There’s deadly trouble in the corn country of Nebraska... and Jack Reacher walks right into it. First, he falls foul of the Duncans, a local clan that has terrified an entire county into submission. But it’s the unsolved, decades-old case of a missing child that Reacher can’t let go.
The Duncans want Reacher gone—and it’s not just past secrets they’re trying to hide. For as dangerous as the Duncans are, they’re just the bottom of a criminal food chain stretching halfway around the world. For Reacher, it would have made much more sense to put some distance between himself and the hard-core trouble that’s bearing down on him. For Reacher, that was also impossible.
Under Heaven is an innovative novel by the award-winning author Guy Gavriel Kay, which evokes the dazzling Tang Dynasty of 8th-century China in a story of honor and power.
It begins simply. Shen Tai, son of an illustrious general serving the Emperor of Kitai, has spent two years honoring the memory of his late father by burying the bones of the dead from both armies at the site of one of his father's last great battles. In recognition of his labors and his filial piety, an unlikely source has sent him a dangerous gift: 250 Sardian horses.
You give a man one of the famed Sardian horses to reward him greatly. You give him four or five to exalt him above his fellows, propel him towards rank, and earn him jealousy, possibly mortal jealousy. Two hundred and fifty is an unthinkable gift, a gift to overwhelm an emperor. Wisely, the gift comes with the stipulation that Tai must claim the horses in person. Otherwise, he would probably be dead already...
It has all been leading to this. Every victory. Every loss. All the thrills and sadness; the hope and despair. Bobby Pendragon's heart-pounding journey through time and space has brought him to this epic moment. He and his fellow Travelers must join forces for one last desperate battle against Saint Dane. At stake is not only the tenth and final territory, but all that ever was or will be. Everywhere.
This is the war for Halla. Every question is answered. Every truth is revealed. The final battle has begun.
For Creel, all is right with the world. The dragon king, Shardas, and his queen, Velika, have made a comfy home on the Far Isles, and humans and dragons seem to be at peace. It's the perfect time for Creel to plan her wedding to Prince Luka.
Well, it was perfect — until Velika gets kidnapped, and Creel and Luka set off to save her. And if their most dangerous adventure yet wasn't enough to throw off the wedding, a bridal-gown fiasco just might do the trick.
Creel wouldn't trade her friendship with the dragons for the world, but doesn't every girl deserve her happily ever after?
Cassandra Palmer may be the all-powerful Pythia now, but that doesn’t mean people have stopped trying to kill her. Most of the supernatural power players don’t want the independent minded Cassie as chief clairvoyant—and they’ll stop at nothing to see her six feet under.
The Vampire Senate does support Cassie in her position, but their protection comes with a price: an alliance with the sexy master vampire Mircea, who has claimed Cassie as his own.
But even the vampires will have trouble keeping Cassie alive now that the self-styled god Apollo, the source of the Pythia’s power, has it in for her in a big way. To save her life—and the world—Cassie’s going to have to face down her creator once and for all.
From the New York Times bestselling author of Captain's Fury and the Dresden Files novels, comes a captivating tale of adventure and intrigue.
Tavi of Calderon, now recognized as Princeps Gaius Octavian and heir to the crown, has achieved a fragile alliance with Alera's oldest foes, the savage Canim. But when Tavi and his legions guide the Canim safely to their lands, his worst fears are realized. The dreaded Vord—the enemy of Aleran and Canim alike—have spent the last three years laying waste to the Canim homeland.
And when the Alerans are cut off from their ships, they find themselves with no choice but to fight shoulder to shoulder if they are to survive.
For a thousand years, Alera and her furies have withstood every enemy, and survived every foe. But the thousand years are over…
Keberanian dan keteguhan hati telah membawa Ikal pada banyak tempat dan peristiwa. Sudut-sudut dunia telah dia kunjungi demi menemukan A Ling. Apa pun Ikal lakukan demi perempuan itu.
Keberaniannya ditantang ketika tanda-tanda keberadaan A Ling tampak. Dia tetap mencari, meski tanda-tanda itu masih samar.
Dapatkah keduanya bertemu kembali?
A novel for teens and adults based on a fairy tale by the Brothers Grimm.
"I love him more than poetry... I love him more than song." Ever since he rescued her from Certain Death, Rose Brier has had a crush on Ben Denniston, otherwise known as Fish. But Fish, struggling with problems of his own, thinks that Rose should go looking elsewhere for a knight in shining armor. Trying to forget him, Rose goes to college, takes up with a sword-wielding band of brothers, and starts an investigation into her family's past that proves increasingly mysterious.
Then a tragic accident occurs, and Fish, assisted by Rose's new friends, finds himself drawn into a search through a tangle of revenge and corruption that might be threatening Rose's very life. The climax is a crucible of fear, fight, and fire that Fish must pass through to reach Rose and conquer his dragons.
In Book III of the trilogy, Tamras must make her own hero's journey. She ventures into the unknown and encounters a more formidable enemy than any she has ever faced. Character is destiny, and the destiny of Tamras and all her people will depend upon choices that come less from the skills she has been taught than from the person she has become, from her own heart.
A Hero's Tale skilfully weaves the questions of love, faith, and fairness into a dramatic story, not only of a relationship between the main characters, but of a quest so much bigger it takes the breath away. There is everything you could wish for here: power struggles, forces for good and evil, dramatic tests of faith, daring rescues, and fatal rivalry, all managed with such a deft hand that in the end it is all one beautiful story.
When Women Were Warriors manages to blend mythic storytelling with characters who feel so real you could imagine stepping into the pages and having a conversation with them. This is not just lesbian fiction, but a story about being human. It is not to be missed.
In 1996, Allan Weisbecker sold his home and possessions, loaded his dog and surfboards into his truck, and set off in search of his long-time surfing companion, Patrick, who had vanished into the depths of Central America.
This rollicking memoir chronicles his quest from Mexico to Costa Rica to unravel the circumstances of Patrick's disappearance. Weisbecker intimately describes the people he befriended, the bandits he evaded, and the waves he caught and lost en route to finding his friend.
Join Weisbecker on this adventurous journey, exploring themes of friendship, duty, and the pursuit of paradise.
Since the death of the Druid Allanon, life in the Four Lands has drastically changed. Yet, Par Ohmsford still possesses some power of the Wishsong. When a message from the ancient Druid, Allanon, reaches him, Par is tasked with the daunting mission to recover the long-lost Sword of Shannara and restore the glory that once was the Four Lands.
With magic strictly forbidden in the Southland, now under totalitarian rule, Par accidentally brings a mythic horror to life. A mysterious man named Cogline intervenes, delivering a message from Allanon: Par must journey to the dread Hadeshorn with the other Scions of Shannara. To prevent the destruction of all life in the Four Lands, Allanon commands Par to retrieve the Sword of Shannara, a task that seems nearly impossible.
Thus continues the enthralling Shannara epic, a spellbinding tale of adventure, magic, and myth.
The fantastic land of Amara is recovering from years of war inflicted on its citizens by outside forces—as well as from the spiritual apathy corroding the Amarans' hearts. With Kale and her father serving as dragon keepers for Paladin, the dragon populace has exploded. It's a peaceful, exciting time of rebuilding. And yet, an insidious, unseen evil lurks just beneath the surface of the idyllic countryside.
Truth has never been more important, nor so difficult to discern. As Kale and her father are busy hatching, bonding, and releasing the younger generation of dragons as helpers throughout the kingdom, the light wizard has little time to develop her skills. Her husband, Sir Bardon—despite physical limitations resulting from his bout with the stakes disease—has become a leader, serving on the governing board under Paladin.
When Kale and Bardon set aside their daily responsibilities to join meech dragons Regidor and Gilda on a quest to find a hidden meech colony, they encounter sinister forces. Their world is under attack by a secret enemy... can they overcome the ominous peril they can't even see?
Prepare to experience breathtaking adventure and mind-blowing fantasy as never before in this dazzling, beautifully-crafted conclusion to Donita K. Paul's popular DragonKeeper Chronicles fantasy series.
The moment of truth... This is where it begins. The showdown for Halla. At stake is nothing less than all that ever was and all that will be. There's only one thing missing - Bobby Pendragon.
While Bobby remains trapped on Ibara, the battle moves to his home territory: Second Earth. Mark Dimond and Courtney Chetwynde are left on their own to defend Second Earth against the forces of Saint Dane. They must face off against a charismatic cult leader who has risen to power by revealing a shattering truth to the people of Earth: They are not alone.
The Convergence has broken down the walls. The territories are on a collision course. The final phase of Saint Dane's quest to rule Halla is underway. And Bobby Pendragon is nowhere to be found.
Fawn, a young farm girl, and Dag, a seasoned soldier-sorcerer, set off to find fresh solutions to the perilous split between their peoples. Joined by her brother Whit, two novice patrollers, a flatboat captain searching for her vanished father and fiancé, a shrewd backwoods hunter, and a farmer boy unintentionally beguiled by Dag's growing magery, this journey is filled with unexpected alliances and magical discoveries.
At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power.
Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?
Blessed or cursed with an ability to understand animals, the Lass (as she's known to her family) has always been an oddball. And when an isbjorn (polar bear) seeks her out and promises that her family will become rich if only the Lass will accompany him to his castle, she doesn't hesitate.
But the bear is not what he seems, nor is his castle, which is made of ice and inhabited by a silent staff of servants. Only a grueling journey on the backs of the four winds will reveal the truth: the bear is really a prince who's been enchanted by a troll queen, and the Lass must come up with a way to free him before he's forced to marry a troll princess.
Descending into darkness, about to be overwhelmed by evil, those people still free are powerless to stop the coming dawn of a savage new world, while Richard faces the guilt of knowing that he must let it happen. Alone, he must bear the weight of a sin he dare not confess to the one person he loves… and has lost.
Join Richard and Kahlan in the concluding novel of one of the most remarkable and memorable journeys ever written. It started with one rule, and will end with the rule of all rules, the rule unwritten, the rule unspoken since the dawn of history.
When next the sun rises, the world will be forever changed.
Lord Asheye of Salamandastron, now old and blind, has a prophecy: a new Badger Lord must take his place and reign over the legendary badger fortress. But who is this young warrior who 'shuns both armour and sword'? And how is he to be found? Mad Maudie, a feisty haremaid of the Long Patrol, is just the one to do the job.
Meanwhile, the unsuspecting future Badger Lord has been captured by an unscrupulous group of Sea Raiders led by the infamous fox, Vizka Longtooth, intent on conquering Redwall Abbey. It is up to our young badger hero to defend Redwall so that he may fulfill his destiny as leader of Salamandastron.
Alcatraz Versus the Evil Librarians is the first adventure in a fantasy series for young readers by the #1 New York Times bestselling author Brandon Sanderson. The fast-paced and funny series is now available in deluxe hardcover editions illustrated by Hayley Lazo.
On his thirteenth birthday, foster child Alcatraz Smedry gets a bag of sand in the mail - his only inheritance from his father and mother. He soon learns that this is no ordinary bag of sand. It is quickly stolen by the cult of evil Librarians who are taking over the world by spreading misinformation and suppressing truth. Alcatraz must stop them, using the only weapon he has: an incredible talent for breaking things.
Brace yourselves. May 1565. Suleiman the Magnificent, emperor of the Ottomans, has declared a jihad against the Knights of Saint John the Baptist. The largest armada of all time approaches the knights' Christian stronghold on the island of Malta. The Turks know the knights as the "Hounds of Hell." The knights call themselves "The Religion."
In Messina, Sicily, a French countess, Carla La Penautier, seeks passage to Malta in a quest to find the son taken from her at his birth twelve years ago. The only man with the expertise and daring to help her is a Rabelaisian soldier of fortune, arms dealer, former janissary, and strapping Saxon adventurer by the name of Mattias Tannhauser.
He agrees to accompany the lady to Malta, where, amid the most spectacular siege in military history, they must try to find the boy—whose name they do not know and whose face they have never seen—and pluck him from the jaws of Holy War.
The Religion is the first book of the Tannhauser Trilogy, and from the first page of this epic account of the last great medieval conflict between East and West, it is clear we are in the hands of a master.
Two hundred years after civilization ended in an event known as the Blast, Benedikt isn't one to complain. He's got a job—transcribing old books and presenting them as the words of the great new leader, Fyodor Kuzmich, Glorybe—and though he doesn't enjoy the privileged status of a Murza, at least he's not a serf or a half-human four-legged Degenerator harnessed to a troika.
He has a house, too, with enough mice to cook up a tasty meal, and he's happily free of mutations: no extra fingers, no gills, no cockscombs sprouting from his eyelids. And he's managed—at least so far—to steer clear of the ever-vigilant Saniturions, who track down anyone who manifests the slightest sign of Freethinking, and the legendary screeching Slynx that waits in the wilderness beyond.
Tatyana Tolstaya’s The Slynx reimagines dystopian fantasy as a wild, horripilating amusement park ride. Poised between Nabokov’s Pale Fire and Burgess’s A Clockwork Orange, The Slynx is a brilliantly inventive and shimmeringly ambiguous work of art: an account of a degraded world that is full of echoes of the sublime literature of Russia’s past; a grinning portrait of human inhumanity; a tribute to art in both its sovereignty and its helplessness; a vision of the past as the future in which the future is now.
High Rhulain is a thrilling adventure in the beloved Redwall series by acclaimed author Brian Jacques. The story follows Tiria Wildlough, a young ottermaid touched by the paw of destiny. She embarks on a courageous journey to the mysterious Green Isle, where she joins a band of outlaw otters.
Their mission is to rid the land of the villainous Wildcat chieftain Riggu Fellis and his catguard slave masters. The otters of Green Isle have long awaited their savior, the prophesized High Rhulain, to lead them in battle and return them to glory.
Meanwhile, Tiria, residing at Redwall Abbey, yearns to learn the ways of the warrior, despite her father's wishes. Her destiny unfolds when an injured osprey arrives at the Abbey, seeking help and carrying tales of an embattled clan of otters. Tiria knows she must act and fulfill her destiny.
This epic tale is perfect for fans of T. A. Barron’s Merlin saga, John Flanagan’s Ranger’s Apprentice series, and J. R. R. Tolkien’s Lord of the Rings series.
Tiffany Aching is a trainee witch — now working for the seriously scary Miss Treason. But when Tiffany witnesses the Dark Dance — the crossover from summer to winter — she does what no one has ever done before and leaps into the dance. Into the oldest story there ever is. And draws the attention of the Wintersmith himself.
As Tiffany-shaped snowflakes hammer down on the land, can Tiffany deal with the consequences of her actions? Even with the help of Granny Weatherwax and the Nac Mac Feegle — the fightin’, thievin’ pictsies who are prepared to lay down their lives for their “big wee hag.”
Wintersmith is the third title in an exuberant series crackling with energy and humour. It follows The Wee Free Men and Hat Full of Sky.
No good deed goes unpunished…
In Elantra, a job well done is rewarded with a more dangerous task. And so, after defeating a dark evil, Kaylin must enter a place of deceit and treachery. A world where silk and jewels hide deadly secrets…
Kaylin goes before the Barrani High Court, where a misspoken word brings sure death. And Kaylin’s never been known for her grace or manners. But the High Lord’s heir is suspiciously ill and Kaylin’s healing magic is the only shot at saving him — if she manages to dodge the traps laid for her.
Only to discover that the healing might turn out to be the simplest of tasks before her…
Taran, the Assistant Pig-Keeper, and his friends are led into a mortal struggle with Arawn and his deathless warriors. Taran must wrest the Black Cauldron from them, for it is the cauldron that gives them their evil strength. But can he withstand the three enchantresses, who are determined to turn him and his companions into toads?
Taran has not foreseen the awful price he will have to pay in his defense of Prydain...
Let the games begin...
Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games.
Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die.
This is the dangerous and deadly situation that Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house.
But there is more at stake for Bobby. The prize for winning the Quillan Games may be discovering the truth of what it really means to be a Traveler.
After pitched battle, The White—the avatars of the Five Gods—have briefly turned back the vicious invaders. And now, the priestess Auraya is sent on an urgent mission to reconcile with the powerful, outcast Dreamweavers, for their magical healing abilities may be the key to saving the land.
But as a deadly plague devastates their allies and old adversaries resurface, a dreadful surprise may ruin the chance for peace. For Auraya's terrible discovery will force her into a desperate choice—one whose consequences will change the world forever.
When modern-day Mikki ends up in the strange Realm of the Rose, Hecate has been waiting for her. So too has her gorgeous guardian beast, who soon has Mikki swooning. But to save the realm, Mikki will have to sacrifice her life-giving blood.
Poison has always been a willful, contrary girl, prone to being argumentative and stubborn. So when her sister is snatched by the mean-spirited faeries, she seeks out the Phaerie Lord to get her back. But finding him isn't easy, and the quest leads Poison into a murderous world of intrigue, danger, and deadly storytelling. With only her wits and her friends to aid her, Poison must survive the attentions of the Phaerie Lord, rescue her sister, and thwart a plot that's beyond anything she (or the reader) can imagine.
Perfect for fans of Neil Gaiman and Tim Burton, this is no ordinary fairy tale. As Poison travels to the Realm of Phaerie, she discovers that her story - and her destiny - is not in her control, and that she will need all her wits about her to survive. A fantasy where the power of story may be the only thing that will save you, and where imagination knows no bounds.
Eragon & Eldest are the first two books in the Inheritance Cycle series, weaving an epic tale of destiny and adventure.
In these bestselling novels, fifteen-year-old Eragon discovers his destiny as a Dragon Rider. With only an ancient sword and the advice of an old storyteller for guidance, Eragon and his dragon, Saphira, must navigate the dangerous terrain and face dark enemies within an Empire ruled by a king whose evil knows no bounds.
Eragon's journey begins with the discovery of a mysterious stone that hatches into a dragon, thrusting him into a world of magic and power. As he travels to Ellesmera, the land of the elves, for training in magic and swordsmanship, he encounters awe-inspiring places and people. Each day brings fresh adventures, filled with chaos and betrayal.
With the rebel state saved from destruction, Eragon must now face even greater challenges, as his cousin Roran fights a battle back home. Can Eragon rise to the mantle of the legendary Dragon Riders and fulfill his destiny?
When Rohan became the new prince of the Desert, ruler of the kingdom granted to his family for as long as the Long Sands spewed fire, he took the crown with two goals in mind. First and foremost, he sought to bring permanent peace to his world of divided princedoms. And, in a land where dragon-slaying was a proof of manhood, Rohan was the sole champion of the dragons, fighting desperately to preserve the last remaining lords of the sky and with them a secret which might be the salvation of his people.
Sioned, the Sunrunner witch who was fated by Fire to be Rohan’s bride, had mastered the magic of sunlight and moonglow, catching hints of a yet to be formed pattern which could irrevocably affect the destinies of Sunrunners and ordinary mortals alike. Yet caught in the machinations of the Lady of Goddess Keep, and of Prince Rohan and his sworn enemy, the treacherously cunning High Prince, could Sioned alter this crucial pattern to protect her lord from the menace of a war that threatened to set the land ablaze?
A New Quest Begins in the sequel to DragonSpell. A dragonkeeper of Paladin, Kale is summoned from the Hall to The Bogs by the Wizard Fenworth to serve as his apprentice and tend his newly hatched meech dragon, Regidor. But Kale isn’t going alone. The Hall is sending a student to monitor her performance and report back to the scholars. Worst of all, it’s Bardon—an older boy Kale finds irritating, but who at least can hold his own in a sword fight.
New Friendships Are Forged Meanwhile, the Wizard Risto has seized another meech dragon, bringing him dangerously close to gaining the power he seeks. So with only a motley band of companions, Kale sets out on a desperate quest to rescue the second meech, to free those dragons already enslaved, and to thwart Risto’s devious plans. It’s up to Kale to lead the search and to embrace the role that’s rightfully hers. But will her efforts be enough to save the land of Amara from the dark future that awaits at Risto’s hands?
To Green Angel Tower is the third book in Tad Williams' epic fantasy series, Memory, Sorrow, and Thorn. As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries, King Elias is drawn ever deeper into their nightmarish, spell-spun world.
Meanwhile, the loyal allies of Prince Josua desperately struggle to rally their forces at the Stone of Farewell. With time running out, the remaining members of the now devastated League of the Scroll have gathered there to unravel mysteries from the forgotten past in an attempt to find something to strike down their unslayable foe.
Whether or not they are successful, the call of battle will lead the valiant followers of Josua Lackhand on a memorable trek to the haunted halls of Asu'a itself - the Sithi's greatest stronghold.
In a magical realm, three teenage girls—Jade, Opal, and Amber—are chosen to fulfill an ancient prophecy. On the day of their fourteenth birthdays, they set out on a quest that will require them to leave their homes and families and face fierce enemies in a land called Fairytale, where magic reigns and evil is unknown.
Although they meet as strangers, they must learn to trust one another with their lives as they embark on this epic journey, armed only with magical stones.
At the same time, in a parallel world, a young girl named Joa fights for her life in a hospital in Paris. While she is dreaming, she is transported to the magical realm where the three young heroines fight a spectacular battle. Their success or failure will determine the fate of Fairytale and Joa's survival.
The Icemark is a kingdom in grave danger. Its king has been killed in battle, its enemy lies in wait, and its fate rests on the shoulders of one girl. Thirrin Freer Strong-in-the-Arm Lindenshield, a beautiful princess and an intrepid warrior, must find a way to protect her land from a terrible invasion.
She will forge an extraordinary alliance of noble Snow Leopards, ancient Vampires, and ferocious Wolf-folk. She will find unexpected strength in her friendship with a young warlock. And she will lead her allies to victory with her fierce battle cry: Blood! Blast! And Fire!
Few fantasy lands have captured our hearts and imaginations as has the marvelous land of Oz. For over four generations, children and adults alike have reveled in the magical adventures of its beloved folk. Now, for the first time in over seventy years, the second book about Oz is presented here in the same deluxe format as the rare first edition, complete with all 16 of the original John R. Neill color plates, its colorful pictorial binding, and the many black-and-white illustrations that bring it to joyous life.
First issued in 1904, L. Frank Baum's The Marvelous Land of Oz is the story of the wonderful adventures of the young boy named Tip as he travels throughout the many lands of Oz. Here he meets with our old friends the Scarecrow and Tin Woodman, as well as some new friends like Jack Pumpkinhead, the Wooden Sawhorse, the Highly Magnified Woggle-Bug, and the amazing Gump. How they thwart the wicked plans of the evil witch Mombi and overcome the rebellion of General Jinjur and her army of young women is a tale as exciting and endearing today as it was when first published over eighty years ago.
The murderous Rapscallion army is on the move. Dealt a humiliating defeat by Lady Cregga Rose Eyes, the Badger Lady of Salamandastron, who still pursues them, the Rapscallions are heading inland to take an even greater prize: the peaceful Abbey of Redwall.
The elite fighting unit of hares, the Long Patrol, is called out to draw them off. At the forefront is the young hare Tammo, the lead sword in one of the most ferocious battles Redwall has ever faced, ready to fight to the death!
An absorbing plot, robust characterization, and detailed description make this novel a page-turner.
When Henry Atherton helps Mr. Fogarty clean up around his house, he expects to find a mess and a cranky old man; what he doesn't expect to find is Pyrgus Malvae, crown prince of the Faerie realm. Pyrgus has escaped the treacherous Faeries of the Night by traveling to the human world through a portal powered by trapped lightning.
An egomaniacal demon prince, greedy glue factory owners Brimstone and Chalkhill, and the nefarious Lord Hairstreak, leader of the Faeries of the Night, all dream of ruling the Faerie realm and are out to kill Pyrgus.
Enlisting the help of his sister, Holly Blue, and his new friend, Henry, Pyrgus must get back to the Faerie world alive before one of his many enemies gets to him instead. But how many portals are open, and can Pyrgus find the right one before it falls into the wrong hands?
Conjuring scenes filled with vivid color, unforgettable detail, and fearless characters, author Herbie Brennan brings readers to the Faerie world, where nothing is ever what it seems and no one can be trusted.
After the cowardly incompetence of two officers besmirches their name, Captain Richard Sharpe must redeem the regiment by capturing the most valued prize in the French Army—a golden Imperial Eagle, the standard touched by the hand of Napoleon himself.
At Talavera in July of 1809, Captain Richard Sharpe, bold, professional, and ruthless, prepares to lead his men against the armies of Napoleon into what will be the bloodiest battle of the war. Sharpe has earned his captaincy, but there are others, such as the foppish Lieutenant Gibbons and his uncle, Colonel Henry Simmerson, who have bought their commissions despite their incompetence. After their cowardly loss of the regiment's colors, their resentment toward the upstart Sharpe turns to treachery, and Sharpe must battle his way through sword fights and bloody warfare to redeem the honor of his regiment.
Soren's sister, Eglantine, is falling under the spell of a strange nightly dream. Then, just as Soren notices her trancelike state, Eglantine disappears, and the dreams become a deadly waking nightmare that puts the Great Tree of Ga'Hoole in terrible danger.
Soren must lead the Chaw of Chaws to rescue his sister. Thus begins the next battle between the owls of Ga'Hoole and the evil Pure Ones, deep in the treacherous territory known as The Beaks, where a raging forest fire will prove the greatest danger to the rescuers—and their best hope for victory.
One Dragon Egg Holds the Key to the Future.
Once a slave, Kale is given the unexpected opportunity to become a servant to Paladin. Yet this young girl has much to learn about the difference between slavery and service.
A Desperate Search Begins…
A small band of Paladin’s servants rescue Kale from danger but turn her from her destination: The Hall, where she was to be trained. Feeling afraid and unprepared, Kale embarks on a perilous quest to find the meech dragon egg stolen by the foul Wizard Risto. First, she and her comrades must find Wizard Fenworth. But their journey is threatened when a key member of the party is captured, leaving the remaining companions to find Fenworth, attempt an impossible rescue, and recover the egg whose true value they have not begun to suspect…
Weaving together memorable characters, daring adventure, and a core of eternal truth, Dragonspell is a finely crafted and welcome addition to the corpus of fantasy fiction.
Naked Empire is a thrilling continuation of Terry Goodkind's Sword of Truth series, which has captivated millions worldwide. In this broad-canvas adventure, we delve into a world of epic intrigue, violent conflict, and terrifying peril.
The story follows Richard Rahl, who has been poisoned. The price of the antidote is nothing less than saving an entire empire from annihilation. With the shadow of death looming near and the empire crumbling before invading hordes, time is running out.
Richard is offered not only his own life but the salvation of a people, in exchange for delivering his beloved wife, Kahlan Amnell, into bondage to the enemy. This heart-wrenching choice forms the crux of a tale filled with magical intrigue and heroic quests.
The Immortals is a captivating series that includes four enthralling books: Wild Magic, Wolf Speaker, Emperor Mage, and The Realms of the Gods. This collection brings together the magical adventures of a young heroine as she discovers her unique powers and the responsibilities that come with them.
Join her on a journey filled with mystical creatures, epic battles, and unforgettable friendships. Each book builds on the last, weaving a tale of courage, growth, and discovery.
Experience a world where magic is real, and the stakes are high. This is a story that will keep readers on the edge of their seats, eager to turn the page and dive deeper into the realm of the immortals.
The inhabitants of Redwall relax in the haze of summer. But as they do, the neighboring stronghold of Salamandastron lies besieged by the evil weasel army of Ferhago the Assassin. Worse still, Mara, beloved daughter of Urthstripe, Badger Lord of the Fire Mountain, is in terrible danger.
Then a lightning bolt uncovers the sword of Martin the Warrior, and young Samkin embarks on an adventure that leads him to Mara. Can the good creatures triumph over the villainous Assassin?
Finally armed with dragonlances, a group of heroes, composed of a knight, barbarian, dwarf, and half-elf, faces a deadly showdown with the evil dragons and Takhisis, the Queen of Darkness. The darkness of war and destruction engulfs the land, but hope dawns with the coming of spring.
Knight and barbarian, warrior and half-elf, dwarf and kender, and dark-souled mage; they must overcome their own doubts and resolve their own conflicts before they can hope to defeat the formidable Takhisis, the Queen of Darkness.
With The Chronicles of Thomas Covenant, Stephen R. Donaldson changed the face of fantasy fiction forever. In The Mirror of Her Dreams, the astonishing first novel in the two-volume Mordant’s Need series, Donaldson shows us a world of wondrous beauty and seductive illusion, where mirrors hold the deadliest of magics and nothing is what it seems.
The daughter of rich but neglectful parents, Terisa Morgan lives alone in a New York City apartment, a young woman who has grown to doubt her own existence. Surrounded by the flat reassurance of mirrors, she leads an unfulfilled life—until the night a strange man named Geraden comes crashing through one of her mirrors, on a quest to find a champion to save his kingdom of Mordant from a pervasive evil that threatens the land.
Terisa is no champion. She wields neither magic nor power. And yet, much to her own surprise, when Geraden begs her to come back with him, she agrees. Now, in a culture where women are little more than the playthings of powerful men, in a castle honeycombed with secret passages and clever traps, in a kingdom threatened from without and within by enemies able to appear and vanish out of thin air, Terisa must become more than the pale reflection of a person. For the way back to Earth is closed to her. And the enemies of Mordant will stop at nothing to see her dead.
Abramm Kalladorne has dedicated the last eight years of his life to becoming worthy to touch and tend the Sacred Flames of Eidon. He expects to be blessed for his devotion and sacrifice. But on the eve of taking the vows that will irrevocably separate him from the life he was born to—as Abramm Kalladorne, fifth son of the king of Kiriath—he is betrayed by his spiritual mentor and sold into slavery by his brothers.
Swept along by the winds of a new destiny, Abramm is forced to compete as a gladiator. When the oppressed masses rally around his success, he discovers his suffering has molded him into something greater than he ever thought possible—to serve a purpose he never imagined.
Set in a world of swords and cloaks, of glittering palaces and mystical temples, of galley ships and ancient mist-bound cities, The Light of Eidon is the first volume of an epic series, LEGENDS OF THE GUARDIAN-KING.