Ambassador Mahit Dzmare is posted far from her mining station home, to the Empire's glorious capital. Yet when she arrives, she discovers her predecessor was murdered. But no-one will admit his death wasn't accidental - and she might be next.
Mahit must navigate the capital's deadly halls of power, while hunting the killer. She must also somehow stop the Empire from annexing her fiercely independent colony. As she sinks deeper into this seductive yet unfamiliar culture, Mahit engages in intrigues of her own. For she's hiding an extraordinary technological secret, one which might destroy her station and its way of life. Or it might save them all from annihilation.
A world divided. A queendom without an heir. An ancient enemy awakens.
The House of Berethnet has ruled Inys for a thousand years. Still unwed, Queen Sabran the Ninth must conceive a daughter to protect her realm from destruction – but assassins are getting closer to her door.
Ead Duryan is an outsider at court. Though she has risen to the position of lady-in-waiting, she is loyal to a hidden society of mages. Ead keeps a watchful eye on Sabran, secretly protecting her with forbidden magic.
Across the dark sea, Tané has trained to be a dragonrider since she was a child, but is forced to make a choice that could see her life unravel.
Meanwhile, the divided East and West refuse to parley, and forces of chaos are rising from their sleep.
The Haunting of Tram Car 015 is set in an alternate Cairo where humans coexist with otherworldly beings. The Ministry of Alchemy, Enchantments and Supernatural Entities is in charge of managing the delicate balance between the magical and the mundane.
Senior Agent Hamed al-Nasr, alongside his rookie partner Agent Onsi, embarks on a mission to handle a seemingly routine case of a possessed tram car. However, what begins as a straightforward exorcism quickly spirals into a complex investigation as the true nature of the demon within comes to light, threatening the safety of Cairo itself.
Would you give up everything to change the world?
Humanity clings to life on January – a colonized planet divided between permanently frozen darkness on one side, and blazing endless sunshine on the other.
Two cities, built long ago in the meager temperate zone, serve as the last bastions of civilization – but life inside them is just as dangerous as the uninhabitable wastelands outside.
Sophie, a young student from the wrong side of Xiosphant city, is exiled into the dark after being part of a failed revolution. But she survives–with the help of a mysterious savior from beneath the ice.
Burdened with a dangerous, painful secret, Sophie and her ragtag group of exiles face the ultimate challenge – and they are running out of time.
Welcome to The City in the Middle of the Night.
The Tales of Beedle the Bard contains five richly diverse fairy tales, each with its own magical character, that will variously bring delight, laughter and the thrill of mortal peril.
Additional notes for each story penned by Professor Albus Dumbledore will be enjoyed by Muggles and wizards alike, as the Professor muses on the morals illuminated by the tales, and reveals snippets of information about life at Hogwarts.
A uniquely magical volume, with illustrations by the author, J. K. Rowling, that will be treasured for years to come.
Theodosia was six when her country was invaded and her mother, the Fire Queen, was murdered before her eyes. On that day, the Kaiser took Theodosia's family, her land, and her name. Theo was crowned Ash Princess—a title of shame to bear in her new life as a prisoner.
For ten years, Theo has been a captive in her own palace. She's endured the relentless abuse and ridicule of the Kaiser and his court. She is powerless, surviving in her new world only by burying the girl she was deep inside.
Then, one night, the Kaiser forces her to do the unthinkable. With blood on her hands and all hope of reclaiming her throne lost, she realizes that surviving is no longer enough. But she does have a weapon: her mind is sharper than any sword. And power isn't always won on the battlefield.
For ten years, the Ash Princess has seen her land pillaged and her people enslaved. That all ends here.
Fall in love, break the curse.
Cursed by a powerful enchantress to repeat the autumn of his eighteenth year, Prince Rhen, the heir of Emberfall, thought he could be saved easily if a girl fell for him. But that was before he turned into a vicious beast hell-bent on destruction. Before he destroyed his castle, his family, and every last shred of hope.
Nothing has ever been easy for Harper. With her father long gone, her mother dying, and her brother constantly underestimating her because of her cerebral palsy, Harper learned to be tough enough to survive. When she tries to save a stranger on the streets of Washington, DC, she's pulled into a magical world.
Break the curse, save the kingdom. Harper doesn't know where she is or what to believe. A prince? A curse? A monster? As she spends time with Rhen in this enchanted land, she begins to understand what's at stake. And as Rhen realizes Harper is not just another girl to charm, his hope comes flooding back. But powerful forces are standing against Emberfall... and it will take more than a broken curse to save Harper, Rhen, and his people from utter ruin.
Nikolai Lantsov has always had a gift for the impossible. No one knows what he endured in his country’s bloody civil war—and he intends to keep it that way. Now, as enemies gather at his weakened borders, the young king must find a way to refill Ravka’s coffers, forge new alliances, and stop a rising threat to the once-great Grisha Army.
Yet with every day, a dark magic within him grows stronger, threatening to destroy all he has built. With the help of a young monk and a legendary Grisha Squaller, Nikolai will journey to the places in Ravka where the deepest magic survives to vanquish the terrible legacy inside him. He will risk everything to save his country and himself. But some secrets aren’t meant to stay buried—and some wounds aren’t meant to heal.
Crix was a young Cricken (the cricket sapiens) from a magical nook of Amber Heights and he never liked war affairs. In fact, he was a keen collector of secrets!
When he and the suit of the First Light had left the premises of the shah, the image of the purple spider he saw there had puzzled him.
Back at Amber Heights, his friend Legen (Green Elf) was waiting for him with a plan! This time, with the help of Uncle Dirp (the Hedgen of the forest), they unravel even more troubles the castle of Nabadeen was hunting after.
You must be strong enough to strike and strike and strike again without tiring.
The first lesson is to make yourself that strong.
Jude has bound the wicked king, Cardan, to her, and made herself the power behind the throne. Navigating the constantly shifting political alliances of Faerie would be difficult enough if Cardan were biddable. But he does everything in his power to humiliate and undermine her, even as his fascination with her remains undiminished.
When it becomes all too clear that someone close to Jude means to betray her, threatening her own life and the lives of everyone she loves, Jude must uncover the traitor and fight her own complicated feelings for Cardan to maintain control as a mortal in a Faerie world.
Following their adventures in The Bear and the Nightingale and The Girl in the Tower, Vasya and Morozko return in this stunning conclusion to the bestselling Winternight Trilogy, battling enemies mortal and magical to save both Russias, the seen and the unseen.
Now Moscow has been struck by disaster. Its people are searching for answers—and for someone to blame. Vasya finds herself alone, beset on all sides. The Grand Prince is in a rage, choosing allies that will lead him on a path to war and ruin. A wicked demon returns, stronger than ever and determined to spread chaos. Caught at the center of the conflict is Vasya, who finds the fate of two worlds resting on her shoulders.
Her destiny uncertain, Vasya will uncover surprising truths about herself and her history as she desperately tries to save Russia, Morozko, and the magical world she treasures. But she may not be able to save them all.
Hunter Miller has a secret. He can read and manipulate the auras that surround everyone. Having used his talent to dethrone the reigning school bully, thirteen-year old Hunter finds himself thrust into a new quest after hearing screams in the aura of a teacher. Unable to resist this powerful siren song, he investigates—despite warnings from his family and friends. It nearly costs him everything.
Upon discovering the truth, Hunter seeks assistance in his mission to defeat his formidable adversary. As the situation escalates, the adolescent hero ultimately realizes that despite the risks, he must fight this battle alone.
In this second installment of The Master of Perceptions series, can Hunter use his extraordinary powers to rescue an innocent woman without losing himself in the process?
A classic tale of mischance and mischief based on the original adventures.
A naughty wooden puppet gets into trouble, disobeys his father, forgets his promises, and skips through life looking for fun. Just like a "real boy." Until he learns that to become truly real, he must open his heart and think of others.
Growing up in the hives, Cricket has always had a million questions. Why are trees forbidden, even in art? Why do her parents seem to hate her? And the biggest, most dangerous and secret question of all: why is Cricket immune to Queen Wasp's powers?
Whenever the queen takes control of all the HiveWings, speaking through their mouths and seeing through their eyes, Cricket has to hide, terrified of being discovered. Now she's hiding again, wanted for stealing the Book of Clearsight along with her new SilkWing friends, Blue and Swordtail, and the fierce LeafWing, Sundew.
The fugitives need answers, and fast, in order to prevent a LeafWing attack. But Cricket has more questions than ever. How can she stay hidden and discover the queen's deadliest secret? And if she does succeed — can a powerless dragonet really do anything to topple a regime and stop a war?
Murderbot—the sardonic, almost-homicidal, media-loving android created by Martha Wells—has proven to be one of the most popular characters in 21 st century science fiction. Everything that makes this protagonist (it would be wrong to call Murderbot a hero) beloved of fans is on display in Compulsory.
While trying to watch episode 44 of The Rise and Fall of Sanctuary Moon, Murderbot is—again, what is it with humans?—distracted by something that is technically outside its purview. A miner is suddenly in danger following a pointless (to Murderbot’s way of thinking) argument, and the choice is to risk discovery and leap into action, which would require hitting the pause button during a very exciting part of SanctuaryMoon, or to follow orders and stay still.
This is a tougher choice than it seems. But then, when has Murderbot ever been faced with an easy choice?
ONE PIECE 91 follows the aftermath of the Straw Hat Pirates' encounter with the Big Mom Pirates. The intense Whole Cake Island arc concludes, and the story moves into the 'Reverie' arc, where various schemes swirl at the World Conference. This volume marks the beginning of the highly anticipated Wano Country arc.
Upon landing in the Land of Wano, Luffy meets a certain girl, and the story takes a new turn! Where are the scattered crew members? What shocking truths are hidden in this country? The tumultuous Wano Country arc kicks off, continuing the grand maritime adventure in search of the 'One Piece' treasure.
Fire & Blood is the first volume of the definitive two-part history of the Targaryens in Westeros. Written by internationally bestselling author George R. R. Martin, this book brings with it all the fire and fury fans have come to expect.
Centuries before the events of A Game of Thrones, House Targaryen—the only family of dragonlords to survive the Doom of Valyria—took up residence on Dragonstone. Fire & Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart.
What really happened during the Dance of the Dragons? Why did it become so deadly to visit Valyria after the Doom? What is the origin of Daenerys’s three dragon eggs? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel.
Featuring more than eighty black-and-white illustrations by artist Doug Wheatley, readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed.
Aelin Galathynius has vowed to save her people ― but at a tremendous cost. Locked within an iron coffin by the Queen of the Fae, Aelin must draw upon her fiery will as she endures months of torture. The knowledge that yielding to Maeve will doom those she loves keeps her from breaking, but her resolve is unraveling with each passing day…
With Aelin captured, friends and allies are scattered to different fates. Some bonds will grow even deeper, while others will be severed forever. As destinies weave together at last, all must fight if Erilea is to have any hope of salvation.
Years in the making, Sarah J. Maas's New York Times bestselling Throne of Glass series draws to an explosive conclusion as Aelin fights to save herself―and the promise of a better world.
Lara has only one thought for her husband on their wedding day: I will bring your kingdom to its knees. Trained from childhood to be a lethal spy, she knows that the Bridge Kingdom represents both legendary evil and promise. It controls all trade and travel between lands, enriching its ruler and depriving his enemies, including Lara's homeland.
When sent as a bride to fulfill a treaty of peace, Lara is prepared to do whatever it takes to fracture the defenses of the impenetrable Bridge Kingdom. But as she infiltrates her new home and comes to know her new husband, Aren, she begins to question where the true evil resides. She sees a kingdom fighting for survival and in Aren, a man fiercely protective of his people. As her mission drives her to deeper understanding, Lara finds the attraction between her and Aren impossible to ignore.
Her goal nearly within reach, Lara must decide her own fate: Will she be the destroyer of a king or the savior of her people? The Bridge Kingdom is a tale of seduction, war, and the fierce passion that comes with the struggle for power.
Murderbot wasn't programmed to care. So, its decision to help the only human who ever showed it respect must be a system glitch, right? Having traveled the width of the galaxy to unearth details of its own murderous transgressions, as well as those of the GrayCris Corporation, Murderbot is heading home to help Dr. Mensah—its former owner (protector? friend?)—submit evidence that could prevent GrayCris from destroying more colonists in its never-ending quest for profit.
But who's going to believe a SecUnit gone rogue? And what will become of it when it's caught?
On the highest point of an island, in a house clinging to the edge of a cliff, live Mary Rose and Harold Grapes, a retired couple still mourning the death of their son thirty-five years before. Weighed down by decades of grief and memories, the Grapeses have never moved past the tragedy. Then, on the eve of eviction from the most beautiful and dangerously unstable perch in the area, they're uprooted by a violent storm. The disbelieving Grapeses and their home take a free-fall slide into the white-capped sea and float away.
As the past that once moored them recedes and disappears, Mary Rose and Harold are delivered from decades of sorrow by the ebb and flow of the waves. Ahead of them, a light shimmers on the horizon, guiding them toward a revelatory and cathartic new engagement with life, and all its wonder. Wildly imaginative, deeply poignant, and entirely unexpected, Lights on the Sea sweeps readers away on a journey of fate, acceptance, redemption, and survival against the most rewarding of odds.
When the Moomin family members need a change of scenery, they decide to take up residence in a lighthouse. Leave Moominvalley? Is it possible? Yes, even the Moomin family need a change of scenery sometimes, so they're off to live in a lighthouse on a tiny island.
Here they find space to grow, and to do things they couldn't in their comfortable, cluttered valley home. As they discover their new home, the family also discover surprising, and wonderfully funny, new things about themselves.
When a flood sweeps through the valley, the Moomins must find a new house. And with their typical Moomin good luck, one just happens to be floating by. It looks normal enough, but there are curtains where one wall should be, strange rows of lights, and other odd amenities.
Then Moomintroll and the Snork Maiden disappear, and the family realizes that the house may hold the answers to more than they ever dreamed.
Moominvalley in November is a delightful tale set in the enchanting world of Tove Jansson's beloved Moomin characters. Though the Moomin family is noticeably absent, their presence is felt throughout the story as familiar characters like Snufkin, the Hemulen, and Fillyjonk gather at the Moomin house.
As winter approaches, these unique visitors, each with their own distinct personalities, find themselves cohabiting during the icy months. Through their interactions and shared experiences, they undergo personal transformations, discovering warmth and companionship in the most unexpected ways.
This book is a beautiful exploration of friendship and personal growth, set against the backdrop of a cozy, wintery Moominvalley. It's a heartwarming read that will captivate both new readers and long-time fans of the Moomin series.
Skulduggery Pleasant is lost on the other side of a portal, with only some evil gods for company. Can he possibly survive? (Yes, all right, he's already dead. But still.)
Meet Skulduggery Pleasant: detective, sorcerer, warrior. Oh yes. And dead.
Skulduggery Pleasant is gone, sucked into a parallel dimension overrun by the Faceless Ones. If his bones haven’t already been turned to dust, chances are he’s insane, driven out of his mind by the horror of the ancient gods. There is no official, Sanctuary-approved rescue mission. There is no official plan to save him.
But Valkyrie's never had much time for plans.
The problem is, even if she can get Skulduggery back, there might not be much left for him to return to. There’s a gang of villains bent on destroying the Sanctuary, there are some very powerful people who want Valkyrie dead, and as if all that wasn’t enough it looks very likely that a sorcerer named Darquesse is going to kill the world and everyone on it.
Skulduggery is gone. All our hopes rest with Valkyrie. The world’s weight is on her shoulders, and its fate is in her hands.
These are dark days indeed.
Outlander meets Camelot in the first book of an exciting historical trilogy that reveals the untold story of Languoreth—a powerful and, until now, tragically forgotten queen of sixth-century Scotland—twin sister of the man who inspired the legendary character of Merlin.
Intelligent, passionate, rebellious, and brave, Languoreth is the unforgettable heroine of The Lost Queen, a tale of conflicted loves and survival set against the cinematic backdrop of ancient Scotland, a magical land of myths and superstition inspired by the beauty of the natural world. One of the most powerful early medieval queens in British history, Languoreth ruled at a time of enormous disruption and bloodshed, when the burgeoning forces of Christianity threatened to obliterate the ancient pagan beliefs and change her way of life forever.
Together with her twin brother Lailoken, a warrior and druid known to history as Merlin, Languoreth is catapulted into a world of danger and violence. When a war brings the hero Emrys Pendragon, to their door, Languoreth collides with the handsome warrior Maelgwn. Their passionate connection is forged by enchantment, but Languoreth is promised in marriage to Rhydderch, son of the High King who is sympathetic to the followers of Christianity. As Rhydderch's wife, Languoreth must assume her duty to fight for the preservation of the Old Way, her kingdom, and all she holds dear.
The first kidnappings happened two hundred years before. Some years it was two boys taken, some years two girls, sometimes one of each. But if at first the choices seemed random, soon the pattern became clear. One was always beautiful and good, the child every parent wanted as their own. The other was homely and odd, an outcast from birth. An opposing pair, plucked from youth and spirited away.
This year, best friends Sophie and Agatha are about to discover where all the lost children go: the fabled School for Good & Evil, where ordinary boys and girls are trained to be fairy tale heroes and villains. As the most beautiful girl in Gavaldon, Sophie has dreamed of being kidnapped into an enchanted world her whole life. With her pink dresses, glass slippers, and devotion to good deeds, she knows she’ll earn top marks at the School for Good and graduate a storybook princess. Meanwhile, Agatha, with her shapeless black frocks, wicked pet cat, and dislike of nearly everyone, seems a natural fit for the School for Evil.
But when the two girls are swept into the Endless Woods, they find their fortunes reversed—Sophie’s dumped in the School for Evil to take Uglification, Death Curses, and Henchmen Training, while Agatha finds herself in the School For Good, thrust amongst handsome princes and fair maidens for classes in Princess Etiquette and Animal Communication. But what if the mistake is actually the first clue to discovering who Sophie and Agatha really are…?
The breathtaking action and whirlwind adventure build to a climax in this thrilling conclusion to the Sky Fall trilogy from the bestselling author of the Keeper of the Lost Cities series.
Vane Weston is ready for battle. Against Raiden’s army. Against the slowly corrupting Gale Force. Even against his own peaceful nature as a Westerly. He’ll do whatever it takes, including storming Raiden’s icy fortress with the three people he trusts the least. Anything to bring Audra home safely.
But Audra won’t wait for someone to rescue her. She has Gus—the guardian she was captured with. And she has a strange “guide” left behind by the one prisoner who managed to escape Raiden. The wind is also rising to her side, rallying against their common enemy. When the forces align, Audra makes her play—but Raiden is ready.
Freedom has never held such an impossible price, and both groups know the sacrifices will be great. But Vane and Audra started this fight together. They’ll end it the same way.
With Lucas's help, Emma is able to finally uncover the mystery of William Minerva. While their helper may no longer be alive, Emma now knows how to escape the world of demons. However, first they will need to escape Goldy Pond in one piece. And to do that, they'll have to take down some of the most powerful demons they've ever come across!
The Moomins and the Great Flood is the first book about the Moomins, originally published in 1945. It tells the story of Moominmamma and Moomintroll as they embark on a quest to find the missing Moominpappa and eventually discover the beautiful Moominvalley.
As they journey through a dark and mysterious forest, they encounter a flood of epic proportions, testing their resilience and courage. The story is set against the backdrop of a natural catastrophe, which adds an element of suspense and adventure to their journey.
With Moominmamma's kindness and patience, they face numerous challenges, symbolizing themes of family, hope, and perseverance. The book is beautifully illustrated with black and white artwork, bringing the whimsical world of the Moomins to life.
Beowulf is a major epic of Anglo-Saxon literature, probably composed between the first half of the seventh century and the end of the first millennium. The poem was inspired by Germanic and Anglo-Saxon oral tradition recounting the exploits of Beowulf, the hero who gave his name to the poem.
Here, it's transcribed as a verse epic, onto which are grafted Christian additions.
In this breathtaking new story from the astonishing imagination of James Patterson, a girl has to save herself from an army assembled just to capture her -- and maybe save the planet while she's at it.
Maximum Ride is a perfectly normal teenager who just happens to be able to fly, the result of an out-of-control government experiment. Max and the other members of the Flock -- six kids who share her remarkable ability -- have been asked to aid a group of environmental scientists studying the causes of global warming. The expedition seems like a perfect combination of adventure, activism -- and escaping government forces who watch the Flock like a hawk.
But even in Antarctica, trapped in the harshest weather on our planet, Maximum Ride is an irresistible target in constant danger. For whoever controls her powers could also control the world. Maximum Ride is James Patterson's greatest character, a heroine who manages to be human and fearless at once.
If you step through after Harkat, you might never come back. Is your friend worth such an enormous risk?
Darren and Harkat face monstrous obstacles on their desperate quest to the Lake of Souls. Will they survive the savage journey? And what awaits them in the murky waters of the dead? Be careful what you fish for...
In the realm of the Dark-Hunters, there is a code of honor that even immortal bad boys must follow: Harm no human. Drink no blood. Never fall in love. But every now and again, a Dark-Hunter thinks himself above the Code. That's when I'm summoned.
Who am I? I'm the one thing the fearless fear. Step over the line, and it's my wrath you will face. Nothing can touch me. Nothing can sway me. I am relentless and unfeeling.
Or so I thought until I met a female Dark-Hunter who goes by the name of Danger—it's not just her name, it's how she lives her life. She doesn't trust me at all. And who could blame her? She alone knows that I'm here to be judge, jury, and most likely executioner of her friends. Yet she is my key to saving some of them. Without her, they all will die.
Dangereuse St. Richard is a deadly distraction. Something about her is reawakening a heart I thought was long dead. But in a race against evil, the only hope mankind has is that I do my duty. And how can I do my duty when it means that I will have to sacrifice the only woman I've ever loved?
SciFi's favorite antisocial A.I. is back on a mission. The case against the too-big-to-fail GrayCris Corporation is floundering, and more importantly, authorities are beginning to ask more questions about where Dr. Mensah's SecUnit is. And Murderbot would rather those questions went away. For good.
Rogue Protocol is the third in the Murderbot Diaries series, starring a human-like android who keeps getting sucked back into adventure after adventure, though it just wants to be left alone, away from humanity and small talk.
Miryem is the daughter and granddaughter of moneylenders, but her father's inability to collect his debts has left his family on the edge of poverty. Determined to change their fortunes, Miryem hardens her heart and sets out to claim what is owed, quickly gaining a reputation for being able to turn silver into gold.
When her boast draws the attention of the king of the Staryk—grim fey creatures more ice than flesh—her fate, as well as the fate of two kingdoms, is irrevocably altered. Presented with an impossible challenge by the nameless king, she unwittingly ensnares a peasant girl, Wanda, and the unhappy daughter of a local lord.
The lord's daughter, Irina, is to be wed to the young tsar, Tsar Mirnatius, who harbors a dark secret that could engulf both human and Staryk worlds. As Miryem and her companions confront dangerous choices, they embark on a perilous journey that demands sacrifices, power, and love.
Channeling the essence of myth and fairy tale, Spinning Silver intricately weaves a story that is as multi-layered as it is enchanting, inviting readers to immerse themselves in a world that feels both familiar and wondrously new.
When Clare moves with her mother from London to Ravensmere, an historic English estate, she can't shake the feeling that the residents already know her, especially Mark, a maddeningly attractive biker. Clare also feels compelled to take midnight walks in Ravensmere's abandoned China Garden.
As her mother reveals that their own past is tragically linked to the estate, Clare discovers that Ravensmere is in grave danger. Will she risk her future—and Mark's—to save it?
Like much of G. K. Chesterton's fiction, The Ball and the Cross is both witty and profound, cloaking serious religious and philosophical inquiry in sparkling humor and whimsy.
Serialized in the British publication The Commonwealth in 1905-06, Chesterton's second novel first appeared in book form in America in 1909, delighting and challenging readers with its heady mixture of fantasy, farce, and theology.
The plot of The Ball and the Cross chronicles a hot dispute between two Scotsmen, one a devout but naive Roman Catholic, the other a zealous but naive atheist. Their fanatically held opinions—leading to a duel that is proposed but never fought—inspire a host of comic adventures whose allegorical levels vigorously explore the debate between theism and atheism.
Martin Gardner's superb introduction to The Ball and the Cross reveals the real-life debate between Chesterton and a famous atheist that provided inspiration for the story, and it explores some of the novel's possible allegorical meanings.
Appraising the book's many intriguing philosophical qualities, Mr. Gardner alerts readers as well to the pleasures of its "colorful style . . . amusing puns and clever paradoxes . . . and the humor and melodrama of its crazy plot."
In Taisho-era Japan, kindhearted Tanjiro Kamado makes a living selling charcoal. But his peaceful life is shattered when a demon slaughters his entire family. His little sister Nezuko is the only survivor, but she has been transformed into a demon herself!
Tanjiro sets out on a dangerous journey to find a way to return his sister to normal and destroy the demon who ruined his life. Learning to slay demons won't be easy, and Tanjiro barely knows where to start. The surprise appearance of another boy named Giyu, who seems to know what's going on, might provide some answers—but only if Tanjiro can stop Giyu from killing his sister first!
Smoke in the Sun is the highly anticipated sequel to New York Times bestselling Flame in the Mist. This addictive and sumptuous finale will leave readers breathless, penned by the bestselling author of The Wrath and the Dawn, Renée Ahdieh.
After Okami is captured in the Jukai forest, Mariko has no choice but to rescue him. To do so, she must return to Inako and face the dangers that have been waiting for her in the Heian Castle. Mariko deceives her brother, Kenshin, and her betrothed, Raiden, into believing she was being held by the Black Clan against her will. She plays the part of the dutiful bride-to-be to infiltrate the emperor's ranks and uncover the truth behind the betrayal that almost left her dead.
As the wedding plans progress, Mariko pretends to be consumed with her upcoming nuptials, while using her royal standing to peel back the layers of lies and deception surrounding the imperial court. But with each secret she uncovers, a new one emerges, ensnaring Mariko and Okami in a political scheme that threatens their honor, their love, and the very safety of the empire.
A heart to protect. A debt to repay. A game to win. After being swept up in the magical world of Caraval, Donatella Dragna has finally escaped her father and saved her sister, Scarlett, from a disastrous arranged marriage. The girls should be celebrating, but Tella isn’t yet free. She made a desperate bargain with a mysterious criminal, and what Tella owes him no one has ever been able to deliver: Caraval Master Legend’s true name.
The only chance of uncovering Legend’s identity is to win Caraval, so Tella throws herself into the legendary competition once more—and into the path of the murderous heir to the throne, a doomed love story, and a web of secrets…including her sister's. Caraval has always demanded bravery, cunning, and sacrifice, but now the game is asking for more. If Tella can’t fulfill her bargain and deliver Legend’s name, she’ll lose everything she cares about—maybe even her life. But if she wins, Legend and Caraval will be destroyed forever...
Welcome, welcome to Caraval... the games have only just begun.
Deep within the palace of the Mede emperor, Kamet minds his master's business and his own. As a slave, his fate is tied to his master's. If his master's fortunes improve, so will Kamet's. However, a whispered warning of poison and murder destroys all of his carefully laid plans.
When Kamet flees for his life, he leaves behind everything—his past, his identity, his meticulously crafted defenses—and finds himself woefully unprepared for the journey that lies ahead. Pursued across diverse terrains, Kamet is determined to regain control of his future and protect himself at any cost. Along the way, friendships—new and long-forgotten—beckon, lethal enemies circle, secrets accumulate, and the fragile hopes of the little kingdoms of Attolia, Eddis, and Sounis hang in the balance.
Victory comes at a price. Mare Barrow learned this all too well when Cal’s betrayal nearly destroyed her. Now determined to protect her heart—and secure freedom for Reds and newbloods like her—Mare resolves to overthrow the kingdom of Norta once and for all… starting with the crown on Maven’s head.
But no battle is won alone, and before the Reds may rise as one, Mare must side with the boy who broke her heart in order to defeat the boy who almost broke her. Cal’s powerful Silver allies, alongside Mare and the Scarlet Guard, prove a formidable force. But Maven is driven by an obsession so deep, he will stop at nothing to have Mare as his own again, even if it means demolishing everything—and everyone—in his path.
War is coming, and all Mare has fought for hangs in the balance. Will victory be enough to topple the Silver kingdoms? Or will the little lightning girl be forever silenced? In the epic conclusion to Victoria Aveyard’s stunning series, Mare must embrace her fate and summon all her power… for all will be tested, but not all will survive.
She's fought death and won. But how can she fight her fears?
Avry knows hardship and trouble. She fought the plague and survived. She took on King Tohon and defeated him. But now her heart-mate, Kerrick, is missing, and Avry fears he's gone forever.
But there's a more immediate threat: The Skeleton King plots to claim the Fifteen Realms for his own. With armies in disarray and the dead not staying down, Avry's healing powers are needed now more than ever.
Torn between love and loyalty, Avry must choose her path carefully. For the future of her world depends on her decision.
Artificial Condition continues the journey of Murderbot, a self-aware security unit that has dubbed itself "Murderbot" after a dark past involving human fatalities. With only fragmented memories of the incident, Murderbot's desire for knowledge leads it to pair up with a Research Transport vessel named ART, whose full name is best left unspoken.
Together, they travel to the mining facility where Murderbot's journey into rogue autonomy began. The secrets uncovered during this voyage will irrevocably alter Murderbot's perception of itself and the universe it navigates.
The Murderbot Diaries series is a captivating exploration of artificial intelligence and self-discovery, set against the backdrop of a future where space exploration and corporate interests collide.
Flame in the Mist is a sweeping, action-packed YA adventure set against the backdrop of Feudal Japan, where elements of the story of Mulan blend with the rich historical tapestry of the era.
The daughter of a prominent samurai, Mariko has long known her place. As an accomplished alchemist, her cunning rivals that of her brother Kenshin, but because she is not a boy, her future has always been out of her hands. At seventeen, Mariko is promised to Minamoto Raiden, the son of the emperor's favorite consort—a political marriage that will elevate her family's standing. But en route to the imperial city of Inako, Mariko narrowly escapes a bloody ambush by a dangerous gang of bandits known as the Black Clan, who she learns has been hired to kill her before she reaches the palace.
Dressed as a peasant boy, Mariko sets out to infiltrate the ranks of the Black Clan, determined to track down the person responsible for the target on her back. Captured and taken to the Black Clan's secret hideout, she meets their leader, the rebel ronin Takeda Ranmaru, and his second-in-command, Okami. As Mariko gets closer to the Black Clan, she uncovers a dark history of secrets, betrayal, and murder. Her quest for revenge leads to self-discovery and a confrontation with her deepest desires.