Abhorsen is the third book in Garth Nix's internationally acclaimed Old Kingdom fantasy trilogy that began with Sabriel and Lirael. Beneath the earth, a malignant force lies waiting, greedy for freedom from its ancient prison. As the Old Kingdom falls once more into a realm of darkness and terror, the people look desperately to the Abhorsen, the scourge of the Dead, to save them. Yet Abhorsen Sabriel is lost, missing in Ancelstierre.
Only Lirael has any chance of stopping the Destroyer. With her companions Sameth, Mogget and the Disreputable Dog, she travels across the Old Kingdom in a race against time, battling Shadow Hands and dark necromancers to reach Ancelstierre before it is too late. But what hope can one young woman have against a terrible evil with the power to destroy life itself?
This eagerly awaited conclusion to Garth Nix's extraordinary Sabriel and Lirael is a complex and vividly imagined story, powerful, terrifying and compelling.
In the city of Imardin, where those who wield magic wield power, a young street-girl, adopted by the Magician's Guild, finds herself at the centre of a terrible plot that may destroy the entire world...
Sonea has learned much at the magicians' guild and the other novices now treat her with a grudging respect. But she cannot forget what she witnessed in the High Lord's underground room - or his warning that the realm's ancient enemy is growing in power once more. As Sonea learns more, she begins to doubt her guildmaster's word. Could the truth really be as terrifying as Akkarin claims, or is he trying to trick her into assisting in some unspeakably dark scheme?
Cimorene is everything a princess is not supposed to be: headstrong, tomboyish, smart - and bored. So bored that she runs away to live with a dragon - and finds the family and excitement she's been looking for.
Cover illustrator: Peter de Sève
Welcome to the dark and seductive realm of faerie in Tithe, the first book in the critically acclaimed Modern Faerie Tales series by New York Times bestseller Holly Black. Sixteen-year-old Kaye is a modern nomad. Fierce and independent, she travels from city to city with her mother's rock band until an ominous attack forces Kaye back to her childhood home. There, amid the industrial, blue-collar New Jersey backdrop, Kaye soon finds herself an unwilling pawn in an ancient power struggle between two rival faerie kingdoms—a struggle that could very well mean her death.
Kaye has always been able to see faeries where others could not, and her life takes a dramatic turn when she stumbles upon an injured faerie knight in the woods. Choosing to save the strange young man instead of leaving him to die, Kaye's fateful decision will have more dire consequences than she could ever predict. She soon finds herself the center of an ancient and violent power struggle between two rival faerie kingdoms—a struggle that could very well mean her death.
"You can't trust anyone who sleeps with the monsters." That's what I've always said. That's what I've always believed. But now I'm the one sharing a bed with the Master Vampire of the City. Me, Anita Blake. The woman the vampires call the Executioner. From part of the solution, I've become part of the problem. So it hits close to home when an arsonist begins to target vampire-owned businesses all over town -- an arsonist who seems to want to destroy more than just property. It's the monsters who are in danger now. And it's up the the Executioner to save them from the inferno...
HARRY DRESDEN -- WIZARD
Lost items found. Paranormal Investigations. Consulting. Advice. Reasonable Rates.
No Love Potions, Endless Purses, or Other Entertainment
Ever since his girlfriend left town to deal with her newly acquired taste for blood, Harry Dresden has been down and out in Chicago. He can't pay his rent. He's alienating his friends. He can't even recall the last time he took a shower.
The only professional wizard in the phone book has become a desperate man.
And just when it seems things can't get any worse, in saunters the Winter Queen of Faerie. She has an offer Harry can't refuse if he wants to free himself of the supernatural hold his faerie godmother has over him--and hopefully end his run of bad luck. All he has to do is find out who murdered the Summer Queen's right-hand man, the Summer Knight, and clear the Winter Queen's name.
It seems simple enough, but Harry knows better than to get caught in the middle of faerie politics. Until he finds out that the fate of the entire world rests on his solving this case. No pressure or anything...
Disguised as a boy, Alanna of Trebond becomes a squire, to none other than the prince of the realm. But Prince Jonathan is much more to Alanna; he is her ally, her best friend, and one of the few who knows that she's really a girl. Now it will take all of Alanna's awesome skill, strength, and growing magical powers to protect him from the mysterious evil sorcerer who is bent on his destruction, and hers!
Here continues the story of Alanna, a young woman bound for glory who is willing to fight against enormous odds for what she believes in.
Bobby Pendragon is a seemingly normal fourteen-year-old boy. He has a family, a home, and even Marley, his beloved dog. But there is something very special about Bobby.
He is going to save the world. And not just Earth as we know it. Bobby is slowly starting to realize that life in the cosmos isn't quite what he thought it was. And before he can object, he is swept off to an alternate dimension known as Denduron, a territory inhabited by strange beings, ruled by a magical tyrant, and plagued by dangerous revolution.
If Bobby wants to see his family again, he's going to have to accept his role as savior, and accept it wholeheartedly. Because, as he is about to discover, Denduron is only the beginning....
Children of the Mind (1996) is the fourth novel of Orson Scott Card's popular Ender's Game series of science fiction novels that focus on the character Ender Wiggin. This book was originally the second half of Xenocide, before it was split into two novels.
At the start of Children of the Mind, Jane, the evolved computer intelligence, is using her newly discovered abilities to take the races of buggers, humans and pequeninos outside the universe and back instantaneously. She uses these powers to move them to distant habitable planets for colonization. She is losing her memory and concentration as the vast computer network connected to the ansible is being shut down. If she is to survive, she must find a way to transfer her aiúa (or soul) to a human body.
Cohen the Barbarian. He's been a legend in his own lifetime. He can remember the good old days of high adventure, when being a Hero meant one didn't have to worry about aching backs and lawyers and civilization. But these days, he can't always remember just where he put his teeth...
So now, with his ancient (yet still trusty) sword and new walking stick in hand, Cohen gathers a group of his old -- very old -- friends to embark on one final quest. He's going to climb the highest mountain of Discworld and meet the gods.
It's time the Last Hero in the world returns what the first hero stole. Trouble is, that'll mean the end of the world, if no one stops him in time.
In Coraline's family's new flat there's a locked door. On the other side is a brick wall—until Coraline unlocks the door... and finds a passage to another flat in another house just like her own. Only different.
The food is better there. Books have pictures that writhe and crawl and shimmer. And there's another mother and father there who want Coraline to be their little girl. They want to change her and keep her with them... Forever.
Coraline is an extraordinary fairy tale/nightmare from the uniquely skewed imagination of #1 New York Times bestselling author Neil Gaiman.
As the boundaries between worlds begin to dissolve, Lyra and her daemon help Will Parry in his search for his father and for a powerful, magical knife.
Lyra finds herself in a shimmering, haunted otherworld yingbeats of distant angels sound against the sky.
But she is not without allies: twelve-year-old Will Parry, fleeing for his life after taking another's, has also stumbled into this strange new realm.
On a perilous journey from world to world, Lyra and Will uncover a deadly secret: an object of extraordinary and devastating power.
And with every step, they move closer to an even greater threat and the shattering truth of their own destiny.
Beautiful Sorcha is the courageous young woman who risked all to save her family from a wicked curse and whose love shattered generations of hate and bridged two cultures. It is from her sacrifice that Sorcha's brothers were brought home to their ancestral fortress Sevenwaters, and her life has known much joy. But not all the brothers were able to fully escape the spell that transformed them into swans, and it is left to Sorcha's daughter Liadan to help fulfill the destiny of the Sevenwaters clan.
Beloved child and dutiful daughter, Liadan embarks on a journey that shows her just how hard-won was the peace that she has known all her life. Liadan will need all of her courage to help save her family, for there are dark forces and ancient powers conspiring to destroy this family's peace--and their world. And she will need all of her strength to stand up to those she loves best, for in the finding of her own true love, Liadan's course may doom them all... or be their salvation.
In the shadow of an abandoned castle, a wolf pack seeks shelter. The she-wolf's pups will not be able to survive the harsh Transylvanian winter. And they are being stalked by a lone wolf, Morgra, possessed of a mysterious and terrifying power known as the Sight. Morgra knows that one of the pups born beneath the castle holds a key to power even stronger than her own - power that could give her control of this world and the next. But the pack she hunts will do anything to protect their own, even if it means setting in motion a battle that will involve all of nature, including the creature the wolves fear the most: Man.
A mythmaker of the highest order, China Mi\u00e9ville has emblazoned the fantasy novel with fresh language, startling images, and stunning originality. Set in the same sprawling world of Mi\u00e9ville's Arthur C. Clarke Award-winning novel, Perdido Street Station, this latest epic introduces a whole new cast of intriguing characters and dazzling creations.
Aboard a vast seafaring vessel, a band of prisoners and slaves, their bodies remade into grotesque biological oddities, is being transported to the fledgling colony of New Crobuzon. But the journey is not theirs alone. They are joined by a handful of travelers, each with a reason for fleeing the city. Among them is Bellis Coldwine, a renowned linguist whose services as an interpreter grant her passage\u2014and escape from horrific punishment. For she is linked to Isaac Dan der Grimnebulin, the brilliant renegade scientist who has unwittingly unleashed a nightmare upon New Crobuzon.
For Bellis, the plan is clear: live among the new frontiersmen of the colony until it is safe to return home. But when the ship is besieged by pirates on the Swollen Ocean, the senior officers are summarily executed. The surviving passengers are brought to Armada, a city constructed from the hulls of pirated ships, a floating, landless mass ruled by the bizarre duality called the Lovers. On Armada, everyone is given work, and even Remades live as equals to humans, Cactae, and Cray. Yet no one may ever leave.
Lonely and embittered in her captivity, Bellis knows that to show dissent is a death sentence. Instead, she must furtively seek information about Armada's agenda. The answer lies in the dark, amorphous shapes that float undetected miles below the waters\u2014terrifying entities with a singular, chilling mission.
China Mi\u00e9ville is a writer for a new era\u2014and The Scar is a luminous, brilliantly imagined novel that is nothing short of spectacular.
A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced. A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who held sway over an age of enforced peace, are dead, victims of royal treachery.
From the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns as six factions struggle for control of a divided land. Amidst a backdrop of incest, fratricide, alchemy, and murder, the price of glory is measured in blood.
As the series continues, George R.R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings is a tale of lords and ladies, soldiers and sorcerers, assassins and evildoers who come together in a time of grim omens.
Here a knight of the mind prepares a poison for a treacherous sorceress, and wild men descend from the Mountains of the Moon to ravage the countryside. At the center of the conflict, the Iron Throne of the Seven Kingdoms, as coveted as it is cursed, stands as a symbol of the conflict's harsh reality: when kings clash, the whole land trembles.
Tales from Earthsea delves deeper into the enchanting world of Earthsea, presenting readers with five captivating tales. These stories unfold during times both preceding and succeeding the era chronicled in the original novels. Accompanying these tales is an insightful essay that invites readers to explore the rich tapestry of Earthsea—its people, languages, history, and the very essence of its magic.
The collection includes:
Readers are also treated to new maps and a special essay that delves into Earthsea's history, languages, literature, and magic, offering a comprehensive guide to this beloved fantasy realm.
Cocktail waitress Sookie Stackhouse is having a streak of bad luck. First her co-worker is killed, and no one seems to care. Then she comes face-to-face with a beastly creature that gives her a painful and poisonous lashing. Enter the vampires, who graciously suck the poison from her veins (like they didn't enjoy it).
The point is: they saved her life. So when one of the bloodsuckers asks for a favor, she obliges - and soon Sookie's in Dallas, using her telepathic skills to search for a missing vampire. She's supposed to interview certain humans involved, but she makes one condition: the vampires must promise to behave and let the humans go unharmed. But that's easier said than done, and all it takes is one delicious blonde and one small mistake for things to turn deadly....
Mighty Kushiel, of rod and weal
Late of the brazen portals
With blood-tipp'd dart a wound unhealed
Pricks the eyen of chosen mortals
The land of Terre d'Ange is a place of unsurpassed beauty and grace. The inhabiting race rose from the seed of angels and men, and they live by one simple rule: Love as thou wilt.
Phèdre nó Delaunay was sold into indentured servitude as a child. Her bond was purchased by a nobleman, the first to recognize that she is one pricked by Kushiel's Dart, chosen to forever experience pain and pleasure as one. He trained Phèdre in the courtly arts and the talents of the bedchamber—and, above all, the ability to observe, remember, and analyze.
When she stumbled upon a plot that threatened the very foundations of her homeland, she gave up almost everything she held dear to save it. She survived, and lived to have others tell her story, and if they embellished the tale with fabric of mythical splendor, they weren't far off the mark.
The hands of the gods weigh heavily upon Phèdre's brow, and they are not finished with her. While the young queen who sits upon the throne is well loved by the people, there are those who believe another should wear the crown... and those who escaped the wrath of the mighty are not yet done with their schemes for power and revenge.
"I am Princess Meredith, heir to a throne—if I can stay alive long enough to claim it." After eluding relentless assassination attempts by Prince Cel, her cousin and rival for the Faerie crown, Meredith Gentry, Los Angeles private eye, has a whole new set of problems. To become queen, she must bear a child before Cel can father one of his own. But havoc lies on the horizon: people are dying in mysterious, frightening ways, and suddenly the very existence of the place known as Faerie is at grave risk. So now, while she enjoys the greatest pleasures of her life attempting to conceive a baby with the warriors of her royal guard, she must fend off an ancient evil that could destroy the very fabric of reality. And that’s just her day job...
Life, the Universe and Everything is the third book in the five-volume Hitchhiker's Guide to the Galaxy science fiction series by British writer Douglas Adams. The title refers to the Answer to Life, the Universe, and Everything.
The unhappy inhabitants of planet Krikkit are sick of looking at the night sky above their heads—so they plan to destroy it. The universe, that is. Now only five individuals stand between the killer robots of Krikkit and their goal of total annihilation.
They are Arthur Dent, a mild-mannered space and time traveler who tries to learn how to fly by throwing himself at the ground and missing; Ford Prefect, his best friend, who decides to go insane to see if he likes it; Slartibartfast, the indomitable vice president of the Campaign for Real Time, who travels in a ship powered by irrational behavior; Zaphod Beeblebrox, the two-headed, three-armed ex-president of the galaxy; and Trillian, the sexy space cadet who is torn between a persistent Thunder God and a very depressed Beeblebrox.
How will it all end? Will it end? Only this stalwart crew knows as they try to avert “universal” Armageddon and save life as we know it—and don’t know it!
“Adams is one of those rare treasures: an author who, one senses, has as much fun writing as one has reading.”—Arizona Daily Star
The land of Terre d'Ange is a place of unsurpassing beauty and grace. It is said that angels found the land and saw it was good... and the ensuing race that rose from the seed of angels and men live by one simple rule: Love as thou wilt.
Phèdre nó Delaunay is a young woman who was born with a scarlet mote in her left eye. Sold into indentured servitude as a child, her bond is purchased by Anafiel Delaunay, a nobleman with very a special mission... and the first one to recognize who and what she is: one pricked by Kushiel's Dart, chosen to forever experience pain and pleasure as one.
Phèdre is trained equally in the courtly arts and the talents of the bedchamber, but, above all, the ability to observe, remember, and analyze. Almost as talented a spy as she is courtesan, Phèdre stumbles upon a plot that threatens the very foundations of her homeland. Treachery sets her on her path; love and honor goad her further. And in the doing, it will take her to the edge of despair... and beyond. Hateful friend, loving enemy, beloved assassin; they can all wear the same glittering mask in this world, and Phèdre will get but one chance to save all that she holds dear.
Set in a world of cunning poets, deadly courtiers, heroic traitors, and a truly Machiavellian villainess, this is a novel of grandeur, luxuriance, sacrifice, betrayal, and deeply laid conspiracies. Not since Dune has there been an epic on the scale of Kushiel's Dart-a massive tale about the violent death of an old age, and the birth of a new.
Volume III of The Dragonriders of Pern®, the influential series by sci-fi/fantasy titan Anne McCaffrey. Never in the history of Pern has there been a dragon like Ruth. Mocked by other dragons for his small size and pure white color, Ruth is smart, brave, and loyal—qualities that he shares with his rider, the young Lord Jaxom. Unfortunately, Jaxom is also looked down upon by his fellow lords, and by other riders as well. His dreams of joining the dragonriders in defending Pern are dismissed.
What else can Jaxom and Ruth do but strike out on their own, pursuing in secret all they are denied? But in doing so, the two friends will find themselves facing a desperate choice—one that will push their bond to the breaking point . . . and threaten the future of Pern itself.
Cursed into an eternity of slavery by his own brother, Julian of Macedon has spent centuries in hell, where the only respite he knows is measured in a handful of weeks whenever he’s summoned through an arcane spell. With the modern age, those summonings are becoming fewer and fewer, and he lives in fear of the day when they’ll stop for good.
Grace Alexander doesn’t believe in much of anything. But when her “psychic” girlfriend talks her into performing the spell as a joke on her birthday, the last thing she ever imagines is it working. But work it does. Now, she finds an ancient Greek general in her living room and trapped in her life for the next month. Worse, they learn too late that part of the spell means Grace will lose her sanity should he return to his captivity.
Now it’s a race against time to free him. Something much easier said than done, since it was the ancient gods who cursed him to his fate. And the last thing they want is to see him go free of the punishment the gods believe he deserves. It’s man against the gods, and a race against time.
Holy wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.
People might say that reality is a quality that things possess in the same way that they possess weight. Sadly, alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It's either that or they're about to unlock the dark terrible secret of the Holy Wood hills - by mistake...
Great Britain circa 1985: time travel is routine, cloning is a reality (dodos are the resurrected pet of choice), and literature is taken very, very seriously. Baconians are trying to convince the world that Francis Bacon really wrote Shakespeare, there are riots between the Surrealists and Impressionists, and thousands of men are named John Milton, an homage to the real Milton and a very confusing situation for the police.
Amidst all this, Acheron Hades, Third Most Wanted Man In the World, steals the original manuscript of Martin Chuzzlewit and kills a minor character, who then disappears from every volume of the novel ever printed! But that's just a prelude... Hades' real target is the beloved Jane Eyre, and it's not long before he plucks her from the pages of Bronte's novel.
Enter Thursday Next. She's the Special Operative's renowned literary detective, and she drives a Porsche. With the help of her uncle Mycroft's Prose Portal, Thursday enters the novel to rescue Jane Eyre from this heinous act of literary homicide. It's tricky business, all these interlopers running about Thornfield, and deceptions run rampant as their paths cross with Jane, Rochester, and Miss Fairfax. Can Thursday save Jane Eyre and Bronte's masterpiece? And what of the Crimean War? Will it ever end? And what about those annoying black holes that pop up now and again, sucking things into time-space voids...
Suspenseful and outlandish, absorbing and fun, The Eyre Affair is a caper unlike any other and an introduction to the imagination of a most distinctive writer and his singular fictional universe.
El hijo de la muerte fue derrotado. Pero luego de una respiración, que tardó cinco años del sol en entrar y salir del pecho, prepara una nueva invasión, redoblada en fuerza y en crueldad. Para lograr su propósito enviará a su propia madre al frente de las naves y se valdrá de las alianzas que consiguió en las Tierras Fértiles.
Esta vez no bastará con la pelea heroica en el campo de batalla. Será necesario hacerse al mar, será necesario atravesar la puerta que lleva que lleva al Tiempo Mágico. Mientras la resistencia se prepara, la Muerte recorre los caminos del continente. A veces de la mano de una niña.
Maerad is a slave in a desperate and unforgiving settlement, taken there as a child after her family is destroyed in war. She is unaware that she possesses a powerful gift, one that marks her as a member of the School of Pellinor. It is only when she is discovered by Cadvan, one of the great Bards of Lirigon, that her true heritage and extraordinary destiny unfold. Now she and her new teacher must survive a journey through a time and place where the forces they battle stem from the deepest recesses of otherworldly terror.
Alison Croggon’s epic fantasy, the first in the Books of Pellinor quartet, is a glittering saga steeped in the rich and complex landscape of Annar, a legendary world ripe for discovery.
Originally published from 1954 through 1956, J.R.R. Tolkien's richly complex series ushered in a new age of epic adventure storytelling. A philologist and illustrator who took inspiration from his work, Tolkien invented the modern heroic quest novel from the ground up, creating not just a world, but a domain, not just a lexicon, but a language, that would spawn countless imitators and lead to the inception of the epic fantasy genre.
During his travels across Middle-earth, the hobbit Bilbo Baggins had found the Ring. But the simple band of gold was far from ordinary; it was in fact the One Ring - the greatest of the ancient Rings of Power. Sauron, the Dark Lord, had infused it with his own evil magic, and when it was lost, he was forced to flee into hiding.
But now Sauron's exile has ended and his power is spreading anew, fueled by the knowledge that his treasure has been found. He has gathered all the Great Rings to him, and will stop at nothing to reclaim the One that will complete his dominion. The only way to stop him is to cast the Ruling Ring deep into the Fire-Mountain at the heart of the land of Mordor--Sauron's dark realm.
Fate has placed the burden in the hands of Frodo Baggins, Bilbo's heir...and he is resolved to bear it to its end. Or his own.
The Amazing Maurice and His Educated Rodents, Terry Pratchett's first young-adult novel set in the enchanting Discworld, offers a delightful twist on the classic Pied Piper tale. At the heart of this adventure is Maurice, a cunning talking cat, and his band of unusually intelligent rats, who have names as unique as Big Savings, Nourishing, and Dangerous Beans. Together with a simple yet clever lad named Keith, they concoct a moneymaking scheme that involves infesting towns with their rat gang, only to later offer their "services" to rid the town of the problem for a fee.
Their plan seems foolproof until they encounter the town of Bad Blintz, which already has a rat problem of its own, complicated further by the presence of a young girl named Malicia, who possesses a wild imagination and a talent for finding trouble. Underneath the town lies a deadly maze of traps and poisons, and even more horrifying, a monster that not even Malicia could have envisioned. As Maurice and his educated rodents fight for survival, they encounter themes of life after death, good versus evil, and the sacrifice of the few for the many. While filled with Pratchett's trademark wit and humor, the story also explores darker undertones, making it a profoundly engaging read for young adults and older fans of the Discworld series alike.
"We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work—until one enraged girl, barely more than a child, hurls a stone at the hated invaders...and effortlessly penetrates their magical shield.
What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
Here is the gorgeous and sinister story of Marius, patrician by birth, scholar by choice, one of the oldest vampires of them all, which sweeps from his genesis in ancient Rome, in the time of the Emperor Augustus, to his meeting in the present day with a creature of snow and ice. Thorne is a Northern vampire in search of Maharet, his 'maker', the ancient Egyptian vampire queen who holds him and others in thrall with chains made of her red hair, 'bound with steel and with her blood and gold'. When the Visigoths sack his city, Marius is there; with the resurgence of the glory that was Rome, he is there, still searching for his lost love Pandora, but bewitched in turn by Botticelli, the Renaissance beauty Bianca, with her sordid secrets, and the boy he calls Amadeo (otherwise known as the Vampire Armand).
Criss-crossing through the stories of other vampires from Rice's glorious Pantheon of the undead, haunted by Pandora and by his alter ego Mael, tracked by the Talamasca, the tale of Marius, the self-styled guardian of 'those who must be kept' is the most wondrous and mind-blowing of them all.
Le Morte d'Arthur is an exciting, magical interpretation of the legend of King Arthur. Originally published in 1485 by William Caxton, Sir Thomas Malory's Le Morte d'Arthur remains the most exciting and magical interpretation of the legend of King Arthur and the Knights of the Round Table.
For Arthurian fans worldwide, this stunning gift edition has a cloth binding, ribbon marker, and is packaged neatly in an elegant slipcase. Featuring a new introduction and the elegant illustrations by Aubrey Beardsley (1872–1898), this volume of Le Morte d'Arthur is an indispensable classic for every home library.
Revenge - When Eugenides, the Thief of Eddis, stole Hamiathes's Gift, the Queen of Attolia lost more than a mythical relic. She lost face. Everyone knew that Eugenides had outwitted and escaped her. To restore her reputation and reassert her power, the Queen of Attolia will go to any length and accept any help that is offered... she will risk her country to execute the perfect revenge.
...but - Eugenides can steal anything. And he taunts the Queen of Attolia, moving through her strongholds seemingly at will. So Attolia waits, secure in the knowledge that the Thief will slip, that he will haunt her palace one too many times.
...at what price? - When Eugenides finds his small mountain country at war with Attolia, he must steal a man, he must steal a queen, he must steal peace. But his greatest triumph - and his greatest loss - comes in capturing something that the Queen of Attolia thought she had sacrificed long ago.
The adventures of Christopher Robin and his friends in which Pooh Bear uses a balloon to get honey, Piglet meets a Heffalump, and Eeyore has a birthday.
Life of Pi is a fantasy adventure novel by Yann Martel published in 2001. The protagonist, Piscine Molitor "Pi" Patel, a Tamil boy from Pondicherry, explores issues of spirituality and practicality from an early age. He survives 227 days after a shipwreck while stranded on a boat in the Pacific Ocean with a Bengal tiger named Richard Parker.
With over 10 million copies in print, Madeleine L'Engle's Newbery Medal-winning classic, A Wrinkle in Time, along with its bestselling companions, A Wind in the Door, A Swiftly Tilting Planet, and Many Waters, has enthralled and inspired readers of all ages. This newly designed boxed set features the stunning art of Peter Sis.
Harry Dresden - Wizard
Lost Items Found. Paranormal Investigations. Consulting. Advice. Reasonable Rates. No Love Potions, Endless Purses, or Other Entertainment.
Harry Dresden has faced some pretty terrifying foes during his career. Giant scorpions. Oversexed vampires. Psychotic werewolves. It comes with the territory when you're the only professional wizard in the Chicago-area phone book.
But in all Harry's years of supernatural sleuthing, he's never faced anything like this: The spirit world has gone postal. All over Chicago, ghosts are causing trouble - and not just of the door-slamming, boo-shouting variety. These ghosts are tormented, violent, and deadly. Someone - or something - is purposely stirring them up to wreak unearthly havoc. But why? And why do so many of the victims have ties to Harry? If Harry doesn't figure it out soon, he could wind up a ghost himself....
Dragonfly in Amber is the second book in the acclaimed Outlander series by Diana Gabaldon, taking readers on a thrilling journey back to 18th-century Scotland. The story revolves around Claire Randall, who has kept her secrets for twenty years. Now, she is returning to the mist-shrouded hills of Scotland with her grown daughter, Brianna, to reveal a truth as stunning as the events that gave it birth.
The narrative unfolds around the mystery of an ancient circle of standing stones, a love that transcends the boundaries of time, and James Fraser, a gallant Scottish warrior who once drew Claire from the safety of her century to the perils of his own. As Claire's journey of self-discovery continues, she finds herself in the intrigue-ridden Paris court of Charles Stuart, amidst a race to thwart a doomed Highlands uprising, and in a desperate fight to save both her child and the man she loves.
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch.
The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?
Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.
It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit, betrayal -- not to mention a headstrong handmaiden -- at the heart of his realm.
A man broken in body and spirit, Cazaril, has returned to the noble household he once served as page, and is named, to his great surprise, as the secretary-tutor to the beautiful, strong-willed sister of the impetuous boy who is next in line to rule. It is an assignment Cazaril dreads, for it will ultimately lead him to the place he fears most, the royal court of Cardegoss, where the powerful enemies, who once placed him in chains, now occupy lofty positions.
In addition to the traitorous intrigues of villains, Cazaril and the Royesse Iselle, are faced with a sinister curse that hangs like a sword over the entire blighted House of Chalion and all who stand in their circle. Only by employing the darkest, most forbidden of magics, can Cazaril hope to protect his royal charge—an act that will mark the loyal, damaged servant as a tool of the miraculous, and trap him, flesh and soul, in a maze of demonic paradox, damnation, and death.
On a brisk autumn day, a twelve-year-old boy stands on the shores of the gray Atlantic, near a silent amusement park and a fading ocean resort called the Alhambra. The past has driven Jack Sawyer here: his father is gone, his mother is dying, and the world no longer makes sense. But for Jack everything is about to change. For he has been chosen to make a journey back across America--and into another realm.
One of the most influential and heralded works of fantasy ever written, The Talisman is an extraordinary novel of loyalty, awakening, terror, and mystery. Jack Sawyer, on a desperate quest to save his mother's life, must search for a prize across an epic landscape of innocents and monsters, of incredible dangers and even more incredible truths. The prize is essential, but the journey means even more. Let the quest begin...
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
Twelve-year-old Artemis Fowl is a millionaire, a genius, and above all, a criminal mastermind. But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories—they're dangerous!
Full of unexpected twists and turns, Artemis Fowl is a riveting, magical adventure.
Sookie Stackhouse is just a small-time cocktail waitress in small-town Louisiana. Until the vampire of her dreams walks into her life-and one of her coworkers checks out.
Maybe having a vampire for a boyfriend isn't such a bright idea. Dead Until Dark is the first novel in the #1 New York Times bestselling Sookie Stackhouse series—the books that inspired the HBO® original series True Blood. Sookie is quiet, doesn't get out much, and tends to mind her own business—except when it comes to her “disability.” Sookie can read minds. And that doesn’t make her too dateable. Then along comes Bill Compton. He’s tall, dark, handsome—and Sookie can’t hear a word he’s thinking. He’s exactly the type of guy she’s been waiting for all her life...
But Bill has a disability of his own: he’s a vampire with a bad reputation. And when a string of murders hits Bon Temps—along with a gang of truly nasty bloodsuckers looking for Bill—Sookie starts to wonder if having a vampire for a boyfriend is such a bright idea.