The Crucible is a searing portrayal of a community engulfed by hysteria. Written by Arthur Miller in 1953, this powerful drama unfolds in the rigid theocracy of Salem, Massachusetts, where rumors of women practicing witchcraft galvanize the town's most basic fears and suspicions.
When a young girl accuses Elizabeth Proctor of being a witch, the self-righteous church leaders and townspeople insist that she be brought to trial. The ensuing ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor illuminate the destructive power of socially sanctioned violence.
As a mirror to reflect the anti-communist hysteria of its time, The Crucible uses the historical events of the Salem witch trials to comment on the insidious nature of McCarthyism in the United States. Miller's drama is as much a commentary on the perils of political extremism and the fragility of social cohesion as it is an examination of the Salem witch trials.
Here is the third volume in George R.R. Martin's magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin's stunning series is destined to stand as one of the great achievements of imaginative fiction.
A Storm of Swords: Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne.
Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords.
Mixed Magics: Four Tales of Chrestomanci whisks readers away to a world brimming with enchantment. Under the watchful eye of the dapper and wise enchanter Chrestomanci, magic is kept in check, ensuring harmony throughout the lands. This collection of beguiling tales introduces us to a variety of magical predicaments that Chrestomanci must navigate.
From a warlock attempting to evade Chrestomanci's influence, to the perilous adventures of Cat Chant and Tonino, each story is laced with fantastical elements and vivid characters. Readers will encounter dreamscapes where the inhabitants rebel against their scripted lives, and divine beings attempting to circumvent prophecies that threaten their existence.
Diana Wynne Jones masterfully crafts each story, imbuing them with a sense of wonder and excitement that fans of the fantastical will adore. Join Chrestomanci as he delves into enchanting narratives that promise to captivate and charm.
At first, Omri is unimpressed with the plastic Indian toy he is given for his birthday. But when he puts it in his old cupboard and turns the key, something extraordinary happens that will change Omri's life forever.
For Little Bear, the Iroquois Indian brave, comes to life...
In the city of Imardin, where those who wield magic wield power, a young street-girl, adopted by the Magician's Guild, finds herself at the centre of a terrible plot that may destroy the entire world...
Sonea has learned much at the magicians' guild and the other novices now treat her with a grudging respect. But she cannot forget what she witnessed in the High Lord's underground room - or his warning that the realm's ancient enemy is growing in power once more. As Sonea learns more, she begins to doubt her guildmaster's word. Could the truth really be as terrifying as Akkarin claims, or is he trying to trick her into assisting in some unspeakably dark scheme?
Disguised as a boy, Alanna of Trebond becomes a squire, to none other than the prince of the realm. But Prince Jonathan is much more to Alanna; he is her ally, her best friend, and one of the few who knows that she's really a girl. Now it will take all of Alanna's awesome skill, strength, and growing magical powers to protect him from the mysterious evil sorcerer who is bent on his destruction, and hers!
Here continues the story of Alanna, a young woman bound for glory who is willing to fight against enormous odds for what she believes in.
Tales from Earthsea delves deeper into the enchanting world of Earthsea, presenting readers with five captivating tales. These stories unfold during times both preceding and succeeding the era chronicled in the original novels. Accompanying these tales is an insightful essay that invites readers to explore the rich tapestry of Earthsea—its people, languages, history, and the very essence of its magic.
The collection includes:
Readers are also treated to new maps and a special essay that delves into Earthsea's history, languages, literature, and magic, offering a comprehensive guide to this beloved fantasy realm.
Holy wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.
People might say that reality is a quality that things possess in the same way that they possess weight. Sadly, alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It's either that or they're about to unlock the dark terrible secret of the Holy Wood hills - by mistake...
El hijo de la muerte fue derrotado. Pero luego de una respiración, que tardó cinco años del sol en entrar y salir del pecho, prepara una nueva invasión, redoblada en fuerza y en crueldad. Para lograr su propósito enviará a su propia madre al frente de las naves y se valdrá de las alianzas que consiguió en las Tierras Fértiles.
Esta vez no bastará con la pelea heroica en el campo de batalla. Será necesario hacerse al mar, será necesario atravesar la puerta que lleva que lleva al Tiempo Mágico. Mientras la resistencia se prepara, la Muerte recorre los caminos del continente. A veces de la mano de una niña.
Maerad is a slave in a desperate and unforgiving settlement, taken there as a child after her family is destroyed in war. She is unaware that she possesses a powerful gift, one that marks her as a member of the School of Pellinor. It is only when she is discovered by Cadvan, one of the great Bards of Lirigon, that her true heritage and extraordinary destiny unfold. Now she and her new teacher must survive a journey through a time and place where the forces they battle stem from the deepest recesses of otherworldly terror.
Alison Croggon’s epic fantasy, the first in the Books of Pellinor quartet, is a glittering saga steeped in the rich and complex landscape of Annar, a legendary world ripe for discovery.
The Amazing Maurice and His Educated Rodents, Terry Pratchett's first young-adult novel set in the enchanting Discworld, offers a delightful twist on the classic Pied Piper tale. At the heart of this adventure is Maurice, a cunning talking cat, and his band of unusually intelligent rats, who have names as unique as Big Savings, Nourishing, and Dangerous Beans. Together with a simple yet clever lad named Keith, they concoct a moneymaking scheme that involves infesting towns with their rat gang, only to later offer their "services" to rid the town of the problem for a fee.
Their plan seems foolproof until they encounter the town of Bad Blintz, which already has a rat problem of its own, complicated further by the presence of a young girl named Malicia, who possesses a wild imagination and a talent for finding trouble. Underneath the town lies a deadly maze of traps and poisons, and even more horrifying, a monster that not even Malicia could have envisioned. As Maurice and his educated rodents fight for survival, they encounter themes of life after death, good versus evil, and the sacrifice of the few for the many. While filled with Pratchett's trademark wit and humor, the story also explores darker undertones, making it a profoundly engaging read for young adults and older fans of the Discworld series alike.
"We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work—until one enraged girl, barely more than a child, hurls a stone at the hated invaders...and effortlessly penetrates their magical shield.
What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch.
The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?
Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.
A man broken in body and spirit, Cazaril, has returned to the noble household he once served as page, and is named, to his great surprise, as the secretary-tutor to the beautiful, strong-willed sister of the impetuous boy who is next in line to rule. It is an assignment Cazaril dreads, for it will ultimately lead him to the place he fears most, the royal court of Cardegoss, where the powerful enemies, who once placed him in chains, now occupy lofty positions.
In addition to the traitorous intrigues of villains, Cazaril and the Royesse Iselle, are faced with a sinister curse that hangs like a sword over the entire blighted House of Chalion and all who stand in their circle. Only by employing the darkest, most forbidden of magics, can Cazaril hope to protect his royal charge—an act that will mark the loyal, damaged servant as a tool of the miraculous, and trap him, flesh and soul, in a maze of demonic paradox, damnation, and death.
Twelve-year-old Artemis Fowl is a millionaire, a genius, and above all, a criminal mastermind. But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories—they're dangerous!
Full of unexpected twists and turns, Artemis Fowl is a riveting, magical adventure.
When young Tenar is chosen as high priestess to the ancient and nameless Powers of the Earth, everything is taken away - home, family, possessions, even her name. For she is now Arha, the Eaten One, guardian of the ominous Tombs of Atuan. While she is learning her way through the dark labyrinth, a young wizard, Ged, comes to steal the Tombs' greatest hidden treasure, the Ring of Erreth-Akbe.
But Ged also brings with him the light of magic, and together, he and Tenar escape from the darkness that has become her domain. Ursula K. Le Guin's Earthsea Cycle has earned a treasured place on the shelves of fantasy lovers everywhere, alongside the works of such beloved authors as J.R.R. Tolkien and C.S. Lewis.
Rand is on the run with Min, and in Cairhein, Cadsuane is trying to figure out where he is headed. Rand's destination is, in fact, one she has never considered.
Mazrim Taim, leader of the Black Tower, is revealed to be a liar. But what is he up to?
Faile, with the Aiel Maidens, Bain and Chiad, and her companions, Queen Alliandre and Morgase, is prisoner of Savanna's sept.
Perrin is desperately searching for Faile. With Elyas Machera, Berelain, the Prophet and a very mixed "army" of disparate forces, he is moving through country rife with bandits and roving Seanchan. The Forsaken are ever more present, and united, and the man called Slayer stalks Tel'aran'rhiod and the wolfdream.
In Ebou Dar, the Seanchan princess known as Daughter of the Nine Moons arrives--and Mat, who had been recuperating in the Tarasin Palace, is introduced to her. Will the marriage that has been foretold come about?
There are neither beginnings or endings to the turning of the Wheel of Time. But it is a beginning....
As his beloved Kahlan lies close to death, Richard Rahl, who distrusts prophecy more than anyone, is confronted by a compelling vision - one that bears a terrible price. It would mean taking Kahlan away to safety while abandoning his people to a grim fate.
As savage hordes stand poised to invade their homeland, Richard and Kahlan's devotion, not only to each other but to their cause and their duty, is imperiled in the descending fury of war. Amid the turmoil, Nicci, a woman from Richard's past, haunted by her memory of him, makes a fateful decision. Despite Nicci's hunger to understand the source of Richard's indomitable will, her burning passion to destroy him commits her to the unthinkable.
It is the summer holidays and soon Harry Potter will be starting his fourth year at Hogwarts School of Witchcraft and Wizardry. Harry is counting the days: there are new spells to be learnt, more Quidditch to be played, and Hogwarts castle to continue exploring. But Harry needs to be careful - there are unexpected dangers lurking...
The Triwizard Tournament is to be held at Hogwarts. Only wizards who are over seventeen are allowed to enter - but that doesn't stop Harry dreaming that he will win the competition. Then at Hallowe'en, when the Goblet of Fire makes its selection, Harry is amazed to find his name is one of those that the magical cup picks out. He will face death-defying tasks, dragons and Dark wizards, but with the help of his best friends, Ron and Hermione, he might just make it through - alive!
With their message of hope, belonging and the enduring power of truth and love, the story of the Boy Who Lived continues to delight generations of new readers.
On her long journey home from school after a fight which will surely lead to her expulsion, Karigan G'ladheon ponders her future as she trudges through the immense forest called Green Cloak. But her thoughts are interrupted by the clattering of hooves as a galloping horse bursts from the woods, the rider slumped over his mount's neck, impaled by two black-shafted arrows. As the young man lies dying on the road, he tells Karigan that he is a Green Rider, one of the legendary messengers of the king, and that he bears a "life and death" message for King Zachary. He begs Karigan to carry his message, warning her not to read it, and when she reluctantly agrees, he makes her swear on his sword to complete his mission "for love of country." As he bestows upon her the golden winged-horse brooch which is the symbol of his office, he whispers on his dying breath, "Beware the shadow man..." Karigan's promise changes her life forever. Pursued by unknown assassins, following a path only her horse seems to know, and accompanied by the silent specter of the original messenger, she herself becomes a legendary Green Rider. Caught up in a world of deadly danger and complex magic, compelled by forces she cannot understand, Karigan is hounded by dark beings bent on seeing that the message, and its reluctant carrier, never reach their destination.
Richard Rahl has traveled far from his roots as a simple woods guide. Emperor of the D'Haran Empire, war wizard, the Seeker of Truth—none of these roles mean as much to him as his newest: husband to his beloved Kahlan Amnell, Mother Confessor of the Midlands.
But their wedding is the key that unlocks a spell sealed away long ago in a faraway country. Now a deadly power pours forth that threatens to turn the world into a lifeless waste.
Separated from the Sword of Truth and stripped of their magic, Richard and Kahlan must journey across the Midlands to discover a dark secret from the past and a trap that could tear them apart forever. For their fate has become inextricably entwined with that of the Midlands—and there's no place so dangerous as a world without magic...
The Seanchan invasion force is in possession of Ebou Dar. Nynaeve, Elayne, and Aviendha head for Caemlyn and Elayne's rightful throne, but on the way they discover an enemy much worse than the Seanchan.
In Illian, Rand vows to throw the Seanchan back as he did once before. But signs of madness are appearing among the Asha'man.
In Ghealdan, Perrin faces the intrigues of Whitecloaks, Seanchan invaders, the scattered Shaido Aiel, and the Prophet himself. Perrin's beloved wife, Faile, may pay with her life, and Perrin himself may have to destroy his soul to save her.
Meanwhile the rebel Aes Sedai under their young Amyrlin, Egwene al'Vere, face an army that intends to keep them away from the White Tower. But Egwene is determined to unseat the usurper Elaida and reunite the Aes Sedai. She does not yet understand the price that others—and she herself—will pay.
Clive Barker's bestseller Weaveworld astonished readers with his visionary range, establishing him as a master of fabulist literature. Now, with The Great and Secret Show he rises to new heights. In this unforgettable epic he wields the full power and sweep of his talents. "Succinctly put," says Barker, "it's about Hollywood, sex and Armageddon." Memory, prophecy and fantasy; the past, the future, and the dreaming moment between are all one country living one immortal day. To know that is Wisdom. To use it is the Art. Armageddon begins with a murder in the Dead Letter Office in Omaha. A lake that has never existed falls from the clouds over Palomo Grove, CA. Young passion blossoms, as the world withers with war. The Great and Secret Show has begun on the stage of the world. Soon the final curtain must fall. In this, the First Book of the Art, Barker has created a masterpiece of the imagination that explores the uncharted territory within our secret lives and most private hearts. Sprawling, ambitious, triumphantly magical and satisfying, The Great and Secret Show is what the rest of life is all about.
With her gift of weaving silk thread and creating light, Sandry is brought to the Winding Circle community. There she meets Briar, a former thief who has a way with plants; Daja, an outcast gifted at metalcraft; and Tris, whose connection with the weather unsettles everyone, including herself. At Winding Circle, the four misfits are taught how to use their magic - and to trust one another. But then disaster strikes their new home. Can Sandry weave together four kinds of magical power and save herself, her friends, and the one place where they've ever been accepted?
Harry Potter and the Prisoner of Azkaban finds Harry, along with his best friends, Ron and Hermione, embarking on his third year at Hogwarts School of Witchcraft and Wizardry. After a summer with the Dursleys, Harry is eager to return to school. However, the mood at Hogwarts is grim. An escaped mass murderer is on the run, and the foreboding prison guards of Azkaban have been summoned to ensure the safety of the school.
The atmosphere is tense, and danger lurks around every corner, but Harry is determined to uncover the truth and confront the very wizard responsible for his parents' demise.
Born to the shape-shifting dragon king of Ippa, twin brothers Karadur and Tenjiro share an ancestry, but not a bloodline. Only Karadur carries dragon blood, destined to one day become a dragon and rule the kingdom. In an act of jealous betrayal, Tenjiro steals the talisman that would allow Karadur to take his true dragon form and flees to a distant, icy realm.
Now, years later, Tenjiro has reappeared as the evil sorcerer Ankoku. His frozen stronghold threatens to destroy Dragon Keep, and Karadur must lead his shape-shifting warriors on a journey to defeat his brother and reclaim his destiny. With Dragon's Winter, World Fantasy Award-winning author Elizabeth A. Lynn returns with the kind of richly drawn characters and intricate worlds her fans, both old and new, will love.
Four children wish on a Half Magic coin that gets their mother Alison half-way home, rescued by Mr Smith. Mark's wish zaps them to a desert without island, where half-talking cat Carrie gabbles to a camel. Romantic Katherine battles Launcelot. Eldest Jane rejects siblings for another family. Stubborn youngest, Martha, causes a riot downtown.
The Farseer trilogy continues the dramatic tale of piracy, serpents, love and magic. The Vestrit family's liveship, Vivacia, has been taken by the pirate king, Kennit. Held captive on board, Wintrow Vestrit finds himself competing with Kennit for Vivacia's love as the ship slowly acquires her own bloodlust. Leagues away, Althea Vestrit has found a new home aboard the liveship Ophelia, but she lives only to reclaim the Vivacia and with her friend, Brashen, she plans a dangerous rescue. Meanwhile in Bingtown, the fading fortunes of the Vestrit family lead Malta deeper into the magical secrets of the Rain Wild Traders. And just outside Bingtown, Amber dreams of relaunching Paragon, the mad liveship.
Una invasiĂłn sin nombre avanza sobre las Tierras FĂ©rtiles. Jamás una catástrofe llega sin anunciarse, pero ÂżquiĂ©nes serán aquellos capaces de percibir las innumerables pero intangibles señales que la preceden? ÂżY quĂ© harán con ese conocimiento? Lo podrĂan transformar en amor o en poder. Los hombres de guerra y de conocimiento, los artistas y los Brujos deberán enfrentarla o aceptar el exterminio de su tiempo.
Será la guerra entre el Bien y el Mal y en medio de ambos, estarán las traiciones, los celos, las valentĂas, la plena lealtad de un amigo, la inocencia de una niña. Una guerra frente a la que ningĂşn ser vivo podrá permanecer indiferente, ni los hombres en la tierra, ni los pájaros en el cielo, ni los árboles que unen ambos mundos.
Con LA SAGA DE LOS CONFINES Liliana Bodoc irrumpiĂł en el panorama literario cosechando una enorme cantidad de lectores apasionados y el favor de la crĂtica
Harry Potter's summer has included the worst birthday ever, doomy warnings from a house-elf called Dobby, and rescue from the Dursleys by his friend Ron Weasley in a magical flying car! Back at Hogwarts School of Witchcraft and Wizardry for his second year, Harry hears strange whispers echo through empty corridors - and then the attacks start. Students are found as though turned to stone... Dobby's sinister predictions seem to be coming true.
With a plot to make most terrible things happen at Hogwarts this year, Harry's adventures include an outrageously stuck-up new professor and a spirit who haunts the girls' bathroom. More torments and horrors arise, leading to the question: Could it be Draco Malfoy, a more poisonous rival than ever? Could it possibly be Hagrid, whose mysterious past is finally told? Or could it be the one everyone at Hogwarts most suspects... Harry Potter himself?
As part of a series that has become a classic of our time, the story of the Boy Who Lived continues to bring comfort and escapism. With their message of hope, belonging, and the enduring power of truth and love, the adventures of Harry Potter delight generations of new readers.
Richard comes to terms with his true identity as a War Wizard. The New World, and all the freedom of humankind, is under threat from the Imperial Order after he had brought down the barrier between the Old and New World. The Imperial Order has already sent delegations and armies into the New World. Richard's only option to stop the invasion is to claim his heritage and unite all free kingdoms and provinces under one rule and one command.
Harry Potter has never even heard of Hogwarts when the letters start dropping on the doormat at number four, Privet Drive. Addressed in green ink on yellowish parchment with a purple seal, they are swiftly confiscated by his grisly aunt and uncle. Then, on Harry's eleventh birthday, a great beetle-eyed giant of a man called Rubeus Hagrid bursts in with some astonishing news: Harry Potter is a wizard, and he has a place at Hogwarts School of Witchcraft and Wizardry. An incredible adventure is about to begin!
With their message of hope, belonging and the enduring power of truth and love, the story of the Boy Who Lived continues to delight generations of new readers.
The Neverending Story is an epic work of the imagination that has captured the hearts of millions of readers worldwide. The story invites readers to become part of the book itself, beginning with a lonely boy named Bastian who finds a strange book that draws him into the beautiful but doomed world of Fantastica.
Only a human can save this enchanted place by giving its ruler, the Childlike Empress, a new name. Bastian's journey to her tower leads through lands of dragons, giants, monsters, and magic. As he embarks on his quest, the possibility of never returning looms over him.
Drawn deeper into Fantastica, Bastian must find the courage to face unspeakable foes and the mysteries of his own heart. Readers are invited to travel to the wondrous, unforgettable world of Fantastica by simply turning the page.
It's Midsummer Night. No time for dreaming...
With a full supporting cast of dwarfs, wizards, trolls, Morris dancers, and one orang-utan, Lords and Ladies sees Granny Weatherwax and her tiny coven up against real elves.
And they're spectacularly nasty creatures. Even in a world of dwarves, wizards, trolls, Morris dancers – and the odd orang-utan – this is going to cause trouble...
When young Alec of Kerry is taken prisoner for a crime he didn’t commit, he is certain that his life is at an end. But one thing he never expected was his cellmate. Spy, rogue, thief, and noble, Seregil of Rhiminee is many things–none of them predictable. And when he offers to take on Alec as his apprentice, things may never be the same for either of them.
Soon Alec is traveling roads he never knew existed, toward a war he never suspected was brewing. Before long he and Seregil are embroiled in a sinister plot that runs deeper than either can imagine, and that may cost them far more than their lives if they fail. But fortune is as unpredictable as Alec’s new mentor, and this time there just might be…Luck in the Shadows.
In a faraway land where members of the royal family are named for the virtues they embody, one young boy will become a walking enigma. Born on the wrong side of the sheets, Fitz, son of Chivalry Farseer, is a royal bastard, cast out into the world, friendless and lonely. Only his magical link with animals - the old art known as the Wit - gives him solace and companionship. But the Wit, if used too often, is a perilous magic, and one abhorred by the nobility.
So when Fitz is finally adopted into the royal household, he must give up his old ways and embrace a new life of weaponry, scribing, courtly manners; and how to kill a man secretly, as he trains to become a royal assassin.
In the three novels that make up the Fionavar Tapestry trilogy collected in this omnibus edition (The Summer Tree, The Wandering Fire, and The Darkest Road), five University of Toronto students find themselves transported to a magical land to do battle with the forces of evil. At a Celtic conference, Kimberley, Kevin, Jennifer, Dave, and Paul meet wizard Loren Silvercloak. Returning with him to the magical kingdom of Fionavar to attend a festival, they soon discover that they are being drawn into the conflict between the dark and the light as Unraveller Rakoth Maugrim breaks free of his mountain prison and threatens the continued existence of Fionavar. They join mages, elves, dwarves, and the forces of the High King of Brennin to do battle with Maugrim, where Kay's imaginative powers as a world-builder come to the fore. He stunningly weaves Arthurian legends into the fluid mix of Celtic, Nordic, and Teutonic, creating a grand fantasy that sweeps readers into a heroic struggle that the author makes all the more memorable because of the tributes he pays to past masters.
The trilogy is a grand homage to J.R.R. Tolkien's The Lord of the Rings, but while the echoes of Tolkien's masterwork are very real, the books offer the wonderful taste of a new fantasy writer cutting his teeth at the foot of a master. Kay has a very real connection to Tolkien--as Christopher Tolkien's assistant, Kay was invaluable in helping to wrestle Tolkien's posthumous The Silmarillion into shape for publication. Kay is undoubtedly one of the Canadian masters of high fantasy, and The Fionavar Tapestry is one of his most enduring works.
When Dorothy triumphed over the Wicked Witch of the West in L. Frank Baum's classic tale, we heard only her side of the story. But what about her arch-nemesis, the mysterious witch? Where did she come from? How did she become so wicked? And what is the true nature of evil?
Gregory Maguire creates a fantasy world so rich and vivid that we will never look at Oz the same way again. Wicked is about a land where animals talk and strive to be treated like first-class citizens, Munchkinlanders seek the comfort of middle-class stability, and the Tin Man becomes a victim of domestic violence. And then there is the little green-skinned girl named Elphaba, who will grow up to become the infamous Wicked Witch of the West, a smart, prickly, and misunderstood creature who challenges all our preconceived notions about the nature of good and evil.
In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.
But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.
If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.
Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.
War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.
Caught in a tornado, Dorothy and her little dog Toto are transported to the fantastical land of Oz. Here, Munchkins live, monkeys fly, and Wicked Witches rule. Desperate to return home and pursued by the Wicked Witch of the West, Dorothy and Toto, along with their new friends the Tin Woodsman, Scarecrow, and cowardly Lion, journey along the Yellow Brick Road to seek the Emerald City. Their hope is to meet the legendary, all-powerful Wizard of Oz, who may have the power to grant their every wish.
This tale of whimsy and adventure has captured the hearts of readers for over a century, becoming a beloved story for all ages.
Sent to Carthak as part of the Tortallan peace delegation, Daine finds herself in the middle of a sticky political situation. She doesn't like the Carthaki practice of keeping slaves, but it's not her place to say anything -- she's just there to heal the emperor's birds. It's extremely frustrating! What's more, her power has grown in a mysterious way.
As the peace talks stall, Daine puzzles over Carthak's two-faced Emperor Ozorne. How can he be so caring with his birds and so cruel to his people? Daine is sure he's planning something. Daine must fight the powerful Emperor Mage, knowing that the safety and peace of the realm depend on stopping Ozorne's power-hungry schemes.
The Wheel of Time is a PBS Great American Read Selection now in development for TV. Since its debut in 1990, The Wheel of Time by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
On the slopes of Shayol Ghul, the Myrddraal swords are forged, and the sky is not the sky of this world; In Salidar the White Tower in exile prepares an embassy to Caemlyn, where Rand Al'Thor, the Dragon Reborn, holds the throne--and where an unexpected visitor may change the world.... In Emond's Field, Perrin Goldeneyes, Lord of the Two Rivers, feels the pull of ta'veren to ta'veren and prepares to march... Morgase of Caemlyn finds a most unexpected, and quite unwelcome, ally....And south lies Illian, where Sammael holds sway...
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance.
What was, what will be, and what is, may yet fall under the Shadow. Into the forbidden city of Rhuidean, where Rand al'Thor, now the Dragon Reborn, must conceal his present endeavor from all about him, even Egwene and Moiraine. Into the Amyrlin's study in the White Tower, where the Amyrlin, Elaida do Avriny a'Roihan, is weaving new plans. Into the luxurious hidden chamber where the Forsaken Rahvin is meeting with three of his fellows to ensure their ultimate victory over the Dragon. Into the Queen's court in Caemlyn, where Morgase is curiously in thrall to the handsome Lord Gaebril.
For once the dragon walks the land, the fires of heaven fall where they will, until all men's lives are ablaze. And in Shayol Ghul, the Dark One stirs...
When humans start cutting down trees and digging holes in peaceful Dunlath Valley, the wolves know that something is wrong. They send a messenger to the only human who will listen -- Daine, a fourteen-year-old girl with the unpredictable power of wild magic. Daine and her closest companions heed the wolves' cry for help. But the challenge they are about to face in the valley is greater than they can possibly imagine...
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again.
In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow. The seals of Shayol Ghul are weak now, and the Dark One reaches out. The Shadow is rising to cover humankind. In Tar Valon, Min sees portents of hideous doom. Will the White Tower itself be broken?
In the Two Rivers, the Whitecloaks ride in pursuit of a man with golden eyes, and in pursuit of the Dragon Reborn. In Cantorin, among the Sea Folk, High Lady Suroth plans the return of the Seanchan armies to the mainland. In the Stone of Tear, the Lord Dragon considers his next move. It will be something no one expects, not the Black Ajah, not Tairen nobles, not Aes Sedai, not Egwene or Elayne or Nynaeve. Against the Shadow rising stands the Dragon Reborn...
Miecz przeznaczenia is a collection of short stories that serves as a continuation of the adventures of Geralt from Ostatnie ĹĽyczenie (The Last Wish), and at the same time precedes the story described in Saga o wiedĹşminie (The Witcher Saga). Generally, the stories included in this collection are no different from those written earlier. Geralt, with his strength, courage, and intelligence, fights monsters or in other ways tries to help people. The world in which the action takes place is depicted in a highly vivid manner, allowing readers to easily imagine it. The book is imbued with emotions, dreams, and values. On the pages of the stories, we see love, sacrifice, honor, determination driven by the intention to help a loved one, and attachment to one's own land.
The Dragon Reborn—the leader long prophesied who will save the world, but in the saving destroy it; the savior who will run mad and kill all those dearest to him—is on the run from his destiny.
Able to touch the One Power, but unable to control it, and with no one to teach him how—for no man has done it in three thousand years—Rand al'Thor knows only that he must face the Dark One. But how?
Winter has stopped the war—almost—yet men are dying, calling out for the Dragon. But where is he?
Perrin Aybara is in pursuit with Moiraine Sedai, her Warder Lan, and Loial the Ogier. Bedeviled by dreams, Perrin is grappling with another deadly problem—how is he to escape the loss of his own humanity?
Egwene, Elayne and Nynaeve are approaching Tar Valon, where Mat will be healed—if he lives until they arrive. But who will tell the Amyrlin their news—that the Black Ajah, long thought only a hideous rumor, is all too real? They cannot know that in Tar Valon far worse awaits...
Ahead, for all of them, in the Heart of the Stone, lies the next great test of the Dragon reborn....
She was magical, beautiful beyond belief—and completely alone...The unicorn had lived since before memory in a forest where death could touch nothing. Maidens who caught a glimpse of her glory were blessed by enchantment they would never forget. But outside her wondrous realm, dark whispers and rumours carried a message she could not ignore: "Unicorns are gone from the world."
Aided by a bumbling magician and an indomitable spinster, she set out to learn the truth. But she feared even her immortal wisdom meant nothing in a world where a mad king's curse and terror incarnate lived only to stalk the last unicorn to her doom...