Armed with only his wits and his cunning, one man recklessly defies the French revolutionaries and rescues scores of innocent men, women, and children from the deadly guillotine. His friends and foes know him only as the Scarlet Pimpernel. But the ruthless French agent Chauvelin is sworn to discover his identity and to hunt him down.
Ed Kennedy is an underage cabdriver without much of a future. He's pathetic at playing cards, hopelessly in love with his best friend, Audrey, and utterly devoted to his coffee-drinking dog, the Doorman. His life is one of peaceful routine and incompetence until he inadvertently stops a bank robbery.
That's when the first ace arrives in the mail. That's when Ed becomes the messenger. Chosen to care, he makes his way through town helping and hurting (when necessary) until only one question remains: Who's behind Ed's mission?
Tally is about to turn sixteen, and she can't wait. In just a few weeks she'll have the operation that will turn her from a repellent ugly into a stunning pretty. And as a pretty, she'll be catapulted into a high-tech paradise where her only job is to have fun.
But Tally's new friend Shay isn't sure she wants to become a pretty. When Shay runs away, Tally learns about a whole new side of the pretty world—and it isn't very pretty. The authorities offer Tally a choice: find her friend and turn her in, or never turn pretty at all. Tally's choice will change her world forever.
Reservation Blues is a captivating novel that weaves a powerful tale of Indians, rock ’n’ roll, and redemption. The story begins when legendary bluesman Robert Johnson mysteriously appears on the Spokane Indian Reservation with a magical guitar. This extraordinary gift is left to Thomas Builds-the-Fire, a storyteller whose life is irrevocably changed by this enchanted instrument.
Thomas forms an all-Indian Catholic band, Coyote Springs, alongside Victor Joseph on lead guitar and Junior Polatkin on drums. The band embarks on a magical journey that takes them from reservation bars to the bustling cities of Seattle and New York. Along the way, they encounter the depths of their own souls, confronting themes of poverty, pain, and loss, yet also finding moments of joy and laughter.
In this remarkable narrative, National Book Award winner Sherman Alexie masterfully navigates between comedy and tragedy, exploring the collision of cultures with a unique blend of Delta blues and Indian rock. This novel is an exploration of identity, friendship, and the transformative power of music.
Hidden in the heart of the old city of Barcelona is the 'Cemetery of Lost Books', a labyrinthine library of obscure and forgotten titles that have long gone out of print. To this library, a man brings his 10-year-old son, Daniel, one cold morning in 1945. Daniel is allowed to choose one book from the shelves and pulls out 'The Shadow of the Wind' by Julian Carax.
But as he grows up, several people seem inordinately interested in his find. Then, one night, as he is wandering the old streets once more, Daniel is approached by a figure who reminds him of a character from the book, a character who turns out to be the devil. This man is tracking down every last copy of Carax's work in order to burn them.
What begins as a case of literary curiosity turns into a race to find out the truth behind the life and death of Julian Carax and to save those he left behind. An epic story of murder, madness, and doomed love.
Girls in Pants: The Third Summer of the Sisterhood is the third novel in the wildly popular #1 New York Times bestselling Sisterhood of the Traveling Pants series. It's the summer before the sisterhood departs for college, marking their last real summer together before they head off to start their grown-up lives.
It's the time when Lena, Tibby, Bridget, and Carmen need their Pants the most. Pants = love. Love your pals. Love yourself.
This is a fun and poignant coming-of-age story that captures the essence of friendship and growing up.
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations with the formidable Anomander Rake and his Tiste Andii, ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand... Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice.
"Let her prove herself worthy as a man." Newly knighted, Alanna of Trebond seeks adventure in the vast desert of Tortall. Captured by fierce desert dwellers, she is forced to prove herself in a duel to the death -- either she will be killed or she will be inducted into the tribe. Although she triumphs, dire challenges lie ahead.
As her mythic fate would have it, Alanna soon becomes the tribe's first female shaman -- despite the desert dwellers' grave fear of the foreign woman warrior. Alanna must fight to change the ancient tribal customs of the desert tribes -- for their sake and for the sake of all Tortall. Alanna's journey continues...
In the final book in the Tawny Man Trilogy, Fitz and the Fool are tested more severely than ever in a book the Monroe News-Star calls “a breathtaking ride from beginning to end.” FitzChivalry Farseer has become firmly ensconced in the queen’s court. Along with his mentor, Chade, and the simpleminded yet strongly skilled Thick, Fitz strives to aid Prince Dutiful on a quest that could secure peace with the Out Islands—and win Dutiful the hand of the Narcheska Elliania.
The Narcheska has set the prince an unfathomable task: to behead a dragon trapped in ice on the isle of Aslevjal. Yet not all the clans of the Out Islands support their effort. Are there darker forces at work behind Elliania’s demand? Knowing that the Fool has foretold he will die on the island of ice, Fitz plots to leave his dearest friend behind. But fate cannot so easily be defied.
Book Three of Ursula K. Le Guin's Earthsea Cycle. Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss.
Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.
In the fourth book of the bestselling Cirque Du Freak series, Darren Shan and Mr. Crepsley embark on a dangerous trek to the very heart of the vampire world. But they face more than the cold on Vampire Mountain—the vampaneze have been there before them.
Will a meeting with the Vampire Princes restore Darren's human side, or turn him further toward the darkness? Only one thing is certain—Darren's initiation into the vampire clan is more deadly than he can ever have imagined.
Namanya Kugy. Mungil, pengkhayal, dan berantakan. Dari benaknya, mengalir untaian dongeng indah. Keenan belum pernah bertemu manusia seaneh itu.
Namanya Keenan. Cerdas, artistik, dan penuh kejutan. Dari tangannya, mewujud lukisan-lukisan magis. Kugy belum pernah bertemu manusia seajaib itu.
Dan kini mereka berhadapan di antara hamparan misteri dan rintangan. Akankah dongeng dan lukisan itu bersatu? Akankah hati dan impian mereka bertemu?
Journeys to the end of the world, fantastic creatures, and epic battles between good and evil—what more could any reader ask for in one book? The Lion, the Witch and the Wardrobe, written in 1949 by Clive Staples Lewis. But Lewis did not stop there. Six more books followed, and together they became known as The Chronicles of Narnia.
For the past fifty years, The Chronicles of Narnia have transcended the fantasy genre to become part of the canon of classic literature. Each of the seven books is a masterpiece, drawing the reader into a land where magic meets reality, and the result is a fictional world whose scope has fascinated generations.
This edition presents all seven books—unabridged—in one impressive volume. The books are presented here in chronological order, each chapter graced with an illustration by the original artist, Pauline Baynes. Deceptively simple and direct, The Chronicles of Narnia continue to captivate fans with adventures, characters, and truths that speak to readers of all ages, even fifty years after they were first published.
Patrick O’Brian’s twenty-one-volume Aubrey/Maturin series has delighted generations of devoted fans, inspired a blockbuster film, and sold millions of copies in twenty-four languages.
These five omnibus volumes, beautifully produced and boxed, contain 7,000 pages of what has often been described as a single, continuous narrative. They are a perfect tribute for such a literary achievement, and a perfect gift for the O’Brian enthusiast.
Allegiances are shifting among the Clans of warrior cats that roam the forest. With tensions so delicately balanced, former friends can become enemies overnight, and some cats are willing to kill to get what they want.
Fireheart is determined to find out the truth about the mysterious death of brave ThunderClan warrior Redtail. But as he searches for answers, he uncovers secrets that some believe would be better left hidden.
Lucien is seriously ill, but his life is transformed when an old Italian notebook gives him the power to become a stravagante, a time traveller with access to 16th century Italy. He wakes up in Bellezza (Venice) during carnival time and meets Arianna, a girl his own age who is disguised as a boy in the hope of being selected as one of the Duchessa's mandoliers.
Arianna gives Lucien her boy's clothing, and he is selected as a mandolier himself, becoming a friend of fellow-stravagante Rodolfo, the Duchessa's lover, and saving the Duchessa's life when she is threatened by an assassin hired by the powerful di Chimici family.
For state occasions, the Duchessa uses her maid Giuliana as a body-double, but Giuliana commits the fatal mistake of revealing the secret to her fiancé Enrico, leading to a sequence of devastating consequences.
Meanwhile, Lucien has met the original stravagante, the Elizabethan alchemist William Dethridge, and he begins to understand that he may be called to follow in his footsteps.
Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses - until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into...a government job?
By all rights, Moist should have met his maker. Instead, it's Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position - and the hulking golem watchdog who comes along with it, just in case Moist was considering abandoning his responsibilities prematurely.
Getting the moribund Postal Service up and running again, however, may be a near-impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office building; and with only a few creaky old postmen and one rather unstable, pin-obsessed youth available to deliver it. Worse still, Moist could swear the mail is talking to him.
Worst of all, it means taking on the gargantuan, money-hungry Grand Trunk clacks communication monopoly and its bloodthirsty piratical head, Mr. Reacher Gilt.
But it says on the building Neither Rain Nor Snow Nor Glom of Nit...Inspiring words (admittedly, some of the bronze letters have been stolen), and for once in his wretched life Moist is going to fight. And if the bold and impossible are what's called for, he'll do it - in order to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every human being (not to mention troll, dwarf, and, yes, even golem) requires: hope.
En sus sueños había vislumbrado un mundo de soles y astros desconocidos: de cielos rojos y serpientes aladas que surcaban amenazantes y majestuosas el infinito. Pesadillas y fobias recurrentes que en nada habían mermado la capacidad de Jack para desarrollar la personalidad de un adolescente normal, hijo único de una sana, unida y cariñosa familia danesa. Hasta el traumático día del asesinato de sus padres, cuando su universo onírico comenzaría a cobrar visos de inquietante realidad.
Warning: Your day will become very dark – and possibly damp – if you read this book. Plan to spend this spring in hiding. Lemony Snicket is back with the eleventh book in his New York Times bestselling A Series of Unfortunate Events. Lemony Snicket's saga about the charming, intelligent and grossly unlucky Baudelaire orphans continues to provoke suspicion and despair in readers the world over.
In the eleventh and most alarming volume yet in the bestselling phenomenon A Series of Unfortunate Events, the intrepid siblings delve further into the dark mystery surrounding the death of their parents and the baffling VFD organisation. Ages 9+
Enna and Princess Isi became fast friends in The Goose Girl, but after Isi married Prince Geric, Enna returned to the forest. Enna's simple life changes forever when she learns to wield fire and burn anything at will. Convinced that she can use her ability for good--to fight Tira, the kingdom threatening the Bayern borders--she goes on secret raids to set fire to the Tiran camps and villages. But as the power of the fire grows stronger, she is less able to control her need to burn. In her recklessness she is captured by the Tiran army and held captive by a handsome, manipulative young captain who drugs her to keep her under his influence. Can Isi and her old friends Finn and Razo rescue her without sacrificing themselves? And with the fire still consuming her, will Enna find a way to manage the gift that threatens to destroy her?
All around the globe, people are being reported dead or missing. In Berlin, a woman vanishes from the city streets. In Paris, a man plunges from the Eiffel Tower. In Denver, a small plane crashes into the mountains. In Manhattan, a body washes ashore along the East River. At first, these seem to be random incidents, but the police soon discover that all four of the victims are connected to Kingsley International Group (KIG), the largest think tank in the world.
Kelly Harris and Diane Stevens—young widows of two of the victims—encounter each other in New York, where they have been asked to meet with Tanner Kingsley, the head of KIG. He assures them that he is using all available resources to find out who is behind the mysterious deaths of their husbands. But he may be too late. Someone is intent on murdering both women, and they suffer a harrowing series of near escapes.
Who is trying to kill them and why? Forced together for protection, suspicious of each other and everyone around them, and trying to find answers for themselves, the two widows embark on a terrifying game of cat and mouse against the unknown forces out to destroy them.
Taut with suspense and vivid characterization, full of shocking twists, and with an unnervingly realistic premise that could alter all of our lives, Are You Afraid of the Dark? is Sidney Sheldon at the top of his game.
The murderous Rapscallion army is on the move. Dealt a humiliating defeat by Lady Cregga Rose Eyes, the Badger Lady of Salamandastron, who still pursues them, the Rapscallions are heading inland to take an even greater prize: the peaceful Abbey of Redwall.
The elite fighting unit of hares, the Long Patrol, is called out to draw them off. At the forefront is the young hare Tammo, the lead sword in one of the most ferocious battles Redwall has ever faced, ready to fight to the death!
An absorbing plot, robust characterization, and detailed description make this novel a page-turner.
In this beautifully crafted novel, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world's darkness, gifts of light. Scattered among poor, desolate farms, the clans of the Uplands possess wondrous gifts: the ability—with a glance, a gesture, a word—to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness. The Uplanders live in constant fear that one family might unleash its gift against another.
Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill. Ursula K. Le Guin has delivered a story that captivates and draws the reader in. Fans of dark fantasy, such as Philip Pullman's The Golden Compass, will relish this new work.
Gifts is an excellent read for teens of all interests. Fans of fantasy will be particularly drawn to it, but the world is grounded enough in earthly reality that it should appeal even to those who usually avoid the fantastical. Thought-provoking and suspenseful, with a dollop of action and romance, this novel is indeed a gift to its readers.
A great deal is happening in London and the country this season.
For starters, there's the witch who tried to poison Kate at the Royal College of Wizards. There's also the man who seems to be spying on Cecelia. (Though he's not doing a very good job of it—so just what are his intentions?)
And then there's Oliver. Ever since he was turned into a tree, he hasn't bothered to tell anyone where he is.
Clearly, magic is a deadly and dangerous business. And the girls might be in fear for their lives... if only they weren't having so much fun!
Golan Trevize, former Councilman of the First Foundation, has chosen the future, and it is Gaia. A superorganism, Gaia is a holistic planet with a common consciousness so intensely united that every dewdrop, every pebble, every being, can speak for all—and feel for all. It is a realm in which privacy is not only undesirable, it is incomprehensible. But is it the right choice for the destiny of mankind?
While Trevize feels it is, that is not enough. He must know. Trevize believes the answer lies at the site of humanity's roots: fabled Earth... if it still exists. For no one is sure where the planet of Gaia's first settlers is to be found in the immense wilderness of the Galaxy. Nor can anyone explain why no record of Earth has been preserved, no mention of it made anywhere in Gaia's vast world-memory. It is an enigma Trevize is determined to resolve, and a quest he is determined to undertake, at any cost.
In an evocative and fast-paced adventure on the high seas and on a faraway island, an orphan boy named Peter and his mysterious new friend, Molly, overcome bands of pirates and thieves in their quest to keep a fantastical secret safe and save the world from evil. Best-selling authors Dave Barry and Ridley Pearson have turned back the clock to reveal the wonderful story that precedes J. M. Barrie’s beloved Peter Pan. Peter and the Starcatchers is brimming with richly developed characters, from the scary but somehow familiar Black Stache and ferocious Mister Grin to the sweet but sophisticated Molly and fearless Peter. Page after page of riveting adventures take readers of all ages on a voyage from a filthy, crime-ridden port in old England across the turbulent sea. Aboard the Neverland is a trunk that holds the “greatest treasure on earth” —but is it gold, jewels, or something far more mysterious and dangerous? Roiling waves and raging storms; skullduggery and pirate treachery provide the backdrop for battles at sea. Bone-crushing breakers eventually land our characters on Mollusk Island—where the action really heats up. This impossible-to-put-down tale leads readers on an unforgettable journey—fraught with danger yet filled with mystical and magical moments.
Every war has turning points and every person too.
Fifteen-year-old Daisy is sent from Manhattan to England to visit her aunt and cousins she's never met: three boys near her age, and their little sister. Her aunt goes away on business soon after Daisy arrives.
The next day bombs go off as London is attacked and occupied by an unnamed enemy. As power fails, and systems fail, the farm becomes more isolated. Despite the war, it's a kind of Eden, with no adults in charge and no rules, a place where Daisy's uncanny bond with her cousins grows into something rare and extraordinary.
But the war is everywhere, and Daisy and her cousins must lead each other into a world that is unknown in the scariest, most elemental way.
A riveting and astonishing story.
Cloud Atlas, authored by David Mitchell, is a visionary novel that combines elements of adventure, mystery, and philosophical speculation. The narrative begins in 1850 with Adam Ewing, an American notary traveling from the Chatham Isles to California. During his journey, he becomes acquainted with Dr. Goose, who treats him for a rare brain parasite.
The story then leaps to Belgium in 1931, where we meet Robert Frobisher, a disinherited composer who finds himself in the household of an ailing maestro. The narrative continues to shift, taking us to the West Coast in the 1970s with Luisa Rey, a reporter uncovering a conspiracy, and then to various other settings including a near-future Korean superstate and a post-apocalyptic Hawaii.
The unique structure of Cloud Atlas sees the narrative fold back on itself, with characters' fates intertwining across time and space. It's a novel that questions the nature of reality and identity, and how our actions reverberate through history. Mitchell's work is as playful as it is profound, earning it the status of a modern classic and a worldwide phenomenon.
Lirael has never felt like a true daughter of the Clayr. Now, two years past the time when she should have received the Sight that is the Clayr's birthright, she feels alone, abandoned, unsure of who she is. Nevertheless, the fate of the Old Kingdom lies in her hands. With only her faithful companion, the Disreputable Dog, Lirael must undertake a desperate mission under the growing shadow of an ancient evil.
In this sequel to Sabriel, Garth Nix weaves a spellbinding tale of discovery, destiny, and danger.
For Harry Dresden, Chicago's only professional wizard, there have been worse assignments than going undercover on the set of an adult film. Dodging flaming monkey poo, for instance. Or going toe-to-leaf with a walking plant monster. Still, there is something more troubling than usual about his newest case. The film's producer believes he's the target of a sinister entropy curse, but it's the women around him who are dying, in increasingly spectacular ways.
Harry is doubly frustrated because he got involved with this bizarre mystery only as a favor to Thomas, his flirtatious, self-absorbed vampire acquaintance of dubious integrity. Thomas has a personal stake in the case Harry can't quite figure out, until his investigation leads him straight to Thomas' oversexed vampire family. Harry is about to discover that Thomas' family tree has been hiding a shocking secret; a revelation that will change Harry's life forever.
Protecting the world's greatest literature—not to mention keeping up with Miss Havisham—is tiring work for an expectant mother. And Thursday can definitely use a respite. So what better hideaway than inside the unread and unreadable Caversham Heights, a cliché-ridden pulp mystery in the hidden depths of the Well of Lost Plots, where all unpublished books reside?
But peace and quiet remain elusive for Thursday, who soon discovers that the Well itself is a veritable linguistic free-for-all, where grammasites run rampant, plot devices are hawked on the black market, and lousy books—like Caversham Heights—are scrapped for salvage. To top it off, a murderer is stalking Jurisfiction personnel and nobody is safe—least of all Thursday.
Breaking the Rules
Just when fifteen-year-old Bobby Pendragon thinks he understands his purpose as a Traveler — to protect the territories of Halla from the evil Saint Dane — he is faced with an impossible choice.
The inhabitants of Eelong are in danger of being wiped out by a mysterious plague. The only way Bobby can stop it is to bring the antidote from another territory. Since moving items between territories is forbidden by the Traveler rules, if Bobby chooses to save Eelong he could endanger himself, his friends, and the future of every other being in Halla.
"When you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth."
In this final collection of Sherlock Holmes adventures, the intrepid detective and his faithful companion Dr. Watson examine and solve twelve cases that puzzle clients, baffle the police, and provide readers with the thrill of the chase.
These mysteries involve an illustrious client, a Sussex vampire, the problems of Thor Bridge and of the Lion's Mane, a creeping man, and the three-gabled house. All these cases test the bravery of Dr. Watson and the brilliant mind of Mr. Sherlock Holmes, the greatest detective we have ever known.
Part-time student, full-time Soul Reaper, Ichigo is one of the chosen few guardians of the afterlife. Ichigo Kurosaki never asked for the ability to see ghosts—he was born with the gift. When his family is attacked by a Hollow—a malevolent lost soul—Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. Find out why Tite Kubo’s Bleach has become an international manga smash-hit!
Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a Soul Reaper and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family; but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged Soul Reaper himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits and, along with Rukia—who is slowly regaining her powers—it's Ichigo's job to protect the innocent from Hollows and help the spirits themselves find peace.
When the unconventional Durrell family can no longer endure the damp, gray English climate, they do what any sensible family would do: sell their house and relocate to the sunny Greek isle of Corfu. My Family and Other Animals was intended to embrace the natural history of the island but ended up as a delightful account of Durrell’s family’s experiences, from the many eccentric hangers-on to the ceaseless procession of puppies, toads, scorpions, geckoes, ladybugs, glowworms, octopuses, bats, and butterflies into their home.
Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, the One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...
Sure, lots of people say they want to be the King of the Pirates, but how many have the guts to do what it takes? When Monkey D. Luffy first set out to sea in a leaky rowboat, he had no idea what might lie over the horizon. Now he's got a crew—sort of—in the form of swordsman Roronoa Zolo and treasure-hunting thief Nami. If he wants to prove himself on the high seas, Luffy will have to defeat the weird pirate lord Buggy the Clown. He'll have to find a map to the Grand Line, the sea route where the toughest pirates sail. And he'll have to face the Dread Captain Usopp, who claims to be a notorious pirate captain... but frankly, Usopp says a lot of things...
Deep in the heart of the forest, four clans of warrior cats coexist in uneasy harmony -- but uncertain times are upon them, and dangers threaten the precarious balance of the forest. Fireheart is a ThunderClan warrior cat now, but his troubles are far from over. As the chill of winter sets in, the cats of rival RiverClan grow restless, while WindClan is weak and facing threats from all sides. As tensions build to an explosive climax, Fireheart faces not only imminent battle, but betrayal from within his own Clan.
A magnificent epic set against a history of seven thousand years of the struggles of Gods and Kings and men - of strange lands and events - of fate and a prophecy that must be fulfilled! THE BELGARIAD
Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe.
But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved - but did not know? For a while his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while...
THUS BEGINS BOOK ONE OF THE BELGARIAD
WE SEE YOU. NOW WE ARE YOU.
No real witch would casually step out of their body, leaving it empty.
Tiffany Aching does. And there’s something just waiting for a handy body to take over. Something ancient and horrible, which can’t die.
To deal with it, Tiffany has to go to the very heart of what makes her a witch . . .
Mutant Message Down Under is the fictional account of an American woman's spiritual odyssey through outback Australia. An underground bestseller in its original self-published edition, Marlo Morgan's powerful tale of challenge and endurance has a message for us all.
Summoned by a remote tribe of nomadic Aborigines to accompany them on walkabout, the woman embarks on a four-month-long journey and learns how they thrive in natural harmony with the plants and animals that exist in the rugged lands of Australia's bush. From the first day of her adventure, Morgan is challenged by the physical requirements of the journey—she faces daily tests of her endurance, challenges that ultimately contribute to her personal transformation.
By traveling with this extraordinary community, Morgan becomes a witness to their essential way of being in a world based on the ancient wisdom and philosophy of a culture that is more than 50,000 years old.
The Tears of All Oceans are missing. Six magnificent rose-colored pearls, which inspire passion and greed in all who see them, have been stolen and passed from hand to hand, leaving a cryptic trail of death and deception in their wake.
Now, Ublaz Mad Eyes, the evil emperor of a tropical isle, is determined to let no one stand in the way of his desperate attempt to claim the pearls as his own. At Redwall Abbey, a young hedgehog maid, Tansy, is equally determined to find the pearls first, with the help of her friends. She must succeed, for the life of one she holds dear is in great danger.
Like bad smells, uninvited weekend guests or very old eggs, there are some things that ought to be avoided. Snicket's saga about the charming, intelligent, and grossly unlucky Baudelaire orphans continues to alarm its distressed and suspicious fans the world over. The 10th book in this outrageous publishing effort features more than the usual dose of distressing details, such as snow gnats, an organised troupe of youngsters, an evil villain with a dastardly plan, a secret headquarters and some dangerous antics you should not try at home. With the weather turning colder, this is one chilling book you would be better off without.
The world of the cab driver is uncertain and even dangerous, populated by oddballs, weirdoes, comedians, eccentrics, head cases, prima donnas, and hard cases. And they’re just the drivers.
Enter the ludicrous, humorous, and sometimes violent world of the London cab driver; you never know what to expect. During my years driving cabs, I got myself into some scrapes. Luckily, I’ve met and befriended many characters along the way, and their stories deserve to be told.
In the last third of the book, I recall my time spent driving a cab in the projects of Watts, Los Angeles, home of the infamous Bloods & Crips, during the early 80’s. I’ve intended to paint an ominous picture of a community destroyed by drugs, guns, and violence. You’ll almost smell the omnipresent whiff of cheap wine and feel the dirty lino under your feet.
Read the true life adventures of an English lad as he struggles to make a living amongst ‘gangstas’ who are arguably the most violent in the United States. For anyone who has puked in the back of a cab, then argued over the fare at 3am, this book is your driver’s revenge. I’ve done my best to create a ‘living poem’ that is by turns thoughtful and brutal, but very funny.
People have always told me I’m a natural storyteller, but like every good cab driver, I have an opinion on a range of hot issues, from the congestion charge to Malcolm X and the Nation of Islam. You’ll be able to hear my characters, see them and, in some instances, actually smell them. They’ll leave their stain on you. You may well be able to relate to guys who used their fists and their wits, you may laugh at their humour and get their jokes, but it’ll be the thugs with guns and no soul who will unsettle you. I want you to be scared of them.
SAKURA AND SYAORAN RETURN! But they're not the people you know. Sakura is the princess of Clow—and possessor of a mysterious, misunderstood power that promises to change the world. Syaoran is her childhood friend and leader of the archaeological dig that took his father's life. They reside in an alternate reality...where whatever you least expect can happen—and does.
When Sakura ventures to the dig site to declare her love for Syaoran, a puzzling symbol is uncovered—which triggers a remarkable quest. Now Syaoran embarks upon a desperate journey through other worlds—all in the name of saving Sakura.
In the year 1689, a cabal of Barbary galley slaves -- including one Jack Shaftoe, aka King of the Vagabonds, aka Half-Cocked Jack, lately and miraculously cured of the pox -- devises a daring plan to win freedom and fortune. A great adventure ensues, rife with battles, chases, hairbreadth escapes, swashbuckling, bloodletting, and danger -- a perilous race for an enormous prize of silver ... nay, gold ... nay, legendary gold that will place the intrepid band at odds with the mighty and the mad, with alchemists, Jesuits, great navies, pirate queens, and vengeful despots across vast oceans and around the globe.
Meanwhile, back in Europe ... The exquisite and resourceful Eliza, Countess de la Zeur, master of markets, pawn and confidante of enemy kings, onetime Turkish harem virgin, is stripped of her immense personal fortune by France's most dashing privateer. Penniless and at risk from those who desire either her or her head (or both), she is caught up in a web of international intrigue, even as she desperately seeks the return of her most precious possession -- her child.
While ... Newton and Leibniz continue to propound their grand theories as their infamous rivalry intensifies, stubborn alchemy does battle with the natural sciences, nobles are beheaded, dastardly plots are set in motion, coins are newly minted (or not) in enemy strongholds, father and sons reunite in faraway lands, priests rise from the dead ... and Daniel Waterhouse seeks passage to the Massachusetts colony in hopes of escaping the madness into which his world has descended.
Every kid thinks about running away at one point or another; few get farther than the end of the block. Young Sam Gribley gets to the end of the block and keeps going--all the way to the Catskill Mountains of upstate New York. There he sets up house in a huge hollowed-out tree, with a falcon and a weasel for companions and his wits as his tool for survival. In a spellbinding, touching, funny account, Sam learns to live off the land, and grows up a little in the process.
Blizzards, hunters, loneliness, and fear all battle to drive Sam back to city life. But his desire for freedom, independence, and adventure is stronger. No reader will be immune to the compulsion to go right out and start whittling fishhooks and befriending raccoons.