Quicksilver is the story of Daniel Waterhouse, fearless thinker and conflicted Puritan, pursuing knowledge in the company of the greatest minds of Baroque-era Europe, in a chaotic world where reason wars with the bloody ambitions of the mighty, and where catastrophe, natural or otherwise, can alter the political landscape overnight.
It is a chronicle of the breathtaking exploits of "Half-Cocked Jack" Shaftoe--London street urchin turned swashbuckling adventurer and legendary King of the Vagabonds--risking life and limb for fortune and love while slowly maddening from the pox.
And it is the tale of Eliza, rescued by Jack from a Turkish harem to become spy, confidante, and pawn of royals in order to reinvent Europe through the newborn power of finance.
A gloriously rich, entertaining, and endlessly inventive novel that brings a remarkable age and its momentous events to vivid life, Quicksilver is an extraordinary achievement from one of the most original and important literary talents of our time.
Enna and Princess Isi became fast friends in The Goose Girl, but after Isi married Prince Geric, Enna returned to the forest. Enna's simple life changes forever when she learns to wield fire and burn anything at will. Convinced that she can use her ability for good--to fight Tira, the kingdom threatening the Bayern borders--she goes on secret raids to set fire to the Tiran camps and villages. But as the power of the fire grows stronger, she is less able to control her need to burn. In her recklessness she is captured by the Tiran army and held captive by a handsome, manipulative young captain who drugs her to keep her under his influence. Can Isi and her old friends Finn and Razo rescue her without sacrificing themselves? And with the fire still consuming her, will Enna find a way to manage the gift that threatens to destroy her?
Lirael has never felt like a true daughter of the Clayr. Now, two years past the time when she should have received the Sight that is the Clayr's birthright, she feels alone, abandoned, unsure of who she is. Nevertheless, the fate of the Old Kingdom lies in her hands. With only her faithful companion, the Disreputable Dog, Lirael must undertake a desperate mission under the growing shadow of an ancient evil.
In this sequel to Sabriel, Garth Nix weaves a spellbinding tale of discovery, destiny, and danger.
Lina's trendy bakery in Tulsa is proving to be less than lucrative, and she must come up with a plan. When she stumbles upon an Italian Goddess cookbook, Lina can't help but think she's found the answer to her problem—even if it means invoking a goddess to save her business.
Soon enough, Lina finds herself face-to-face with Demeter, who has a plan of her own. She proposes that Lina exchange souls with Persephone, the Goddess of Spring, who will breathe new life into the bakery. In return, Lina must set order to the Underworld.
Before all this, Lina's problems mostly involved sourdough and second dates. Now that she embodies the enchanting Persephone, Lina has weightier things on her mind—like the formidable task of bringing Spring to a world of spirits. But when the handsome, brooding Hades kindles a spark in her heart, Lina wonders if this Lord of the Underworld might be the man of her dreams.
A magnificent epic set against a history of seven thousand years of the struggles of Gods and Kings and men - of strange lands and events - of fate and a prophecy that must be fulfilled! THE BELGARIAD
Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe.
But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved - but did not know? For a while his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while...
THUS BEGINS BOOK ONE OF THE BELGARIAD
Watanuki Kimihiro is haunted by visions of ghosts and spirits. Seemingly by chance, he encounters a mysterious witch named Yuuko, who claims she can help. In desperation, he accepts, but realizes that he's just been tricked into working for Yuuko in order to pay off the cost of her services. Soon he's employed in her little shop—a job which turns out to be nothing like his previous work experience.
Most of Yuuko's customers live in Japan, but Yuuko and Watanuki are about to have some unusual visitors named Sakura and Syaoran from a land called Clow. xxxHolic volume one crosses over with Tsubasa volume one. Don't miss it!
Includes special extras after the story. Includes chapters 1-8.
After decades of warfare, the five tribes of the Tiste Edur are united under the implacable rule of the Warlock King of the Hiroth. But the price of peace is a pact with a hidden power whose motives may be deadly.
To the south, the expansionist kingdom of Lether has devoured all lesser neighbors - except the Tiste Edur. The fifth tale in Erikson's epic Malazan Book of the Fallen fantasy sequence.
The tribes of the Tiste Edur have at last united under the rule of the Warlock King. But peace has been exacted at a terrible price - a pact made with a hidden power whose motives are at best suspect, at worst deadly.
To the south, the expansionist kingdom of Lether has devoured all of its less-civilised neighbors with rapacious hunger. All save one - the Tiste Edur. But Lether is approaching a long-prophesied renaissance - from kingdom and lost colony to Empire reborn - and has fixed its gaze on the rich lands of the Tiste Edur. It seems inevitable that the tribes will surrender, either to the suffocating weight of gold, or to slaughter at the edge of a sword. Or so Destiny has decreed.
A pivotal treaty between the two sides nears - but unknown ancient forces are awakening. For the impending struggle between these two peoples is but a pale reflection of an altogether more profound, primal battle - a confrontation with the still-raw wound of betrayal and the craving for vengeance at its heart.
War and confrontation, magic and myth collide in this, the stunning fifth chapter in Steven Erikson's magnificent 'Malazan Book of the Fallen' sequence.
To some, I am Meredith Gentry, P.I. To others, I am Princess Merry, heir to the throne of Faerie. And there are whispers that I am both of these and more.
My aunt, the Queen of Air and Darkness, no longer distracted by her sadistic pastimes, now focuses unwaveringly on me. I spend each night with my immortal guards, yet still, no child has come of our decadent pleasures. But something is happening to me. I've awakened a force that's lain dormant for thousands of years, and I haven't the faintest idea how or why.
It all began with the chalice. I dreamed it, and there it was—cool and hard—when I awoke. My guards know this ancient relic well—its disappearance so many ages ago stripped them of their vital powers. And here it is with us now. My touch resonates with its force. A strange, dazzling magic now courses through my half-mortal, half-Sidhe body.
While my guards cherish me for this unexpected gift, there are those who loathe me for it and would rather the Unseelie court suffer than have it ruled over by me, a mongrel queen. My enemies grow in number every day. If only they knew what I am capable of. But come to that, if only I knew too.
This is the world of Meredith Gentry, a twilight world of gods, shapeshifters, and immortal souls—a world full of sensuality, wild magic, treacherous deceits, and latent powers about to be unleashed...
Los días del fuego es el volumen que culmina La saga de los confines, iniciada con Los días del venado y continuada por Los días de la sombra. Esta obra narra la más grande y terrible guerra contra el Odio Eterno que jamás se haya librado. Las Tierras Fértiles preparan a sus mejores hijos para enfrentar esta batalla decisiva. Paralelamente, en las Tierras Antiguas, la resistencia se organiza para evitar los ataques de Misaianes, quien observa todo desde la impiadosa quietud de su monte.
Liliana Bodoc reafirma su destreza narrativa y el alcance de su universo fantástico a través de una novela llena de magia y misterio, que captura la imaginación del lector desde la primera página.
The acclaimed Farseer and Liveship Traders trilogies established Robin Hobb as one of the most splendidly imaginative practitioners of world-class fantasy. Now, in Book 2 of her most stunning trilogy yet, Hobb continues the soul-shattering tale of FitzChivalry Farseer. With rich characters, breathtaking magic, and sweeping action, Golden Fool brings the reluctant adventurer further into the fray in an epic of sacrifice, salvation, and untold treachery.
Golden FoolPrince Dutiful has been rescued from his Piebald kidnappers and the court has resumed its normal rhythms. But for FitzChivalry Farseer, a return to isolation is impossible. Though gutted by the loss of his wolf bondmate, Nighteyes, Fitz must take up residence at Buckkeep and resume his tasks as Chade’s apprentice assassin. Posing as Tom Badgerlock, bodyguard to Lord Golden, FitzChivalry becomes the eyes and ears behind the walls. And with his old mentor failing visibly, Fitz is forced to take on more burdens as he attempts to guide a kingdom straying closer to civil strife each day.
The problems are legion. Prince Dutiful’s betrothal to the Narcheska Elliania of the Out Islands is fraught with tension, and the Narcheska herself appears to be hiding an array of secrets. Then, amid Piebald threats and the increasing persecution of the Witted, FitzChivalry must ensure that no one betrays the Prince’s secret—a secret that could topple the Farseer throne: that he, like Fitz, possesses the dread “beast magic.”
Meanwhile, FitzChivalry must impart to the Prince his limited knowledge of the Skill: the hereditary and addictive magic of the Farseers. In the process, they discover within Buckkeep one who has a wild and powerful talent for it, and whose enmity for Fitz may have disastrous consequences for all.
Only Fitz’s enduring friendship with the Fool brings him any solace. But even that is shattered when unexpected visitors from Bingtown reveal devastating secrets from the Fool’s past. Now, bereft of support and adrift in intrigue, Fitz’s biggest challenge may be simply to survive the inescapable and violent path that fate has laid out for him.
Seven hundred years ago, a Black Widow witch saw an ancient prophecy come to life in her web of dreams and visions. Now the Dark Kingdom readies itself for the arrival of its Queen, a Witch who will wield more power than even the High Lord of Hell himself. But she is still young, still open to influence--and corruption.
Whoever controls the Queen controls the darkness. Three men--sworn enemies--know this. And they know the power that hides behind the blue eyes of an innocent young girl. And so begins a ruthless game of politics and intrigue, magic and betrayal, where the weapons are hate and love--and the prize could be terrible beyond imagining...
Secrets will be revealed when fire and ice collide...
In the exciting sequel to The Fire Within, David must uncover the truth behind the mysterious clay dragons. David's quest is to discover the link between the fire of the last known dragon on Earth and the icy regions of the Arctic. It's a journey that will change his life forever, a journey that will bring him to the very heart of the legend of dragons and the mysterious, ancient secret of the icefire...
From internationally acclaimed storyteller Cornelia Funke, this bestselling, magical epic is now out in paperback!
One cruel night, Meggie's father reads aloud from a book called INKHEART-- and an evil ruler escapes the boundaries of fiction and lands in their living room. Suddenly, Meggie is smack in the middle of the kind of adventure she has only read about in books. Meggie must learn to harness the magic that has conjured this nightmare. For only she can change the course of the story that has changed her life forever.
This is INKHEART--a timeless tale about books, about imagination, about life. Dare to read it aloud.
Peter Pan, the mischievous boy who refuses to grow up, lands in the Darling's proper middle-class home to look for his shadow. He befriends Wendy, John, and Michael and teaches them to fly (with a little help from fairy dust). He and Tinker Bell whisk them off to Never-land where they encounter the Red Indians, the Little Lost Boys, pirates, and the dastardly Captain Hook.
The sorcerer Alder fears sleep. He dreams of the land of death, of his wife who died young and longs to return to him so much that she kissed him across the low stone wall that separates our world from the Dry Land—where the grass is withered, the stars never move, and lovers pass without knowing each other. The dead are pulling Alder to them at night. Through him they may free themselves and invade Earthsea.
Alder seeks advice from Ged, once Archmage. Ged tells him to go to Tenar, Tehanu, and the young king at Havnor. They are joined by amber-eyed Irian, a fierce dragon able to assume the shape of a woman.
The threat can be confronted only in the Immanent Grove on Roke, the holiest place in the world and there the king, hero, sage, wizard, and dragon make a last stand.
Le Guin combines her magical fantasy with a profoundly human, earthly, humble touch.
Nathaniel is a boy magician-in-training, sold to the government by his birth parents at the age of five and sent to live as an apprentice to a master. Powerful magicians rule Britain, and its empire, and Nathaniel is told his is the "ultimate sacrifice" for a "noble destiny." If leaving his parents and erasing his past life isn't tough enough, Nathaniel's master, Arthur Underwood, is a cold, condescending, and cruel middle-ranking magician in the Ministry of Internal Affairs. The boy's only saving grace is the master's wife, Martha Underwood, who shows him genuine affection that he rewards with fierce devotion. Nathaniel gets along tolerably well over the years in the Underwood household until the summer before his eleventh birthday. Everything changes when he is publicly humiliated by the ruthless magician Simon Lovelace and betrayed by his cowardly master who does not defend him.
Nathaniel vows revenge. In a Faustian fever, he devours magical texts and hones his magic skills, all the while trying to appear subservient to his master. When he musters the strength to summon the 5,000-year-old djinni Bartimaeus to avenge Lovelace by stealing the powerful Amulet of Samarkand, the boy magician plunges into a situation more dangerous and deadly than anything he could ever imagine.
In an alternate version of frontier America, young Alvin is the seventh son of a seventh son, and such a birth is powerful magic. Yet even in the loving safety of his home, dark forces reach out to destroy him.
The mystery of Ryhope Wood, Britain's last fragment of primeval forest, consumed George Huxley's entire, and long, life. Now, after his death, his sons have taken up his work. But what they discover is beyond what they could have expected. For the Wood is a realm where myths gain flesh and blood, tapping primal fears and desires subdued through the millennia. A realm where love and beauty haunt your dreams -- and may drive you insane.
Stephen Huxley has already lost his father to the mysteries of Ryhope Wood. On his return from the Second World War, he finds his brother, Christopher, is also in thrall to the mysterious wood, wherein lies a realm where mythic archetypes grow flesh and blood, where love and beauty haunt your dreams, and in promises of freedom lies the sanctuary of insanity.
She was born with her eyes closed and a word on her tongue, a word she could not taste. Her name was Anidori-Kiladra Talianna Isilee, Crown Princess of Kildenree, and she spent the first years of her life listening to her aunt’s stories and learning the language of the birds, especially the swans. And when she was older, she watched as a colt was born, and she heard the first word on his tongue, his name, Falada.
From the Grimm's fairy tale of the princess who became a goose girl before she could become queen, Shannon Hale has woven an incredible, original, and magical tale of a girl who must find her own unusual talents before she can lead the people she has made her own.
Collected together for the first time are Patricia C. Wrede's hilarious adventure stories about Cimorene, the princess who refuses to be proper. Every one of Cimorene's adventures is included in its paperback edition—"Dealing with Dragons, Searching for Dragons, Calling on Dragons," and "Talking to Dragons"—in one handsome package that's perfect for gift giving.
Harry Potter and the Order of the Phoenix immerses readers in troubled times at Hogwarts, where the titular hero and his friends face a year shrouded in secrets, subterfuge, and suspicion. This fifth installment of J.K. Rowling's beloved series is brought to life through the artistic talents of Jim Kay and guest illustrator Neil Packer. Their collaboration results in a visual feast, featuring over 160 illustrations that capture the dark and enchanting world of Harry Potter.
Readers will encounter breathtaking scenes and iconic locations, as well as memorable characters such as Luna Lovegood, Professor Umbridge, and Grawp the giant. As the stakes rise, Harry Potter and Dumbledore's Army gear up for the impending conflict with Lord Voldemort. This edition is a treasure for both long-time fans and newcomers, inviting all to picture the magic in a new and spellbinding light.
Corporal Carrot has been promoted! He's now in charge of the new recruits guarding Ankh-Morpork, Discworld's greatest city, from Barbarian Tribes, Miscellaneous Marauders, unlicensed Thieves, and such. It's a big job, particularly for an adopted dwarf. But an even bigger job awaits. An ancient document has just revealed that Ankh-Morpork, ruled for decades by Disorganized crime, has a secret sovereign! And his name is Carrot...
And so begins the most awesome epic encounter of all time, or at least all afternoon, in which the fate of a city—indeed of the universe itself!—depends on a young man's courage, an ancient sword's magic, and a three-legged poodle's bladder.
It all starts when Jared Grace finds their great uncle's book, Arthur Spiderwick's Field Guide to the Fantastic World Around You and the Grace kids realize that they are not alone in their new house.
Now the kids want to tell their story but the faeries will do everything they can to stop them.
Born the bastard son of a Welsh princess, Myridden Emrys -- or as he would later be known, Merlin -- leads a perilous childhood, haunted by portents and visions. But destiny has great plans for this no-man's-son, taking him from prophesying before the High King Vortigern to the crowning of Uther Pendragon . . . and the conception of Arthur -- king for once and always.
In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help... and more. His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In a dark age it takes courage to live, and more than mere courage to challenge those who hold dominion, Richard and Kahlan must take up that challenge or become the next victims. Beyond awaits a bewitching land where even the best of their hearts could betray them. Yet, Richard fears nothing so much as what secrets his sword might reveal about his own soul. Falling in love would destroy them—for reasons Richard can't imagine and Kahlan dare not say.
In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword—to invoke within himself something more noble. Neither knows that the rules of battle have just changed... or that their time has run out.
This is the beginning. One book. One Rule. Witness the birth of a legend.
The Crucible is a searing portrayal of a community engulfed by hysteria. Written by Arthur Miller in 1953, this powerful drama unfolds in the rigid theocracy of Salem, Massachusetts, where rumors of women practicing witchcraft galvanize the town's most basic fears and suspicions.
When a young girl accuses Elizabeth Proctor of being a witch, the self-righteous church leaders and townspeople insist that she be brought to trial. The ensuing ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor illuminate the destructive power of socially sanctioned violence.
As a mirror to reflect the anti-communist hysteria of its time, The Crucible uses the historical events of the Salem witch trials to comment on the insidious nature of McCarthyism in the United States. Miller's drama is as much a commentary on the perils of political extremism and the fragility of social cohesion as it is an examination of the Salem witch trials.
Here is the third volume in George R.R. Martin's magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin's stunning series is destined to stand as one of the great achievements of imaginative fiction.
A Storm of Swords: Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne.
Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords.
Mixed Magics: Four Tales of Chrestomanci whisks readers away to a world brimming with enchantment. Under the watchful eye of the dapper and wise enchanter Chrestomanci, magic is kept in check, ensuring harmony throughout the lands. This collection of beguiling tales introduces us to a variety of magical predicaments that Chrestomanci must navigate.
From a warlock attempting to evade Chrestomanci's influence, to the perilous adventures of Cat Chant and Tonino, each story is laced with fantastical elements and vivid characters. Readers will encounter dreamscapes where the inhabitants rebel against their scripted lives, and divine beings attempting to circumvent prophecies that threaten their existence.
Diana Wynne Jones masterfully crafts each story, imbuing them with a sense of wonder and excitement that fans of the fantastical will adore. Join Chrestomanci as he delves into enchanting narratives that promise to captivate and charm.
At first, Omri is unimpressed with the plastic Indian toy he is given for his birthday. But when he puts it in his old cupboard and turns the key, something extraordinary happens that will change Omri's life forever.
For Little Bear, the Iroquois Indian brave, comes to life...
In the city of Imardin, where those who wield magic wield power, a young street-girl, adopted by the Magician's Guild, finds herself at the centre of a terrible plot that may destroy the entire world...
Sonea has learned much at the magicians' guild and the other novices now treat her with a grudging respect. But she cannot forget what she witnessed in the High Lord's underground room - or his warning that the realm's ancient enemy is growing in power once more. As Sonea learns more, she begins to doubt her guildmaster's word. Could the truth really be as terrifying as Akkarin claims, or is he trying to trick her into assisting in some unspeakably dark scheme?
Sequel to the New York Times bestselling Faith of the Fallen. New York Times bestselling author Terry Goodkind has created his most lavish adventure yet.
Tormented her entire life by inhuman voices, a young woman named Jennsen seeks to end her intolerable agony. She at last discovers a way to silence the voices. For everyone else, the torment is about to begin.
With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter.
Meanwhile, Jennsen finds herself drawn into the center of a struggle for conquest and revenge. Worse yet, she finds her will seized by forces more abhorrent than anything she ever envisioned. Only then does she come to realize that the voices were real.
Staggered by loss and increasingly isolated, Richard and Kahlan must stop the relentless, unearthly threat which has come out of the darkest night of the human soul. To do so, Richard will be called upon to face the demons stalking among the Pillars of Creation.
Discover breathtaking adventure and true nobility of spirit. Find out why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.
Journey to a world of ancient magic, breathtaking sensuality, and thrilling time-travel...
Welcome to the world of The Dark Highlander. Crisscrossing the continents and the centuries, this novel is as gripping as it is sensual—an electrifying adventure that will leave you breathless.
I am Dageus MacKeltar, a man with one good conscience and thirteen bad ones, driven to sate my darkest desires...
From his penthouse lair high above Manhattan, Dageus looks out over a glittering city that calls to the darkness within him. A sixteenth-century Scot trapped between worlds, he is fighting a losing battle with the thirteen Druids who possess his soul, dooming him to an eternity of sexual pursuit.
When Chloe Zanders, a student of antiquities, is drawn into his world, she finds the insatiable alpha male an irresistible lure. Before long, she is caught up in an ancient prophecy that will sweep her back into time to medieval Scotland.
Plunged into a world of timeless magic and dark seduction, she will soon face the challenge of a lifetime: fighting thirteen evil spirits for the heart of one irresistible man.
Disguised as a boy, Alanna of Trebond becomes a squire, to none other than the prince of the realm. But Prince Jonathan is much more to Alanna; he is her ally, her best friend, and one of the few who knows that she's really a girl. Now it will take all of Alanna's awesome skill, strength, and growing magical powers to protect him from the mysterious evil sorcerer who is bent on his destruction, and hers!
Here continues the story of Alanna, a young woman bound for glory who is willing to fight against enormous odds for what she believes in.
Tales from Earthsea delves deeper into the enchanting world of Earthsea, presenting readers with five captivating tales. These stories unfold during times both preceding and succeeding the era chronicled in the original novels. Accompanying these tales is an insightful essay that invites readers to explore the rich tapestry of Earthsea—its people, languages, history, and the very essence of its magic.
The collection includes:
Readers are also treated to new maps and a special essay that delves into Earthsea's history, languages, literature, and magic, offering a comprehensive guide to this beloved fantasy realm.
Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens.
This would-be Faust is very bad... at his work, that is. All he wants is to fulfill three little wishes: to live forever, to be master of the universe, and to have a stylin' hot babe.
But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric's.
And as if that wasn't bad enough, that lovable travel accessory the Luggage has arrived, too. Accompanied by his best friends, there's only one thing Eric wishes now — that he'd never been born!
Holy wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.
People might say that reality is a quality that things possess in the same way that they possess weight. Sadly, alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It's either that or they're about to unlock the dark terrible secret of the Holy Wood hills - by mistake...
Vlad Taltos is a sorcerer and freelance assassin, living as an Easterner (a human) among the Dragaerans. He has a reptilian familiar with a biting sense of humor. Vlad finds himself in trouble when he must prevent a war that could lead to the destruction of his best friends and the great families of Dragaera.
The first published book, Jhereg is actually the fourth novel in the VLAD TALTOS series timeline. The books recount the adventures of the wisecracking hired killer Vlad, a human on a planet mainly inhabited by the long-lived, extremely tall sorcerers known as the Dragaerans.
One of the most powerful bosses in the Jhereg—Dragaera's premier criminal organization—hires Vlad, one of their guild members, to assassinate Mellar, who stole millions from the Jhereg leadership and fled. Unfortunately, this thief turns out to be protected in a way that makes it difficult for Vlad to do his job without gaining the permanent enmity of a friend.
The reader also learns more about Vlad's past in this, and in other, lives.
El hijo de la muerte fue derrotado. Pero luego de una respiración, que tardó cinco años del sol en entrar y salir del pecho, prepara una nueva invasión, redoblada en fuerza y en crueldad. Para lograr su propósito enviará a su propia madre al frente de las naves y se valdrá de las alianzas que consiguió en las Tierras Fértiles.
Esta vez no bastará con la pelea heroica en el campo de batalla. Será necesario hacerse al mar, será necesario atravesar la puerta que lleva que lleva al Tiempo Mágico. Mientras la resistencia se prepara, la Muerte recorre los caminos del continente. A veces de la mano de una niña.
Maerad is a slave in a desperate and unforgiving settlement, taken there as a child after her family is destroyed in war. She is unaware that she possesses a powerful gift, one that marks her as a member of the School of Pellinor. It is only when she is discovered by Cadvan, one of the great Bards of Lirigon, that her true heritage and extraordinary destiny unfold. Now she and her new teacher must survive a journey through a time and place where the forces they battle stem from the deepest recesses of otherworldly terror.
Alison Croggon’s epic fantasy, the first in the Books of Pellinor quartet, is a glittering saga steeped in the rich and complex landscape of Annar, a legendary world ripe for discovery.
The Amazing Maurice and His Educated Rodents, Terry Pratchett's first young-adult novel set in the enchanting Discworld, offers a delightful twist on the classic Pied Piper tale. At the heart of this adventure is Maurice, a cunning talking cat, and his band of unusually intelligent rats, who have names as unique as Big Savings, Nourishing, and Dangerous Beans. Together with a simple yet clever lad named Keith, they concoct a moneymaking scheme that involves infesting towns with their rat gang, only to later offer their "services" to rid the town of the problem for a fee.
Their plan seems foolproof until they encounter the town of Bad Blintz, which already has a rat problem of its own, complicated further by the presence of a young girl named Malicia, who possesses a wild imagination and a talent for finding trouble. Underneath the town lies a deadly maze of traps and poisons, and even more horrifying, a monster that not even Malicia could have envisioned. As Maurice and his educated rodents fight for survival, they encounter themes of life after death, good versus evil, and the sacrifice of the few for the many. While filled with Pratchett's trademark wit and humor, the story also explores darker undertones, making it a profoundly engaging read for young adults and older fans of the Discworld series alike.
"We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work—until one enraged girl, barely more than a child, hurls a stone at the hated invaders...and effortlessly penetrates their magical shield.
What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch.
The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?
Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.
A man broken in body and spirit, Cazaril, has returned to the noble household he once served as page, and is named, to his great surprise, as the secretary-tutor to the beautiful, strong-willed sister of the impetuous boy who is next in line to rule. It is an assignment Cazaril dreads, for it will ultimately lead him to the place he fears most, the royal court of Cardegoss, where the powerful enemies, who once placed him in chains, now occupy lofty positions.
In addition to the traitorous intrigues of villains, Cazaril and the Royesse Iselle, are faced with a sinister curse that hangs like a sword over the entire blighted House of Chalion and all who stand in their circle. Only by employing the darkest, most forbidden of magics, can Cazaril hope to protect his royal charge—an act that will mark the loyal, damaged servant as a tool of the miraculous, and trap him, flesh and soul, in a maze of demonic paradox, damnation, and death.
Twelve-year-old Artemis Fowl is a millionaire, a genius, and above all, a criminal mastermind. But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories—they're dangerous!
Full of unexpected twists and turns, Artemis Fowl is a riveting, magical adventure.
Clive Barker has made his mark on modern fiction by exposing all that is surreal and magical in the ordinary world --- and exploring the profound and overwhelming terror that results. With its volatile mix of the fantastical and the contemporary, the everyday and the otherworldly, Weaveworld is an epic work of dark fantasy and horror -- a tour de force from one of today's most forceful and imaginative artists.
Barker turns from his usual horror to epic-length fantasy for this account of the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a carpet for protection against those who would destroy it; the death of its guardian occasions a battle between good and particularly repulsive evil forces for control of the Fugue. Weaveworld is rich with memorable characters, exciting situations, and pockets of Barker's trademark horror.
When last seen, the singularly inept wizard Rincewind had fallen off the edge of the world. Now magically, he's turned up again, and this time he's brought the Luggage.
But that's not all...
Once upon a time, there was an eighth son of an eighth son who was, of course, a wizard. As if that wasn't complicated enough, said wizard then had seven sons. And then he had an eighth son — a wizard squared (that's all the math, really). Who of course, was a source of magic — a sourcerer.
Skeeve was a magician's apprentice—until an assassin struck and his master was killed. Now, with a purple-tongued demon named Aahz as a companion, he's on a quest to get even.
When young Tenar is chosen as high priestess to the ancient and nameless Powers of the Earth, everything is taken away - home, family, possessions, even her name. For she is now Arha, the Eaten One, guardian of the ominous Tombs of Atuan. While she is learning her way through the dark labyrinth, a young wizard, Ged, comes to steal the Tombs' greatest hidden treasure, the Ring of Erreth-Akbe.
But Ged also brings with him the light of magic, and together, he and Tenar escape from the darkness that has become her domain. Ursula K. Le Guin's Earthsea Cycle has earned a treasured place on the shelves of fantasy lovers everywhere, alongside the works of such beloved authors as J.R.R. Tolkien and C.S. Lewis.