All Clear continues the thrilling adventure from Blackout, where award-winning author Connie Willis returns us to the time-traveling future of 2060. In this gripping narrative, three Oxford historians - Michael Davies, Merope Ward, and Polly Churchill - are unexpectedly trapped in World War II England.
Michael is intent on observing heroism during the Miracle of Dunkirk, Merope is studying children evacuated from London, and Polly is posing as a shopgirl in the middle of the Blitz. However, small discrepancies in the historical record seem to indicate that one or all of them have somehow affected the past, potentially changing the outcome of the war.
The belief that the past can be observed but never altered has always been a core tenet of time-travel theory, yet now it seems that this theory is horribly, tragically wrong. Meanwhile, in 2060 Oxford, the historians’ supervisor, Mr. Dunworthy, and seventeen-year-old Colin Templer are engaged in a frantic struggle of their own.
This novel is more than just a culmination of the adventure that began with Blackout. It’s a clear-eyed celebration of faith, love, and the quiet, ordinary acts of heroism and sacrifice too often overlooked by history.
Solving the Maze was supposed to be the end. Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch.
There are no rules. There is no help. You either make it or you die. The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them.
Friendships will be tested. Loyalties will be broken. All bets are off.
There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.
In the riveting conclusion to the acclaimed dystopian series, a boy and girl caught in the chaos of war face devastating choices that will decide the fate of a world. As a world-ending war surges around them, Todd and Viola face monstrous decisions. The indigenous Spackle, thinking and acting as one, have mobilized to avenge their murdered people.
Ruthless human leaders prepare to defend their factions at all costs, even as a convoy of new settlers approaches. And as the ceaseless Noise lays all thoughts bare, the projected will of the few threatens to overwhelm the desperate desire of the many. The consequences of each action, each word, are unspeakably vast: To follow a tyrant or a terrorist? To save the life of the one you love most, or thousands of strangers? To believe in redemption, or assume it is lost?
Becoming adults amid the turmoil, Todd and Viola question all they have known, racing through horror and outrage toward a shocking finale.
Jean le Flambeur gets up in the morning and has to kill himself before his other self can kill him first. Just another day in the Dilemma Prison. Rescued by the mysterious Mieli and her flirtatious spacecraft, Jean is taken to the Oubliette, the Moving City of Mars, where time is a currency, memories are treasures, and a moon-turned-singularity lights the night.
Meanwhile, investigator Isidore Beautrelet, called in to investigate the murder of a chocolatier, finds himself on the trail of an arch-criminal, a man named le Flambeur...
Indeed, in his many lives, the entity called Jean le Flambeur has been a thief, a confidence artist, a posthuman mind-burglar, and more. His origins are shrouded in mystery, but his deeds are known throughout the Heterarchy, from breaking into the vast Zeusbrains of the Inner System to stealing rare Earth antiques from the aristocrats of Mars. In his last exploit, he managed the supreme feat of hiding the truth about himself from the one person in the solar system hardest to hide from: himself. Now he has the chance to regain himself in all his power—in exchange for finishing the one heist he never quite managed.
The Quantum Thief is a breathtaking joyride through the solar system several centuries hence, a world of marching cities, ubiquitous public-key encryption, people who communicate via shared memory, and a race of hyper-advanced humans who originated as an MMORPG guild. But for all its wonders, The Quantum Thief is also a story powered by very human motives of betrayal, jealousy, and revenge.
Eva Nine is a curious and sensitive twelve-year-old who has existed only in a subterranean home called Sanctuary, cared for by a robot named Muthr. Eva's great desire is to go aboveground, and her wish comes true, though not as she had imagined. On the surface, Eva goes in search of other humans—she has never met one—and soon meets both friend and foe.
Living in isolation with a robot on what appears to be an alien world populated with bizarre life forms, a twelve-year-old human girl called Eva Nine sets out on an adventurous journey to find others like her. Features "augmented reality" pages, in which readers with a webcam can access additional information about Eva Nine's world.
The Hunger Games Trilogy Boxset includes the extraordinary and ground-breaking New York Times bestsellers The Hunger Games and Catching Fire, along with the third book in The Hunger Games trilogy by Suzanne Collins, Mockingjay. These books are now available for the first time ever in a stunning boxset edition. The set is gripping and powerful, completing the thrilling journey of Katniss Everdeen in the dystopian world of Panem.
The Word for World is Forest by Ursula K. Le Guin is a profound narrative set in a future where Terrans have established a logging colony and military base named 'New Tahiti' on a planet inhabited by the Athsheans—a species with a culture deeply intertwined with lucid dreaming.
Terran exploitation clashes with the Athsheans' way of life, leading to a spiraling overturn of the ancient society. Interstellar travel has become commonplace amongst humans, and the novel introduces the ansible—a device enabling instantaneous communication across light years—and the formation of the League of All Worlds.
The peaceful Athsheans call their world 'Athshe,' meaning 'forest,' a stark contrast to the Terrans' 'dirt.' The Terran colonists' approach to colonization mirrors the destructive patterns of the 19th century, including deforestation, farming, mining, and enslavement. Without a cultural understanding of tyranny, slavery, or war, the Athsheans initially offer no resistance—until a single act of violence ignites a rebellion that forever alters the inhabitants of both worlds.
"It happened fast. Thirty-two minutes for one world to die, another to be born." An epic and gripping tale of catastrophe and survival, The Passage is the story of Amy—abandoned by her mother at the age of six, pursued and then imprisoned by the shadowy figures behind a government experiment of apocalyptic proportions. But Special Agent Brad Wolgast, the lawman sent to track her down, is disarmed by the curiously quiet girl and risks everything to save her. As the experiment goes nightmarishly wrong, Wolgast secures her escape—but he can’t stop society’s collapse. And as Amy walks alone, across miles and decades, into a future dark with violence and despair, she is filled with the mysterious and terrifying knowledge that only she has the power to save the ruined world.
Praise for The Passage:
"[A] blockbuster."—The New York Times Book Review
"Mythic storytelling."—San Francisco Chronicle
"Magnificent . . . Cronin has taken his literary gifts, and he has weaponized them. . . . The Passage can stand proudly next to Stephen King’s apocalyptic masterpiece The Stand, but a closer match would be Cormac McCarthy’s The Road: a story about human beings trying to generate new hope in a world from which all hope has long since been burnt."—Time
"The type of big, engrossing read that will have you leaving the lights on late into the night."—The Dallas Morning News
"Addictive."—Men’s Journal
"Cronin’s unguessable plot and appealing characters will seize your heart and mind."—Parade
Private William Mandella is a hero in spite of himself. He never wanted to go to war, but the leaders on Earth have drawn a line in the interstellar sand. Despite the fact that the fierce alien enemy they would oppose is inscrutable, unconquerable, and very far away, a reluctant conscript drafted into an elite Military unit, Mandella has been propelled through space and time to fight in the distant thousand-year conflict; to perform his duties and do whatever it takes to survive the ordeal and return home. But "home" may be even more terrifying than battle, because, thanks to the time dilation caused by space travel, Mandella is aging months while the Earth he left behind is aging centuries...
In America's Gulf Coast region, where grounded oil tankers are being broken down for parts, Nailer, a teenage boy, works the light crew, scavenging for copper wiring just to make quota—and hopefully live to see another day.
But when, by luck or chance, he discovers an exquisite clipper ship beached during a recent hurricane, Nailer faces the most important decision of his life: Strip the ship for all it's worth or rescue its lone survivor, a beautiful and wealthy girl who could lead him to a better life...
A Wind in the Door is the second book in the Time Quintet series, where Charles Wallace falls ill, and Meg, Calvin, and their teacher, Mr. Jenkins, must travel inside C.W. to make him well, and save the universe from the evil Echthros. It is November. When Meg comes home from school, Charles Wallace tells her he saw dragons in the twin's vegetable garden. That night Meg, Calvin and C.W. go to the vegetable garden to meet the Teacher (Blajeny) who explains that what they are seeing isn't a dragon at all, but a cherubim named Proginoskes. It turns out that C.W. is ill and that Blajeny and Proginoskes are there to make him well – by making him well, they will keep the balance of the universe in check and save it from the evil Echthros. Meg, Calvin and Mr. Jenkins (grade school principal) must travel inside C.W. to have this battle and save Charles' life as well as the balance of the universe.
Hard-Boiled Wonderland and the End of the World is Haruki Murakami's deep dive into the very nature of consciousness. This new translation presents a narrative that intertwines two parallel stories to draw readers into a mind-bending universe. The tale features an eclectic mix of characters including Lauren Bacall, Bob Dylan, a split-brained data processor, a deranged scientist, his shockingly undemure granddaughter, and a host of thugs, librarians, and subterranean monsters.
The novel emerges as a work that is both hilariously funny and a deeply serious meditation on the nature and uses of the mind. Murakami's inventive storytelling zooms between Wild Turkey Whiskey and unicorn skulls, John Coltrane and Lord Jim, uniting East and West, tragedy and farce, compassion and detachment, slang and philosophy.
In the future, in a world baked dry by the harsh sun, there are those who live inside the walled Enclave and those, like sixteen-year-old Gaia Stone, who live outside. Following in her mother's footsteps, Gaia has become a midwife, delivering babies in the world outside the wall and handing a quota over to be advanced into the privileged society of the Enclave.
Gaia has always believed this is her duty, until the night her mother and father are arrested by the very people they so loyally serve. Now Gaia is forced to question everything she has been taught, but her choice is simple: enter the world of the Enclave to rescue her parents, or die trying.
Earth is long since dead. On a colony planet, a band of men has gained control of technology, made themselves immortal, and now rules their world as the gods of the Hindu pantheon. Only one dares oppose them: he who was once Siddhartha and is now Mahasamatman. Binder of Demons, Lord of Light.
Angel says that Fang will be the first to die, and Angel is never wrong. Maximum Ride is used to living desperately on the run from evil forces sabotaging her quest to save the world--but nothing has ever come as close to destroying her as this horrifying prophetic message. Fang is Max's best friend, her soul mate, her partner in the leadership of her flock of winged children. A life without Fang is a life unimaginable.
When a newly created winged boy, the magnificent Dylan, is introduced into the flock, their world is upended yet again. Raised in a lab like the others, Dylan exists for only one reason: he was designed to be Max's perfect other half. Thus unfolds a battle of perfection versus passion that terrifies, twists, and turns... and meanwhile, the apocalypse is coming.
Ever since she was a child, Jem has kept a secret: Whenever she meets someone new, no matter who, as soon as she looks into their eyes, a number pops into her head. That number is a date: the date they will die. Burdened with such awful awareness, Jem avoids relationships. Until she meets Spider, another outsider, and takes a chance.
The two plan a trip to the city. But while waiting to ride the Eye ferris wheel, Jem is terrified to see that all the other tourists in line flash the same number. Today's number. Today's date. Terrorists are going to attack London. Jem's world is about to explode!
Freedom™ is the propulsive, shockingly plausible sequel to the New York Times bestseller Daemon. This techno-thriller delves into a terrifying and tantalizing vision of a new world order.
In the opening chapters of Freedom™, the Daemon is well on its way toward firm control of the modern world, using an expanded network of real-world, dispossessed darknet operatives to tear apart civilization and rebuild it anew. Civil war breaks out in the American Midwest, with the mainstream media stoking public fear in the face of this "Corn Rebellion."
Former detective Pete Sebeck, now the Daemon's most famous and most reluctant operative, must lead a small band of enlightened humans in a populist movement designed to protect the new world order. But the private armies of global business are preparing to crush the Daemon once and for all.
In a world of conflicted loyalties, rapidly diminishing government control, and a new choice between free will and the continuing comforts of ignorance, the stakes could not be higher: hanging in the balance is nothing less than democracy's last hope to survive the technology revolution.
Andrew Harlan is an Eternal, a man whose job it is to range through past and present Centuries, monitoring and, where necessary, altering Time's myriad cause-and-effect relationships. But when Harlan meets and falls for a non-Eternal woman, he seeks to use the awesome powers and techniques of the Eternals to twist time for his own purposes, so that he and his love can survive together.
On a beautiful fall day, the town of Chester's Mill, Maine, is inexplicably and suddenly sealed off from the rest of the world by an invisible force field. No one knows what this barrier is and when--or if--it will go away.
Akira, Vol. 1 is a gripping science fiction tale set in the year 2019, in the bustling metropolis of Tokyo. The city, once devastated by World War III, now stands rebuilt, but shadows of the past linger. The story follows the lives of two teenage friends, Tetsuo and Kaneda, who are caught in the whirlwind of chaos created by a mysterious and monstrous power known as Akira.
The narrative weaves through the dark alleys and neon-lit streets of Neo-Tokyo, where government agencies and rival factions vie for control over the supernatural forces that emerge. As Tetsuo and Kaneda navigate this treacherous world, they grapple with their own fears and the consuming power that threatens to engulf them.
It is the cusp of World War I. The Austro-Hungarians and Germans have their Clankers, steam-driven iron machines loaded with guns and ammunition. The British Darwinists employ genetically fabricated animals as their weaponry. Their Leviathan is a whale airship, and the most masterful beast in the British fleet.
Aleksandar Ferdinand, a Clanker, and Deryn Sharp, a Darwinist, are on opposite sides of the war. But their paths cross in the most unexpected way, taking them both aboard the Leviathan on a fantastical, around-the-world adventure….One that will change both their lives forever.
In the model community of Candor, Florida, every teen wants to be like Oscar Banks. The son of the town’s founder, Oscar earns straight As, is student-body president, and is in demand for every club and cause.
But Oscar has a secret. He knows that parents bring their teens to Candor to make them respectful, compliant—perfect—through subliminal Messages that carefully correct and control their behavior. And Oscar’s built a business sabotaging his father’s scheme with Messages of his own, getting his clients out before they’re turned. After all, who would ever suspect the perfect Oscar Banks?
Then he meets Nia, the girl he can’t stand to see changed. Saving Nia means losing her forever. Keeping her in Candor, Oscar risks exposure... and more.
The times and species have been changing at a rapid rate, and the social compact is wearing as thin as environmental stability. Adam One, the kindly leader of the God's Gardeners--a religion devoted to the melding of science and religion, as well as the preservation of all plant and animal life--has long predicted a natural disaster that will alter Earth as we know it. Now it has occurred, obliterating most human life.
Two women have survived: Ren, a young trapeze dancer locked inside the high-end sex club Scales and Tails, and Toby, a God's Gardener barricaded inside a luxurious spa where many of the treatments are edible. Have others survived? Ren's bioartist friend Amanda? Zeb, her eco-fighter stepfather? Her onetime lover, Jimmy? Or the murderous Painballers, survivors of the mutual-elimination Painball prison? Not to mention the shadowy, corrupt policing force of the ruling powers...
Meanwhile, gene-spliced life forms are proliferating: the lion/lamb blends, the Mo'hair sheep with human hair, the pigs with human brain tissue. As Adam One and his intrepid hemp-clad band make their way through this strange new world, Ren and Toby will have to decide on their next move. They can't stay locked away... By turns dark, tender, violent, thoughtful, and uneasily hilarious, The Year of the Flood is Atwood at her most brilliant and inventive.
More than a million readers have experienced the Circle series. Now, for the first time ever – and only for a limited time – they can dive deeper with a limited edition boxed set. Included in this special collector’s set is Dekker’s highly anticipated new novel Green alongside new hardcover editions of Black, Red, and White, originally published in 2004 but long gone from shelves.
This is a must-have for the thousands of hardcore fans as well as for the newer Dekker fans who now have a limited window to secure hardcover editions of the entire epic series.
Anderson Lake is a company man, AgriGen's Calorie Man in Thailand. Undercover as a factory manager, Anderson scours Bangkok's street markets in search of foodstuffs thought to be extinct, aiming to harvest the bounty of history's lost calories. There, he encounters Emiko...
Emiko is the Windup Girl, a strange and beautiful creature. She is one of the New People, not human but an engineered being, creche-grown and programmed to satisfy the decadent whims of a Kyoto businessman, now abandoned to the streets of Bangkok. Seen as soulless beings by some and devils by others, New People are slaves, soldiers, and toys of the rich in a chilling near future where calorie companies dominate, the age of oil has ended, and bio-engineered plagues are rampant.
What happens when calories become currency? What happens when bio-terrorism becomes a tool for corporate profits and forces mankind to the brink of post-human evolution? Paolo Bacigalupi delivers a highly-acclaimed science fiction tale that explores these profound questions.
There’s one thing worse than dying: It’s coming back to do it again and again…
When the alien Gitai invade, Keiji Kiriya is just one of many raw recruits shoved into a suit of battle armor and sent out to kill. Keiji dies on the battlefield, only to find himself reborn each morning to fight and die again and again.
On the 158th iteration though, he sees something different, something out of place: the female soldier known as the Bitch of War. Is she the key to Keiji’s escape, or to his final death?
The year is 2033. The world has been reduced to rubble. Humanity is nearly extinct. The half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind. But the last remains of civilisation have already become a distant memory, the stuff of myth and legend.
More than 20 years have passed since the last plane took off from the earth. Rusted railways lead into emptiness. The ether is void and the airwaves echo to a soulless howling where previously the frequencies were full of news from Tokyo, New York, Buenos Aires. Man has handed over stewardship of the earth to new life-forms. Mutated by radiation, they are better adapted to the new world. Man's time is over. A few score thousand survivors live on, not knowing whether they are the only ones left on earth.
They live in the Moscow Metro - the biggest air-raid shelter ever built. It is humanity's last refuge. Stations have become mini-statelets, their people uniting around ideas, religions, water-filters - or the simple need to repulse an enemy incursion. It is a world without a tomorrow, with no room for dreams, plans, hopes. Feelings have given way to instinct - the most important of which is survival. Survival at any price.
VDNKh is the northernmost inhabited station on its line. It was one of the Metro's best stations and still remains secure. But now a new and terrible threat has appeared. Artyom, a young man living in VDNKh, is given the task of penetrating to the heart of the Metro, to the legendary Polis, to alert everyone to the awful danger and to get help. He holds the future of his native station in his hands, the whole Metro - and maybe the whole of humanity.
Es la hora. Ya no hay vuelta atrás. Los juegos van a comenzar. Los tributos deben salir a la Arena y luchar por sobrevivir. Ganar significa fama y riqueza, perder significa la muerte segura... ¡Que empiecen los Septuagésimo Cuartos Juegos del Hambre!
ÂżPodrĂas sobrevivir tĂş solo en la naturaleza salvaje rodeado de quienes quieren asegurarse de que no vives para ver el amanecer? Un pasado de guerras ha dejado los 12 distritos que dividen Panem bajo el poder tiránico del “Capitolio”. Sin libertad y en la pobreza, nadie puede salir de los lĂmites de su distrito. SĂłlo una chica de 16 años, Katniss Everdeen, osa desafiar las normas para conseguir comida. Sus principios se pondrán a prueba con “Los juegos del hambre”, espectáculo televisado que el Capitolio organiza para humillar a la poblaciĂłn. Cada año, 2 representantes de cada distrito serán obligados a subsistir en un medio hostil y luchar a muerte entre ellos hasta que quede un solo superviviente. Cuando su hermana pequeña es elegida para participar, Katniss no duda en ocupar su lugar, decidida a demostrar con su actitud firme y decidida, que aĂşn en las situaciones más desesperadas hay lugar para el amor y el respeto.
Things aren't pretty for Emerson Watts. Em was sure there couldn't be anything worse than being a brainiac in the body of a teenaged supermodel. But it turned out she was wrong.
It turns out she has a mother who's gone mysteriously missing, a brother who's shown up on her doorstep demanding answers, a former best friend who's intent on destroying Stark Enterprises, and a British heartthrob who's written a song about her that's topping the charts.
How can Em balance all that with school and runway shows - especially when she's got ex-boyfriends crawling out of the woodwork who want more than just a photo op, a sister who is headed to the high school cheerleading championships, and a company she represents that seems to be turning to the dark side...
Not to mention trying to convince the love of her life that models aren't really airheads after all... especially one model in particular.
But then, nobody said it was going to be easy being Nikki.
It all starts with a school essay. When twelve-year-old Gratuity ("Tip") Tucci is assigned to write five pages on "The True Meaning of Smekday" for the National Time Capsule contest, she's not sure where to begin. Was it when her mom started telling everyone about the messages aliens were sending through a mole on the back of her neck? Or maybe on Christmas Eve, when huge, bizarre spaceships descended on the Earth and the aliens – called Boov – abducted her mother?
The Boov declared Earth a colony, renamed it "Smekland" (in honor of glorious Captain Smek), and forced all Americans to relocate to Florida via rocketpod. In any case, Gratuity’s story is much, much bigger than the assignment. It involves her unlikely friendship with a renegade Boov mechanic named J.Lo; a futile journey south to find Gratuity’s mother at the Happy Mouse Kingdom; a cross-country road trip in a hovercar called Slushious; and an outrageous plan to save the Earth from yet another alien invasion.
Fully illustrated with "photos," drawings, newspaper clippings, and comics sequences, this is a hilarious, perceptive, genre-bending novel by a remarkable new talent.
Three-time Eisner Award winner Junji Ito's legendary sci-fi thriller Black Paradox is now available in English.
Four people intent on killing themselves meet through the suicide website Black Paradox: Maruso, a nurse who despairs about the future; Taburo, a man who is tortured by his doppelganger; Pii-tan, an engineer with his own robot clone; and Baracchi, a girl who agonizes about the birthmark on her face.
They wander together in search of the perfect death, fatefully opening a door that leads them to a rather bizarre destiny...
Once upon a time there was a girl who was special. This is not her story. Unless you count the part where I killed her.
Sixteen-year-old Alison has been sectioned in a mental institute for teens, having murdered the most perfect and popular girl at school. But the case is a mystery: no body has been found, and Alison's condition is proving difficult to diagnose. Alison herself can't explain what happened: one minute she was fighting with Tori -- the next she disintegrated. Into nothing. But that's impossible. Right?
When Alison meets Dr. Faraday, a visiting psychologist, she feels an instant connection. More, he believes her story. But there's more to Faraday than Alison can possibly imagine ... and the answers he will give her are ... extraordinary ...
New York Times best-selling author William R. Forstchen presents a story that is all too terrifyingly real. In this gripping narrative, one man struggles to save his family and his small North Carolina town after America is devastated by a war that takes only one second to revert the nation back to the Dark Ages.
This war is based on a weapon known as an Electro Magnetic Pulse (EMP)
In the tradition of On the Beach, Fail Safe, and Testament, this book, set in a typical American town, serves as a dire warning of what might be our future... and our end.
When millions of fish start dying off the coast of Hawaii and something is destroying hundreds of ships, the government enlists the Flock--a band of genetically modified children who can fly--to help get to the bottom of the disaster before it is too late.
Dana, a modern Black woman, is celebrating her 26th birthday with her new husband when she is snatched abruptly from her home in California and transported to the antebellum South. Rufus, the white son of a plantation owner, is drowning, and Dana has been summoned to save him.
Dana is drawn back repeatedly through time to the slave quarters, and each time the stay grows longer, more arduous, and more dangerous until it is uncertain whether or not Dana's life will end, long before it has a chance to begin.
Ender in Exile is a captivating addition to the acclaimed Ender series by Orson Scott Card. This novel is the first true, direct sequel to the classic Ender's Game.
In Ender's Game, the world's most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. However, they also learned some important and less definable lessons about life.
After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world. Having not seen their families or interacted with other people for years—where do they go now? What can they do?
Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars.
This story explores the untold years between Ender's Game and Speaker for the Dead, capturing Ender's journey from the ages of 12 through 35. It is a profound exploration of war and society, filled with action and adventure, and features characters that readers will never forget.
Join Ender as he navigates the complexities of exile and discovers unexpected allies and adversaries. Ender in Exile is a must-read for fans of the series, offering a deeper understanding of Ender's universe and the events that shaped him.
The United States government is given a warning by the pre-eminent biophysicists in the country: current sterilization procedures applied to returning space probes may be inadequate to guarantee uncontaminated re-entry to the atmosphere. Two years later, seventeen satellites are sent into the outer fringes of space to collect organisms and dust for study. One of them falls to earth, landing in a desolate area of Arizona. Twelve miles from the landing site, in the town of Piedmont, a shocking discovery is made: the streets are littered with the dead bodies of the town's inhabitants, as if they dropped dead in their tracks.
Originally written for the pulp magazines of the 1920s and 1930s, H. P. Lovecraft's astonishing tales blend elements of horror, science fiction, and cosmology that are as powerful today as they were when first published.
This tome presents original versions of many of his most harrowing stories, including the complete Cthulhu Mythos cycle, in order of publication.
Frank Herbert's Dune ended with Paul Muad'Dib in control of the planet Dune. Herbert's next Dune book, Dune Messiah, picked up the story several years later after Paul's armies had conquered the galaxy. But what happened between Dune and Dune Messiah? How did Paul create his empire and become the Messiah? Following in the footsteps of Frank Herbert, New York Times bestselling authors Brian Herbert and Kevin J. Anderson are answering these questions in Paul of Dune.
The Muad'Dib's jihad is in full swing. His warrior legions march from victory to victory. But beneath the joy of victory there are dangerous undercurrents. Paul, like nearly every great conqueror, has enemies—those who would betray him to steal the awesome power he commands. And Paul himself begins to have doubts: Is the jihad getting out of his control? Has he created anarchy? Has he been betrayed by those he loves and trusts the most? And most of all, he wonders: Am I going mad?
Paul of Dune is a novel everyone will want to read and no one will be able to forget.
The Download was supposed to change the world. It was supposed to mean the end of aging, the end of death, the birth of a new humanity. But it wasn't supposed to happen to someone like Lia Kahn. And it wasn't supposed to ruin her life.
Lia knows she should be grateful she didn't die in the accident. The Download saved her—but it also changed her, forever. She can deal with being a freak. She can deal with the fear in her parents' eyes and the way her boyfriend flinches at her touch. But she can't deal with what she knows, deep down, every time she forces herself to look in the mirror: She's not the same person she used to be. Maybe she's not even a person at all.
Forced to the fringes of society, Lia joins others like her. They are looked at as freaks. They are hated...and feared. They are everything but human, and according to most people, this is the ultimate crime—for which they must pay the ultimate price.
The Player of Games explores the extraordinary Culture - a utopian human-machine symbiotic society. This society has produced many expert Game Players, among whom Jernau Morat Gurgeh stands out. Master of every board, computer, and strategy, Gurgeh embodies The Player of Games.
Bored with his unending success, Gurgeh travels to the Empire of Azad, a realm both cruel and incredibly wealthy. There, he engages in their infamous game - a game so complex and reflective of life that its victor ascends to the throne as emperor. Facing mockery, blackmail, and near-death experiences, Gurgeh accepts the challenge of the game, embarking on what could be the greatest challenge of his life - or his ultimate demise.
Ashaya Aleine is a perfect Psy—cool, calm, emotionless... at least on the surface. Inside, she's fighting a desperate battle to save her son and escape the vicious cold of the PsyNet. Separated from her son and forced to create a neural implant that will mean the effective enslavement of her psychically gifted race, she finds herself in a dire situation.
Yet when escape comes, it leads not to safety, but to the lethal danger of a sniper's embrace. DarkRiver sniper Dorian Christensen lost his sister to a Psy killer. Though he lacks the changeling ability to shift into animal form, his leopard lives within. And that leopard's rage at the brutal loss is a clawing darkness that hungers for vengeance.
Falling for a Psy has never been on Dorian's agenda. But charged with protecting Ashaya and her son, he discovers that passion has a way of changing the rules...
In the year 2140, it is illegal to be young. Children are all but extinct. The world is a better place. Longevity drugs are a fountain of youth. Sign the Declaration, agree not to have children and you too can live forever. Refuse, and you will live as an outcast. For the children born outside the law, it only gets worse – Surplus status. Not everyone thinks Longevity is a good thing, but you better be clear what side you’re on. . . . Surplus Anna is about to find out what happens when you can’t decide if you should cheat the law or cheat death.
He was born with great power. The greatest superpower of all isn't to be part spider, part man, or to cast magic spells—the greatest power is the power to create. Daniel X has that power.
And a deadly secret: Daniel's secret abilities—like being able to manipulate objects and animals with his mind or to recreate himself in any shape he chooses—have helped him survive. But Daniel doesn't have a normal life. He is the protector of the earth, the Alien Hunter, with a mission beyond anyone's imagining.
Now the fate of the world rests on Daniel X. From the day that his parents were brutally murdered before his very eyes, Daniel has used his unique gifts to hunt down their assassin. Finally, with the help of The List, bequeathed to him in his parents' dying breath, he is closing in on the killer. Now, on his own, he vows to take on his father's mission—and to take vengeance in the process.
Discover the high-octane start to James Patterson’s New York Times #1 bestselling, phenomenal MAXIMUM RIDE series! Maximum Ride and her "flock"—Fang, Iggy, Nudge, Gasman and Angel—are just like ordinary kids, only they have wings and can fly. It may seem like a dream come true to some, but their lives can morph into a living nightmare at any time.
Angel, the youngest member of the flock, is kidnapped and taken back to the "School" where she and the others were cruelly experimented on. Her friends brave a journey to blazing hot Death Valley, CA, to save Angel, but soon enough, they find themselves in yet another nightmare: fighting off the half-human, half-wolf "Erasers" in New York City. Whether in the treetops of Central Park or in the bowels of the Manhattan subway system, Max and her adopted family take the ride of their lives. Along the way, Max discovers that her purpose is save the world. But can she?
In the blink of an eye, everyone disappears. Gone. Except for the young.
There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened.
Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents—unimaginable, dangerous, deadly powers—that grow stronger by the day. It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: On your 15th birthday, you disappear just like everyone else...
In Washington, D.C., a homeless man dies in Commander Gray Pierce's arms, shot by an assassin's bullet. But the death leaves behind a greater mystery: a bloody coin found clutched in the dead man's hand, an ancient relic that can be traced back to the Greek Oracle of Delphi. As ruthless hunters search for the stolen artifact, Gray Pierce discovers that the coin is the key to unlocking a plot that dates back to the Cold War and threatens the very foundation of humanity.
An international think tank of scientists known as the Jasons has discovered a way to bioengineer autistic children who show savant talents — mathematical geniuses, statistical masterminds, brilliant conceptual artists — into something far greater and far more frightening, in hopes of creating a world prophet for the new millennium, one to be manipulated to create a new era of global peace... a peace on their own terms.
Halfway around the world, a man wakes up in a hospital bed with no memory of who he is, knowing only that he's a prisoner in a subterranean research facility. With the help of three unusual children, he makes his escape across a mountainous and radioactive countryside, pursued by savage hunters bred in the same laboratory. But his goal is not escape, nor even survival. In order to thwart a plot to wipe out a quarter of the world's population, he must sacrifice all, even the children who rescued him.
From ancient Greek temples to glittering mausoleums, from the slums of India to the toxic ruins of Russia, two men must race against time to solve a mystery that dates back to the first famous oracle of history — the Greek Oracle of Delphi. But one question remains: Will the past be enough to save the future?