Sequel to the New York Times bestselling Faith of the Fallen. New York Times bestselling author Terry Goodkind has created his most lavish adventure yet.
Tormented her entire life by inhuman voices, a young woman named Jennsen seeks to end her intolerable agony. She at last discovers a way to silence the voices. For everyone else, the torment is about to begin.
With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter.
Meanwhile, Jennsen finds herself drawn into the center of a struggle for conquest and revenge. Worse yet, she finds her will seized by forces more abhorrent than anything she ever envisioned. Only then does she come to realize that the voices were real.
Staggered by loss and increasingly isolated, Richard and Kahlan must stop the relentless, unearthly threat which has come out of the darkest night of the human soul. To do so, Richard will be called upon to face the demons stalking among the Pillars of Creation.
Discover breathtaking adventure and true nobility of spirit. Find out why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.
Battle on and off the field, with sword and fan, with might and manners...
It begins in a cold and shabby tower room, where young Countess Meliara swears to her dying father that she and her brother will defend their people from the growing greed of the king. That promise leads them into a war for which they are ill-prepared, a war that threatens the homes and lives of the very people they are trying to protect.
But war is simple compared to what follows, when the bloody fighting is done and a fragile peace is at hand. Although she wants to turn her back on politics and the crown, Meliara is summoned to the royal palace. There, she soon discovers, friends and enemies look alike, and intrigue fills the dance halls and the drawing rooms.
If she is to survive, Meliara must learn a whole new way of fighting—with wit and words and secret alliances. In war, at least, she knew whom she could trust. Now she can trust no one.
The Last Book in the Universe is a fast-paced action novel set in a future where the world has been almost destroyed. It's the story of an epileptic teenager nicknamed Spaz, who begins the heroic fight to bring human intelligence back to the planet.
In a world where most people are plugged into brain-drain entertainment systems, Spaz is the rare human being who can see life as it really is. When he meets an old man called Ryter, he begins to learn about Earth and its past. With Ryter as his companion, Spaz sets off on an unlikely quest to save his dying sister—and in the process, perhaps the world.
The Redemption of Althalus is a captivating stand-alone, single-volume high fantasy saga crafted by the renowned husband and wife team, David and Leigh Eddings. Known for their previous beloved series like the Belgariad and the Malloreon, the Eddingses offer readers a thrilling adventure full of daring escapades, sorcery, humor, and soaring imagination.
Althalus is a young thief and occasional killer, famed for his skill and extraordinary luck. His life takes a dramatic turn when he stumbles into a shrine dedicated to the fertility goddess Dweia. Soon after, he encounters the wizard Ghend, who hires him to steal a magical tome known as The Book, hidden in the enigmatic House at the End of the World.
In this mystical house, Althalus meets Dweia, who appears as a black cat, revealing herself as a goddess needing his aid in a cosmic battle against Ghend and her malevolent brother, the destroyer god Daeva. With the power of The Book, Althalus, Dweia, and a small group of unlikely heroes must confront Ghend's supernatural forces and armies, with the fate of humanity hanging in the balance.
This epic fantasy tale is a delightful blend of action, wit, and well-crafted storytelling, featuring clever satire on religion and high society. The Redemption of Althalus promises a polished and smooth narrative, culminating in a satisfying and gratifying finale.
The War of the Lance had ended. The darkness has passed.
Or has it?
One man, the powerful archmage, Raistlin, intends that the darkness return. Two people alone can stop him. One is Crysania, a beautiful cleric of good, who is drawn to Raistlin as a moth is drawn to a flame. The other is his twin, Caramon, who must come to an understanding of himself before he can redeem his brother.
Together with the irrepressible kender, Tasslehoff, these three take a perilous journey back in time to the days just before the Cataclysm.
In the doomed city of Istar, poised on the brink of disaster, dark magic and darker ambition battle love and self-sacrifice in a quest to save not only the world but more importantly - a soul.
Skeeve was a magician's apprentice—until an assassin struck and his master was killed. Now, with a purple-tongued demon named Aahz as a companion, he's on a quest to get even.
In the fourth volume of the epic Redwall saga, a mouse-ship is attacked by the pirate rat Gabool and his heinous band of cut-throats. Hapless voyagers Mariel and her father Joseph the Bellmaker are mercilessly thrown into the sea by the pirates.
Mariel washes ashore, starved and near death, and is taken in by the hospitable inhabitants of Redwall Abbey. Sure that her poor father is dead, Mariel swears an oath of vengeance against the filthy pirates who killed her father. With the help of a motley band of animals, Mariel leads the charge to recover a bell and avenge her father.
MasterSinger Merelan and Harper Petiron were a brilliant and devoted couple. Merelan was the most outstanding soprano ever heard on Pern, and was often the only one who could master Petiron's technically accomplished compositions. When, after a long and difficult birth, Robinton was born to them, it should have been the culmination of a unique partnership.
But Petiron, almost from the first day, had no time for his son, refusing to see the incredible talent the boy possessed, ignoring his achievements and maintaining a strict and disapproving vigilance over him at all times. Carefully, secretly, the Harper Hall took over, training the greatest talent Pern had ever seen - a talent that was more than just musical, for Robinton was able to talk to the dragons of Pern.
As constant sadness beset his personal life, so a startling career sent him like a meteor through the Holds and Weyrs of Pern until, as MasterHarper, he became part of the great plan to rescue Lessa from the brutal rule of Holder Fax - Lessa, who was to be the saviour of the dragons of Pern.
An air of pleasant anticipation hung so thickly over the Halls, Holds, and Weyrs of Pern that it had affected even the businesslike ways of Moreta, the Weyrwoman of Fort Weyr. Her dragon, Queen Orlith, would soon clutch; spring had made a glorious debut; the Gather at Ruatha Hold was extremely merry; and Moreta was enjoying the attentions of Alessan, the new Lord Holder of Ruatha Hold.
With only eight Turns remaining before the deadly Thread would cease to Fall, all seemed well on Pern. Then, without warning, a runnerbeast fell ill. Soon myriads of holders, craftsmen, and dragonriders were dying; and the mysterious ailment had spread to all but the most inaccessible holds. Pern was in mortal danger.
For, if dragonriders did not rise to char Thread, the parasite would devour any and all organic life it encountered. The future of the planet rested in the hands of Moreta and the other dedicated, selfless Pern leaders. But of all their problems, the most difficult to overcome was time...
All of Waylander's instincts had screamed at him to spurn the contract from Kaem the cruel, the killer of nations. But he had ignored them. He had made his kill. And even as he went to collect his gold, he knew that he had been betrayed.
Now the Dark Brotherhood and the hounds of chaos were hunting him, even as Kaem's armies waged war on the Drenai lands, intent on killing every man, woman, and child. The Drenai soldiers were doomed to ultimate defeat, and chaos would soon reign.
Then a strange old man told Waylander that the only way to turn the tide of battle would be for Waylander himself to retrieve the legendary Armor of Bronze from its hiding place deep within a shadow-haunted land. He would be hunted. He was certain to fail. But he must try, the old man commanded—commanded in the name of his son, the king, who had been slain by an assassin...
Waylander was the most unlikely of heroes—for he was a traitor, the Slayer who had killed the king...
In a world of extraordinary imagination, a final battle is waged against a power of unimaginable proportions.
Five men and women from our world face a battle with an evil beyond imagining in the deeply moving conclusion to Guy Gavriel Kay’s acclaimed Fionavar Tapestry. As the Unraveller’s armies assemble, those resisting him must call upon the most ancient of powers, knowing that if this realm of gods and magic is conquered by evil, the ripples of destruction will be felt across all worlds.
But despite the sacrifices made and courage shown, all may be undone because of one child’s choice. For that one has been born of both Darkness and Light, and he alone must walk the darkest road as the fate of worlds hangs in the balance...
Young Lerris is dissatisfied with his life and trade, and yearns to find a place in the world better suited to his skills and temperament. But in Recluce, a change in circumstances means taking one of two options: permanent exile from Recluce or the dangergeld, a complex, rule-laden wanderjahr in the lands beyond Recluce, with the aim of learning how the world works and what his place in it might be. Many do not survive.
Lerris chooses dangergeld. When Lerris is sent into intensive training for his quest, it soon becomes clear that he has a natural talent for magic. And he will need magic in the lands beyond, where the power of the Chaos Wizards reigns unchecked. Though it goes against all of his instincts, Lerris must learn to use his powers in an orderly way before his wanderjahr, or fall prey to Chaos.
The Endless Quest...
Troubles and delays continued to mount as Garion, Belgarath, Polgara, and the company pursued Zandramas across the known world. Possessed by the Dark Destiny, she had stolen Garion's infant son for a ritual that would destroy all that men valued. She was always one step ahead, taunting and spying on them, flying over in the form of a great dragon.
Her armies, led by a Demon Lord, threatened on one side; on the other were the forces of Emperor Zakath, seeking to capture them. Somehow, as the Seeress of Kell had warned, they had to be at the Place Which Is No More for the ritual at the same time as Zandramas, or face disaster. But where that might be they still had no clue.
Wild magic is taking its toll on the land, and even Vanyel, the most powerful Herald-Mage to ever walk the world, is almost at the end of his strength. But when his Companion, Yfandes, receives a call for help from neighboring Lineas, both Herald-Mage and Companion are drawn into a holocaust of dark magic that could be the end of them both.
Many Heralds and Herald-Mages have died fighting to preserve the peace. Even Vanyel is in need of a respite from the dual threats of war and dark magic. But for Vanyel, there can be no rest. Not when Yfandes receives a summons which can’t be ignored—a desperate cry of a magical holocaust in the neighboring kingdom.
Almost overwhelmed by the devastations they discover there, Herald-Mage and Companion must try to unravel this tragic mystery. Is the young Prince Tashir, a newly Chosen Herald who can’t control his magic, responsible for the destruction? Or is Tashir a pawn in a deeper, more deadly game—and, if so, will Vanyel be able to find and defeat the true destroyer before this master of dark powers can strike again?
Magic and murder engulf the realm of Kelewan. Fierce warlords ignite a bitter blood feud to enslave the empire of Tsuranuanni. Meanwhile, in the opulent Imperial courts, assassins and spy-masters plot cunning and devious intrigues against the rightful heir.
Now, Mara, a young, untested Ruling lady, is called upon to lead her people in a heroic struggle for survival. But first, she must rally an army of rebel warriors, form a pact with the alien cho-ja, and marry the son of a hated enemy. Only then can Mara face her most dangerous foe of all—in his own impregnable stronghold.
An epic tale of adventure and intrigue, Daughter of the Empire is fantasy of the highest order by two of the most talented writers in the field today.
Garion has slain the evil God Torak and been crowned King of Riva. The Prophecy was fulfilled—or so it seemed. While the strange child Errand was growing up in the Vale of Aldur with Polgara and Durnik, showing only occasional flashes of inexplicable knowledge and power, Garion was learning to rule and to be the husband of his fiery little Queen Ce’Nedra.
Eleven years passed. Then suddenly the Voice of Prophecy cried out a warning: “Beware Zandramas!” Not even Belgarath the Sorcerer knew who or what Zandramas was. But Garion discovered hints in a previously obscured part of the Mrin Codex. Worse, he learned that the Dark Prophecy was still waging its ancient struggle against the Prophecy of Light.
Again, great evil was brewing in the East. And again, Garion found himself a pawn, caught between the two ancient Prophecies, with the fate of the world somehow resting on him.
A Darkness at Sethanon is the stunning climax to Raymond E. Feist's brilliant epic fantasy trilogy, The Riftwar Saga. Here be dragons and sorcery, swordplay, quests, pursuits, intrigues, stratagems, journeys to the darkest realms of the dead, and titanic battles between the forces of good and darkest evil.
Here is the final dramatic confrontation between Arutha and Murmandamus - and the perilous quest of Pug the magician and Tomas the warrior for Macros the Black. A Darkness at Sethanon is heroic fantasy of the highest excitement and on the grandest scale, a magnificent conclusion to one of the great fantasy sagas of our time.
Ce'Nedra, Imperial Princess of Tolnedra, is confused. Everyone knows the tales of the Orb protecting the West from the evil god Torak are just silly legends. But here she is, forced to join a dangerous quest to recover that stolen Orb.
No one believes in sorcery, but Garion's aunt and grandfather seem to be the fabled sorcerers Polgara and Belgarath, who would have to be thousands of years old. Even young Garion is learning to do sorcery. He's just a farm boy, totally unsuitable for an Imperial Princess. Yet for some reason, she has the urge to teach him, brush back his tangled hair, and comfort him.
But he is going to a strange tower in the center of all he believes evil, to face some horrible, powerful magician, and she can't be there to watch over him. She may never see him again!
Thus continues The Belgariad, an epic prophecy still unfolding.
The Drive of Prophecy
The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.
But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world.
Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.
To the south, his fiancée, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.
The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?
Steinbeck is an artist; and he tells the stories of these lovable thieves and adulterers with a gentle and poetic purity of heart and of prose. Adopting the structure and themes of the Arthurian legend, Steinbeck created a "Camelot" on a shabby hillside above the town of Monterey, California and peopled it with a colorful band of knights. At the center of the tale is Danny, whose house, like Arthur's castle, becomes a gathering place for men looking for adventure, camaraderie, and a sense of belonging. These "knights" are paisanos, men of mixed heritage, whose ancestors settled California hundreds of years before. Free of ties to jobs and other complications of the American way of life, they fiercely resist the corrupting tide of honest toil in the surrounding ocean of civil rectitude.
As Steinbeck chronicles their deeds--their multiple loves, their wonderful brawls, their Rabelaisian wine-drinking--he spins a tale as compelling and ultimately as touched by sorrow as the famous legends of the Round Table, which inspired him.
King of Sword and Sky is the third book in the epic romantic adventure that combines sweeping fantasy with breathtaking paranormal romance. USA Today and New York Times bestseller C. L. Wilson’s magnificent story continues—as the Fey King Rain must risk everything for his truemate Ellysetta, even as he struggles to save his imperiled kingdom with magic, sword, and flame.
Rain embarks on a heroic quest to awaken the astonishing dormant inner power that his lady love possesses. This journey is fraught with danger, intrigue, and the potential for great sacrifice, as the fate of the tairen and their realm hangs in the balance.
Pack's Posse is the thrilling eighth installment in the Simon Pack series by John M. Vermillion. Join Simon Pack and his posse as they embark on another heart-pounding adventure through the rugged terrains of the Wild West.
In this book, the stakes are higher than ever as they face off against formidable foes. Action, suspense, and mystery abound as Simon Pack navigates through challenges that test his courage and resolve.
Get ready for a wild ride filled with twists and turns that will keep you on the edge of your seat. This is a must-read for fans of western adventures and thrilling mysteries.
Two lovers, two hearts, one soul.
Only joined can they be truly complete. Only joined can they survive the darkness.
The Fey King Rain and his truemate Ellysetta share a passionate love unrivaled in the history of their world—and a forbidden power that made them outcasts from the Fading Lands. As war looms and the evil mages of Eld threaten to rip their world asunder, they must fight to defend the very kingdom and people who reviled them.
Only by trusting completely in their love—and in themselves—can Rain and Ellysetta hope to defeat the gathering forces of Darkness. But it will take more than the strength of their devotion to endure. They must unlock the secrets of the past and find the courage to embrace the dangerous destiny that awaits them.
Only they can save their world, but that victory might cost them their lives.