Books with category đź–Ť Graphic Novel
Displaying books 145-192 of 208 in total

xxxHolic

Without realizing it, Kimihiro Watanuki has purchased a dream. According to his boss Yūko Ishikawa, the mysterious time-space witch, people usually buy good dreams–but Kimihiro's dream is a man-eating nightmare. Even worse, it has come true!

Then Kimihiro meets a wistful girl who, like him, can see the spirit world. Together they try to prevent a harmless ghost from being exorcised from its beloved resting place, an ancient cherry tree. The girl's mother wants her to have nothing to do with Kimihiro, but the spirits say otherwise. . . .

Includes chapters 52-58.

Fairy Tail, Vol. 01

Celestial wizard Lucy wants to join Fairy Tail, a club for the most powerful wizards. But instead, her ambitions land her in the clutches of a gang of unsavory pirates led by a devious magician. Her only hope is Natsu, a strange boy she happens to meet on her travels. Natsu's not your typical hero; he gets motion sickness, eats like a pig, and his best friend is a talking cat.

With friends like this, is Lucy better off with her enemies?

xxxHolic

Kimihiro Watanuki's after-school job working for the mysterious witch Yûko Ishikawa has taken a dangerous turn. A recent assignment cost Kimihiro his right eye to a spider with a grudge. Now the missing eye has become the latest must-have item in the spirit world. Even the Zashiki-Warashi, the pretty spirit who has a crush on Kimihiro, has become entangled in the mess — and she's being held captive by an unknown evil! Can Kimihiro save both the girl and his eye—without getting himself killed by beings more powerful than he can imagine?

Includes chapters 48-51.

The Absolute Sandman, Volume One

2006

by Neil Gaiman

One of the most popular and critically acclaimed comic book titles of all time, New York Times best-selling author Neil Gaiman's masterpiece The Sandman set new standards for mature, lyrical fantasy and graphic narrative. Now, Vertigo and DC Comics are proud to present the first of four definitive Absolute Editions collecting this groundbreaking series in its entirety.

The Absolute Sandman, Volume One reprints issues 1-20 of The Sandman, and features all-new coloring on issues 1-18, commissioned especially for this edition. This volume also includes a full reproduction of Gaiman's original proposal for the series and the complete script and pencils by Gaiman and Charles Vess for the World Fantasy Award-winning story "A Midsummer Night's Dream" from The Sandman 19. Finally, a gallery of character design sketches show the evolution of Dream of the Endless.

From Hell

"I shall tell you where we are. We're in the most extreme and utter region of the human mind. A dim, subconscious underworld. A radiant abyss where men meet themselves. Hell, Netley. We're in Hell."

Having proved himself peerless in the arena of reinterpreting superheroes, Alan Moore turned his ever-incisive eye to the squalid, enigmatic world of Jack the Ripper and the Whitechapel murders of 1888. Weighing in at 576 pages, From Hell is certainly the most epic of Moore's works and remarkably and is possibly his finest effort yet in a career punctuated by such glorious highlights as Watchmen and V for Vendetta. Going beyond the myriad existing theories, which range from the sublime to the ridiculous, Moore presents an ingenious take on the slaughter. His Ripper's brutal activities are the epicentre of a conspiracy involving the very heart of the British Establishment, including the Freemasons and The Royal Family.

A popular claim, which is transformed through Moore's exquisite and thoroughly gripping vision, of the Ripper crimes being the womb from which the 20th century, so enmeshed in the celebrity culture of violence, received its shocking, visceral birth. Bolstered by meticulous research that encompasses a wide spectrum of Ripper studies and myths and coupled with his ability to evoke sympathies in such monstrous characters, Moore has created perhaps the finest examination of the Ripper legacy, observing far beyond society's obsessive need to expose Evil's visage.

Ultimately, as Moore observes, Jack's identity and his actions are inconsequential to the manner in which society embraced the Fear: "It's about us. It's about our minds and how they dance. Jack mirrors our hysterias. Faceless, he is the receptacle for each new social panic." Eddie Campbell's stunning black and white artwork, replete with a scratchy, dirty sheen, is perfectly matched to the often-unshakeable intensity of Moore's writing. Between them, each murder is rendered in horrifying detail, providing the book's most unnerving scenes, made more so in uncomfortable, yet lyrical moments as when the villain embraces an eviscerated corpse, craving understanding; pleading that they "are wed in legend, inextricable within eternity".

Though technically a comic, the term hardly begins to describe From Hell's inimitable grandeur and finesse, as it takes the medium to fresh heights of ingenuity and craftsmanship. Moore and Campbell's autopsy on the emaciated corpse of the Ripper myth has divulged a deeply disturbing yet undeniably captivating masterpiece.

Fun Home: A Family Tragicomic

2006

by Alison Bechdel

In this graphic memoir, Alison Bechdel charts her fraught relationship with her late father. Distant and exacting, Bruce Bechdel was an English teacher and director of the town funeral home, which Alison and her family referred to as the Fun Home. It was not until college that Alison, who had recently come out as a lesbian, discovered that her father was also gay. A few weeks after this revelation, he was dead, leaving a legacy of mystery for his daughter to resolve.

xxxHolic

KimihIro Watanuki has a wish on layaway with YĹ«ko Ishikawa, the sultry time-space witch who can grant anyone's deepest desire... for a price! Still, working like a slave in YĹ«ko's shop hasn't dampened Kimihiro's enthusiasm for his cute classmate Himawari-chan, nor his irritation with his too-cool rival DĹŤmeki, the guy who always seems to be around during Kimihiro's most embarrassing moments.

But when DĹŤmeki, trying to be a good samaritan, inadvertently becomes the object of a terrible grudge, Kimihiro seeks YĹ«ko's help. However, the cost for her assistance is steep: Kimihiro would be permanently impaired! Is such a sacrifice worth it for someone he would rather have disappear?

Includes chapters 43–47.

Young Avengers, Vol. 1: Sidekicks

In the wake of Avengers Disassembled, a mysterious new group of teen super heroes appears. But who are they? Where did they come from? And what right do they have to call themselves the Young Avengers?

Collecting: Young Avengers issues 1-6.

Death Note, Vol. 2

Light thinks he's put an end to his troubles with the FBI—by using the Death Note to kill off the FBI agents working the case in Japan! But one of the agents has a fiancée who used to work in the Bureau, and now she's uncovered information that could lead to Light's capture. To make matters worse, L has emerged from the shadows to work directly with the task force headed by Light's father.

With people pursuing him from every direction, will Light get caught in the conflux?

xxxHolic

Kimihiro Watanuki takes a welcome break from his grueling service to the time-space witch, YĹ«ko Ishihara, only to find himself mixed up in the strangest parade of the Japanese magical world. But a slipup reveals that Kimihiro is a powerless human! How can he survive the festival without being eaten by its dangerous participants?

Then Kimihiro meets a woman who grieves for her lost son. Since Kimihiro is an orphan, the two form an immediate bond. But what will Kimihiro do when he realizes that his wonderful new friendship may very well kill him?

xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!

Death Note, Vol. 1

Light Yagami is an ace student with great prospects—and he's bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami, a death god. Any human whose name is written in the notebook dies, and now Light has vowed to use the power of the Death Note to rid the world of evil.

But when criminals begin dropping dead, the authorities send the legendary detective L to track down the killer. With L hot on his heels, will Light lose sight of his noble goal... or his life?

Boredom
Light tests the boundaries of the Death Note's powers as L and the police begin to close in. Luckily, Light's father is the head of the Japanese National Police Agency and leaves vital information about the case lying around the house. With access to his father's files, Light can keep one step ahead of the authorities. But who is the strange man following him, and how can Light guard against enemies whose names he doesn't know?

Marvel 1602

In Marvel 1602, award-winning writer Neil Gaiman presents a unique vision of the Marvel Universe set four hundred years in the past. Classic Marvel icons such as the X-Men, Spider-Man, the Fantastic Four, and Daredevil appear in this intriguing world of 17th-century science and sorcery, instantly familiar to readers, yet subtly different in this new time.

Marvel 1602 combines classic Marvel action and adventure with the historically accurate setting of Queen Elizabeth I's reign to create a unique series unlike any other published by Marvel Comics. This collection includes Marvel 1602 issues #1-8, penciled by Andy Kubert and digitally painted by Richard Isanove, with covers by Scott McKowen.

xxxHolic, Vol. 5

Kimihiro Watanuki is the indentured servant of YĹ«ko, the beautiful but completely unpredictable Space-Time Witch. He must work at her bizarre wish-granting shop until he can pay off his own wish: to be free of the spirits that haunt him. YĹ«ko's latest customer is a rain spirit who wants Kimihiro dispatched on a rescue mission. Little does Kimihiro know that this mission will take him to death's door!

Kimihiro has another problem. A cute spirit has given him a Valentine's Day present, which means he's obligated by Japanese custom to return the favor. What do you get a girl who may not even exist in this world?

Includes chapters 29-34.

Fullmetal Alchemist, Vol. 1

2005

by Hiromu Arakawa

Breaking the laws of nature is a serious crime! In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. Equipped with mechanical “auto-mail” limbs, Edward becomes a state alchemist, seeking the one thing that can restore his and his brother’s bodies...the legendary Philosopher’s Stone.

Alchemy: the mystical power to alter the natural world; something between magic, art and science. When two brothers, Edward and Alphonse Elric, dabbled in this power to grant their dearest wish, one of them lost an arm and a leg...and the other became nothing but a soul locked into a body of living steel. Now Edward is an agent of the government, a slave of the military-alchemical complex, using his unique powers to obey orders...even to kill. Except his powers aren't unique. The world has been ravaged by the abuse of alchemy. And in pursuit of the ultimate alchemical treasure, the Philosopher's Stone, their enemies are even more ruthless than they are...

xxxHolic, Vol. 4

It's Valentine's Day--and while Domeki is showered with chocolates and cards from girls, Watanuki receives none. To make matters worse, he must also do the usual chores for Yûko, which includes making chocolate cake for her and Mokona, as well as the treats his boss wants to give away as gifts. But when Watanuki discovers he has a shy and secret admirer who is not quite human, he finds that chocolates can be more than just sweets.

Then, after seeing identical twin sisters pass by in the street, Yûko makes a curious remark: that there are chains that only humans can use to bind others. Watanuki meets the sisters and senses that the relationship between them is not what it seems. . . .

xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!

Includes chapters 23-28.

xxxHolic, Vol. 3

2004

by CLAMP

Kimihiro Watanuki is haunted by spirits–and the only way to escape his curse is to become the indentured servant of the mysterious witch, Yûko Ichihara. But when his beloved, beautiful Himawari-chan, asks him for a favor, he and his eternal rival, the exorcist Dômeki, must go on a spirit-busting adventure without Yûko there to save them!

Meanwhile, Yûko gives a young woman a precious cylindrical box from her treasure room. There's just one caveat: She must never open it. Inside is a magical device with a terrifying reputation! Can Kimihiro save an ambitious young lady from her own overconfidence?

See a special appearance by the characters of Tsubasa in xxxHOLiC volume three! Don't miss it! Includes chapters 16-22.

Scott Pilgrim's Precious Little Life

Scott Pilgrim's life is totally sweet. He's 23 years old, he's in a rock band, he's "between jobs," and he's dating a cute high school girl. Nothing could possibly go wrong, unless a seriously mind-blowing, dangerously fashionable, rollerblading delivery girl named Ramona Flowers starts cruising through his dreams and sailing by him at parties. Will Scott's awesome life get turned upside-down? Will he have to face Ramona's seven evil ex-boyfriends in battle? The short answer is yes. The long answer is SCOTT PILGRIM, VOLUME 1: SCOTT PILGRIM'S PRECIOUS LITTLE LIFE.

xxxHolic, Vol. 2

WATCH OUT FOR WITCHES

Kimihiro Watanuki thought he had signed up with a bunch of weirdoes, and he was right! He became the unfortunate indentured servant of a woman known as YĹ«ko Ichihara, who was widely rumored to be the time-space witch. Now his voyage through the worlds of the occult are off and running, as he and YĹ«ko go visiting fortune tellers and horoscope readers. But can the future really be told?

Meanwhile, the romance is heating up between Kimihiro and cute Himawari-chan. Then fate throws Kimihiro's old rival back into his life. Now YĹ«ko invites all three to a temple to tell scary stories throughout the night. Is it just for fun or is there some deeper reason?

See the other side of the Tsubasa story in xxxHOLiC volume two! Don't miss it!

Includes chapters 9-15

One Piece, Volume 3: Don't Get Fooled Again

2004

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, the One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...

Sure, lots of people say they want to be the King of the Pirates, but how many have the guts to do what it takes? When Monkey D. Luffy first set out to sea in a leaky rowboat, he had no idea what might lie over the horizon. Now he's got a crew—sort of—in the form of swordsman Roronoa Zolo and treasure-hunting thief Nami. If he wants to prove himself on the high seas, Luffy will have to defeat the weird pirate lord Buggy the Clown. He'll have to find a map to the Grand Line, the sea route where the toughest pirates sail. And he'll have to face the Dread Captain Usopp, who claims to be a notorious pirate captain... but frankly, Usopp says a lot of things...

The Walking Dead, Vol. 1: Days Gone Bye

2004

by Robert Kirkman

How many hours are in a day when you don't spend half of them watching television? When is the last time any of us REALLY worked to get something we wanted? How long has it been since any of us really NEEDED something that we WANTED? The world we knew is gone. The world of commerce and frivolous necessity has been replaced by a world of survival and responsibility. An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and feed on the living. In a matter of months, society has crumbled: no government, no grocery stores, no mail delivery, no cable TV. In a world ruled by the dead, we are forced to finally start living.

Tsubasa: RESERVoir CHRoNiCLE

SAKURA AND SYAORAN RETURN! But they're not the people you know. Sakura is the princess of Clow—and possessor of a mysterious, misunderstood power that promises to change the world. Syaoran is her childhood friend and leader of the archaeological dig that took his father's life. They reside in an alternate reality...where whatever you least expect can happen—and does.

When Sakura ventures to the dig site to declare her love for Syaoran, a puzzling symbol is uncovered—which triggers a remarkable quest. Now Syaoran embarks upon a desperate journey through other worlds—all in the name of saving Sakura.

xxxHolic

Watanuki Kimihiro is haunted by visions of ghosts and spirits. Seemingly by chance, he encounters a mysterious witch named Yuuko, who claims she can help. In desperation, he accepts, but realizes that he's just been tricked into working for Yuuko in order to pay off the cost of her services. Soon he's employed in her little shop—a job which turns out to be nothing like his previous work experience.

Most of Yuuko's customers live in Japan, but Yuuko and Watanuki are about to have some unusual visitors named Sakura and Syaoran from a land called Clow. xxxHolic volume one crosses over with Tsubasa volume one. Don't miss it!

Includes special extras after the story. Includes chapters 1-8.

Superman/Batman

A tale of loyalty and unlikely friendship featuring two of the most recognizable and popular super-heroes on the planet, SUPERMAN/BATMAN: PUBLIC ENEMIES pairs the Man of Steel with the Dark Knight. The iconic super-heroes unite when longtime Superman enemy Lex Luthor, now president of the United States, accuses Superman of a horrible act against mankind, and assembles a top-secret team of powerhouse heroes to bring Superman in — dead or alive. But after the Dark Knight Detective proves Luthor's accusations to be baseless, the "World's Finest" duo prepares to topple the corrupt president's reign once and for all.

Collects Superman/Batman #1-6.

One Piece, Vol. 2

2003

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the “One Piece,” said to be the greatest treasure in the world.

Now, with the help of a motley collection of pirate wannabes, Luffy is setting off in search of the legendary treasure. The enchanted Gum-Gum Fruit has given Luffy the power to stretch like rubber—and his new crewmate, the infamous pirate hunter Roronoa Zolo, strikes fear into the hearts of other buccaneers! But what chance does one rubber guy stand against Nami, a thief so tough she specializes in robbing pirates, or Captain Buggy, a fiendish pirate lord whose weird, clownish appearance conceals even weirder powers?

It's pirate vs. pirate in the second swashbuckling volume of One Piece.

Fray

Hundreds of years in the future, Manhattan has become a deadly slum, run by mutant crime-lords and disinterested cops. Stuck in the middle is a young girl who thought she had no future, but learns she has a great destiny.

In a world so poisoned that it doesn't notice the monsters on its streets, how can a street kid like Fray unite a fallen city against a demonic plot to consume mankind? Joss Whedon, the celebrated creator of Buffy the Vampire Slayer, brings his vision to the future in this unique tale.

As inventive in the comics medium as in that of television or film, Whedon spins a complex tale of a skilled thief coming of age without the help of friends or family, guided only by a demonic Watcher.

Naruto, Vol. 01: Uzumaki Naruto

Naruto is a ninja-in-training with an incorrigible knack for mischief. His wild antics amuse his teammates, but Naruto is completely serious about one thing: becoming the world's greatest ninja!

UZUMAKI NARUTO Twelve years ago the Village Hidden in the Leaves was attacked by a fearsome threat. A nine-tailed fox spirit claimed the life of the village leader, the Hokage, and many others. Today, the village is at peace, and a troublemaking kid named Naruto is struggling to graduate from Ninja Academy. His goal may be to become Hokage, but his true destiny will be much more complicated. The adventure begins now!

One Piece, Volume 1: Romance Dawn

2003

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber…at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...

As a child, Monkey D. Luffy was inspired to become a pirate by listening to the tales of the buccaneer "Red-Haired" Shanks. But his life changed when Luffy accidentally ate the Gum-Gum Devil Fruit and gained the power to stretch like rubber...at the cost of never being able to swim again! Years later, still vowing to become the king of the pirates, Luffy sets out on his adventure...one guy alone in a rowboat, in search of the legendary One Piece, said to be the greatest treasure in the world.

Hikaru no Go, Vol. 22

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a grip on himself can he possibly make a showing, but that's far easier said than done!

Persepolis: The Story of a Childhood

2003

by Marjane Satrapi

Wise, funny, and heartbreaking, Persepolis is Marjane Satrapi's memoir of growing up in Iran during the Islamic Revolution. In powerful black-and-white comic strip images, Satrapi tells the story of her life in Tehran from ages six to fourteen, years that saw the overthrow of the Shah's regime, the triumph of the Islamic Revolution, and the devastating effects of war with Iraq. The intelligent and outspoken only child of committed Marxists and the great-granddaughter of one of Iran's last emperors, Marjane bears witness to a childhood uniquely entwined with the history of her country.

Persepolis paints an unforgettable portrait of daily life in Iran and of the bewildering contradictions between home life and public life. Marjane's child's-eye view of dethroned emperors, state-sanctioned whippings, and heroes of the revolution allows us to learn as she does the history of this fascinating country and of her own extraordinary family. Intensely personal, profoundly political, and wholly original, Persepolis is at once a story of growing up and a reminder of the human cost of war and political repression. It shows how we carry on, with laughter and tears, in the face of absurdity. And, finally, it introduces us to an irresistible little girl with whom we cannot help but fall in love.

Heads

Junichi Naruse is a 22-year-old ordinary engineer who, while searching for an apartment with his girlfriend Kei, accidentally becomes a victim of a robbery at a real estate agency. In an attempt to save a child from the robber, Junichi is shot in the head. Miraculously, he survives thanks to a cutting-edge medical procedure that involves a brain transplant.

However, Junichi soon realizes that he's not alone in his own head—there's another presence. As he recovers his memory, he discovers two brains encased in glass labeled 'Host JN' and 'Donor No. 2.' The second brain is the remainder of the donor's brain used to replace the parts destroyed by the gunshot.

Junichi's life seems to return to normal, with happy days with Kei, but small changes begin to occur within him, leading to growing discomfort and the mystery of the donor's identity.

This manga adaptation of Keigo Higashino's novel 'Metamorphosis' is a gripping mystery that explores the implications of a brain transplant and the quest for one's true self.

Y: The Last Man, Vol. 1: Unmanned

Y: The Last Man, Vol. 1: Unmanned is the gripping saga of Yorick Brown, the sole human survivor of a planet-wide plague that instantaneously kills every mammal with a Y chromosome. With his pet monkey Ampersand, Yorick embarks on a journey to find his lost love and discover why he has become the last man on Earth. This volume collects issues #1-5 and features the collaborative work of writer Brian K. Vaughan and artists Pia Guerra and Jose Marzan.

The narrative weaves a tale that is at once humorous, socially relevant, and full of surprises. As Yorick confronts a new world order dominated by women, including female Republicans now in charge of the government and Amazonian groups, he faces numerous threats and mysteries. His sister, seemingly brainwashed, is among the many challenges he must overcome in this post-apocalyptic world.

Award-winning and critically acclaimed, Y: The Last Man is a seminal work in the graphic novel genre, delivering a story that is as entertaining as it is thought-provoking.

Hikaru no Go, Vol. 18

Step aside from the main journey of Hikaru Shindo to explore intriguing side stories in Hikaru no Go, Vol. 18: Six Characters, Six Stories. This volume diverges from the central narrative to delve into the backgrounds and personal tales of six characters who have impacted Hikaru's journey in the world of Go. Readers will gain a deeper understanding of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata, and the enigmatic spirit Fujiwara-no-Sai.

In these stories, Hikaru Shindo might make an appearance, but the spotlight shines on the individual paths and challenges each character faces. The collection culminates with Hikaru taking a stand against a deceitful antique shop owner, engaging in a strategic battle of Go to reclaim a treasured heirloom vase for its rightful owner.

Hikaru no Go, Vol. 16

Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?

-- VIZ Media

Hikaru no Go, Vol. 15

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...?

Hikaru no Go, Vol. 13

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son? The suspense is getting unbearable!

Hikaru no Go, Vol. 12

After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream of defeating the famed Go prodigy Akira Toya!

In Hikaru no Go, Vol. 12: Sai's Day Out, Hikaru's career as a professional Go player begins. In his first game, he must face veteran player Toya Meijin, Akira's father. The match is not just a competition but also a personal challenge for Sai. As Sai attempts to teach a cheating Go player a lesson he'll never forget, the question arises: will Hikaru's ghostly master do him proud or make him look like an amateur?

The League of Extraordinary Gentlemen, Vol. 1

London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period of chaste order and ignoble chaos. It is an era in need of champions.

In this amazingly imaginative tale, literary figures from throughout time and various bodies of work are brought together to face any and all threats to Britain. Allan Quatermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde, and Hawley Griffin, the Invisible Man, form a remarkable legion of intellectual aptitude and physical prowess: The League of Extraordinary Gentlemen.

The Amazing Adventures of Kavalier & Clay

2000

by Michael Chabon

Joe Kavalier, a young Jewish artist with training in the art of Houdini-esque escape, has just managed to smuggle himself out of Nazi-invaded Prague and lands in New York City. He is quickly joined by his Brooklyn cousin Sammy Clay, who is eager to find a partner to craft heroes, stories, and art for the latest American craze - the comic book.

With their combined fears and dreams fueling their creativity, Kavalier and Clay bring to life the Escapist, the Monitor, and Luna Moth, drawing inspiration from the enchanting Rosa Saks, who becomes deeply entwined in the lives of both men. Author Michael Chabon delivers an exhilarating narrative that captures the essence of American romance and the boundless possibilities of the era.

Hikaru no Go, Vol. 7

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?

Reinventing Comics

2000

by Scott McCloud

In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the world's most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today, and how they're poised to conquer the new millennium.

Part One of this fascinating and in-depth book includes:

  • The life of comics as an art form and as literature
  • The battle for creators' rights
  • Reinventing the business of comics
  • The volatile and shifting public perceptions of comics
  • Sexual and ethnic representation in comics

Then in Part Two, McCloud paints a breathtaking picture of comics' digital revolutions, including:

  • The intricacies of digital production
  • The exploding world of online delivery
  • The ultimate challenges of the infinite digital canvas

Hikaru no Go, Vol. 6

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. This awakening ignites an untapped genius for the game within Hikaru, propelling him on a quest to defeat the renowned go prodigy Akira Toya.

As Akira turns professional, Hikaru realizes that reaching his rival's level will require immense dedication and effort. Before even considering the professional test, he must first conquer the challenges of the insei school and surpass all its students. With each step forward, Akira's shadow looms larger, and Hikaru must push himself to the limits to close the widening gap between them.

300

The armies of Persia -- a vast horde greater than any the world has ever known -- are poised to crush Greece, an island of reason and freedom in a sea of madness and tyranny. Standing between Greece and this tidal wave of destruction is a tiny detachment of but three hundred warriors. But these warriors are more than men -- they are Spartans!

Frank Miller's epic retelling of history's supreme moment of battlefield valor is finally collected in a glorious hardcover volume in its intended format -- each two-page spread from the original comics is presented as a single undivided page.

Collects: 300 #1-5

Hikaru no Go, Vol. 3

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?

Understanding Comics

1999

by Scott McCloud

Understanding Comics: The Invisible Art by Scott McCloud is an innovative comic book that provides a detailed look at the history, meaning, and art of comics and cartooning. It traces the 3,000-year history of storytelling through pictures and discusses the language and images used in the unique medium of comics.

This work is celebrated throughout the cartoon industry and is essential reading for anyone interested in the intricate and fascinating world of comics.

Hikaru no Go, Vol. 1

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago.

In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.

Batman: The Dark Knight Returns

1997

by Frank Miller

This masterpiece of modern comics storytelling brings to vivid life a dark world and an even darker man. Together with inker Klaus Janson and colorist Lynn Varley, writer/artist Frank Miller completely reinvents the legend of Batman in his saga of a near-future Gotham City gone to rot, ten years after the Dark Knight's retirement. Crime runs rampant in the streets, and the man who was Batman is still tortured by the memories of his parents' murders. As civil society crumbles around him, Bruce Wayne's long-suppressed vigilante side finally breaks free of its self-imposed shackles. The Dark Knight returns in a blaze of fury, taking on a whole new generation of criminals and matching their level of violence. He is soon joined by this generation's Robin—a girl named Carrie Kelley, who proves to be just as invaluable as her predecessors.

But can Batman and Robin deal with the threat posed by their deadliest enemies, after years of incarceration have made them into perfect psychopaths? And more important, can anyone survive the coming fallout of an undeclared war between the superpowers—or a clash of what were once the world's greatest superheroes?

Over fifteen years after its debut, Batman: The Dark Knight Returns remains an undisputed classic and one of the most influential stories ever told in the comics medium.

The Complete Maus

1996

by Art Spiegelman

The Complete Maus, a Pulitzer Prize-winning graphic novel by Art Spiegelman, is a profound narrative that recounts the chilling experiences of the author's father, Vladek Spiegelman, a Jewish survivor of Hitler's Europe. This volume includes both Maus I: A Survivor's Tale and Maus II, presenting the complete story.

Through the unique medium of cartoons—with Nazis depicted as cats and Jews as mice—Spiegelman captures the everyday reality of fear and survival during the Holocaust. This artistic choice not only shocks readers out of any sense of familiarity but also draws them closer to the harrowing heart of the Holocaust.

More than just a tale of survival, Maus is also an exploration of the author's complex relationship with his father. The narrative weaves together Vladek's harrowing story with the author's own struggles, framing a life of small arguments and unhappy visits against the backdrop of a larger historical atrocity. It is a story that extends beyond Vladek to all the children who bear the legacy of their parents' traumas.

Maus is not only a personal account of survival but also a broader examination of the impact of history on subsequent generations. It is an essential work that studies the traces of history and its enduring significance.

The Calvin and Hobbes Tenth Anniversary Book

1995

by Bill Watterson

Many moons ago, the magic of Calvin and Hobbes first appeared on the funny pages and the world was introduced to a wondrous pair of friends -- a boy and his tiger, who brought new life to the comics page. To celebrate the tenth anniversary of this distinguished partnership, Bill Watterson prepared this special book, sharing his thoughts on cartooning and creating Calvin and Hobbes, illustrated throughout with favorite black-and-white and color cartoons.

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