The turning point for the entire Star Wars saga is at hand.
After years of civil war, the Separatists have battered the already faltering Republic nearly to the point of collapse. On Coruscant, the Senate watches anxiously as Supreme Chancellor Palpatine aggressively strips away more and more constitutional liberties in the name of safeguarding the Republic.
Yoda, Mace Windu, and their fellow Masters grapple with the Chancellor’s disturbing move to assume control of the Jedi Council. And Anakin Skywalker, the prophesied Chosen One, destined to bring balance to the Force, is increasingly consumed by his fear that his secret love, Senator Padmé Amidala, will die.
As the combat escalates across the galaxy, the stage is set for an explosive endgame: Obi-Wan undertakes a perilous mission to destroy the dreaded Separatist military leader General Grievous. Palpatine, eager to secure even greater control, subtly influences public opinion to turn against the Jedi. And a conflicted Anakin—tormented by unspeakable visions—edges dangerously closer to the brink of a galaxy-shaping decision.
It remains only for Darth Sidious, whose shadow looms ever larger, to strike the final staggering blow against the Republic... and to ordain a fearsome new Sith Lord: Darth Vader.
Based on the screenplay of the eagerly anticipated final film in George Lucas’s epic saga, bestselling Star Wars author Matthew Stover’s novel crackles with action, captures the iconic characters in all their complexity, and brings a space opera masterpiece full circle in stunning style.
In her childhood, Rose Franklin accidentally discovered a giant metal hand buried beneath the ground outside Deadwood, South Dakota. As an adult, Dr. Rose Franklin led the team that uncovered the rest of the body parts which together form Themis: a powerful robot of mysterious alien origin.
She, along with linguist Vincent, pilot Kara, and the unnamed Interviewer, protected the Earth from geopolitical conflict and alien invasion alike. Now, after nearly ten years on another world, Rose returns to find her old alliances forfeit and the planet in shambles.
And she must pick up the pieces of the Earth Defense Corps as her own friends turn against each other. Will she manage to save humanity once again?
Ambassador Mahit Dzmare is posted far from her mining station home, to the Empire's glorious capital. Yet when she arrives, she discovers her predecessor was murdered. But no-one will admit his death wasn't accidental - and she might be next.
Mahit must navigate the capital's deadly halls of power, while hunting the killer. She must also somehow stop the Empire from annexing her fiercely independent colony. As she sinks deeper into this seductive yet unfamiliar culture, Mahit engages in intrigues of her own. For she's hiding an extraordinary technological secret, one which might destroy her station and its way of life. Or it might save them all from annihilation.
Who hasn't dreamed of going to the moon? That dream for eleven-year-old Leo Gray is about to come true—but he’s in for the surprise of his life!
In the year 2113, most people live in robotically maintained homes, ride around in self-flying cars, and wear ozone-resistant clothes. Most people, that is; just not Leo Gray’s parents. They’re stuck in the past, and science know-it-all Leo is completely fed up with his beyond-embarrassing living arrangement with them.
But when he enters a rocket-building competition for a chance to attend the Lunar Academy, Leo’s luck finally seems to turn in his favor! However, it's not long after stepping foot into his dorm room that Leo discovers the Moon’s celebrated city is harboring a world of dark secrets.
It's soon a race against the clock for Leo and his friends Andromeda Groves (a code-hacking whiz from Canada), Pavo Digbi (a history buff from Brazil), and Grus Pinwheel (a musically gifted and comically endearing Aussie) to intercept and foil plans to destroy the city—leaving the group’s leader faced with a decision that no eleven-year-old should ever have to make: save Earth or save himself and the city he fought so hard to reach.
When an unidentified “monster” threatens international shipping, French oceanographer Pierre Aronnax and his unflappable assistant Conseil join an expedition organized by the US Navy to hunt down and destroy the menace. After months of fruitless searching, they finally grapple with their quarry, but Aronnax, Conseil, and the brash Canadian harpooner Ned Land are thrown overboard in the attack, only to find that the “monster” is actually a futuristic submarine, the Nautilus, commanded by a shadowy, mystical, preternaturally imposing man who calls himself Captain Nemo.
Thus begins a journey of 20,000 leagues—nearly 50,000 miles—that will take Captain Nemo, his crew, and these three adventurers on a journey of discovery through undersea forests, coral graveyards, miles-deep trenches, and even the sunken ruins of Atlantis. Jules Verne’s novel of undersea exploration has been captivating readers ever since its first publication in 1870, and Frederick Paul Walter’s reader-friendly, scientifically meticulous translation of this visionary science fiction classic is complete and unabridged down to the smallest substantive detail.
UNITED STATES OF AMERICA, 2038 A.D.
Ezekiel Jones was a cop, and proud of it—until his partner shot a kid and covered it up. Ezekiel testified against her, but the inquiry went nowhere, leaving everything he’d believed in ruins. He joined the new Judges programme the next day.
Moulded and shaped to be the first of the new breed of law-makers, Jones hits the streets again. But as a new weapon gets into the hands of radicals and the tension rises, both Jones and those he serves have to decide where their loyalties lie.
Would you give up everything to change the world?
Humanity clings to life on January – a colonized planet divided between permanently frozen darkness on one side, and blazing endless sunshine on the other.
Two cities, built long ago in the meager temperate zone, serve as the last bastions of civilization – but life inside them is just as dangerous as the uninhabitable wastelands outside.
Sophie, a young student from the wrong side of Xiosphant city, is exiled into the dark after being part of a failed revolution. But she survives–with the help of a mysterious savior from beneath the ice.
Burdened with a dangerous, painful secret, Sophie and her ragtag group of exiles face the ultimate challenge – and they are running out of time.
Welcome to The City in the Middle of the Night.
Time is Different Here
In the year 2052, a secret society hibernates in a small mountain town and guards the hidden mysteries contained in a nearby crystal cave. They know that a day of reckoning is approaching, but they believe it won't occur until well into the next century. Events in the United States, and around the world, cause an acceleration of the timeline, and the members of La Société de la Frontière Ouverte must face an exodus from the earthly realm.
The only hope on the horizon for restoring the original prophecy comes from the Science Party's presidential candidate Angie Branson, but it will take an election day miracle for her to overtake the dominant Christian Law Party.
In The Power, the world is a recognizable place: there's a rich Nigerian boy who lounges around the family pool; a foster kid whose religious parents hide their true nature; an ambitious American politician; a tough London girl from a tricky family. But then a vital new force takes root and flourishes, causing their lives to converge with devastating effect.
Teenage girls now have immense physical power: they can cause agonizing pain and even death. And, with this small twist of nature, the world drastically resets. From award-winning author Naomi Alderman, The Power is speculative fiction at its most ambitious and provocative, at once taking us on a thrilling journey to an alternate reality, and exposing our own world in bold and surprising ways.
THE INVISIBLE MAN lets loose a reign of terror! He assaults people, damages property and creates utter chaos. In a blind burst of fire, he gets injured, but manages to escape. He takes shelter at the house of Dr. Kemp, a scientist, who turns out to be an old college fellow.
The Invisible Man unfolds before Dr. Kemp, an incredible tale about the amazing powers of Science, by revealing the secret of his invisibility. How does Dr. Kemp react to the story? H. G. Wells, a master of science fiction, brings you this gripping tale, guaranteed to hold your attention till the very end.
Murderbot—the sardonic, almost-homicidal, media-loving android created by Martha Wells—has proven to be one of the most popular characters in 21 st century science fiction. Everything that makes this protagonist (it would be wrong to call Murderbot a hero) beloved of fans is on display in Compulsory.
While trying to watch episode 44 of The Rise and Fall of Sanctuary Moon, Murderbot is—again, what is it with humans?—distracted by something that is technically outside its purview. A miner is suddenly in danger following a pointless (to Murderbot’s way of thinking) argument, and the choice is to risk discovery and leap into action, which would require hitting the pause button during a very exciting part of SanctuaryMoon, or to follow orders and stay still.
This is a tougher choice than it seems. But then, when has Murderbot ever been faced with an easy choice?
When Miles Parker walks into one of his final classes of high school, the only thing on his mind is how poorly he is about to do on a Literature quiz he didn't study for. Then, his teacher dies - and vanishes - in front of him. He thinks his day can't get any stranger. He's wrong.
When severe weather roars into the small city of Briskwood and school is canceled for the rest of the day, Miles thinks nothing of it. Then, the rain suddenly turns red and mutates people into yellow-eyed, spike-covered creatures, hell-bent on terrorizing anything that moves.
Miles soon finds himself trapped at his job, the Royal Cinema Theater, along with his best friend and a group of teenagers who can't seem to get along, even in a time of crisis. With the blood rain cutting off access to many necessary resources, Miles and the others must use their limited supplies to fight an enemy that is much stronger than they are. The race for survival against this new, deadly species is on.
Seventeen-year-old Lyra Daniels is caught in the midst of her parents' excitement as galaxy's leading archaeologists on the mysterious Terra Cotta Warriors discovered on various planets. The invention of the Q-net made space travel possible, but not without the cost of time dilation, which wreaks havoc on Lyra's social life.
As Lyra grapples with her new reality, she engages in illegally worming into the Q-net, only to find companionship in the form of an irresistible security officer who threatens her with the brig. But their problems escalate when a planet goes silent and vital data files disappear. Lyra's worming skills and a translation of an ancient alien artifact become crucial in uncovering the truth.
Their discovery of a deadly new alien phenomenon and the race to solve the mystery of the Warriors propel Lyra and her companions into a dangerous quest where time is not on their side.
When penniless businessman Mr. Bedford retreats to the Kent coast to write a play, he meets by chance the brilliant Dr. Cavor, an absent-minded scientist on the brink of developing a material that blocks gravity. Cavor soon succeeds in his experiments, only to tell a stunned Bedford that the invention makes possible one of the oldest dreams of humanity: a journey to the moon.
With Bedford motivated by money, and Cavor by the desire for knowledge, the two embark on the expedition. But neither are prepared for what they find—a world of freezing nights, boiling days, and sinister alien life, on which they may be trapped forever.
The Speed of Life launches with a crime so horrific that if the first great tragedians—Aeschylus, Sophocles, Euripides—had imagined it, no historical record remains to prove it.
From themes as modern as #MeToo to leitmotifs of Greek tragedy, the novel tells the stories of diverse characters who are brought together by the seminal crime and rewards the reader with psychological revelations worthy of Stendhal.
From the courtroom to the swamp primeval to the underpinnings of the universe, James Jordan takes us on a wild ride. This ground-breaking, scientific/philosophical novel is wrapped in a Carl Hiaasen-flavored thriller. Jordan relates cutting-edge theoretical physics to ancient Seminole shamanistic practices and produces a credible explanation of why and how old magical methods may have tangible effects in our world.
At the same time, this novel is sparklingly contemporary, bright and crisp around the edges of its plot, and ingenious in braiding elaborate storylines to bring an extraordinary cast of characters together. And it fires itself forward at a break-neck velocity; this is not a book you will want to put down.
It blends human courage and cruelties with solid astrophysics and with Seminole culture and mythology—resulting in a richness that holds you tightly in its grip.
Murderbot wasn't programmed to care. So, its decision to help the only human who ever showed it respect must be a system glitch, right? Having traveled the width of the galaxy to unearth details of its own murderous transgressions, as well as those of the GrayCris Corporation, Murderbot is heading home to help Dr. Mensah—its former owner (protector? friend?)—submit evidence that could prevent GrayCris from destroying more colonists in its never-ending quest for profit.
But who's going to believe a SecUnit gone rogue? And what will become of it when it's caught?
An Absolutely Remarkable Thing is a sweeping, cinematic debut novel by Hank Green, co-creator of Crash Course, Vlogbrothers, and SciShow. The story follows a young woman, April May, who becomes an overnight celebrity after discovering a giant sculpture in New York City at three a.m.
Delighted by its appearance and craftsmanship—like a ten-foot-tall Transformer wearing a suit of samurai armor—April and her best friend, Andy, make a video with it, which Andy uploads to YouTube. The next day, April wakes up to a viral video and a new life.
News quickly spreads that there are Carls in dozens of cities around the world—from Beijing to Buenos Aires—and April, as their first documentarian, finds herself at the center of an intense international media spotlight.
Seizing the opportunity to make her mark on the world, April now has to deal with the consequences her new particular brand of fame has on her relationships, her safety, and her own identity. All eyes are on April to figure out not just what the Carls are, but what they want from us.
Compulsively entertaining and powerfully relevant, the novel grapples with big themes, including how the social internet is changing fame, rhetoric, and radicalization; how our culture deals with fear and uncertainty; and how vilification and adoration spring from the same dehumanization that follows a life in the public eye.
In this breathtaking new story from the astonishing imagination of James Patterson, a girl has to save herself from an army assembled just to capture her -- and maybe save the planet while she's at it.
Maximum Ride is a perfectly normal teenager who just happens to be able to fly, the result of an out-of-control government experiment. Max and the other members of the Flock -- six kids who share her remarkable ability -- have been asked to aid a group of environmental scientists studying the causes of global warming. The expedition seems like a perfect combination of adventure, activism -- and escaping government forces who watch the Flock like a hawk.
But even in Antarctica, trapped in the harshest weather on our planet, Maximum Ride is an irresistible target in constant danger. For whoever controls her powers could also control the world. Maximum Ride is James Patterson's greatest character, a heroine who manages to be human and fearless at once.
SciFi's favorite antisocial A.I. is back on a mission. The case against the too-big-to-fail GrayCris Corporation is floundering, and more importantly, authorities are beginning to ask more questions about where Dr. Mensah's SecUnit is. And Murderbot would rather those questions went away. For good.
Rogue Protocol is the third in the Murderbot Diaries series, starring a human-like android who keeps getting sucked back into adventure after adventure, though it just wants to be left alone, away from humanity and small talk.
Centuries after the last humans left Earth, the Exodus Fleet is a living relic, a place many are from but few outsiders have seen. Humanity has finally been accepted into the galactic community, but while this has opened doors for many, those who have not yet left for alien cities fear that their carefully cultivated way of life is under threat.
Tessa chose to stay home when her brother Ashby left for the stars, but has to question that decision when her position in the Fleet is threatened. Kip, a reluctant young apprentice, itches for change but doesn't know where to find it. Sawyer, a lost and lonely newcomer, is just looking for a place to belong. When a disaster rocks this already fragile community, those Exodans who still call the Fleet their home can no longer avoid the inescapable question: What is the purpose of a ship that has reached its destination?
Artificial Condition continues the journey of Murderbot, a self-aware security unit that has dubbed itself "Murderbot" after a dark past involving human fatalities. With only fragmented memories of the incident, Murderbot's desire for knowledge leads it to pair up with a Research Transport vessel named ART, whose full name is best left unspoken.
Together, they travel to the mining facility where Murderbot's journey into rogue autonomy began. The secrets uncovered during this voyage will irrevocably alter Murderbot's perception of itself and the universe it navigates.
The Murderbot Diaries series is a captivating exploration of artificial intelligence and self-discovery, set against the backdrop of a future where space exploration and corporate interests collide.
Robert Louis Stevenson's masterpiece of the duality of good and evil in man's nature sprang from the darkest recesses of his own unconscious—during a nightmare from which his wife awakened him, alerted by his screams. More than a hundred years later, this tale of the mild-mannered Dr. Jekyll and the drug that unleashes his evil, inner persona—the loathsome, twisted Mr. Hyde—has lost none of its ability to shock.
Its realistic police-style narrative chillingly relates Jekyll's desperation as Hyde gains control of his soul—and gives voice to our own fears of the violence and evil within us. Written before Freud's naming of the ego and the id, Stevenson's enduring classic demonstrates a remarkable understanding of the personality's inner conflicts—and remains the irresistibly terrifying stuff of our worst nightmares.
A millennium into the future, two advances have altered the course of human history: the colonization of the Galaxy and the creation of the positronic brain. Isaac Asimov's Robot novels chronicle the unlikely partnership between a New York City detective and a humanoid robot who must learn to work together.
Detective Elijah Baley is called to the Spacer world Aurora to solve a bizarre case of roboticide. The prime suspect is a gifted roboticist who had the means, the motive, and the opportunity to commit the crime. There's only one catch: Baley and his positronic partner, R. Daneel Olivaw, must prove the man innocent.
For in a case of political intrigue and love between woman and robot gone tragically wrong, there's more at stake than simple justice. This time Baley's career, his life, and Earth's right to pioneer the Galaxy lie in the delicate balance.
Graphic novel in great color saturation. Science fiction.
A small group of fighters have been moving for decades around the world to discover the origin of the Burlingers—“Invisible Cloaks”—strange and horrifying anti-human creatures.
Fate brought them together. Now it will divide them.
The lives of Cyra Noavek and Akos Kereseth are ruled by their fates, spoken by the oracles at their births. The fates, once determined, are inescapable.
Akos is in love with Cyra, in spite of his fate: He will die in service to Cyra’s family. And when Cyra’s father, Lazmet Noavek—a soulless tyrant, thought to be dead—reclaims the Shotet throne, Akos believes his end is closer than ever.
As Lazmet ignites a barbaric war, Cyra and Akos are desperate to stop him at any cost. For Cyra, that could mean taking the life of the man who may—or may not—be her father. For Akos, it could mean giving his own.
In a stunning twist, the two will discover how fate defines their lives in ways most unexpected.
With the addition of two powerful new voices, Veronica Roth's sequel to Carve the Mark is a chorus of hope, humor, faith, and resilience.
Juliette Ferrars thought she'd won. She took over Sector 45, was named the new Supreme Commander of North America, and now has Warner by her side. But she's still the girl with the ability to kill with a single touch—and now she's got the whole world in the palm of her hand.
When tragedy strikes, she must confront the darkness that dwells both around and inside her. Who will she become in the face of adversity? Will she be able to control the power she wields, and use it for good?
This is the electrifying fourth installment of Tahereh Mafi’s Shatter Me series, showcasing relentlessly thrilling action, heart-stopping romance, and a war-torn world in which rebellion is the only path to freedom.
Welcome to the Scattered Pearls Belt, a collection of ring habitats and orbitals ruled by exiled human scholars and powerful families, and held together by living mindships who carry people and freight between the stars. In this fluid society, human and mindship avatars mingle in corridors and in function rooms, and physical and virtual realities overlap, with the appearance of environments easily modified and adapted to interlocutors or current mood.
A transport ship discharged from military service after a traumatic injury, The Shadow's Child now ekes out a precarious living as a brewer of mind-altering drugs for the comfort of space-travellers. Meanwhile, abrasive and eccentric scholar Long Chau wants to find a corpse for a scientific study. When Long Chau walks into her office, The Shadow's Child expects an unpleasant but easy assignment. When the corpse turns out to have been murdered, Long Chau feels compelled to investigate, dragging The Shadow's Child with her.
As they dig deep into the victim's past, The Shadow's Child realises that the investigation points to Long Chau's own murky past--and, ultimately, to the dark and unbearable void that lies between the stars...
Discover a shifting history of adventure as humanity clashes over whether to repair their ruined planet or luxuriate in a less tainted past.
In 2267, Earth has just begun to recover from worldwide ecological disasters. Minh is part of the generation that first moved back up to the surface of the Earth from the underground hells, to reclaim humanity's ancestral habitat. She's spent her entire life restoring river ecosystems, but lately the kind of long-term restoration projects Minh works on have been stalled due to the invention of time travel.
When she gets the opportunity to take a team to 2000 BC to survey the Tigris and Euphrates rivers, she jumps at the chance to uncover the secrets of the shadowy think tank that controls time travel technology.
Kady, Ezra, Hanna, and Nik narrowly escaped with their lives from the attacks on Heimdall station and now find themselves crammed with 2,000 refugees on the container ship, Mao. With the jump station destroyed and their resources scarce, the only option is to return to Kerenza--but who knows what they'll find seven months after the invasion?
Meanwhile, Kady's cousin, Asha, survived the initial BeiTech assault and has joined Kerenza's ragtag underground resistance. When Rhys--an old flame from Asha's past--reappears on Kerenza, the two find themselves on opposite sides of the conflict. With time running out, a final battle will be waged on land and in space, heroes will fall, and hearts will be broken.
From bestselling author duo Amie Kaufman and Jay Kristoff comes the exciting finale in the trilogy that broke the mold and has been called stylistically mesmerizing and out-of-this-world-awesome.
Tommy and Ozzie have been best friends since second grade, and boyfriends since eighth. They spent countless days dreaming of escaping their small town—and then Tommy vanished. More accurately, he ceased to exist, erased from the minds and memories of everyone who knew him. Everyone except Ozzie.
Ozzie doesn’t know how to navigate life without Tommy, and soon suspects that something else is going on: that the universe is shrinking. When Ozzie is paired up with new student Calvin on a physics project, he begins to wonder if Calvin could somehow be involved. But the more time they spend together, the harder it is for him to deny the feelings developing between them, even if he still loves Tommy.
But Ozzie knows there isn’t much time left to find Tommy—that once the door closes, it can’t be opened again. And he’s determined to keep it open as long as possible.
In the year 2036, the world is a very controlled place. Robots owned by a single corporation named IRIS have filled the vast majority of jobs. Nearly everyone works for IRIS subsidies. Crime has been all but eliminated, with the exception of actions from anti-AI groups labeled as terrorist organizations by the government.
While most of the humans live in massive cities, Kyle Conscentia spends his days with his father in the Nevada desert. Day in and day out, Kyle’s father recaptures the consciousness of robots to perform hardware upgrades. The two live a comfortable blue-collar life until Kyle’s 16th birthday, when things change forever.
Framed by the media for something he did not do, and with only a fugitive machine to defend his innocence, Kyle must engage in a quest to clear his name and uncover a dark and hidden truth.
Binti: The Night Masquerade is the concluding part of Nnedi Okorafor's highly-acclaimed science fiction trilogy that began with her Hugo- and Nebula Award-winning Binti. After returning to her home planet, Binti believes the violence of the Meduse has been left behind. However, the Khoush continue to fan the flames of their ancient rivalry with the Meduse, threatening the peace of her people.
Far from her village when the conflicts start, Binti hurries home, only to find that anger and resentment have already claimed lives. Once again, Binti, with the help of her new friend Mwinyi, must intervene. Despite the elders' mistrust of her motives, she must prevent a war that could destroy her people. This volume is an unmissable finale to the Binti trilogy.
Mary Shelley's seminal novel of the scientist whose creation becomes a monster. This edition is the original 1818 text, which preserves the hard-hitting and politically charged aspects of Shelley's original writing, as well as her unflinching wit and strong female voice.
This edition also includes a new introduction and suggestions for further reading by author and Shelley expert Charlotte Gordon, literary excerpts and reviews selected by Gordon, and a chronology and essay by preeminent Shelley scholar Charles E. Robinson.
Rowan has gone rogue, and has taken it upon himself to put the Scythedom through a trial by fire. Literally. In the year since Winter Conclave, he has gone off-grid, and has been striking out against corrupt scythes—not only in MidMerica, but across the entire continent. He is a dark folk hero now—Scythe Lucifer—a vigilante taking down corrupt scythes in flames.
Citra, now a junior scythe under Scythe Curie, sees the corruption and wants to help change it from the inside out, but is thwarted at every turn, and threatened by the "new order" scythes. Realizing she cannot do this alone—or even with the help of Scythe Curie and Faraday, she does the unthinkable, and risks being "deadish" so she can communicate with the Thunderhead—the only being on earth wise enough to solve the dire problems of a perfect world. But will it help solve those problems, or simply watch as perfection goes into decline?
At the Mountains of Madness is a tale of terror unlike any other. The barren, windswept interior of the Antarctic plateau was lifeless—or so the expedition from Miskatonic University thought. Then they found the strange fossils of unheard-of creatures...and the carved stones tens of millions of years old...and, finally, the mind-blasting terror of the City of the Old Ones.
Three additional strange tales, written as only H.P. Lovecraft can write, are also included in this macabre collection of the strange and the weird.
After the traumatic events of the War for Phang, Hazel, her parents, and their surviving companions embark on a life-changing adventure at the westernmost edge of the universe. Collects: Saga #43-48.
Plus, two standalone tales reveal the fates of fan-favorite characters The Will and GhĂĽs.
Antes de alcanzar fama mundial con la saga CanciĂłn de Hielo y Fuego, George R. R. Martin publicĂł cuentos y novelas de fantasĂa, terror y ciencia ficciĂłn. Con extraordinarias dotes narrativas y una capacidad magistral para crear mundos y personajes, se ha ganado el respeto de los lectores y la ovaciĂłn de los jurados de prestigiosos premios literarios.
Este segundo volumen recopila lo mejor de la ciencia ficciĂłn de George R. R. Martin, presentando relatos con escenarios futuristas y misiones espaciales extremas, sirviendo como el telĂłn de fondo perfecto para extraterrestres que enfrentan situaciones profundamente humanas.
Entre los clásicos destacados se encuentra la novela corta «Viajeros de la noche», que envuelve a la tripulaciĂłn de una nave en una atmĂłsfera inquietante, comandada por un misterioso viajero en una expediciĂłn para descubrir a los volcryn, una mĂtica raza de nĂłmadas interestelares que nadie ha visto jamás.
Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent.
Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down. But pulling off the impossible is just the start of her problems, as she learns that she's stepped square into a conspiracy for control of Artemis itself—and that now, her only chance at survival lies in a gambit even riskier than the first.
Trapped between competing forces, pursued by a killer and the law alike, even Jazz has to admit she's in way over her head. She'll have to hatch a truly spectacular scheme to have a chance at staying alive and saving her city. Jazz is no hero, but she is a very good criminal. That'll have to do.
Propelled by its heroine's wisecracking voice, set in a city that's at once stunningly imagined and intimately familiar, and brimming over with clever problem-solving and heist-y fun, Artemis is an irresistible brew of science, suspense, and humor from bestselling author Andy Weir.
Jade City is an epic tale of family, honor, and those who live and die by the ancient laws of jade and blood. Set in the bustling metropolis of Kekon, jade is the most precious commodity, enhancing the abilities of the honorable Green Bone warriors. The Kaul family has long used it to protect the island from invasion. But as a new generation vies for power, they face not only their rivals but also a changing world.
When a revolutionary drug allows anyone to wield jade's power, the city's delicate balance is shattered, leading to a violent clan war that will determine the fate of all Green Bones. Fonda Lee crafts a narrative that is as gripping as it is immersive, inviting readers into a world where the lines between right and wrong are as complex as the city of Kekon itself.
In the midst of a mysterious environmental crisis, as London is submerged below floodwaters, a woman gives birth to her first child, Z. Days later, the family is forced to leave their home in search of safety. As they move from place to place, shelter to shelter, their journey traces both fear and wonder as Z's small fists grasp at the things he sees, as he grows and stretches, thriving and content against all the odds.
This is a story of new motherhood in a terrifying setting: a familiar world made dangerous and unstable, its people forced to become refugees. Startlingly beautiful, Megan Hunter's The End We Start From is a gripping novel that paints an imagined future as realistic as it is frightening. And yet, though the country is falling apart around them, this family's world—of new life and new hope—sings with love.
Rahel Sayana is desperate to escape the life her parents have planned for her. She runs away to the dangerous port city of Whitesun and becomes an outcaste: a person of no caste and few rights.
From backbreaking labor on the docks to fighting off bullies, Rahel learns the lessons that propel her to the life of her dreams. However, happiness does not last. A planetary threat pulls her into the biggest battle in Alsean history, then into a treacherous game of power.
The loss of both her honor and caste sends her reeling, but Rahel has always made her own fate. She gambles everything on one final chance. Will giving up her hopes lead to the highest honor of all?
This volume showcases the nuanced, playful, ever-expanding definitions of the genre and celebrates its current renaissance. — Washington Post
Science fiction and fantasy can encompass so much, from far-future deep-space sagas to quiet contemporary tales to unreal kingdoms and beasts. But what the best of these stories do is the same across the genres — they illuminate the whole gamut of the human experience, interrogating our hopes and our fears. With a diverse selection of stories chosen by series editor John Joseph Adams and guest editor Charles Yu, The Best American Science Fiction and Fantasy 2017 continues to explore the ever-expanding and changing world of SFF today, with Yu bringing his unique view — literary, meta, and adventurous — to the series' third edition.
An ambitious young woman has just one chance to secure her future and reclaim her family's priceless lost artifacts in this stand-alone novel set in the world of the award-winning, New York Times bestselling Imperial Radch trilogy. Though she knows her brother holds her mother's favor, Ingrid is determined to at least be considered as heir to the family name. She hatches an audacious plan — free a thief from a prison planet from which no one has ever returned, and use them to help steal back a priceless artifact.
But Ingray and her charge return to her home to find their planet in political turmoil, at the heart of an escalating interstellar conflict. Together, they must make a new plan to salvage Ingray's future and her world, before they are lost to her for good.
Aster has little to offer folks in the way of rebuttal when they call her ogre and freak. She's used to the names; she only wishes there was more truth to them. If she were truly a monster, she'd be powerful enough to tear down the walls around her until nothing remains of her world. Aster lives in the lowdeck slums of the HSS Matilda, a space vessel organized much like the antebellum South. For generations, Matilda has ferried the last of humanity to a mythical Promised Land. On its way, the ship's leaders have imposed harsh moral restrictions and deep indignities on dark-skinned sharecroppers like Aster.
Embattled in a grudge with a brutal overseer, Aster learns there may be a way to improve her lot--if she's willing to sow the seeds of civil war.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, with some eager to escape from reality and others hoping to make a profit.
Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job.
With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
Can you fall in love with someone you’ve never met, never even spoken to – someone who is light years away?
Romy Silvers is the only surviving crew-member of a spaceship traveling to a new planet, on a mission to establish a second home for humanity among the stars. Alone in space, she is the loneliest girl in the universe until she hears about a new ship which has launched from Earth – with a single passenger on board. A boy called J.
Their only communication with each other is via email – and due to the distance between them, their messages take months to transmit across space. And yet Romy finds herself falling in love.
But what does Romy really know about J? And what do the mysterious messages which have started arriving from Earth really mean?
Sometimes, there’s something worse than being alone . . .
ÂżQuĂ© harĂas si tu realidad se modificara conforme lo que alguien escribiera en internet? Aterryana es un singular grupo de hackers que lucha para defender la realidad. Para lograrlo, pelea contra Global Comunications District, compañĂa que maneja los Historiales de InformaciĂłn Personal del mundo y que está modificando a su antojo la vida de las personas. Shana Vanir y el grupo de hackers deberán encontrar la forma de detener a esta empresa mientras pelean contra los ajustadores que vienen a destruirlo… y contra sus propios fantasmas.