How do you handle an encounter with Medusa on the New Jersey interstate? What's the best way to take down a minotaur? Become an expert on everything in Percy's world with this must-have guide to the Percy Jackson and the Olympians series. Complete with interviews, puzzles, games, and original short stories by Rick Riordan.
Fourteen-year-old Maximum Ride, better known as Max, knows what it’s like to soar above the world. She and all the members of the "flock"—Fang, Iggy, Nudge, Gasman and Angel—are just like ordinary kids—only they have wings and can fly. It may seem like a dream come true to some, but their lives can morph into a living nightmare at any time... like when Angel, the youngest member of the flock, is kidnapped and taken back to the "School" where she and the others were experimented on by a crew of wack jobs. Her friends brave a journey to blazing hot Death Valley, CA, to save Angel, but soon enough, they find themselves in yet another nightmare—this one involving fighting off the half-human, half-wolf "Erasers" in New York City. Whether in the treetops of Central Park or in the bowels of the Manhattan subway system, Max and her adopted family take the ride of their lives.
Along the way Max discovers from her old friend and father-figure Jeb—now her betrayed and greatest enemy—that her purpose is save the world—but can she?
The goddess Persephone has summoned Percy, Thalia, and Nico to the Underworld to retrieve Hades's powerful sword before it falls into the wrong hands. Easier said than done in a realm full of daimons, ghosts, and monsters. Not to mention Iapetos—brother of the powerful Titan lord, Kronos. Will the demigods manage to find and return the sword before it's too late?
Includes an excerpt from the upcoming novel The Sun and the Star: A Nico di Angelo Adventure by Rick Riordan and Mark Oshiro.
They say that diplomacy is a gentle art. That its finest practitioners are subtle, sophisticated individuals for whom nuance and subtext are meat and drink. And that mastering it is a lifetime's work. But you do need a certain inclination in that direction. It's not something you can just pick up on the job.
Which is a shame if you find yourself dropped unaccountably into a position of some significant diplomatic responsibility. If you don't really do diplomacy or haven't been to school with the right foreign bigwigs or aren't even sure whether a nod is as good as a wink to anyone, sighted or otherwise, then things are likely to go wrong. It's just a question of how badly...
The Adderhead--his immortality bound in a book by Meggie's father, Mo--has ordered his henchmen to plunder the villages. The peasants' only defense is a band of outlaws led by the Bluejay--Mo's fictitious double, whose identity he has reluctantly adopted. But the Book of Immortality is unraveling, and the Adderhead again fears the White Women of Death. To bring the renegade Bluejay back to repair the book, the Adderhead kidnaps all the children in the kingdom, dooming them to slavery in his silver mines unless Mo surrenders. First Dustfinger, now Mo: Can anyone save this cursed story?
The Jungle Books can be regarded as classic stories told by an adult to children. But they also constitute a complex literary work of art in which the whole of Kipling's philosophy of life is expressed in miniature. They are best known for the 'Mowgli' stories; the tale of a baby abandoned and brought up by wolves, educated in the ways and secrets of the jungle by Kaa the python, Baloo the bear, and Bagheera the black panther. The stories, a mixture of fantasy, myth, and magic, are underpinned by Kipling's abiding preoccupation with the theme of self-discovery, and the nature of the 'Law'.
Some things won't stay buried ... at grave's end. It should be the best time of half-vampire Cat Crawfield's life. With her undead lover Bones at her side, she's successfully protected mortals from the rogue undead. But though Cat's worn disguise after disguise to keep her true identity a secret from the brazen bloodsuckers, her cover's finally been blown, placing her in terrible danger.
As if that wasn't enough, a woman from Bones's past is determined to bury him once and for all. Caught in the crosshairs of a vengeful vamp, yet determined to help Bones stop a lethal magic from being unleashed, Cat's about to learn the true meaning of bad blood. And the tricks she's learned as a special agent won't help her. She will need to fully embrace her vampire instincts in order to save herself—and Bones—from a fate worse than the grave.
Swordplay, dragon magic--and a hero with a desperate secret
Twelve-year-old Eon has been in training for years. His intensive study of Dragon Magic, based on East Asian astrology, involves two kinds of skills: sword-work and magical aptitude. He and his master hope that he will be chosen as a Dragoneye--an apprentice to one of the twelve energy dragons of good fortune. But Eon has a dangerous secret. He is actually Eona, a sixteen-year-old girl who has been masquerading as a boy for the chance to become a Dragoneye. Females are forbidden to use Dragon Magic; if anyone discovers she has been hiding in plain sight, her death is assured.
When Eon's secret threatens to come to light, she and her allies are plunged into grave danger and a deadly struggle for the Imperial throne. Eon must find the strength and inner power to battle those who want to take her magic...and her life.
The third bone-breaking, belly-busting adventure in the series that puts the “funny” back in, um, funny series. That didn’t really work, did it?
If you’ve read the previous Skulduggery books then you know what the Faceless Ones are — and if you know what the Faceless Ones are, then you can probably take a wild guess that things in this book are going to get AWFULLY sticky for our skeletal hero and his young sidekick. If you haven’t read the previous Skulduggery books then what are you doing reading this? Go and read them right now, so that you know what all that stuff in the previous paragraph was about. Done? Good. So now you’re on tenterhooks too, desperately awaiting the answers to all your questions, and instead you’re going to have to wait to read the book. Sorry about that.
A new queen has usurped the throne and is leading Cenaria into disaster. The country has become a broken realm with a threadbare army, little food, and no hope. Kylar Stern plans to reinstate his closest friend Logan as King, but can he really get away with murder?
In the north, the Godking's death has thrown Khalidor into civil war. To gain the upper hand, one faction attempts to raise the goddess Khali herself. But they are playing with volatile powers, and trigger conflict on a vast scale. Seven armies will converge to save - or destroy - an entire continent.
Kylar has finally learnt the bitter cost of immortality, and is faced with a task only he can complete. To save his friends, and perhaps his enemies, he must assassinate a goddess. Failure will doom the south. Success will cost him everything he's ever loved.
Vampires that, at will, can transform into wolves, panthers, insects, or fog invade the Slayer base of operations in northern Scotland, and not only walk away unscathed, but in possession of Buffy's scythe, the symbol of Slayer power worldwide. Buffy and the Slayer legion travel to Tokyo in order to learn more about their dangerous new foes, as Xander journeys to Transylvania to solicit the only person they've ever known to possess such power: Dracula.
The celebrated Buffy Season Eight continues with Drew Goddard (Cloverfield, Lost) writing Wolves at the Gate, with Joss Whedon continuing his role as executive producer, and Georges Jeanty as series artist.
Includes the stand-alone issue written by Buffy creator Joss Whedon, titled A Beautiful Sunset.
Collecting issue #11-15 of the Buffy the Vampire Slayer Season Eight series.
In his acclaimed Codex Alera novels, #1 New York Times bestselling author Jim Butcher has created a fascinating world of elemental magic. Now, as enemies become allies, and friends become bitter foes, a danger beyond reckoning looms for all...
After two years of bitter conflict with the hordes of invading Canim warriors, Tavi of Calderon, now Captain of the First Aleran Legion, realizes that a peril far greater than the Canim exists—the mysterious threat that drove the savage Canim to flee their homeland. Tavi proposes attempting an alliance with the Canim against their common foe, but his warnings go unheeded. For the Senate’s newly-appointed military commander has long desired to wipe out the Canim “scourge,” and their slave allies. Now, Tavi must find a way to overcome centuries-old animosities if an alliance is to be forged, and he must lead his legion in defiance of the law, against friend and foe—or none will have a chance of survival...
Master storyteller and bestselling novelist Clive Barker creates an enchanting tale for both children and adults to cherish and retell. The Thief of Always tells the haunting story of Harvey, a bright 10-year-old who is suffering from the winter doldrums, and of a creature who takes him to a place where every day is filled with fun, and Christmas comes every night. Illustrated.
Schuyler Van Alen's blood legacy has just been called into question: is the young vampire in fact a Blue Blood, or is it the sinister Silver Blood that runs through her veins? As controversy swirls, Schuyler is left stranded in the Force household, trapped under the same roof as her cunning nemesis, Mimi Force, and her forbidden crush, Jack Force.
When an ancient place of power is threatened in Rio de Janeiro, however, the Blue Bloods need Schuyler on their side. The stakes are high, the battle is bloody; and through it all Schuyler is torn between duty and passion, love and freedom. Romance, glamour, and vampire lore collide in the highly anticipated third book in best-selling author Melissa de la Cruz's Blue Bloods series.
The Hero of Ages, Book Three of Mistborn, is the climactic conclusion to the epic fantasy saga written by Brandon Sanderson. To end the Final Empire and restore freedom, Vin killed the Lord Ruler. However, this act has brought back the Deepness—the lethal form of the ubiquitous mists—along with increasingly heavy ashfalls and ever more powerful earthquakes, threatening humanity's very existence.
Having narrowly escaped death by becoming a Mistborn himself, Emperor Elend Venture searches for clues left by the Lord Ruler that may save the world. Meanwhile, Vin is wracked with guilt for unwittingly releasing the mystic force known as Ruin from the Well. Ruin desires nothing less than the end of the world, and with its near omniscience and ability to warp reality, stopping it seems an impossible task. Vin must tread carefully, as even discussing plans with Elend could lead to Ruin learning their strategies.
Bringing together intense action, intricate plotting, and deep character development, The Hero of Ages is a testament to Sanderson's ability to weave together a narrative that both captivates and inspires.
Beware! Dangerous secrets lie between the pages of this book. OK, I warned you. But if you think I'll give anything away, or tell you that this is the sequel to my first literary endeavor, The Name of This Book is Secret, you're wrong.
I'm not going to remind you of how we last left our heroes, Cass and Max-Ernest, as they awaited initiation into the mysterious Terces Society, or the ongoing fight against the evil Dr. L and Ms. Mauvais. I certainly won't be telling you about how the kids stumble upon the Museum of Magic, where they finally meet the amazing Pietro!
Oh, blast! I've done it again. Well, at least I didn't tell you about the missing Sound Prism, the nefarious Lord Pharaoh, or the mysterious creature born in a bottle over 500 years ago, the key to the biggest secret of all. I really can't help myself, now can I? Let's face it - if you're reading this, it's too late.
They killed the king. They pinned it on two men. They chose poorly. There is no ancient evil to defeat, no orphan destined for greatness, just two guys in the wrong place at the wrong time. Royce Melborn, a skilled thief, and his mercenary partner, Hadrian Blackwater make a profitable living carrying out dangerous assignments for conspiring nobles until they become the unwitting scapegoats in a plot to murder the king. Sentenced to death, they have only one way out...and so begins this tale of treachery and adventure, sword fighting and magic, myth and legend.
For Durzo Blint, assassination is an art-and he is the city's most accomplished artist.
For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly - and to take risks. Risks like apprenticing himself to Durzo Blint.
But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics - and cultivate a flair for death.
Finnikin of the Rock and his guardian, Sir Topher, have not been home to their beloved Lumatere for ten years. Not since the dark days when the royal family was murdered and the kingdom put under a terrible curse. But then Finnikin is summoned to meet Evanjalin, a young woman with an incredible claim: the heir to the throne of Lumatere, Prince Balthazar, is alive.
Evanjalin is determined to return home and she is the only one who can lead them to the heir. As they journey together, Finnikin is affected by her arrogance... and her hope. He begins to believe he will see his childhood friend, Prince Balthazar, again. And that their cursed people will be able to enter Lumatere and be reunited with those trapped inside. He even believes he will find his imprisoned father.
But Evanjalin is not what she seems. And the truth will test not only Finnikin's faith in her... but in himself.
An irreverent comic adventure, spanning three continents, about a father and son against each other and against the world. For most of his life, Jasper Dean couldn’t decide whether to pity, hate, love, or murder his certifiably paranoid father, Martin, a man who overanalyzed anything and everything and imparted his self-garnered wisdom to his only son. But now that Martin is dead, Jasper can fully reflect on the crackpot who raised him in intellectual captivity, and what he realizes is that, for all its lunacy, theirs was a grand adventure.
As he recollects the events that led to his father’s demise, Jasper recounts a boyhood of outrageous schemes and shocking discoveries—about his infamous outlaw uncle, Terry, his mysteriously absent European mother, and Martin’s constant losing battle to make a lasting mark on the world he so disdains. It’s a story that takes them from the Australian bush to the cafés of bohemian Paris, from the Thai jungle to strip clubs, asylums, labyrinths, and criminal lairs, and from the highs of first love to the lows of failed ambition. The result is a wild rollercoaster ride from obscurity to infamy, and the moving, memorable story of a father and son whose spiritual symmetry transcends all their many shortcomings.
Oaths sworn... loyalties tested... forces collide. It's been only months since Eragon first uttered brisingr, an ancient language term for fire. Since then, he's not only learned to create magic with words — he's been challenged to his very core.
Following the colossal battle against the Empire's warriors on the Burning Plains, Eragon and his dragon, Saphira, have narrowly escaped with their lives. Still, there is more adventure at hand for the Rider and his dragon, as Eragon finds himself bound by a tangle of promises he may not be able to keep.
First is Eragon's oath to his cousin, Roran: to help rescue Roran's beloved from King Galbatorix's clutches. But Eragon owes his loyalty to others, too. The Varden are in desperate need of his talents and strength — as are the elves and dwarves. When unrest claims the rebels and danger strikes from every corner, Eragon must make choices — choices that will take him across the Empire and beyond, choices that may lead to unimagined sacrifice.
Eragon is the greatest hope to rid the land of tyranny. Can this once simple farm boy unite the rebel forces and defeat the king?
The New York Times bestselling author of Darkfever and Bloodfever returns to Dublin’s Fae-infested shores in a bold, sensual new novel. Hurtling us into a realm of seduction and shadows, Karen Marie Moning tells the enthralling tale of a woman who explores the limits of her mysterious powers as she enters a world of ancient sorcery—and confronts an enemy more insidious than she could ever have imagined.
He calls me his Queen of the Night. I’d die for him. I’d kill for him, too. When MacKayla Lane receives a torn page from her dead sister’s journal, she is stunned by Alina’s desperate words. And now MacKayla knows that her sister’s killer is close. But evil is closer. And suddenly the sidhe-seer is on the hunt: For answers. For revenge. And for an ancient book of dark magic so evil, it corrupts anyone who touches it.Mac’s quest for the Sinsar Dubh takes her into the mean, shape-shifting streets of Dublin, with a suspicious cop on her tail. Forced into a dangerous triangle of alliance with V’lane, an insatiable Fae prince of lethally erotic tastes, and Jericho Barrons, a man of primal desires and untold secrets, Mac is soon locked in a battle for her body, mind, and soul. As All Hallows’ Eve approaches and the city descends into chaos, as a shocking truth about the Dark Book is uncovered, not even Mac can prevent a deadly race of immortals from shattering the walls between worlds—with devastating consequences…
Frank Herbert's Dune ended with Paul Muad'Dib in control of the planet Dune. Herbert's next Dune book, Dune Messiah, picked up the story several years later after Paul's armies had conquered the galaxy. But what happened between Dune and Dune Messiah? How did Paul create his empire and become the Messiah? Following in the footsteps of Frank Herbert, New York Times bestselling authors Brian Herbert and Kevin J. Anderson are answering these questions in Paul of Dune.
The Muad'Dib's jihad is in full swing. His warrior legions march from victory to victory. But beneath the joy of victory there are dangerous undercurrents. Paul, like nearly every great conqueror, has enemies—those who would betray him to steal the awesome power he commands. And Paul himself begins to have doubts: Is the jihad getting out of his control? Has he created anarchy? Has he been betrayed by those he loves and trusts the most? And most of all, he wonders: Am I going mad?
Paul of Dune is a novel everyone will want to read and no one will be able to forget.
State by State is a panoramic portrait of America, edited by Matt Weiland and Sean Wilsey. This collection celebrates and appreciates all fifty states (and Washington, D.C.) through the eyes of fifty-one acclaimed writers.
Inspired by the Depression-era WPA guides, this anthology features delightful essays on the American character. Contributors include renowned and bestselling authors such as Louise Erdrich, Jonathan Franzen, Ann Patchett, Anthony Bourdain, William T. Vollmann, S.E. Hinton, Dave Eggers, Myla Goldberg, Rick Moody, and Alexander Payne.
Experience the full plumage of American life, in all its riotous glory, as these essays take you on a journey through the states, each with its own unique flavor and story.
After a devastating tsunami destroys all that they have ever known, Mau, an island boy, and Daphne, an aristocratic English girl, together with a small band of refugees, set about rebuilding their community and all the things that are important in their lives.
The Player of Games explores the extraordinary Culture - a utopian human-machine symbiotic society. This society has produced many expert Game Players, among whom Jernau Morat Gurgeh stands out. Master of every board, computer, and strategy, Gurgeh embodies The Player of Games.
Bored with his unending success, Gurgeh travels to the Empire of Azad, a realm both cruel and incredibly wealthy. There, he engages in their infamous game - a game so complex and reflective of life that its victor ascends to the throne as emperor. Facing mockery, blackmail, and near-death experiences, Gurgeh accepts the challenge of the game, embarking on what could be the greatest challenge of his life - or his ultimate demise.
In this whimsical fantasy adventure, a novelist’s search for an author takes him to a magical city, a villainous literary scholar, and perilous catacombs. Optimus Yarnspinner’s search for an author’s identity takes him to Bookholm―the so-called City of Dreaming Books. On entering its streets, our hero feels as if he has opened the door of a gigantic second-hand bookshop. His nostrils are assailed by clouds of book dust, the stimulating scent of ancient leather, and the tang of printer’s ink.
Soon, though, Yarnspinner falls into the clutches of the city’s evil genius, Pfistomel Smyke, who treacherously maroons him in the labyrinthine catacombs underneath the city, where reading books can be genuinely dangerous. In The City of Dreaming Books, Walter Moers transports us to a magical world where reading is a remarkable adventure. Only those intrepid souls who are prepared to join Yarnspinner on his perilous journey should read this book. We wish the rest of you a long, safe, unutterably dull, and boring life!
When their beloved aunt--matriarch of the world's most powerful family--dies, orphaned siblings Amy and Dan Cahill compete with less honorable Cahill descendants in a race around the world to find cryptic clues to a mysterious fortune.
Book includes game cards which the reader may use to play an online version of the treasure hunt.
Heart of Darkness and The Secret Sharer encapsulate Joseph Conrad's literary achievements and his haunting portrayal of the dark side of man. In these two masterful works, Conrad delves into the inner self with chilling, disturbing, and noteworthy pieces of fiction of the twentieth century.
Heart of Darkness is a devastating commentary on the corruptibility of humanity, based on Conrad's own 1890 trip up the Congo River. The story, told by Marlow, Conrad's alter ego, is a journey into darkness and horror—both literally, as the narrator descends into a sinister jungle landscape, and metaphorically, as he encounters the morally depraved Mr. Kurtz.
The Secret Sharer tells the tale of a young sea captain's first command as he sails into the Gulf of Siam—and into an encounter with his mysterious “double,” the shadow self of the unconscious mind. Joseph Conrad boldly experimented with the novella and novel forms, filled his writing with the exotic places he himself had traveled, and concerned himself with honor, guilt, moral alienation, and sin.
With an Introduction by Joyce Carol Oates and an Afterword by Vince Passaro, these works offer a deep exploration of the complexities of the human soul.
Willow and Buffy head to New York City to unlock the secrets of Buffy's mysterious scythe, when something goes terribly awry. Buffy is propelled into a dystopian future where there's only one Slayer -- Fray, the title character of Joss Whedon's 2001 series, the first comic he ever wrote.
Their uneasy alliance falls apart, leading to the death of a major character from the TV series, while back in the twenty-first century, the Scotland base falls prey to a mystical bomb courtesy of the Biggest Bad-Twilight.
Includes the highly anticipated Buffy/Fray crossover, "Time of Your Life," and "After These Messages . . . We'll Be Right Back," written by Jeph Loeb (Batman: The Long Halloween). This collection gathers issues #16-20 of the Buffy the Vampire Slayer Season Eight series.
Discover the high-octane start to James Patterson’s New York Times #1 bestselling, phenomenal MAXIMUM RIDE series! Maximum Ride and her "flock"—Fang, Iggy, Nudge, Gasman and Angel—are just like ordinary kids, only they have wings and can fly. It may seem like a dream come true to some, but their lives can morph into a living nightmare at any time.
Angel, the youngest member of the flock, is kidnapped and taken back to the "School" where she and the others were cruelly experimented on. Her friends brave a journey to blazing hot Death Valley, CA, to save Angel, but soon enough, they find themselves in yet another nightmare: fighting off the half-human, half-wolf "Erasers" in New York City. Whether in the treetops of Central Park or in the bowels of the Manhattan subway system, Max and her adopted family take the ride of their lives. Along the way, Max discovers that her purpose is save the world. But can she?
In the blink of an eye, everyone disappears. Gone. Except for the young.
There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened.
Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents—unimaginable, dangerous, deadly powers—that grow stronger by the day. It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: On your 15th birthday, you disappear just like everyone else...
After fleeing Ojai, Nicholas, Sophie, Josh, and Scatty emerge in Paris, the City of Lights. Home for Nicholas Flamel. Only this homecoming is anything but sweet. Perenelle is still locked up back in Alcatraz and Paris is teeming with enemies. Niccolo Machiavelli, immortal author and celebrated art collector, is working for Dee. He’s after them, and time is running out for Nicholas and Perenelle. For every day spent without the Book of Abraham the Mage, they age one year—their magic becoming weaker and their bodies more frail. For Flamel, the Prophecy is becoming more and more clear.
It’s time for Sophie to learn the second elemental magic: Fire Magic. And there’s only one man who can teach it to her: Flamel’s old student, the Comte de Saint-Germain—alchemist, magician, and rock star. Josh and Sophie Newman are the world’s only hope—if they don’t turn on each other first.
By P.L. Travers, the author featured in the major motion picture, Saving Mr. Banks. From the moment Mary Poppins arrives at Number Seventeen Cherry-Tree Lane, everyday life at the Banks house is forever changed. It all starts when Mary Poppins is blown by the east wind onto the doorstep of the Banks house. She becomes a most unusual nanny to Jane, Michael, and the twins. Who else but Mary Poppins can slide up banisters, pull an entire armchair out of an empty carpetbag, and make a dose of medicine taste like delicious lime-juice cordial? A day with Mary Poppins is a day of magic and make-believe come to life!
Hikaru no Go, Vol. 19: One Step Forward! follows the journey of Hikaru Shindo who, after discovering a haunted go board, is possessed by the spirit of a master player named Fujiwara-no-Sai. This encounter awakens an untapped genius for the game within Hikaru, propelling him to pursue his dream of defeating Akira Toya, a famed go prodigy.
"A timeless tale by the incomparable Kate DiCamillo, complete with stunning full-color plates by Bagram Ibatoulline, honors the enduring power of love.
"Someone will come for you, but first you must open your heart. . . ." Once, in a house on Egypt Street, there lived a china rabbit named Edward Tulane. The rabbit was very pleased with himself, and for good reason: he was owned by a girl named Abilene, who treated him with the utmost care and adored him completely. And then, one day, he was lost.
Kate DiCamillo takes us on an extraordinary journey, from the depths of the ocean to the net of a fisherman, from the top of a garbage heap to the fireside of a hoboes' camp, from the bedside of an ailing child to the bustling streets of Memphis. And along the way, we are shown a true miracle — that even a heart of the most breakable kind can learn to love, to lose, and to love again.
A compulsively readable account of a journey to the Congo — a country virtually inaccessible to the outside world — vividly told by a daring and adventurous journalist.
Ever since Stanley first charted its mighty river in the 1870s, the Congo has epitomized the dark and turbulent history of a failed continent. However, its troubles only served to increase the interest of Daily Telegraph correspondent Tim Butcher, who was sent to cover Africa in 2000. Before long he became obsessed with the idea of recreating Stanley’s original expedition — but travelling alone.
Despite warnings Butcher spent years poring over colonial-era maps and wooing rebel leaders before making his will and venturing to the Congo’s eastern border. He passed through once thriving cities of this country and saw the marks left behind by years of abuse and misrule. Almost, 2,500 harrowing miles later, he reached the Atlantic Ocean, a thinner and a wiser man.
Butcher’s journey was a remarkable feat. But the story of the Congo, vividly told in Blood River, is more remarkable still.
When a rogue debutant Slayer begins to use her power for evil, Giles is forced to recruit the rebellious Faith, who isn't exactly known for her good deeds. Giles offers Faith a clean slate if she can stop this snooty Slayer from wreaking total havoc—that is, if Buffy doesn't beat her to it.
Georges Jeanty, known for The American Way, remains at the top of his game as series artist, and Joss Whedon continues as Executive Producer in this direct follow-up to Season Seven of the smash-hit TV series.
Eisner award-winning writer Brian K. Vaughan, recognized for works like Y: The Last Man and Ex Machina, tackles Joss Whedon's Buffy the Vampire Slayer Season Eight, collecting issue #6-10 of the series.
From the critically acclaimed author of The 25th Hour, City of Thieves is a captivating novel about war, courage, survival — and a remarkable friendship that ripples across a lifetime.
During the Nazis’ brutal siege of Leningrad, Lev Beniov is arrested for looting and thrown into the same cell as a handsome deserter named Kolya. Instead of being executed, Lev and Kolya are given a shot at saving their own lives by complying with an outrageous directive: secure a dozen eggs for a powerful Soviet colonel to use in his daughter’s wedding cake. In a city cut off from all supplies and suffering unbelievable deprivation, Lev and Kolya embark on a hunt through the dire lawlessness of Leningrad and behind enemy lines to find the impossible.
By turns insightful and funny, thrilling and terrifying, City of Thieves is a gripping, cinematic World War II adventure and an intimate coming-of-age story with an utterly contemporary feel for how boys become men.
Meet Skulduggery Pleasant: Ace Detective, Snappy Dresser, Razor–tongued Wit, Crackerjack Sorcerer, and Walking, Talking, Fire-throwing Skeleton—as well as ally, protector, and mentor of Stephanie Edgley, a very unusual and darkly talented twelve-year-old. These two alone must defeat an all-consuming ancient evil. The end of the world? Over his dead body.
Prentisstown isn't like other towns. Everyone can hear everyone else's thoughts in an overwhelming, never-ending stream of Noise. Just a month away from the birthday that will make him a man, Todd and his dog, Manchee—whose thoughts Todd can hear too, whether he wants to or not—stumble upon an area of complete silence. They find that in a town where privacy is impossible, something terrible has been hidden—a secret so awful that Todd and Manchee must run for their lives.
But how do you escape when your pursuers can hear your every thought?
Poor Creel. She can't believe her aunt wants to sacrifice her to the local dragon. It's a ploy to lure a heroic knight so that he will fight the dragon, marry Creel out of chivalrous obligation, and lift the entire family out of poverty. Creel isn't worried. After all, nobody has seen a dragon in centuries.
But when the beast actually appears, Creel not only bargains with him for her life, she also ends up with a rare bit of treasure from his hoard, not gold or jewels, but a pair of simple blue slippers—or so she thinks. It's not until later that Creel learns a shocking truth: She possesses not just any pair of shoes, but ones that could be used to save her kingdom, which is on the verge of war, or destroy it.
The fearsome foursome is back in the second installment of the New York Times bestselling series praised by Rick Riordan! The Mysterious Benedict Society is up against a new mission, significantly closer to home. After reuniting for a celebratory scavenger hunt, Reynie, Kate, Sticky, and Constance are forced to go on an unexpected search--a search to find Mr. Benedict. It seems that while he was preparing the kids' adventure, he stepped right into a trap orchestrated by his evil twin Mr. Curtain.
With only one week to find a captured Mr. Benedict, the gifted foursome faces their greatest challenge of all--a challenge that will reinforce the reasons they were brought together in the first place and will require them to fight for the very namesake that united them.
With the Dragon Wars over, Creel finds herself bored with life as a seamstress. Then word comes that a bordering country has been breeding dragons in preparation for an invasion. Never one to sit around, Creel throws herself headlong into an adventure that will reunite her with her dragon friend Shardas, pit her against a vicious new enemy, and perhaps rekindle a friendship with Prince Luka that seems to have gone cold. Funny, heart-felt, and action packed, this is a sequel that will satisfy on every level.
At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power.
Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice–but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure–but can she be trusted?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.