Legend states that there exists a mighty sword that makes its possessor invincible to his enemies. But there is a curse on anyone who lifts the sword for conquest. King Kareed of Archeld goes after this sword anyway, winning it from the King of Bellandra.
When he returns home from battle, he brings his daughter, Princess Torina, two special gifts. One is a unique crystal, in which she can view visions of the future. The other gift is the defeated king’s son, Landen, who is to be her slave. Torina immediately releases Landen, who becomes a member of the King’s army and her close friend.
But trouble is lurking in the kingdom of Archeld and people are accusing Landen of plotting against the King. Torina refuses to believe he would hurt her family. Then Torina begins seeing deadly visions in her crystal. Can she save her father’s life and the future of her kingdom?
Dragondrums is the coming of age story of Piemur, a small, quick, clever apprentice at Harper Hall. When Piemur's clear treble voice changes at puberty, his place among the Harpers is no longer certain.
No longer capable of singing, Piemur is sent on various errands by Masterharper Robinton, including the task of learning the complicated beats of the messenger drums. Piemur has no clue of the grand adventures that await him, and he’ll need to find the courage within himself to survive.
The land of Terre d'Ange is a place of unsurpassed beauty and grace. It's inhabited by the race that rose from the seed of angels, and they live by one simple rule: Love as thou wilt. Phèdre nó Delaunay was sold into indentured servitude as a child. Her bond was purchased by a nobleman who recognized that she was pricked by Kushiel's dart, chosen to forever experience pain and pleasure as one. Phèdre's path has been strange and dangerous. She has lain with princes and pirate kings, battled a wicked temptress, and saved two nations. Through it all, the devoted swordsman Joscelin has been at her side, following the central precept of the angel Cassiel: Protect and serve. But Phèdre's plans will put his pledge to the test, for she has never forgotten her childhood friend Hyacinthe. She has spent ten long years searching for the key to free him from his eternal indenture to the Master of Straights, a bargain with the gods to save Phèdre and a nation. The search will take Phèdre and Joscelin across the world and down a fabled river to a forgotten land ... and to a power so intense and mysterious, none dare speak its name.
Here is the third volume in George R.R. Martin's magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin's stunning series is destined to stand as one of the great achievements of imaginative fiction.
A Storm of Swords: Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne.
Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords.
Zarek’s Point of View:
Dark-Hunter: A soulless guardian who stands between mankind and those who would see mankind destroyed. Yeah, right. The only part of that Code of Honor I got was eternity and solitude.
Insanity: A condition many say I suffer from after being alone for so long. But I don’t suffer from my insanity-I enjoy every minute of it.
Trust: I can’t trust anyone…not even myself. The only thing I trust in is my ability to do the wrong thing in any situation and to put a hurt on anyone who gets in my way.
Truth: I endured a lifetime as a Roman slave, and 900 years as an exiled Dark-Hunter. Now I’m tired of enduring. I want the truth about what happened the night I was exiled-I have nothing to lose and everything to gain.
Astrid (Greek, meaning star): An exceptional woman who can see straight to the truth. Brave and strong, she is a point of light in the darkness. She touches me and I tremble. She smiles and my cold heart shatters.
Zarek: They say even the most damned man can be forgiven. I never believed that until the night Astrid opened her door to me and made this feral beast want to be human again. Made me want to love and be loved. But how can an ex-slave whose soul is owned by a Greek goddess ever dream of touching, let alone holding, a fiery star?
Gulliver's Travels describes the four voyages of Lemuel Gulliver, a ship's surgeon. In Lilliput he discovers a world in miniature; towering over the people and their city, he is able to view their society from the viewpoint of a god. However, in Brobdingnag, a land of giants, tiny Gulliver himself comes under observation, exhibited as a curiosity at markets and fairs.
In Laputa, a flying island, he encounters a society of speculators and projectors who have lost all grip on everyday reality; while they plan and calculate, their country lies in ruins. Gulliver's final voyage takes him to the land of the Houyhnhnms, gentle horses whom he quickly comes to admire - in contrast to the Yahoos, filthy bestial creatures who bear a disturbing resemblance to humans. This text, based on the first edition of 1726, reproduces all the original illustrations and includes an introduction by Robert Demaria, Jr, which discusses the ways Gulliver's Travels has been interpreted since its first publication.
Jonathan Swift (1667-1745) was born in Dublin. For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
Mixed Magics: Four Tales of Chrestomanci whisks readers away to a world brimming with enchantment. Under the watchful eye of the dapper and wise enchanter Chrestomanci, magic is kept in check, ensuring harmony throughout the lands. This collection of beguiling tales introduces us to a variety of magical predicaments that Chrestomanci must navigate.
From a warlock attempting to evade Chrestomanci's influence, to the perilous adventures of Cat Chant and Tonino, each story is laced with fantastical elements and vivid characters. Readers will encounter dreamscapes where the inhabitants rebel against their scripted lives, and divine beings attempting to circumvent prophecies that threaten their existence.
Diana Wynne Jones masterfully crafts each story, imbuing them with a sense of wonder and excitement that fans of the fantastical will adore. Join Chrestomanci as he delves into enchanting narratives that promise to captivate and charm.
Obernewtyn Chronicles - Book One
For Elspeth Gordie, freedom is—like so much else after the Great White—a memory. It was a time known as the Age of Chaos. In a final explosive flash, everything was destroyed. The few who survived banded together and formed a Council for protection. But people like Elspeth, mysteriously born with powerful mental abilities, are feared by the Council and hunted down like animals...to be destroyed.
Her only hope for survival is to keep her power hidden. But is secrecy enough against the terrible power of the Council?
Hiccup Horrendous Haddock III is a truly extraordinary Viking hero known throughout Vikingdom as the Dragon Whisperer...but it wasn't always so. Travel back to the days when the mighty warrior was just a boy, the quiet and thoughtful son of the Chief of the Hairy Hooligans.
Can Hiccup capture a dragon and train it without being torn limb from limb? Join the adventure as the small boy finds a better way to train his dragon and become a hero!
At first, Omri is unimpressed with the plastic Indian toy he is given for his birthday. But when he puts it in his old cupboard and turns the key, something extraordinary happens that will change Omri's life forever.
For Little Bear, the Iroquois Indian brave, comes to life...
Abhorsen is the third book in Garth Nix's internationally acclaimed Old Kingdom fantasy trilogy that began with Sabriel and Lirael. Beneath the earth, a malignant force lies waiting, greedy for freedom from its ancient prison. As the Old Kingdom falls once more into a realm of darkness and terror, the people look desperately to the Abhorsen, the scourge of the Dead, to save them. Yet Abhorsen Sabriel is lost, missing in Ancelstierre.
Only Lirael has any chance of stopping the Destroyer. With her companions Sameth, Mogget and the Disreputable Dog, she travels across the Old Kingdom in a race against time, battling Shadow Hands and dark necromancers to reach Ancelstierre before it is too late. But what hope can one young woman have against a terrible evil with the power to destroy life itself?
This eagerly awaited conclusion to Garth Nix's extraordinary Sabriel and Lirael is a complex and vividly imagined story, powerful, terrifying and compelling.
Cloral
Fourteen-year-old Bobby Pendragon is not like other boys his age. His uncle Press is a Traveler, and, as Bobby has learned, that means Uncle Press is responsible, through his journeys, for solving interdimensional conflict wherever he encounters it. His mission is nothing less than to save the universe from ultimate evil. And he's taking Bobby along for the ride.
Fresh from his first adventure on Denduron, Bobby finds himself in the territory of Cloral, a vast world that is entirely covered by water. Cloral is nearing a disaster of huge proportions. Reading the journals Bobby sends home, his friends learn that the desperate citizens of the endangered floating cities are on the brink of war. Can Bobby - suburban basketball star and all-around nice guy - help rid the area of marauders, and locate the legendary lost land of Faar, which may hold the key to Cloral's survival?
In the city of Imardin, where those who wield magic wield power, a young street-girl, adopted by the Magician's Guild, finds herself at the centre of a terrible plot that may destroy the entire world...
Sonea has learned much at the magicians' guild and the other novices now treat her with a grudging respect. But she cannot forget what she witnessed in the High Lord's underground room - or his warning that the realm's ancient enemy is growing in power once more. As Sonea learns more, she begins to doubt her guildmaster's word. Could the truth really be as terrifying as Akkarin claims, or is he trying to trick her into assisting in some unspeakably dark scheme?
Cimorene is everything a princess is not supposed to be: headstrong, tomboyish, smart - and bored. So bored that she runs away to live with a dragon - and finds the family and excitement she's been looking for.
Cover illustrator: Peter de Sève
Fifteen-year-old Alexander Cold is about to join his fearless grandmother on the trip of a lifetime. An International Geographic expedition is headed to the dangerous, remote wilds of South America, on a mission to document the legendary Yeti of the Amazon known as the Beast.
But there are many secrets hidden in the unexplored wilderness, as Alex and his new friend Nadia soon discover. Drawing on the strength of their spirit guides, both young people are led on a thrilling and unforgettable journey to the ultimate discovery.
Journey to a world of ancient magic, breathtaking sensuality, and thrilling time-travel...
Welcome to the world of The Dark Highlander. Crisscrossing the continents and the centuries, this novel is as gripping as it is sensual—an electrifying adventure that will leave you breathless.
I am Dageus MacKeltar, a man with one good conscience and thirteen bad ones, driven to sate my darkest desires...
From his penthouse lair high above Manhattan, Dageus looks out over a glittering city that calls to the darkness within him. A sixteenth-century Scot trapped between worlds, he is fighting a losing battle with the thirteen Druids who possess his soul, dooming him to an eternity of sexual pursuit.
When Chloe Zanders, a student of antiquities, is drawn into his world, she finds the insatiable alpha male an irresistible lure. Before long, she is caught up in an ancient prophecy that will sweep her back into time to medieval Scotland.
Plunged into a world of timeless magic and dark seduction, she will soon face the challenge of a lifetime: fighting thirteen evil spirits for the heart of one irresistible man.
Welcome to the dark and seductive realm of faerie in Tithe, the first book in the critically acclaimed Modern Faerie Tales series by New York Times bestseller Holly Black. Sixteen-year-old Kaye is a modern nomad. Fierce and independent, she travels from city to city with her mother's rock band until an ominous attack forces Kaye back to her childhood home. There, amid the industrial, blue-collar New Jersey backdrop, Kaye soon finds herself an unwilling pawn in an ancient power struggle between two rival faerie kingdoms—a struggle that could very well mean her death.
Kaye has always been able to see faeries where others could not, and her life takes a dramatic turn when she stumbles upon an injured faerie knight in the woods. Choosing to save the strange young man instead of leaving him to die, Kaye's fateful decision will have more dire consequences than she could ever predict. She soon finds herself the center of an ancient and violent power struggle between two rival faerie kingdoms—a struggle that could very well mean her death.
"You can't trust anyone who sleeps with the monsters." That's what I've always said. That's what I've always believed. But now I'm the one sharing a bed with the Master Vampire of the City. Me, Anita Blake. The woman the vampires call the Executioner. From part of the solution, I've become part of the problem. So it hits close to home when an arsonist begins to target vampire-owned businesses all over town -- an arsonist who seems to want to destroy more than just property. It's the monsters who are in danger now. And it's up the the Executioner to save them from the inferno...
HARRY DRESDEN -- WIZARD
Lost items found. Paranormal Investigations. Consulting. Advice. Reasonable Rates.
No Love Potions, Endless Purses, or Other Entertainment
Ever since his girlfriend left town to deal with her newly acquired taste for blood, Harry Dresden has been down and out in Chicago. He can't pay his rent. He's alienating his friends. He can't even recall the last time he took a shower.
The only professional wizard in the phone book has become a desperate man.
And just when it seems things can't get any worse, in saunters the Winter Queen of Faerie. She has an offer Harry can't refuse if he wants to free himself of the supernatural hold his faerie godmother has over him--and hopefully end his run of bad luck. All he has to do is find out who murdered the Summer Queen's right-hand man, the Summer Knight, and clear the Winter Queen's name.
It seems simple enough, but Harry knows better than to get caught in the middle of faerie politics. Until he finds out that the fate of the entire world rests on his solving this case. No pressure or anything...
Disguised as a boy, Alanna of Trebond becomes a squire, to none other than the prince of the realm. But Prince Jonathan is much more to Alanna; he is her ally, her best friend, and one of the few who knows that she's really a girl. Now it will take all of Alanna's awesome skill, strength, and growing magical powers to protect him from the mysterious evil sorcerer who is bent on his destruction, and hers!
Here continues the story of Alanna, a young woman bound for glory who is willing to fight against enormous odds for what she believes in.
Bobby Pendragon is a seemingly normal fourteen-year-old boy. He has a family, a home, and even Marley, his beloved dog. But there is something very special about Bobby.
He is going to save the world. And not just Earth as we know it. Bobby is slowly starting to realize that life in the cosmos isn't quite what he thought it was. And before he can object, he is swept off to an alternate dimension known as Denduron, a territory inhabited by strange beings, ruled by a magical tyrant, and plagued by dangerous revolution.
If Bobby wants to see his family again, he's going to have to accept his role as savior, and accept it wholeheartedly. Because, as he is about to discover, Denduron is only the beginning....
The Sword of Shannara: Long ago, the world of Shea Ohmsford was torn apart by war. But the half-human, half-elfin, Shea now lives in peace—until the forbidding figure of Allanon appears, revealing that the long-dead Warlock Lord lives again.
The Elfstones of Shannara: Ancient evil threatens the Elves and the Races of Man. The Ellcrys, the tree of long-lost Elven magic, is dying—loosening the spell of Forbidding that locks the hordes of Demons away from Earth. Only the Elfstones of Shannara have the power to stop it.
The Wishsong of Shannara: Evil stalks the Four Lands as the Ildatch, an immemorial book of evil spells, stirs to eldritch life. Once again, Allanon, the ancient Druid Protector of the Races, must seek the help of a descendant of Jerle Shannara.
Children of the Mind (1996) is the fourth novel of Orson Scott Card's popular Ender's Game series of science fiction novels that focus on the character Ender Wiggin. This book was originally the second half of Xenocide, before it was split into two novels.
At the start of Children of the Mind, Jane, the evolved computer intelligence, is using her newly discovered abilities to take the races of buggers, humans and pequeninos outside the universe and back instantaneously. She uses these powers to move them to distant habitable planets for colonization. She is losing her memory and concentration as the vast computer network connected to the ansible is being shut down. If she is to survive, she must find a way to transfer her aiúa (or soul) to a human body.
Cohen the Barbarian. He's been a legend in his own lifetime. He can remember the good old days of high adventure, when being a Hero meant one didn't have to worry about aching backs and lawyers and civilization. But these days, he can't always remember just where he put his teeth...
So now, with his ancient (yet still trusty) sword and new walking stick in hand, Cohen gathers a group of his old -- very old -- friends to embark on one final quest. He's going to climb the highest mountain of Discworld and meet the gods.
It's time the Last Hero in the world returns what the first hero stole. Trouble is, that'll mean the end of the world, if no one stops him in time.
In Coraline's family's new flat there's a locked door. On the other side is a brick wall—until Coraline unlocks the door... and finds a passage to another flat in another house just like her own. Only different.
The food is better there. Books have pictures that writhe and crawl and shimmer. And there's another mother and father there who want Coraline to be their little girl. They want to change her and keep her with them... Forever.
Coraline is an extraordinary fairy tale/nightmare from the uniquely skewed imagination of #1 New York Times bestselling author Neil Gaiman.
As the boundaries between worlds begin to dissolve, Lyra and her daemon help Will Parry in his search for his father and for a powerful, magical knife.
Lyra finds herself in a shimmering, haunted otherworld yingbeats of distant angels sound against the sky.
But she is not without allies: twelve-year-old Will Parry, fleeing for his life after taking another's, has also stumbled into this strange new realm.
On a perilous journey from world to world, Lyra and Will uncover a deadly secret: an object of extraordinary and devastating power.
And with every step, they move closer to an even greater threat and the shattering truth of their own destiny.
Beautiful Sorcha is the courageous young woman who risked all to save her family from a wicked curse and whose love shattered generations of hate and bridged two cultures. It is from her sacrifice that Sorcha's brothers were brought home to their ancestral fortress Sevenwaters, and her life has known much joy. But not all the brothers were able to fully escape the spell that transformed them into swans, and it is left to Sorcha's daughter Liadan to help fulfill the destiny of the Sevenwaters clan.
Beloved child and dutiful daughter, Liadan embarks on a journey that shows her just how hard-won was the peace that she has known all her life. Liadan will need all of her courage to help save her family, for there are dark forces and ancient powers conspiring to destroy this family's peace--and their world. And she will need all of her strength to stand up to those she loves best, for in the finding of her own true love, Liadan's course may doom them all... or be their salvation.
In the shadow of an abandoned castle, a wolf pack seeks shelter. The she-wolf's pups will not be able to survive the harsh Transylvanian winter. And they are being stalked by a lone wolf, Morgra, possessed of a mysterious and terrifying power known as the Sight. Morgra knows that one of the pups born beneath the castle holds a key to power even stronger than her own - power that could give her control of this world and the next. But the pack she hunts will do anything to protect their own, even if it means setting in motion a battle that will involve all of nature, including the creature the wolves fear the most: Man.
A mythmaker of the highest order, China Mi\u00e9ville has emblazoned the fantasy novel with fresh language, startling images, and stunning originality. Set in the same sprawling world of Mi\u00e9ville's Arthur C. Clarke Award-winning novel, Perdido Street Station, this latest epic introduces a whole new cast of intriguing characters and dazzling creations.
Aboard a vast seafaring vessel, a band of prisoners and slaves, their bodies remade into grotesque biological oddities, is being transported to the fledgling colony of New Crobuzon. But the journey is not theirs alone. They are joined by a handful of travelers, each with a reason for fleeing the city. Among them is Bellis Coldwine, a renowned linguist whose services as an interpreter grant her passage\u2014and escape from horrific punishment. For she is linked to Isaac Dan der Grimnebulin, the brilliant renegade scientist who has unwittingly unleashed a nightmare upon New Crobuzon.
For Bellis, the plan is clear: live among the new frontiersmen of the colony until it is safe to return home. But when the ship is besieged by pirates on the Swollen Ocean, the senior officers are summarily executed. The surviving passengers are brought to Armada, a city constructed from the hulls of pirated ships, a floating, landless mass ruled by the bizarre duality called the Lovers. On Armada, everyone is given work, and even Remades live as equals to humans, Cactae, and Cray. Yet no one may ever leave.
Lonely and embittered in her captivity, Bellis knows that to show dissent is a death sentence. Instead, she must furtively seek information about Armada's agenda. The answer lies in the dark, amorphous shapes that float undetected miles below the waters\u2014terrifying entities with a singular, chilling mission.
China Mi\u00e9ville is a writer for a new era\u2014and The Scar is a luminous, brilliantly imagined novel that is nothing short of spectacular.
A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced. A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who held sway over an age of enforced peace, are dead, victims of royal treachery.
From the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns as six factions struggle for control of a divided land. Amidst a backdrop of incest, fratricide, alchemy, and murder, the price of glory is measured in blood.
As the series continues, George R.R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings is a tale of lords and ladies, soldiers and sorcerers, assassins and evildoers who come together in a time of grim omens.
Here a knight of the mind prepares a poison for a treacherous sorceress, and wild men descend from the Mountains of the Moon to ravage the countryside. At the center of the conflict, the Iron Throne of the Seven Kingdoms, as coveted as it is cursed, stands as a symbol of the conflict's harsh reality: when kings clash, the whole land trembles.
Tales from Earthsea delves deeper into the enchanting world of Earthsea, presenting readers with five captivating tales. These stories unfold during times both preceding and succeeding the era chronicled in the original novels. Accompanying these tales is an insightful essay that invites readers to explore the rich tapestry of Earthsea—its people, languages, history, and the very essence of its magic.
The collection includes:
Readers are also treated to new maps and a special essay that delves into Earthsea's history, languages, literature, and magic, offering a comprehensive guide to this beloved fantasy realm.
Cocktail waitress Sookie Stackhouse is having a streak of bad luck. First her co-worker is killed, and no one seems to care. Then she comes face-to-face with a beastly creature that gives her a painful and poisonous lashing. Enter the vampires, who graciously suck the poison from her veins (like they didn't enjoy it).
The point is: they saved her life. So when one of the bloodsuckers asks for a favor, she obliges - and soon Sookie's in Dallas, using her telepathic skills to search for a missing vampire. She's supposed to interview certain humans involved, but she makes one condition: the vampires must promise to behave and let the humans go unharmed. But that's easier said than done, and all it takes is one delicious blonde and one small mistake for things to turn deadly....
Mighty Kushiel, of rod and weal
Late of the brazen portals
With blood-tipp'd dart a wound unhealed
Pricks the eyen of chosen mortals
The land of Terre d'Ange is a place of unsurpassed beauty and grace. The inhabiting race rose from the seed of angels and men, and they live by one simple rule: Love as thou wilt.
Phèdre nó Delaunay was sold into indentured servitude as a child. Her bond was purchased by a nobleman, the first to recognize that she is one pricked by Kushiel's Dart, chosen to forever experience pain and pleasure as one. He trained Phèdre in the courtly arts and the talents of the bedchamber—and, above all, the ability to observe, remember, and analyze.
When she stumbled upon a plot that threatened the very foundations of her homeland, she gave up almost everything she held dear to save it. She survived, and lived to have others tell her story, and if they embellished the tale with fabric of mythical splendor, they weren't far off the mark.
The hands of the gods weigh heavily upon Phèdre's brow, and they are not finished with her. While the young queen who sits upon the throne is well loved by the people, there are those who believe another should wear the crown... and those who escaped the wrath of the mighty are not yet done with their schemes for power and revenge.
"I am Princess Meredith, heir to a throne—if I can stay alive long enough to claim it." After eluding relentless assassination attempts by Prince Cel, her cousin and rival for the Faerie crown, Meredith Gentry, Los Angeles private eye, has a whole new set of problems. To become queen, she must bear a child before Cel can father one of his own. But havoc lies on the horizon: people are dying in mysterious, frightening ways, and suddenly the very existence of the place known as Faerie is at grave risk. So now, while she enjoys the greatest pleasures of her life attempting to conceive a baby with the warriors of her royal guard, she must fend off an ancient evil that could destroy the very fabric of reality. And that’s just her day job...
Life, the Universe and Everything is the third book in the five-volume Hitchhiker's Guide to the Galaxy science fiction series by British writer Douglas Adams. The title refers to the Answer to Life, the Universe, and Everything.
The unhappy inhabitants of planet Krikkit are sick of looking at the night sky above their heads—so they plan to destroy it. The universe, that is. Now only five individuals stand between the killer robots of Krikkit and their goal of total annihilation.
They are Arthur Dent, a mild-mannered space and time traveler who tries to learn how to fly by throwing himself at the ground and missing; Ford Prefect, his best friend, who decides to go insane to see if he likes it; Slartibartfast, the indomitable vice president of the Campaign for Real Time, who travels in a ship powered by irrational behavior; Zaphod Beeblebrox, the two-headed, three-armed ex-president of the galaxy; and Trillian, the sexy space cadet who is torn between a persistent Thunder God and a very depressed Beeblebrox.
How will it all end? Will it end? Only this stalwart crew knows as they try to avert “universal” Armageddon and save life as we know it—and don’t know it!
“Adams is one of those rare treasures: an author who, one senses, has as much fun writing as one has reading.”—Arizona Daily Star
The land of Terre d'Ange is a place of unsurpassing beauty and grace. It is said that angels found the land and saw it was good... and the ensuing race that rose from the seed of angels and men live by one simple rule: Love as thou wilt.
Phèdre nó Delaunay is a young woman who was born with a scarlet mote in her left eye. Sold into indentured servitude as a child, her bond is purchased by Anafiel Delaunay, a nobleman with very a special mission... and the first one to recognize who and what she is: one pricked by Kushiel's Dart, chosen to forever experience pain and pleasure as one.
Phèdre is trained equally in the courtly arts and the talents of the bedchamber, but, above all, the ability to observe, remember, and analyze. Almost as talented a spy as she is courtesan, Phèdre stumbles upon a plot that threatens the very foundations of her homeland. Treachery sets her on her path; love and honor goad her further. And in the doing, it will take her to the edge of despair... and beyond. Hateful friend, loving enemy, beloved assassin; they can all wear the same glittering mask in this world, and Phèdre will get but one chance to save all that she holds dear.
Set in a world of cunning poets, deadly courtiers, heroic traitors, and a truly Machiavellian villainess, this is a novel of grandeur, luxuriance, sacrifice, betrayal, and deeply laid conspiracies. Not since Dune has there been an epic on the scale of Kushiel's Dart-a massive tale about the violent death of an old age, and the birth of a new.
Volume III of The Dragonriders of Pern®, the influential series by sci-fi/fantasy titan Anne McCaffrey. Never in the history of Pern has there been a dragon like Ruth. Mocked by other dragons for his small size and pure white color, Ruth is smart, brave, and loyal—qualities that he shares with his rider, the young Lord Jaxom. Unfortunately, Jaxom is also looked down upon by his fellow lords, and by other riders as well. His dreams of joining the dragonriders in defending Pern are dismissed.
What else can Jaxom and Ruth do but strike out on their own, pursuing in secret all they are denied? But in doing so, the two friends will find themselves facing a desperate choice—one that will push their bond to the breaking point . . . and threaten the future of Pern itself.
Cursed into an eternity of slavery by his own brother, Julian of Macedon has spent centuries in hell, where the only respite he knows is measured in a handful of weeks whenever he’s summoned through an arcane spell. With the modern age, those summonings are becoming fewer and fewer, and he lives in fear of the day when they’ll stop for good.
Grace Alexander doesn’t believe in much of anything. But when her “psychic” girlfriend talks her into performing the spell as a joke on her birthday, the last thing she ever imagines is it working. But work it does. Now, she finds an ancient Greek general in her living room and trapped in her life for the next month. Worse, they learn too late that part of the spell means Grace will lose her sanity should he return to his captivity.
Now it’s a race against time to free him. Something much easier said than done, since it was the ancient gods who cursed him to his fate. And the last thing they want is to see him go free of the punishment the gods believe he deserves. It’s man against the gods, and a race against time.
Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens.
This would-be Faust is very bad... at his work, that is. All he wants is to fulfill three little wishes: to live forever, to be master of the universe, and to have a stylin' hot babe.
But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric's.
And as if that wasn't bad enough, that lovable travel accessory the Luggage has arrived, too. Accompanied by his best friends, there's only one thing Eric wishes now — that he'd never been born!
Holy wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.
People might say that reality is a quality that things possess in the same way that they possess weight. Sadly, alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It's either that or they're about to unlock the dark terrible secret of the Holy Wood hills - by mistake...
Vlad Taltos is a sorcerer and freelance assassin, living as an Easterner (a human) among the Dragaerans. He has a reptilian familiar with a biting sense of humor. Vlad finds himself in trouble when he must prevent a war that could lead to the destruction of his best friends and the great families of Dragaera.
The first published book, Jhereg is actually the fourth novel in the VLAD TALTOS series timeline. The books recount the adventures of the wisecracking hired killer Vlad, a human on a planet mainly inhabited by the long-lived, extremely tall sorcerers known as the Dragaerans.
One of the most powerful bosses in the Jhereg—Dragaera's premier criminal organization—hires Vlad, one of their guild members, to assassinate Mellar, who stole millions from the Jhereg leadership and fled. Unfortunately, this thief turns out to be protected in a way that makes it difficult for Vlad to do his job without gaining the permanent enmity of a friend.
The reader also learns more about Vlad's past in this, and in other, lives.
Branded a traitor, betrayed by a friend, and hunted by the vampire clan — Darren Shan, the Vampire's Assistant, faces certain death. Can Darren reverse the odds and outwit a Vampire Prince? Darren's initiation on Vampire Mountain draws to a stunning, bloody conclusion — but the Saga continues...
Great Britain circa 1985: time travel is routine, cloning is a reality (dodos are the resurrected pet of choice), and literature is taken very, very seriously. Baconians are trying to convince the world that Francis Bacon really wrote Shakespeare, there are riots between the Surrealists and Impressionists, and thousands of men are named John Milton, an homage to the real Milton and a very confusing situation for the police.
Amidst all this, Acheron Hades, Third Most Wanted Man In the World, steals the original manuscript of Martin Chuzzlewit and kills a minor character, who then disappears from every volume of the novel ever printed! But that's just a prelude... Hades' real target is the beloved Jane Eyre, and it's not long before he plucks her from the pages of Bronte's novel.
Enter Thursday Next. She's the Special Operative's renowned literary detective, and she drives a Porsche. With the help of her uncle Mycroft's Prose Portal, Thursday enters the novel to rescue Jane Eyre from this heinous act of literary homicide. It's tricky business, all these interlopers running about Thornfield, and deceptions run rampant as their paths cross with Jane, Rochester, and Miss Fairfax. Can Thursday save Jane Eyre and Bronte's masterpiece? And what of the Crimean War? Will it ever end? And what about those annoying black holes that pop up now and again, sucking things into time-space voids...
Suspenseful and outlandish, absorbing and fun, The Eyre Affair is a caper unlike any other and an introduction to the imagination of a most distinctive writer and his singular fictional universe.
Young buck Rannoch was born on the night his father was murdered and into a herd of deer where hunger for power has gradually whittled away at all that is true and good. He knows he must escape to survive. Chased by stags, with their fearsome antlers sharpened for the kill, he begins a treacherous journey into the unknown.
Ahead of him lies a shocking and formidable search for truth and goodwill in the shadow of the Great Mountain. One day he will have to return to his home and face his destiny among the deer to fulfill the prophecy that has persistently given them hope: that one day a fawn will be born with the mark of an oak leaf on his forehead and that fawn's courage will lead all the deer to freedom.
Filled with passion and a darkness that gradually, through Rannoch's courage in the face of adversity, lifts to reveal an overwhelming feeling of light, Fire Bringer is a tremendous, spirited story that takes the reader deep into the hearts and minds of its characters as they fight for their right to live in peace.
El hijo de la muerte fue derrotado. Pero luego de una respiración, que tardó cinco años del sol en entrar y salir del pecho, prepara una nueva invasión, redoblada en fuerza y en crueldad. Para lograr su propósito enviará a su propia madre al frente de las naves y se valdrá de las alianzas que consiguió en las Tierras Fértiles.
Esta vez no bastará con la pelea heroica en el campo de batalla. Será necesario hacerse al mar, será necesario atravesar la puerta que lleva que lleva al Tiempo Mágico. Mientras la resistencia se prepara, la Muerte recorre los caminos del continente. A veces de la mano de una niña.
When the sword of Dyrnwyn, the most powerful weapon in the kingdom of Prydain, falls into the hands of Arawn-Death-Lord, Taran, Assistant Pig-Keeper, and Prince Gwydion raise an army to march against Arawn's terrible cohorts. After a winter expedition filled with danger, Taran's army arrives at Mount Dragon, Arawn's stronghold.
There, in a thrilling confrontation with Arawn and the evil enchantress Achren, Taran is forced to make the most crucial decision of his life.