One pet crow fights to save humanity from an apocalypse in this uniquely hilarious debut from a genre-bending literary author.
S.T., a domesticated crow, is a bird of simple pleasures: hanging out with his owner Big Jim, trading insults with Seattle's wild crows (those idiots), and enjoying the finest food humankind has to offer: Cheetos ®.
Then Big Jim's eyeball falls out of his head, and S.T. starts to feel like something isn't quite right. His most tried-and-true remedies—from beak-delivered beer to the slobbering affection of Big Jim's loyal but dim-witted dog, Dennis—fail to cure Big Jim's debilitating malady.
S.T. is left with no choice but to abandon his old life and venture out into a wild and frightening new world with his trusty steed Dennis, where he discovers that the neighbors are devouring each other and the local wildlife is abuzz with rumors of dangerous new predators roaming Seattle. Humanity's extinction has seemingly arrived, and the only one determined to save it is a foul-mouthed crow whose knowledge of the world around him comes from his TV-watching education.
Hollow Kingdom is a humorous, big-hearted, and boundlessly beautiful romp through the apocalypse and the world that comes after, where even a cowardly crow can become a hero.
After receiving a frantic letter from her newly-wed cousin begging for someone to save her from a mysterious doom, Noemà Taboada heads to High Place, a distant house in the Mexican countryside. She's not sure what she will find—her cousin's husband, a handsome Englishman, is a stranger, and Noemà knows little about the region.
NoemĂ is also an unlikely rescuer: She's a glamorous debutante, and her chic gowns and perfect red lipstick are more suited for cocktail parties than amateur sleuthing. But she's also tough and smart, with an indomitable will, and she is not afraid: Not of her cousin's new husband, who is both menacing and alluring; not of his father, the ancient patriarch who seems to be fascinated by NoemĂ; and not even of the house itself, which begins to invade NoemĂ's dreams with visions of blood and doom.
Her only ally in this inhospitable abode is the family's youngest son. Shy and gentle, he seems to want to help NoemĂ, but might also be hiding dark knowledge of his family's past. For there are many secrets behind the walls of High Place. The family's once colossal wealth and faded mining empire kept them from prying eyes, but as NoemĂ digs deeper she unearths stories of violence and madness.
And NoemĂ, mesmerized by the terrifying yet seductive world of High Place, may soon find it impossible to ever leave this enigmatic house behind.
Our heroes are back... kind of.
First, the bad news: an ancient evil—you know, your standard consume-all-life-in-the-galaxy deal—is about to be unleashed. The good news? Squad 312 is standing by to save the day. They've just got to take care of a few small distractions first.
Like the clan of gremps who'd like to rearrange their favorite faces. And the cadre of illegit GIA agents with creepy flowers where their eyes used to be, who'll stop at nothing to get their hands on Auri. Then there's Kal's long-lost sister, who's not exactly happy to see her baby brother, and has a Syldrathi army at her back. With half the known galaxy on their tails, Squad 312 has never felt so wanted.
Shocking revelations, bank heists, mysterious gifts, inappropriately tight bodysuits, and an epic firefight will determine the fate of the Aurora Legion's most unforgettable heroes—and maybe the rest of the galaxy as well.
A desperate orphan turned pirate and a rebellious imperial daughter find a connection on the high seas in a world divided by colonialism and threaded with magic.
Aboard the pirate ship Dove, Flora the girl takes on the identity of Florian the man to earn the respect and protection of the crew. For Flora, former starving urchin, the brutal life of a pirate is about survival: don't trust, don't stick out, and don't feel. But on this voyage, Flora is drawn to the Lady Evelyn Hasegawa, who is en route to a dreaded arranged marriage with her own casket in tow. Flora doesn't expect to be taken under Evelyn's wing, and Evelyn doesn't expect to find such a deep bond with the pirate Florian.
Soon the unlikely pair set in motion a wild escape that will free a captured mermaid (coveted for her blood, which causes men to have visions and lose memories) and involve the mysterious Pirate Supreme, an opportunistic witch, and the all-encompassing Sea itself. Maggie Tokuda-Hall's inventive debut novel conjures a diverse cast of characters seeking mastery over their fates while searching for answers to big questions about identity, power, and love.
Caught between the covers of a cursed story... Ever since the extraordinary events of Inkspell, when the enchanted book Inkheart drew Meggie and her father, Mo, into its chapters, life in the Inkworld has been more tragic than magical.
The fire-eater Dustfinger is dead, having sacrificed his life for his apprentice Farid's, and now, under the rule of the evil Adderhead, the fairy-tale land is in bloody chaos, its characters far beyond the control of Fenoglio, their author. Even Elinor, left behind in the real world, believes her family to be lost - lost between the covers of a book.
Facing the threat of eternal winter, Mo inks a dangerous deal with Death itself. There yet remains a faint hope of changing the cursed story - if only he can fill its pages fast enough.
Inkdeath - the captivating final tale in the Inkheart trilogy.
Every city has a soul. Some are as ancient as myths, and others are as new and destructive as children. New York City? She's got five.
In Manhattan, a young grad student gets off the train and realizes he doesn't remember who he is, where he's from, or even his own name. But he can sense the beating heart of the city, see its history, and feel its power. In the Bronx, a Lenape gallery director discovers strange graffiti scattered throughout the city, so beautiful and powerful it's as if the paint is literally calling to her. In Brooklyn, a politician and mother finds she can hear the songs of her city, pulsing to the beat of her Louboutin heels. And they're not the only ones.
Among the ashes of a dying world, an agent of the Commandant finds a letter. It reads: Burn before reading. Thus begins an unlikely correspondence between two rival agents hellbent on securing the best possible future for their warring factions.
Now, what began as a taunt, a battlefield boast, grows into something more. Something epic. Something romantic. Something that could change the past and the future. Except the discovery of their bond would mean death for each of them. There's still a war going on, after all. And someone has to win that war.
House of Earth and Blood begins the tale of half-Fae and half-human Bryce Quinlan as she seeks vengeance in a world filled with magic, danger, and intense romance. Bryce's ideal life is shattered when a demon takes the lives of her closest friends, leaving her to grieve and recover on her own. Even with the suspect imprisoned, the crimes persist, plunging Bryce into the heart of a harrowing investigation.
Hunt Athalar, a formidable Fallen angel bound to servitude, is skilled in assassination. Yet, faced with the city's demonic chaos, he is given an alluring proposition: aid Bryce in her quest for the killer, and earn his long-sought freedom. As they delve into the city's dark underbelly, Bryce and Hunt uncover a menacing power that endangers all they cherish, discovering an intense passion between them that could liberate them both—if they allow it.
With memorable characters, fiery romance, and thrilling suspense, Sarah J. Maas's new fantasy series explores the depths of loss, the cost of liberty, and the strength of love.
Once, a girl called Ace travelled the universe with the Doctor – until, in the wake of a terrible tragedy they parted company. Now, decades on, she is known as Dorothy McShane, the reclusive millionaire philanthropist who heads global organisation A Charitable Earth.
But Dorothy is haunted by terrible nightmares, vivid dreams that begin just as scores of young runaways are vanishing from the dark alleyways of London. Could the disappearances be linked to sightings of sinister creatures lurking in the city shadows? Why has an alien satellite entered a secret orbit around the Moon? Investigating the satellite with Ryan, Graham and Yaz, the Doctor is thrown together with Ace once more. Together they must unravel a malevolent plot that will cost thousands of lives.
But can the Doctor atone for her past incarnation’s behaviour – and how much must Ace sacrifice to win victory not only for herself, but for the Earth?
The journey that began with The Shadow of What Was Lost reaches its spectacular conclusion in The Light of All That Falls, the final chapter of the Licanius Trilogy by acclaimed epic fantasy author James Islington.
After a savage battle, the Boundary is whole again -- but it may be too late. Banes now stalk the lands of Andarra, and the Venerate have gathered their armies for a final, crushing blow. In Ilin Illan, Wirr fights to maintain a precarious alliance between Andarra's factions of power. With dark forces closing in on the capital, if he cannot succeed, the war is lost.
Imprisoned and alone in a strange land, Davian is pitted against the remaining Venerate. As he desperately tries to keep them from undoing Asha's sacrifice, he struggles to come to terms with his own path and all he has learned about Caeden, the friend he chose to set free.
Finally, Caeden is confronted with the reality of a plan laid centuries ago -- heartbroken at how it started and devastated by how it must end.
The life of a star-studded royal has not been kind to eighteen-year-old Elena Watkins. With a Council breathing down her neck and a dragon that refuses to accept her as her rider, she must convince everyone that she is ready to rule Paegeia like her parents before her. But she has made a promise to her father, King Albert, that she will not go looking for him and free the people of Etan. Elena has promised to never truly fulfill her destiny.
However, situations out of her control will soon force her to confront herself and the evil that seeks to destroy her. Elena must look inside herself to discover if she can defeat the approaching darkness, be accepted by the people of Paegeia, bring her dragon back to light and fulfill the destiny written in their stars.
He will be the destruction of the crown and the ruination of the throne. Power is much easier to acquire than it is to hold onto. Jude learned this lesson when she released her control over the wicked king, Cardan, in exchange for immeasurable power. Now as the exiled mortal Queen of Faerie, Jude is powerless and left reeling from Cardan's betrayal. She bides her time determined to reclaim everything he took from her.
Opportunity arrives in the form of her twin sister, Taryn, whose life is in peril. Jude must risk venturing back into the treacherous Faerie Court, and confront her lingering feelings for Cardan, if she wishes to save her sister. But Elfhame is not as she left it. War is brewing. As Jude slips deep within enemy lines she becomes ensnared in the conflict's bloody politics. And, when a dormant yet powerful curse is unleashed, panic spreads throughout the land, forcing her to choose between her ambition and her humanity.
From the #1 New York Times bestselling author Holly Black, comes the highly anticipated and jaw-dropping finale to The Folk of the Air trilogy.
Year 2522: Lyra Daniels is dead. Okay, so I only died for sixty-six seconds. But when I came back to life, I got a brand new name and a snazzy new uniform. Go me! Seriously, though, it's very important that Lyra Daniels stays dead, at least as far as my ex-friend Jarren, the murdering looter, knows.
While dying is the scariest thing that's happened to me, it morphed my worming skills. I can manipulate the Q-net like never before. But Jarren has blocked us from communicating with the rest of the galaxy and now they believe we've gone silent, like Planet Xinji (where silent really means dead).
A Protector Class spaceship is coming to our rescue, but we still have to survive almost two years before they arrive - if they arrive at all. Until then, we have to figure out how to stop an unstoppable alien threat. And it's only a matter of time before Jarren learns I'm not dead and returns to finish what he started.
There's no way I'm going to let Jarren win. Instead, I'll do whatever it takes to save the people I love. But even I'm running out of ideas...
Illusions shatter—and Sophie and her friends face impossible choices—in this astonishing eighth book in the New York Times and USA TODAY bestselling Keeper of the Lost Cities series. Sophie Foster wants answers. But after a lifetime of lies, sometimes the truth is the most dangerous discovery. Even the smallest secret comes with terrifying new responsibilities.
And Sophie’s not the only one with blank spots in her past, or mysteries surrounding her family. She and her friends are part of something much bigger than they imagined—and their roles have already been chosen for them. Every clue drags them deeper into the conspiracy. Every memory forces them to question everything—especially one another. And the harder they fight, the more the lines blur between friend and enemy.
Children can have a cruel, absolute sense of justice. Children can kill a monster and feel quite proud of themselves. A girl can look at her brother and believe they’re destined to be a knight and a bard who battle evil. She can believe she’s found the thing she’s been made for.
Hazel lives with her brother, Ben, in the strange town of Fairfold where humans and fae exist side by side. The faeries’ seemingly harmless magic attracts tourists, but Hazel knows how dangerous they can be, and she knows how to stop them. Or she did, once.
At the center of it all, there is a glass coffin in the woods. It rests right on the ground and in it sleeps a boy with horns on his head and ears as pointed as knives. Hazel and Ben were both in love with him as children. The boy has slept there for generations, never waking.
Until one day, he does…
As the world turns upside down, Hazel tries to remember her years pretending to be a knight. But swept up in new love, shifting loyalties, and the fresh sting of betrayal, will it be enough?
What if damnation is the price of true love?
Innocent blood has been spilled on the steps of the Council Hall, the sacred stronghold of the Shadowhunters. In the wake of the tragic death of Livia Blackthorn, the Clave teeters on the brink of civil war. One fragment of the Blackthorn family flees to Los Angeles, seeking to discover the source of the disease that is destroying the race of warlocks. Meanwhile, Julian and Emma take desperate measures to put their forbidden love aside and undertake a perilous mission to Faerie to retrieve the Black Volume of the Dead. What they find in the Courts is a secret that may tear the Shadow World asunder and open a dark path into a future they could never have imagined. Caught in a race against time, Emma and Julian must save the world of Shadowhunters before the deadly power of the parabatai curse destroys them and everyone they love.
Crier's War is a richly imagined epic fantasy duology about an impossible love between two girls—one human, one Made—whose romance could be the beginning of a revolution. The story is perfect for fans of Marie Rutkoski's The Winner's Curse, as well as Game of Thrones and Westworld.
After the War of Kinds ravaged the kingdom of Rabu, the Automae—designed to be the playthings of royals—usurped their owners' estates and bent the human race to their will. Now Ayla, a human servant rising in the ranks at the House of the Sovereign, dreams of avenging her family's death by killing the sovereign's daughter, Lady Crier.
Crier was Made to be beautiful, flawless, and to carry on her father's legacy. But that was before her betrothal to the enigmatic Scyre Kinok, before she discovered her father isn't the benevolent king she once admired, and most importantly, before she met Ayla. With growing human unrest across the land, pressures from a foreign queen, and an evil new leader on the rise, Crier and Ayla find there may be only one path to love: war.
The Umbrella Academy, Vol. 3: Hotel Oblivion, with its inspiration leading to a hit Netflix series, marks the return of creators Gerard Way and Gabriel Bá to their acclaimed 2007 superhero narrative. The duo, known for their individual successes, reunite to continue the extraordinary exploits of the disbanded teen superhero team.
In the wake of Sir Reginald Hargreeves's death, the members of the Umbrella Academy are dispersed. Number Five is now a mercenary, Kraken hunts formidable prey, Rumor grapples with her marital collapse, Spaceboy wanders Tokyo's streets out of shape, Vanya undergoes rehabilitation post-head injury, and the enigmatic activities of SĂ©ance remain unspoken. As the team confronts a surge of superpowered adversaries, they must also face the shadows of their past that threaten to engulf them once more.
This celebrated series triumphantly returns, more bizarre and enthralling than ever, encapsulating the essence of adventure, humor, and the complex dynamics of family and friendship.
The Emperor needs necromancers.
The Ninth Necromancer needs a swordswoman.
Gideon has a sword, some dirty magazines, and no more time for undead nonsense.
Brought up by unfriendly, ossifying nuns, ancient retainers, and countless skeletons, Gideon is ready to abandon a life of servitude and an afterlife as a reanimated corpse. She packs up her sword, her shoes, and her dirty magazines, and prepares to launch her daring escape. But her childhood nemesis won't set her free without a service.
Harrowhark Nonagesimus, Reverend Daughter of the Ninth House and bone witch extraordinaire, has been summoned into action. The Emperor has invited the heirs to each of his loyal Houses to a deadly trial of wits and skill. If Harrowhark succeeds she will become an immortal, all-powerful servant of the Resurrection, but no necromancer can ascend without their cavalier. Without Gideon's sword, Harrow will fail, and the Ninth House will die.
Of course, some things are better left dead.
In a remote Polish village, Janina devotes the dark winter days to studying astrology, translating the poetry of William Blake, and taking care of the summer homes of wealthy Warsaw residents. Her reputation as a crank and a recluse is amplified by her not-so-secret preference for the company of animals over humans.
Then a neighbor, Big Foot, turns up dead. Soon other bodies are discovered, in increasingly strange circumstances. As suspicions mount, Janina inserts herself into the investigation, certain that she knows whodunit. If only anyone would pay her mind...
A deeply satisfying thriller cum fairy tale, Drive Your Plow over the Bones of the Dead is a provocative exploration of the murky borderland between sanity and madness, justice and tradition, autonomy and fate. Whom do we deem sane? it asks. Who is worthy of a voice?
The hero hunter is near death when the Monster Association attempts to steal him away, unleashing Centichoro in the process. Bang and company face it head-on before Genos boldly enters the fray!
Jade War, the sequel to the World Fantasy Award-winning novel Jade City, continues the tale of the Kaul siblings and their battle for honor and control over an Asia-inspired fantasy metropolis. On the island of Kekon, the Kaul family is entrenched in a violent feud for dominance of the capital city and the coveted supply of magical jade that grants trained Green Bone warriors extraordinary powers.
As the conflict intensifies beyond Kekon's shores, powerful foreign governments and mercenary criminal kingpins covet the island's jade, seeing it as a key to wealth and power. The Kauls face mounting threats from all directions, compelling them to forge new and perilous alliances, face adversaries in the most shadowy corners and the highest echelons of power, and set aside honor to do whatever is necessary to secure their family's survival—and that of all Green Bones in Kekon.
Jade War is the second book in the Green Bone Saga, an epic trilogy weaving a narrative of family, honor, and the unyielding ties that bind through the ancient laws of blood and jade.
Nine-year-old Karl Anders Nilsson is the unwelcome foster child of an uncaring couple. Lonely and neglected, he yearns for simple things, things that many children already have: a warm and loving home of his own, someone to share his sorrows and joys with, and, most important, his real father.
Then, on October 15, Karl simply disappears. Where has he gone? But Karl is far away from chilly Stockholm, in Farawayland, where he has found his father, who is none other than the king of that land.
And now Karl faces a truly dangerous mission. Prophecies have foretold his coming for thousands of years. He, his new best friend Pompoo, and Miramis, his wonderful flying horse with a golden mane, must travel together into the darkness of Outer Land to do battle with Sir Kato, the cruel abductor of the children of Farawayland. Only a child of the royal blood can stop him...
Supernatural Hero deals with sensitive topics such as death and bullying with a combination of humor, wit, and empathy. Sixth-grader Andy is your average nerd. He is shy, exceptionally good at math, and in love with Zoe, the popular girl at school. He feels lonely both at school and at home, desperately wanting to change his circumstances.
After Andy’s grandpa passes away, Andy soon discovers he can still see and communicate with Grandpa’s ghost. With Grandpa’s encouraging spirit by his side, Andy strives to gain the courage to ask Zoe out on a date. But when an evil spirit jeopardizes her safety, Andy must use his newfound gift, as well as abilities he already possesses, to become the hero and save the day.
Young readers everywhere will relate to Andy’s struggles and can share in his triumphs, finding inspiration to become the heroes of their own stories.
Book three in Frank Herbert's magnificent Dune Chronicles—one of the most significant sagas in the history of literary science fiction.
The Children of Dune are twin siblings Leto and Ghanima Atreides, whose father, the Emperor Paul Muad'Dib, disappeared in the desert wastelands of Arrakis nine years ago. Like their father, the twins possess supernormal abilities—making them valuable to their manipulative aunt Alia, who rules the Empire in the name of House Atreides.
Facing treason and rebellion on two fronts, Alia's rule is not absolute. The displaced House Corrino is plotting to regain the throne while the fanatical Fremen are being provoked into open revolt by the enigmatic figure known only as The Preacher. Alia believes that by obtaining the secrets of the twins' prophetic visions, she can maintain control over her dynasty.
But Leto and Ghanima have their own plans for their visions—and their destinies....
Includes an introduction by Brian Herbert.
Zafira is the Hunter, disguising herself as a man when she braves the cursed forest of the Arz to feed her people. Nasir is the Prince of Death, assassinating those foolish enough to defy his autocratic father, the sultan. If Zafira is exposed as a girl, all of her achievements will be rejected; if Nasir displays his compassion, his father will punish him in the most brutal of ways. Both Zafira and Nasir are legends in the kingdom of Arawiya--but neither wants to be.
War is brewing, and the Arz sweeps closer with each passing day, engulfing the land in shadow. While Zafira embarks on a quest to uncover a lost artifact that can restore magic to her suffering world and stop the Arz, Nasir is sent by the sultan on a similar mission: retrieve the artifact and kill the Hunter. But an ancient evil stirs as their journey unfolds--and the prize they seek may pose a threat greater than either can imagine.
Set in a richly detailed world inspired by ancient Arabia, We Hunt the Flame is a gripping debut of discovery, conquering fear, and taking identity into your own hands.
Go back to the beginning as the critically acclaimed pop culture phenomenon Buffy The Vampire Slayer is reimagined under the guidance of series creator Joss Whedon! This is the Buffy Summers you know, who wants what every average teenager wants: friends at her new school, decent grades, and to escape her imposed destiny as the next in a long line of vampire slayers tasked with defeating the forces of evil...only this time around, her world looks a lot more like the one outside your window.
Eisner Award winner Jordie Bellaire (Redlands) and Russ Manning Award winner Dan Mora (Go Go Power Rangers, Hexed), along with series creator Joss Whedon (Marvel's The Avengers), bring Buffy into a new era with new challenges, new friends, and a few enemies you might already recognize. But the more things change, the more they stay the same as the Gang faces brand-new Big Bads, and the threat lurking beneath the perfectly manicured exterior of Sunnydale High confirms what every teenager has always known: high school truly is hell.
Exhalation by Ted Chiang is a collection of nine profoundly original, provocative, and poignant stories. Some of these tales, including two published for the first time, offer a stunning exploration of humanity's oldest questions and new quandaries that could only be examined by Chiang's imaginative mind.
In "The Merchant and the Alchemist's Gate", we encounter a time-traveling portal that confronts a fabric seller in ancient Baghdad with his past mistakes and the possibility of second chances. The titular story, "Exhalation", presents an alien scientist faced with a universe-altering discovery. "Anxiety Is the Dizziness of Freedom" challenges our understanding of choice and free will through the lens of alternate universes.
These stories navigate the essence of the universe and what it means to be human, each in its own unique and beautifully crafted manner. Chiang's second collection of short fiction is a testament to the power of science fiction to investigate the beauty, meaning, and compassion of the human condition.
From the internationally bestselling authors of the Illuminae Files comes a new science fiction epic . . .
The year is 2380, and the graduating cadets of Aurora Academy are being assigned their first missions. Star pupil Tyler Jones is ready to recruit the squad of his dreams, but his own boneheaded heroism sees him stuck with the dregs nobody else in the academy would touch . . .
A cocky diplomat with a black belt in sarcasm.
A sociopath scientist with a fondness for shooting her bunkmates.
A smart-ass tech whiz with the galaxy's biggest chip on his shoulder.
An alien warrior with anger-management issues.
A tomboy pilot who's totally not into him, in case you were wondering.
And Ty's squad isn't even his biggest problem--that'd be Aurora Jie-Lin O'Malley, the girl he's just rescued from interdimensional space. Trapped in cryo-sleep for two centuries, Auri is a girl out of time and out of her depth. But she could be the catalyst that starts a war millions of years in the making, and Tyler's squad of losers, discipline cases, and misfits might just be the last hope for the entire galaxy.
They're not the heroes we deserve. They're just the ones we could find. Nobody panic.
Seventeen-year-old Alice and her mother have spent most of Alice’s life on the road, always a step ahead of the uncanny bad luck biting at their heels. But when Alice’s grandmother, the reclusive author of a cult-classic book of pitch-dark fairy tales, dies alone on her estate, the Hazel Wood, Alice learns how bad her luck can really get: her mother is stolen away—by a figure who claims to come from the Hinterland, the cruel supernatural world where her grandmother's stories are set. Alice's only lead is the message her mother left behind: “Stay away from the Hazel Wood.”
Alice has long steered clear of her grandmother’s cultish fans. But now she has no choice but to ally with classmate Ellery Finch, a Hinterland superfan who may have his own reasons for wanting to help her. To retrieve her mother, Alice must venture first to the Hazel Wood, then into the world where her grandmother's tales began—and where she might find out how her own story went so wrong.
Ambassador Mahit Dzmare is posted far from her mining station home, to the Empire's glorious capital. Yet when she arrives, she discovers her predecessor was murdered. But no-one will admit his death wasn't accidental - and she might be next.
Mahit must navigate the capital's deadly halls of power, while hunting the killer. She must also somehow stop the Empire from annexing her fiercely independent colony. As she sinks deeper into this seductive yet unfamiliar culture, Mahit engages in intrigues of her own. For she's hiding an extraordinary technological secret, one which might destroy her station and its way of life. Or it might save them all from annihilation.
A world divided. A queendom without an heir. An ancient enemy awakens.
The House of Berethnet has ruled Inys for a thousand years. Still unwed, Queen Sabran the Ninth must conceive a daughter to protect her realm from destruction – but assassins are getting closer to her door.
Ead Duryan is an outsider at court. Though she has risen to the position of lady-in-waiting, she is loyal to a hidden society of mages. Ead keeps a watchful eye on Sabran, secretly protecting her with forbidden magic.
Across the dark sea, Tané has trained to be a dragonrider since she was a child, but is forced to make a choice that could see her life unravel.
Meanwhile, the divided East and West refuse to parley, and forces of chaos are rising from their sleep.
The Haunting of Tram Car 015 is set in an alternate Cairo where humans coexist with otherworldly beings. The Ministry of Alchemy, Enchantments and Supernatural Entities is in charge of managing the delicate balance between the magical and the mundane.
Senior Agent Hamed al-Nasr, alongside his rookie partner Agent Onsi, embarks on a mission to handle a seemingly routine case of a possessed tram car. However, what begins as a straightforward exorcism quickly spirals into a complex investigation as the true nature of the demon within comes to light, threatening the safety of Cairo itself.
Would you give up everything to change the world?
Humanity clings to life on January – a colonized planet divided between permanently frozen darkness on one side, and blazing endless sunshine on the other.
Two cities, built long ago in the meager temperate zone, serve as the last bastions of civilization – but life inside them is just as dangerous as the uninhabitable wastelands outside.
Sophie, a young student from the wrong side of Xiosphant city, is exiled into the dark after being part of a failed revolution. But she survives–with the help of a mysterious savior from beneath the ice.
Burdened with a dangerous, painful secret, Sophie and her ragtag group of exiles face the ultimate challenge – and they are running out of time.
Welcome to The City in the Middle of the Night.
The Tales of Beedle the Bard contains five richly diverse fairy tales, each with its own magical character, that will variously bring delight, laughter and the thrill of mortal peril.
Additional notes for each story penned by Professor Albus Dumbledore will be enjoyed by Muggles and wizards alike, as the Professor muses on the morals illuminated by the tales, and reveals snippets of information about life at Hogwarts.
A uniquely magical volume, with illustrations by the author, J. K. Rowling, that will be treasured for years to come.
You must be strong enough to strike and strike and strike again without tiring.
The first lesson is to make yourself that strong.
Jude has bound the wicked king, Cardan, to her, and made herself the power behind the throne. Navigating the constantly shifting political alliances of Faerie would be difficult enough if Cardan were biddable. But he does everything in his power to humiliate and undermine her, even as his fascination with her remains undiminished.
When it becomes all too clear that someone close to Jude means to betray her, threatening her own life and the lives of everyone she loves, Jude must uncover the traitor and fight her own complicated feelings for Cardan to maintain control as a mortal in a Faerie world.
Hunter Miller has a secret. He can read and manipulate the auras that surround everyone. Having used his talent to dethrone the reigning school bully, thirteen-year old Hunter finds himself thrust into a new quest after hearing screams in the aura of a teacher. Unable to resist this powerful siren song, he investigates—despite warnings from his family and friends. It nearly costs him everything.
Upon discovering the truth, Hunter seeks assistance in his mission to defeat his formidable adversary. As the situation escalates, the adolescent hero ultimately realizes that despite the risks, he must fight this battle alone.
In this second installment of The Master of Perceptions series, can Hunter use his extraordinary powers to rescue an innocent woman without losing himself in the process?
A classic tale of mischance and mischief based on the original adventures.
A naughty wooden puppet gets into trouble, disobeys his father, forgets his promises, and skips through life looking for fun. Just like a "real boy." Until he learns that to become truly real, he must open his heart and think of others.
Murderbot—the sardonic, almost-homicidal, media-loving android created by Martha Wells—has proven to be one of the most popular characters in 21 st century science fiction. Everything that makes this protagonist (it would be wrong to call Murderbot a hero) beloved of fans is on display in Compulsory.
While trying to watch episode 44 of The Rise and Fall of Sanctuary Moon, Murderbot is—again, what is it with humans?—distracted by something that is technically outside its purview. A miner is suddenly in danger following a pointless (to Murderbot’s way of thinking) argument, and the choice is to risk discovery and leap into action, which would require hitting the pause button during a very exciting part of SanctuaryMoon, or to follow orders and stay still.
This is a tougher choice than it seems. But then, when has Murderbot ever been faced with an easy choice?
ONE PIECE 91 follows the aftermath of the Straw Hat Pirates' encounter with the Big Mom Pirates. The intense Whole Cake Island arc concludes, and the story moves into the 'Reverie' arc, where various schemes swirl at the World Conference. This volume marks the beginning of the highly anticipated Wano Country arc.
Upon landing in the Land of Wano, Luffy meets a certain girl, and the story takes a new turn! Where are the scattered crew members? What shocking truths are hidden in this country? The tumultuous Wano Country arc kicks off, continuing the grand maritime adventure in search of the 'One Piece' treasure.
Aelin Galathynius has vowed to save her people ― but at a tremendous cost. Locked within an iron coffin by the Queen of the Fae, Aelin must draw upon her fiery will as she endures months of torture. The knowledge that yielding to Maeve will doom those she loves keeps her from breaking, but her resolve is unraveling with each passing day…
With Aelin captured, friends and allies are scattered to different fates. Some bonds will grow even deeper, while others will be severed forever. As destinies weave together at last, all must fight if Erilea is to have any hope of salvation.
Years in the making, Sarah J. Maas's New York Times bestselling Throne of Glass series draws to an explosive conclusion as Aelin fights to save herself―and the promise of a better world.
Lara has only one thought for her husband on their wedding day: I will bring your kingdom to its knees. Trained from childhood to be a lethal spy, she knows that the Bridge Kingdom represents both legendary evil and promise. It controls all trade and travel between lands, enriching its ruler and depriving his enemies, including Lara's homeland.
When sent as a bride to fulfill a treaty of peace, Lara is prepared to do whatever it takes to fracture the defenses of the impenetrable Bridge Kingdom. But as she infiltrates her new home and comes to know her new husband, Aren, she begins to question where the true evil resides. She sees a kingdom fighting for survival and in Aren, a man fiercely protective of his people. As her mission drives her to deeper understanding, Lara finds the attraction between her and Aren impossible to ignore.
Her goal nearly within reach, Lara must decide her own fate: Will she be the destroyer of a king or the savior of her people? The Bridge Kingdom is a tale of seduction, war, and the fierce passion that comes with the struggle for power.
Murderbot wasn't programmed to care. So, its decision to help the only human who ever showed it respect must be a system glitch, right? Having traveled the width of the galaxy to unearth details of its own murderous transgressions, as well as those of the GrayCris Corporation, Murderbot is heading home to help Dr. Mensah—its former owner (protector? friend?)—submit evidence that could prevent GrayCris from destroying more colonists in its never-ending quest for profit.
But who's going to believe a SecUnit gone rogue? And what will become of it when it's caught?
On the highest point of an island, in a house clinging to the edge of a cliff, live Mary Rose and Harold Grapes, a retired couple still mourning the death of their son thirty-five years before. Weighed down by decades of grief and memories, the Grapeses have never moved past the tragedy. Then, on the eve of eviction from the most beautiful and dangerously unstable perch in the area, they're uprooted by a violent storm. The disbelieving Grapeses and their home take a free-fall slide into the white-capped sea and float away.
As the past that once moored them recedes and disappears, Mary Rose and Harold are delivered from decades of sorrow by the ebb and flow of the waves. Ahead of them, a light shimmers on the horizon, guiding them toward a revelatory and cathartic new engagement with life, and all its wonder. Wildly imaginative, deeply poignant, and entirely unexpected, Lights on the Sea sweeps readers away on a journey of fate, acceptance, redemption, and survival against the most rewarding of odds.
Skulduggery Pleasant is lost on the other side of a portal, with only some evil gods for company. Can he possibly survive? (Yes, all right, he's already dead. But still.)
Meet Skulduggery Pleasant: detective, sorcerer, warrior. Oh yes. And dead.
Skulduggery Pleasant is gone, sucked into a parallel dimension overrun by the Faceless Ones. If his bones haven’t already been turned to dust, chances are he’s insane, driven out of his mind by the horror of the ancient gods. There is no official, Sanctuary-approved rescue mission. There is no official plan to save him.
But Valkyrie's never had much time for plans.
The problem is, even if she can get Skulduggery back, there might not be much left for him to return to. There’s a gang of villains bent on destroying the Sanctuary, there are some very powerful people who want Valkyrie dead, and as if all that wasn’t enough it looks very likely that a sorcerer named Darquesse is going to kill the world and everyone on it.
Skulduggery is gone. All our hopes rest with Valkyrie. The world’s weight is on her shoulders, and its fate is in her hands.
These are dark days indeed.