Maerad is a slave in a desperate and unforgiving settlement, taken there as a child after her family is destroyed in war. She is unaware that she possesses a powerful gift, one that marks her as a member of the School of Pellinor. It is only when she is discovered by Cadvan, one of the great Bards of Lirigon, that her true heritage and extraordinary destiny unfold. Now she and her new teacher must survive a journey through a time and place where the forces they battle stem from the deepest recesses of otherworldly terror.
Alison Croggon’s epic fantasy, the first in the Books of Pellinor quartet, is a glittering saga steeped in the rich and complex landscape of Annar, a legendary world ripe for discovery.
Originally published from 1954 through 1956, J.R.R. Tolkien's richly complex series ushered in a new age of epic adventure storytelling. A philologist and illustrator who took inspiration from his work, Tolkien invented the modern heroic quest novel from the ground up, creating not just a world, but a domain, not just a lexicon, but a language, that would spawn countless imitators and lead to the inception of the epic fantasy genre.
During his travels across Middle-earth, the hobbit Bilbo Baggins had found the Ring. But the simple band of gold was far from ordinary; it was in fact the One Ring - the greatest of the ancient Rings of Power. Sauron, the Dark Lord, had infused it with his own evil magic, and when it was lost, he was forced to flee into hiding.
But now Sauron's exile has ended and his power is spreading anew, fueled by the knowledge that his treasure has been found. He has gathered all the Great Rings to him, and will stop at nothing to reclaim the One that will complete his dominion. The only way to stop him is to cast the Ruling Ring deep into the Fire-Mountain at the heart of the land of Mordor--Sauron's dark realm.
Fate has placed the burden in the hands of Frodo Baggins, Bilbo's heir...and he is resolved to bear it to its end. Or his own.
The Redemption of Althalus is a captivating stand-alone, single-volume high fantasy saga crafted by the renowned husband and wife team, David and Leigh Eddings. Known for their previous beloved series like the Belgariad and the Malloreon, the Eddingses offer readers a thrilling adventure full of daring escapades, sorcery, humor, and soaring imagination.
Althalus is a young thief and occasional killer, famed for his skill and extraordinary luck. His life takes a dramatic turn when he stumbles into a shrine dedicated to the fertility goddess Dweia. Soon after, he encounters the wizard Ghend, who hires him to steal a magical tome known as The Book, hidden in the enigmatic House at the End of the World.
In this mystical house, Althalus meets Dweia, who appears as a black cat, revealing herself as a goddess needing his aid in a cosmic battle against Ghend and her malevolent brother, the destroyer god Daeva. With the power of The Book, Althalus, Dweia, and a small group of unlikely heroes must confront Ghend's supernatural forces and armies, with the fate of humanity hanging in the balance.
This epic fantasy tale is a delightful blend of action, wit, and well-crafted storytelling, featuring clever satire on religion and high society. The Redemption of Althalus promises a polished and smooth narrative, culminating in a satisfying and gratifying finale.
The Amazing Maurice and His Educated Rodents, Terry Pratchett's first young-adult novel set in the enchanting Discworld, offers a delightful twist on the classic Pied Piper tale. At the heart of this adventure is Maurice, a cunning talking cat, and his band of unusually intelligent rats, who have names as unique as Big Savings, Nourishing, and Dangerous Beans. Together with a simple yet clever lad named Keith, they concoct a moneymaking scheme that involves infesting towns with their rat gang, only to later offer their "services" to rid the town of the problem for a fee.
Their plan seems foolproof until they encounter the town of Bad Blintz, which already has a rat problem of its own, complicated further by the presence of a young girl named Malicia, who possesses a wild imagination and a talent for finding trouble. Underneath the town lies a deadly maze of traps and poisons, and even more horrifying, a monster that not even Malicia could have envisioned. As Maurice and his educated rodents fight for survival, they encounter themes of life after death, good versus evil, and the sacrifice of the few for the many. While filled with Pratchett's trademark wit and humor, the story also explores darker undertones, making it a profoundly engaging read for young adults and older fans of the Discworld series alike.
"We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work—until one enraged girl, barely more than a child, hurls a stone at the hated invaders...and effortlessly penetrates their magical shield.
What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
Here is the gorgeous and sinister story of Marius, patrician by birth, scholar by choice, one of the oldest vampires of them all, which sweeps from his genesis in ancient Rome, in the time of the Emperor Augustus, to his meeting in the present day with a creature of snow and ice. Thorne is a Northern vampire in search of Maharet, his 'maker', the ancient Egyptian vampire queen who holds him and others in thrall with chains made of her red hair, 'bound with steel and with her blood and gold'. When the Visigoths sack his city, Marius is there; with the resurgence of the glory that was Rome, he is there, still searching for his lost love Pandora, but bewitched in turn by Botticelli, the Renaissance beauty Bianca, with her sordid secrets, and the boy he calls Amadeo (otherwise known as the Vampire Armand).
Criss-crossing through the stories of other vampires from Rice's glorious Pantheon of the undead, haunted by Pandora and by his alter ego Mael, tracked by the Talamasca, the tale of Marius, the self-styled guardian of 'those who must be kept' is the most wondrous and mind-blowing of them all.
Le Morte d'Arthur is an exciting, magical interpretation of the legend of King Arthur. Originally published in 1485 by William Caxton, Sir Thomas Malory's Le Morte d'Arthur remains the most exciting and magical interpretation of the legend of King Arthur and the Knights of the Round Table.
For Arthurian fans worldwide, this stunning gift edition has a cloth binding, ribbon marker, and is packaged neatly in an elegant slipcase. Featuring a new introduction and the elegant illustrations by Aubrey Beardsley (1872–1898), this volume of Le Morte d'Arthur is an indispensable classic for every home library.
Revenge - When Eugenides, the Thief of Eddis, stole Hamiathes's Gift, the Queen of Attolia lost more than a mythical relic. She lost face. Everyone knew that Eugenides had outwitted and escaped her. To restore her reputation and reassert her power, the Queen of Attolia will go to any length and accept any help that is offered... she will risk her country to execute the perfect revenge.
...but - Eugenides can steal anything. And he taunts the Queen of Attolia, moving through her strongholds seemingly at will. So Attolia waits, secure in the knowledge that the Thief will slip, that he will haunt her palace one too many times.
...at what price? - When Eugenides finds his small mountain country at war with Attolia, he must steal a man, he must steal a queen, he must steal peace. But his greatest triumph - and his greatest loss - comes in capturing something that the Queen of Attolia thought she had sacrificed long ago.
The adventures of Christopher Robin and his friends in which Pooh Bear uses a balloon to get honey, Piglet meets a Heffalump, and Eeyore has a birthday.
Jessica isn't your average teenager. Though nobody at her high school knows it, she's a published author. Her vampire novel, Tiger, Tiger, has just come out under the pen name Ash Night. Jessica often wishes she felt as comfortable with her classmates as she does among the vampires and witches of her fiction. She has always been treated as an outsider at Ramsa High.
But two new students have just arrived in Ramsa, and both want Jessica's attention. She has no patience with overly friendly Caryn, but she's instantly drawn to the handsome Alex, a cocky, mysterious boy who seems surprisingly familiar. If she didn't know better, she'd think Aubrey, the alluring villain from Tiger, Tiger, had just sprung to life. That's impossible, of course; Aubrey is a figment of her imagination. Or is he?
Life of Pi is a fantasy adventure novel by Yann Martel published in 2001. The protagonist, Piscine Molitor "Pi" Patel, a Tamil boy from Pondicherry, explores issues of spirituality and practicality from an early age. He survives 227 days after a shipwreck while stranded on a boat in the Pacific Ocean with a Bengal tiger named Richard Parker.
With over 10 million copies in print, Madeleine L'Engle's Newbery Medal-winning classic, A Wrinkle in Time, along with its bestselling companions, A Wind in the Door, A Swiftly Tilting Planet, and Many Waters, has enthralled and inspired readers of all ages. This newly designed boxed set features the stunning art of Peter Sis.
Harry Dresden - Wizard
Lost Items Found. Paranormal Investigations. Consulting. Advice. Reasonable Rates. No Love Potions, Endless Purses, or Other Entertainment.
Harry Dresden has faced some pretty terrifying foes during his career. Giant scorpions. Oversexed vampires. Psychotic werewolves. It comes with the territory when you're the only professional wizard in the Chicago-area phone book.
But in all Harry's years of supernatural sleuthing, he's never faced anything like this: The spirit world has gone postal. All over Chicago, ghosts are causing trouble - and not just of the door-slamming, boo-shouting variety. These ghosts are tormented, violent, and deadly. Someone - or something - is purposely stirring them up to wreak unearthly havoc. But why? And why do so many of the victims have ties to Harry? If Harry doesn't figure it out soon, he could wind up a ghost himself....
Dragonfly in Amber is the second book in the acclaimed Outlander series by Diana Gabaldon, taking readers on a thrilling journey back to 18th-century Scotland. The story revolves around Claire Randall, who has kept her secrets for twenty years. Now, she is returning to the mist-shrouded hills of Scotland with her grown daughter, Brianna, to reveal a truth as stunning as the events that gave it birth.
The narrative unfolds around the mystery of an ancient circle of standing stones, a love that transcends the boundaries of time, and James Fraser, a gallant Scottish warrior who once drew Claire from the safety of her century to the perils of his own. As Claire's journey of self-discovery continues, she finds herself in the intrigue-ridden Paris court of Charles Stuart, amidst a race to thwart a doomed Highlands uprising, and in a desperate fight to save both her child and the man she loves.
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch.
The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?
Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.
It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit, betrayal -- not to mention a headstrong handmaiden -- at the heart of his realm.
A man broken in body and spirit, Cazaril, has returned to the noble household he once served as page, and is named, to his great surprise, as the secretary-tutor to the beautiful, strong-willed sister of the impetuous boy who is next in line to rule. It is an assignment Cazaril dreads, for it will ultimately lead him to the place he fears most, the royal court of Cardegoss, where the powerful enemies, who once placed him in chains, now occupy lofty positions.
In addition to the traitorous intrigues of villains, Cazaril and the Royesse Iselle, are faced with a sinister curse that hangs like a sword over the entire blighted House of Chalion and all who stand in their circle. Only by employing the darkest, most forbidden of magics, can Cazaril hope to protect his royal charge—an act that will mark the loyal, damaged servant as a tool of the miraculous, and trap him, flesh and soul, in a maze of demonic paradox, damnation, and death.
On a brisk autumn day, a twelve-year-old boy stands on the shores of the gray Atlantic, near a silent amusement park and a fading ocean resort called the Alhambra. The past has driven Jack Sawyer here: his father is gone, his mother is dying, and the world no longer makes sense. But for Jack everything is about to change. For he has been chosen to make a journey back across America--and into another realm.
One of the most influential and heralded works of fantasy ever written, The Talisman is an extraordinary novel of loyalty, awakening, terror, and mystery. Jack Sawyer, on a desperate quest to save his mother's life, must search for a prize across an epic landscape of innocents and monsters, of incredible dangers and even more incredible truths. The prize is essential, but the journey means even more. Let the quest begin...
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
Twelve-year-old Artemis Fowl is a millionaire, a genius, and above all, a criminal mastermind. But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories—they're dangerous!
Full of unexpected twists and turns, Artemis Fowl is a riveting, magical adventure.
Sookie Stackhouse is just a small-time cocktail waitress in small-town Louisiana. Until the vampire of her dreams walks into her life-and one of her coworkers checks out.
Maybe having a vampire for a boyfriend isn't such a bright idea. Dead Until Dark is the first novel in the #1 New York Times bestselling Sookie Stackhouse series—the books that inspired the HBO® original series True Blood. Sookie is quiet, doesn't get out much, and tends to mind her own business—except when it comes to her “disability.” Sookie can read minds. And that doesn’t make her too dateable. Then along comes Bill Compton. He’s tall, dark, handsome—and Sookie can’t hear a word he’s thinking. He’s exactly the type of guy she’s been waiting for all her life...
But Bill has a disability of his own: he’s a vampire with a bad reputation. And when a string of murders hits Bon Temps—along with a gang of truly nasty bloodsuckers looking for Bill—Sookie starts to wonder if having a vampire for a boyfriend is such a bright idea.
George's Grandma is a grizzly, grumpy, selfish old woman with pale brown teeth and a small puckered up mouth like a dog's bottom. Four times a day she takes a large spoonful of medicine, but it doesn't seem to do her any good. She's always just as poisonous after she's taken it as she was before. When George is left to look after her one morning, it's just the chance he needs...
The forerunner to The Lord of the Rings, The Silmarillion fills in the background which lies behind the more popular work, and gives the earlier history of Middle-earth, introducing some of the key characters.
The Silmarillion is an account of the Elder Days, of the First Age of Tolkien's world. It is the ancient drama to which the characters in The Lord of the Rings look back, and in whose events some of them, such as Elrond and Galadriel, took part. The tales of The Silmarillion are set in an age when Morgoth, the first Dark Lord, dwelt in Middle-Earth, and the High Elves made war upon him for the recovery of the Silmarils, the jewels containing the pure light of Valinor.
Captured by a giant! The BFG is no ordinary bone-crunching giant. He is far too nice and jumbly. It's lucky for Sophie that he is. Had she been carried off in the middle of the night by the Bloodbottler, the Fleshlumpeater, the Bonecruncher, or any of the other giants—rather than the BFG—she would have soon become breakfast.
When Sophie hears that the giants are flush-bunking off in England to swollomp a few nice little chiddlers, she decides she must stop them once and for all. And the BFG is going to help her!
Clive Barker has made his mark on modern fiction by exposing all that is surreal and magical in the ordinary world --- and exploring the profound and overwhelming terror that results. With its volatile mix of the fantastical and the contemporary, the everyday and the otherworldly, Weaveworld is an epic work of dark fantasy and horror -- a tour de force from one of today's most forceful and imaginative artists.
Barker turns from his usual horror to epic-length fantasy for this account of the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a carpet for protection against those who would destroy it; the death of its guardian occasions a battle between good and particularly repulsive evil forces for control of the Fugue. Weaveworld is rich with memorable characters, exciting situations, and pockets of Barker's trademark horror.
An approved textbook at Hogwarts School of Witchcraft and Wizardry since publication, Newt Scamander's masterpiece has entertained wizarding families through the generations. Fantastic Beasts and Where to Find Them is an indispensable introduction to the magical beasts of the Wizarding World. Scamander's years of travel and research have created a tome of unparalleled importance.
Some of the beasts will be familiar to readers of the Harry Potter books - the Hippogriff, the Basilisk, the Hungarian Horntail... Others will surprise even the most ardent amateur Magizoologist. This is an essential companion to the Harry Potter stories, and includes a new foreword from J.K. Rowling (writing as Newt Scamander) and six new beasts!
When last seen, the singularly inept wizard Rincewind had fallen off the edge of the world. Now magically, he's turned up again, and this time he's brought the Luggage.
But that's not all...
Once upon a time, there was an eighth son of an eighth son who was, of course, a wizard. As if that wasn't complicated enough, said wizard then had seven sons. And then he had an eighth son — a wizard squared (that's all the math, really). Who of course, was a source of magic — a sourcerer.
Icewind Dale. Windswept passes and forbidding glaciers stand at the top of the world. Below them, in the cold valleys, an evil force broods: the magic of Crenshinibon, the crystal shard. Now dwarf, barbarian, and drow elf join to battle this evil. Tempered in the furnace of struggle, they form an unbreakable friendship. A legend is born.
For the first time in one volume, here is R.A. Salvatore's adventure that introduced Drizzt Do'Urden, the heroic dark elf, one of the most beloved characters in fantasy literature.
Fierce and proud, the Rigante dwell deep in the green mountain lands, worshiping the gods of air and water, and the spirits of the earth. Among them lives a warrior who bears the mark of fate. Born of the storm that slew his father, he is Connavar, and tales of his courage spread like wildfire.
The Seidh—a magical race as old as time—take note of the young warrior and cast a malignant shadow across his life. For soon a merciless army will cross the water, destroying forever the timeless rhythms of life among the Rigante.
Swearing to protect his people, Connavar embarks on a quest that will take him into the heart of the enemy. Along the way, he receives a gift: a sword as powerful and deadly as the Seidh who forged it. Thus he receives a name that will strike fear into the hearts of friend and foe alike—a name proclaiming a glorious and bitter destiny... Demonblade.
My name is Meredith 'Merry' Gentry, but of course it's not my real name. I dare not even whisper my true name after dark for fear that one hushed word will travel over the night winds to the soft ear of my aunt, the Queen of Air and Darkness. She wants me dead. I don't even know why...
I fled the high court of Faerie three years ago and have been in hiding ever since. As Merry Gentry, I am a private investigator for the Grey Detective Agency: Supernatural Problems, Magical Solutions. My magical skills, scorned at the courts of Faerie, are valued in the human world. Even by human standards, my magic isn't flashy, which is fine by me. Flashy attracts attention and I can't afford that.
Rumour has it that I am dead. Not quite. I am Princess Meredith NicEssus. To speak that name after dark is to call down a knock upon your door from a hand that can kill you with a touch. I have been careful, but not careful enough. The shadows have found me, and they are going to take me back home, one way or another.
So the running is over. But the fighting has just begun...Rich, sensual, brimming with dangerous magic, A Kiss of Shadows is a dazzling tour-de-force where folklore, fantasy and erotically charged adventure collide.
Skeeve was a magician's apprentice—until an assassin struck and his master was killed. Now, with a purple-tongued demon named Aahz as a companion, he's on a quest to get even.
As Bingtown slides toward disaster, clan matriarch Ronica Vestrit, branded a traitor, searches for a way to bring the city's inhabitants together against a momentous threat. Meanwhile, Althea Vestrit, unaware of what has befallen Bingtown and her family, continues her perilous quest to track down and recover her liveship, the Vivacia, from the ruthless pirate Kennit. Bold though it is, Althea's scheme may be in vain.
For her beloved Vivacia will face the most terrible confrontation of all as the secret of the liveships is revealed. It is a truth so shattering, it may destroy the Vivacia and all who love her, including Althea's nephew, whose life already hangs in the balance.
When young Tenar is chosen as high priestess to the ancient and nameless Powers of the Earth, everything is taken away - home, family, possessions, even her name. For she is now Arha, the Eaten One, guardian of the ominous Tombs of Atuan. While she is learning her way through the dark labyrinth, a young wizard, Ged, comes to steal the Tombs' greatest hidden treasure, the Ring of Erreth-Akbe.
But Ged also brings with him the light of magic, and together, he and Tenar escape from the darkness that has become her domain. Ursula K. Le Guin's Earthsea Cycle has earned a treasured place on the shelves of fantasy lovers everywhere, alongside the works of such beloved authors as J.R.R. Tolkien and C.S. Lewis.
Rand is on the run with Min, and in Cairhein, Cadsuane is trying to figure out where he is headed. Rand's destination is, in fact, one she has never considered.
Mazrim Taim, leader of the Black Tower, is revealed to be a liar. But what is he up to?
Faile, with the Aiel Maidens, Bain and Chiad, and her companions, Queen Alliandre and Morgase, is prisoner of Savanna's sept.
Perrin is desperately searching for Faile. With Elyas Machera, Berelain, the Prophet and a very mixed "army" of disparate forces, he is moving through country rife with bandits and roving Seanchan. The Forsaken are ever more present, and united, and the man called Slayer stalks Tel'aran'rhiod and the wolfdream.
In Ebou Dar, the Seanchan princess known as Daughter of the Nine Moons arrives--and Mat, who had been recuperating in the Tarasin Palace, is introduced to her. Will the marriage that has been foretold come about?
There are neither beginnings or endings to the turning of the Wheel of Time. But it is a beginning....
The Golden Compass, The Subtle Knife, and The Amber Spyglass are available together in one volume perfect for any fan or newcomer to this modern fantasy classic series.
These thrilling adventures tell the story of Lyra and Will—two ordinary children on a perilous journey through shimmering haunted otherworlds. They will meet witches and armored bears, fallen angels and soul-eating specters. And in the end, the fate of both the living—and the dead—will rely on them.
Phillip Pullman's spellbinding His Dark Materials trilogy has captivated readers for over twenty years and won acclaim at every turn. It will have you questioning everything you know about your world and wondering what really lies just out of reach.
Enter the dark and sensual world of the Black Jewels Trilogy with this intriguing prequel.
Jared is a Red-Jeweled Warlord, bound as a pleasure slave by the ominous Ring of Obedience. After enduring nine years of torment as a slave, he bravely murders his owner and escapes, only to be captured and sold into slavery once more.
The notorious queen who has purchased him, known as the Gray Lady, may not be what she seems. Soon, Jared faces a difficult choice: his freedom, or his honor.
As his beloved Kahlan lies close to death, Richard Rahl, who distrusts prophecy more than anyone, is confronted by a compelling vision - one that bears a terrible price. It would mean taking Kahlan away to safety while abandoning his people to a grim fate.
As savage hordes stand poised to invade their homeland, Richard and Kahlan's devotion, not only to each other but to their cause and their duty, is imperiled in the descending fury of war. Amid the turmoil, Nicci, a woman from Richard's past, haunted by her memory of him, makes a fateful decision. Despite Nicci's hunger to understand the source of Richard's indomitable will, her burning passion to destroy him commits her to the unthinkable.
London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period of chaste order and ignoble chaos. It is an era in need of champions.
In this amazingly imaginative tale, literary figures from throughout time and various bodies of work are brought together to face any and all threats to Britain. Allan Quatermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde, and Hawley Griffin, the Invisible Man, form a remarkable legion of intellectual aptitude and physical prowess: The League of Extraordinary Gentlemen.
The Starks are scattered. Robb Stark may be King in the North, but he must bend to the will of the old tyrant Walder Frey if he is to hold his crown. And while his youngest sister, Arya, has escaped the clutches of the depraved Cersei Lannister and her son, the capricious boy-king Joffrey, Sansa Stark remains their captive.
Meanwhile, across the ocean, Daenerys Stormborn, the last heir of the Dragon King, delivers death to the slave-trading cities of Astapor and Yunkai as she approaches Westeros with vengeance in her heart.
It is the summer holidays and soon Harry Potter will be starting his fourth year at Hogwarts School of Witchcraft and Wizardry. Harry is counting the days: there are new spells to be learnt, more Quidditch to be played, and Hogwarts castle to continue exploring. But Harry needs to be careful - there are unexpected dangers lurking...
The Triwizard Tournament is to be held at Hogwarts. Only wizards who are over seventeen are allowed to enter - but that doesn't stop Harry dreaming that he will win the competition. Then at Hallowe'en, when the Goblet of Fire makes its selection, Harry is amazed to find his name is one of those that the magical cup picks out. He will face death-defying tasks, dragons and Dark wizards, but with the help of his best friends, Ron and Hermione, he might just make it through - alive!
With their message of hope, belonging and the enduring power of truth and love, the story of the Boy Who Lived continues to delight generations of new readers.
In 1842, thirteen-year-old orphan Maria Merryweather arrives at Moonacre Manor, her family's ancestral home in an charmed village in England's West Country, and she feels as if she’s entered Paradise. Her new guardian, her uncle Sir Benjamin, is kind and funny; the Manor itself feels like home right away; and every person and animal she meets is like an old friend.
But there is something incredibly sad beneath all of this beauty and comfort, that shadowing Moonacre Manor and the town around it. Maria is determined to learn about it, change it, and give her own life story a happy ending.
The enchanted valley of Moonacre is shadowed by a tragedy that happened years ago, and the memory of the Moon Princess and the mysterious little white horse. Determined to restore peace and happiness to the whole of Moonacre Valley, Maria finds herself involved with an ancient feud, and she discovers it is her destiny to end it and right the wrongs of her ancestors.
Maria usually gets her own way. But what can one solitary girl do?
A new-fashioned fantasy story that is as wonderful as the best classic fairy tales.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?
In the medieval and fantastic realm of Tortall, Keladry of Mindelan is the first girl to take advantage of the decree that permits females to train for knighthood. Up against the traditional hazing of pages and a grueling schedule, Kel faces only one real roadblock: Lord Wyldon, the training master of pages and squires. He is absolutely against girls becoming knights. So while he is forced to train her, Wyldon puts her on probation for one year. It is a trial period that no male page has ever had to endure and one that separates the good natured Kel even more from her fellow trainees during the tough first year. But Kel is not a girl to underestimate, as everyone is about to find out...
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. This awakening ignites an untapped genius for the game within Hikaru, propelling him on a quest to defeat the renowned go prodigy Akira Toya.
As Akira turns professional, Hikaru realizes that reaching his rival's level will require immense dedication and effort. Before even considering the professional test, he must first conquer the challenges of the insei school and surpass all its students. With each step forward, Akira's shadow looms larger, and Hikaru must push himself to the limits to close the widening gap between them.
On her long journey home from school after a fight which will surely lead to her expulsion, Karigan G'ladheon ponders her future as she trudges through the immense forest called Green Cloak. But her thoughts are interrupted by the clattering of hooves as a galloping horse bursts from the woods, the rider slumped over his mount's neck, impaled by two black-shafted arrows. As the young man lies dying on the road, he tells Karigan that he is a Green Rider, one of the legendary messengers of the king, and that he bears a "life and death" message for King Zachary. He begs Karigan to carry his message, warning her not to read it, and when she reluctantly agrees, he makes her swear on his sword to complete his mission "for love of country." As he bestows upon her the golden winged-horse brooch which is the symbol of his office, he whispers on his dying breath, "Beware the shadow man..." Karigan's promise changes her life forever. Pursued by unknown assassins, following a path only her horse seems to know, and accompanied by the silent specter of the original messenger, she herself becomes a legendary Green Rider. Caught up in a world of deadly danger and complex magic, compelled by forces she cannot understand, Karigan is hounded by dark beings bent on seeing that the message, and its reluctant carrier, never reach their destination.