatever you least expect can happen—and does.
When Sakura ventures to the dig site to declare her love for Syaoran, a puzzling symbol is uncovered—which triggers a remarkable quest. Now Syaoran embarks upon a desperate journey through other worlds—all in the name of saving Sakura.