It was January 2021, and Rick Deckard had a license to kill. Somewhere among the hordes of humans out there, lurked several rogue androids. Deckard's assignment--find them and then retire them. Trouble was, the androids all looked exactly like humans, and they didn't want to be found!
By 2021, the World War has killed millions, driving entire species into extinction and sending mankind off-planet. Those who remain covet any living creature, and for people who can't afford one, companies built incredibly realistic simulacra: horses, birds, cats, sheep. They've even built humans. Immigrants to Mars receive androids so sophisticated they are indistinguishable from true men or women. Fearful of the havoc these artificial humans can wreak, the government bans them from Earth. Driven into hiding, unauthorized androids live among human beings, undetected.
Rick Deckard, an officially sanctioned bounty hunter, is commissioned to find rogue androids and retire them. But when cornered, androids fight back--with lethal force.
Geralt the Witcher -- revered and hated -- holds the line against the monsters plaguing humanity in this collection of adventures in the NYT bestselling series that inspired the blockbuster video games. Geralt is a Witcher, a man whose magic powers, enhanced by long training and a mysterious elixir, have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary murderer: his targets are the multifarious monsters and vile fiends that ravage the land and attack the innocent. But not everything monstrous-looking is evil and not everything fair is good...and in every fairy tale there is a grain of truth. Andrzej Sapkowski, winner of the World Fantasy Lifetime Achievement award, started an international phenomenon with his Witcher series. The Last Wish short story collection is the perfect introduction to this one of a kind fantasy world. Witcher collectionsThe Last WishSword of Destiny Witcher novelsBlood of Elves The Time of Contempt Baptism of Fire The Tower of SwallowsLady of the LakeSeason of Storms The Malady and Other Stories: An Andrzej Sapkowski Sampler (e-only) Translated from original Polish by Danusia Stok
Dune Messiah continues the story of Paul Atreides, better known—and feared—as the man christened Muad’Dib. As Emperor of the Known Universe, he possesses more power than a single man was ever meant to wield. Worshipped as a religious icon by the fanatical Fremen, Paul faces the enmity of the political houses he displaced when he assumed the throne—and a conspiracy conducted within his own sphere of influence.
And even as House Atreides begins to crumble around him from the machinations of his enemies, the true threat to Paul comes to his lover, Chani, and the unborn heir to his family’s dynasty...
The Princess Bride is a timeless tale that pits country against country, good against evil, love against hate. This incredible journey and artfully rendered love story is peppered with strange beasties monstrous and gentle, memorable surprises both terrible and sublime, and such unforgettable characters as:
Westley, the handsome farm boy who risks death (and much worse) for the woman he loves; Inigo, the Spanish swordsman who lives only to avenge his father's death; Fezzik, the gentlest giant ever to have uprooted a tree with his bear hands; Vizzini, the evil Sicilian, with a mind so keen he's foiled by his own perfect logic; Prince Humperdinck, the eviler ruler of Guilder, who has an equally insatiable thirst for war and beauteous Buttercup; Count Rugen, the evilest man of all, who thrives on the excruciating pain of others; Miracle Max, the King's ex-Miracle Man, who can raise the dead (kind of); and, of course, Buttercup... the princess bride, the most perfect, beautiful woman in the history of the world!
Max McDaniels lives a quiet life in the suburbs of Chicago, until the day he stumbles upon a mysterious Celtic tapestry. Many strange people are interested in Max and his tapestry. His discovery leads him to Rowan Academy, a secret school where great things await him.
But dark things are waiting, too. When Max learns that priceless artworks and gifted children are disappearing, he finds himself in the crossfire of an ancient struggle between good and evil. To survive, he'll have to rely on a network of agents and mystics, the genius of his roommate, and the frightening power awakening within him.
What if there were a place where you could get magical candy? Moon rocks that made you feel weightless. Jawbreakers that made you unbreakable. Or candy that gave animals temporary human intelligence and communication skills. Imagine what your pet would say!
Four young friends, Nate, Summer, Trevor, and Pigeon, are befriended by Belinda White, the owner of a new candy shop on Main Street. However, the gray-haired, grandmotherly Mrs. White is not an ordinary candy maker. Her confections have magical side effects.
Purposefully, she invites the kids on a special mission to retrieve a hidden talisman under Mt. Diablo Elementary School. However, Mrs. White is not the only magician in town in search of the ancient artifact rumored to be a fountain of youth. She is aware that Mr. Stott, the not-so-ordinary ice cream truck driver, has a few tricks of his own.
With his groundbreaking New York Times bestseller The Sword of Shannara and its acclaimed sequels, Terry Brooks brought a new audience to epic fantasy. Then he gave the genre a darkly compelling contemporary twist in his trilogy of the Word and the Void. Last year, in Armageddon’s Children, Brooks undertook the stunning chronicle that united two unique worlds. Now that story of clashing forces of darkness and light, of Shannara’s beginnings and the human race’s possible end, marches forward into an unforgettable second volume full of mystery, magic, and momentous events.
Across the ruined landscape that is America–hopelessly poisoned, plague-ridden, burned, and besieged by demon armies bent on exterminating all mortal life–two pilgrims have been summoned to serve the embattled cause of good. Logan Tom has journeyed to desolate Seattle to protect a ragged band of street urchins and the being known as “the gypsy morph,” who is both mortal and magical, and destined to save mankind unless he is destroyed. Likewise, Angel Perez has her own quest, one that will take her from the wreckage of Los Angeles to a distant, secret place untouched by the horrors of the nationwide blight–a place where the race of Elves has dwelled since before man existed. But close behind these lone Knights of the Word swarm the ravening forces of the Void.
As the menacing thunder of war drums heralds the arrival of the demons and their brutal minions in Seattle, the young survivors who call themselves the Ghosts are forced to brave the dangerous world of gangs, mutants, and worse to escape the invasion. And Logan Tom must infiltrate a refugee compound to rescue Hawk, the leader of the street urchins, who has yet to learn the truth about who and what he is. Meanwhile, Angel Perez has joined an equally urgent mission: to find the Ellcrys, a fabled talisman crucial to protecting the Elven realm against an influx of unspeakable evil from the dread dimension known as the Forbidding. But Angel and her Elf allies must beware–for a demon spy, with a monstrous creature at its command, walks among them.
As the legions of darkness draw the noose tighter, and the time of confrontation draws near, those chosen to defend the soul of the world must draw their battle lines and prepare to fight with, and for, their lives. If they fail, humanity falls.
Cadel Piggott has a genius IQ and a fascination with systems of all kinds. At seven, he was illegally hacking into computers. Now he's fourteen and studying for his World Domination degree, taking classes like embezzlement, misinformation, forgery, and infiltration at the institute founded by criminal mastermind Dr. Phineas Darkkon.
Although Cadel may be advanced beyond his years, at heart he's a lonely kid. When he falls for the mysterious and brilliant Kay-Lee, he begins to question the moral implications of his studies for the first time. But is it too late to stop Dr. Darkkon from carrying out his evil plot?
An engrossing thriller with darkness and humor, freaks and geeks, Evil Genius explores the fine line between good and evil in a strange world of manipulations and subterfuge where nothing is as it seems.
When Percy Jackson receives an urgent distress call from his friend Grover, he immediately prepares for battle. He knows he will need his powerful demigod allies, his trusty bronze sword Riptide, and a ride from his mom.
The demigods rush to the rescue to find that Grover has made an important discovery: two powerful half-bloods whose parentage is unknown. But that's not all that awaits them. The titan lord Kronos has devised his most treacherous plot yet, and the young heroes have just fallen prey.
They're not the only ones in danger. An ancient monster has arisen—one rumored to be so powerful it could destroy Olympus—and Artemis, the only goddess who might know how to track it, is missing. Now Percy and his friends, along with the Hunters of Artemis, have only a week to find the kidnapped goddess and solve the mystery of the monster she was hunting. Along the way, they must face their most dangerous challenge yet: the chilling prophecy of the titan's curse.
Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing.
When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic's tyranny over New Earth. But if they lose...
With its setting of a fantasy MMORPG, Epic is an early example of LitRPG.
A battle is brewing between the forces of good and evil, as Lilith, the most powerful vampire in the world, gathers her dark minions around her. The goddess Morrigan rises up to stop her—
and with her, a circle of six.
Follows the circle of six as they protect the world—and their hearts—from a vampire who is determined to rule the earth.
A dark force is rampaging through the forests of Mossflower. Gulo the Savage, a wolverine, flesh-eater, and brutal killer, has come across the seas in search of his brother, Askor. Askor stole the famous walking stone that will make one of them king of the lands of ice and snow - and Gulo wants it back. Anybeast who gets in Gulo's way is dead meat. Literally.
Rakkety Tam McBurl is a brave border warrior, travelled south in search of adventure. But when his army is attacked by Gulo's flesh-eating band, adventure finds him. Gulo is heading for the ancient Redwall Abbey - and Rakkety Tam is determined not to let the savage Gulo destroy the peaceful ways of Redwall.
From the dreaming spires of Oxford, Lewis Gillies drives north to seek a mythical creature in a misty glen in Scotland. Expecting little more than a weekend diversion, Lewis finds himself in a mystical place where two worlds meet, in the time-between-times - and in the heart of a battle between good and evil.
The ancient Celts admitted no separation between this world and the Otherworld: the two were delicately interwoven, each dependent on the other. The Paradise War crosses the thin places between this world and that, as Lewis Gillies comes face-to-face with an ancient mystery - and a cosmic catastrophe in the making.
Number-one New York Times bestselling author Nora Roberts delivers an extraordinary new trilogy—an epic tale that breaks down the boundaries between reality and the otherworldly, while forging together the passions of the men and women caught in a battle for the fate of humanity.
In the last days of high summer, with lightning striking blue in a black sky, the sorcerer stood on a high cliff overlooking the raging sea. Belting out his grief into the storm, Hoyt Mac Cionaoith rails against the evil that has torn his twin brother from their family's embrace. Her name is Lilith. Existing for over a thousand years, she has lured countless men to an immortal doom with her soul-stealing kiss. But now, this woman known as vampire will stop at nothing until she rules this world—and those beyond it.
Hoyt is no match for the dark siren. But his powers come from the goddess Morrigan, and it is through her that he will get his chance at vengeance. At Morrigan's charge, he must gather five others to form a ring of power strong enough to overcome Lilith. A circle of six: himself, the witch, the warrior, the scholar, the one of many forms, and the one he's lost. And it is in this circle, hundreds of years in the future, where Hoyt will learn how strong his spirit—and his heart—have become.
The battle continues. The struggle of good versus evil continues as Bobby Pendragon follows Saint Dane to the territory of Zadaa. Saint Dane's influence has fueled the fire of discontent between two warring tribes: the Rokador and the Batu.
This is also the territory where the Traveler Loor lives as a member of the Batu. Together she and Bobby must work to thwart Saint Dane's efforts to destroy Zadaa.
But as Bobby pursues Saint Dane, he begins to notice changes in himself. He is no longer a flip kid looking for excitement. He is a young man beginning to see this quest as more than a series of adventures. He is also learning that as a Traveler, he has powers no normal human should have.
The heroic son of Poseidon makes an action-packed comeback in the second must-read installment of Rick Riordan's amazing young readers series. Starring Percy Jackson, a "half blood" whose mother is human and whose father is the God of the Sea, Riordan's series combines cliffhanger adventure and Greek mythology lessons that results in true page-turners that get better with each installment.
In this episode, The Sea of Monsters, Percy sets out to retrieve the Golden Fleece before his summer camp is destroyed, surpassing the first book's drama and setting the stage for more thrills to come.
Light Yagami is an ace student with great prospects—and he's bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami, a death god. Any human whose name is written in the notebook dies, and now Light has vowed to use the power of the Death Note to rid the world of evil.
But when criminals begin dropping dead, the authorities send the legendary detective L to track down the killer. With L hot on his heels, will Light lose sight of his noble goal... or his life?
Boredom
Light tests the boundaries of the Death Note's powers as L and the police begin to close in. Luckily, Light's father is the head of the Japanese National Police Agency and leaves vital information about the case lying around the house. With access to his father's files, Light can keep one step ahead of the authorities. But who is the strange man following him, and how can Light guard against enemies whose names he doesn't know?
In a magical realm, three teenage girls—Jade, Opal, and Amber—are chosen to fulfill an ancient prophecy. On the day of their fourteenth birthdays, they set out on a quest that will require them to leave their homes and families and face fierce enemies in a land called Fairytale, where magic reigns and evil is unknown.
Although they meet as strangers, they must learn to trust one another with their lives as they embark on this epic journey, armed only with magical stones.
At the same time, in a parallel world, a young girl named Joa fights for her life in a hospital in Paris. While she is dreaming, she is transported to the magical realm where the three young heroines fight a spectacular battle. Their success or failure will determine the fate of Fairytale and Joa's survival.
Welcome to Paradise. Epic battles of good and evil are happening all around us. Today, that battle comes to town with the sound of lone footsteps clacking down the blacktop on a hot, lazy summer afternoon.
The black-cloaked man arrives in the sleepy town of Paradise and manages to become the talk of the town within the hour. Bearing the power to grant any unfulfilled dream, he is irresistible.
Seems like bliss... but is it? Or is hell about to break loose in Paradise?
Three Archangels...Three Brothers...One turned renegade
A sweeping epic of origins and mysteries, The Fall of Lucifer tells a tale older than the universe itself. Set in opulent palaces and frightening hell worlds, this is a timeless saga of doubt, of demons and angelic warriors, of obsessive love and treason, and of an ancient evil that knows no bounds.
Soon the universe itself will be rocked by war...
A war between three angelic brothers. A war fought for the greatest prize in the universe: the race of men.
White: The Great Pursuit takes readers on a thrilling adventure as Thomas, the leader of a small ragtag group known as The Circle, faces new enemies and never-ending challenges. In this epic tale, Thomas battles on two different worlds - one threatened by a deadly virus and the other by a forbidden love that could destroy everything The Circle stands for.
Join Thomas on a heroic journey filled with love and sacrifice, where the lines between good and evil blur, and every decision could mean life or death. This gripping story is sure to captivate anyone who loves epic quests and tales of heroism.
Triss is a brave squirrelmaid, enslaved by the evil ferret King Agarnu and his daughter, Princess Kurda. Along with Shogg the otter and Welfo the hedgehog, she plans a daring escape by sea.
In her flights, Triss happens upon Redwall, where the abbey creatures discover a new hero in her. Someone bold enough to carry the sword of Martin and confront the evil that threatens them.
This tale is filled with scrumptious feasts, rollicking humor, swashbuckling heroes, faithful friends, and treacherous villains. These elements magically combine through three intertwined action-packed plots into one unforgettable, spellbinding story.
Los días del fuego es el volumen que culmina La saga de los confines, iniciada con Los días del venado y continuada por Los días de la sombra. Esta obra narra la más grande y terrible guerra contra el Odio Eterno que jamás se haya librado. Las Tierras Fértiles preparan a sus mejores hijos para enfrentar esta batalla decisiva. Paralelamente, en las Tierras Antiguas, la resistencia se organiza para evitar los ataques de Misaianes, quien observa todo desde la impiadosa quietud de su monte.
Liliana Bodoc reafirma su destreza narrativa y el alcance de su universo fantástico a través de una novela llena de magia y misterio, que captura la imaginación del lector desde la primera página.
Pan, stwarzając świat, zapowiedział ostateczną walkę ze Złym. Nikt jednak oprócz Niego nie wie, kiedy Zły nadejdzie. A potem Pan odszedł.
Archaniołowie podzielili się władzą, ale czy uda im się utrzymać nieobecność Pana w tajemnicy? Czy władza nie zniszczy ich, czy ocalą Jego dzieło i samych siebie przed Antykreatorem? Ale czy można walczyć z Siewcą Wiatru bez Pana? Abbadon, wybrany i wskrzeszony Anioł Zagłady, bez dotknięcia Pana jest bezradny...
Nie ma już wybranych i odrzuconych, Niebios i Otchłani. Jest tylko Dzieło Pana i Antykreator, Siewca Wiatru, nicość i pustka... Cień jest coraz bliżej.
This Present Darkness unfolds in the seemingly innocent small town of Ashton. But beneath its surface, a fierce battle is raging. The story kicks off when a skeptical reporter and a prayerful, hardworking pastor start to unveil mysterious events, plunging them into a terrifying New Age conspiracy aimed at enslaving not just the townspeople, but the entire human race.
The boundary between the physical and spiritual realms blurs as the conflict between the forces of good and evil escalates. This gripping narrative offers profound insights into the nature of spiritual warfare and the critical importance of prayer.
Millions of readers have discovered the magic of David Eddings' New York Times bestselling series The Belgariad. Now the first three books in this monumental epic appear in a single volume. Here, long-time fans can rediscover the wonder—and the uninitiated can embark upon a thrilling new journey of fantasy and adventure.
It all begins with the theft of the Orb that for so long protected the West from an evil god. As long as the Orb was at Riva, the prophecy went, its people would be safe from this corrupting power.
Garion, a simple farm boy, is familiar with the legend of the Orb, but skeptical in matters of magic. Until, through a twist of fate, he learns not only that the story of the Orb is true, but that he must set out on a quest of unparalleled magic and danger to help recover it. For Garion is a child of destiny, and fate itself is leading him far from his home, sweeping him irrevocably toward a distant tower—and a cataclysmic confrontation with a master of the darkest magic.
Callie Hayes is living a life of fear and disillusionment when she volunteers for a psychology experiment that promises to turn her life around. As her orientation proceeds, Callie becomes frightened by the secrecy and evasion she encounters. When she demands to be released from the program, she is suddenly dropped into a terrifying alien world and into a perilous battle between good and evil.
With limited resources and only a few cryptic words to guide her, Callie embarks on a life-changing journey. Will she decipher the plans the Benefactor has established for her escape, or will she succumb to the deception of the Arena?
Young buck Rannoch was born on the night his father was murdered and into a herd of deer where hunger for power has gradually whittled away at all that is true and good. He knows he must escape to survive. Chased by stags, with their fearsome antlers sharpened for the kill, he begins a treacherous journey into the unknown.
Ahead of him lies a shocking and formidable search for truth and goodwill in the shadow of the Great Mountain. One day he will have to return to his home and face his destiny among the deer to fulfill the prophecy that has persistently given them hope: that one day a fawn will be born with the mark of an oak leaf on his forehead and that fawn's courage will lead all the deer to freedom.
Filled with passion and a darkness that gradually, through Rannoch's courage in the face of adversity, lifts to reveal an overwhelming feeling of light, Fire Bringer is a tremendous, spirited story that takes the reader deep into the hearts and minds of its characters as they fight for their right to live in peace.
El hijo de la muerte fue derrotado. Pero luego de una respiración, que tardó cinco años del sol en entrar y salir del pecho, prepara una nueva invasión, redoblada en fuerza y en crueldad. Para lograr su propósito enviará a su propia madre al frente de las naves y se valdrá de las alianzas que consiguió en las Tierras Fértiles.
Esta vez no bastará con la pelea heroica en el campo de batalla. Será necesario hacerse al mar, será necesario atravesar la puerta que lleva que lleva al Tiempo Mágico. Mientras la resistencia se prepara, la Muerte recorre los caminos del continente. A veces de la mano de una niña.
Brave explorers led by the last Druid, Walker Boh, travel across unknown seas in search of an elusive magic. However, it seems that Walker and his team were lured there for sinister, unforeseen purposes.
As the crew aboard the airship Jerle Shannara is attacked by evil forces, the Druid's protégé, Bek Rowe, and his companions are pursued by the mysterious Ilse Witch. Meanwhile, Walker finds himself alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy.
This enemy, known as Antrax, is alive but not human. It covets the magic of Druids, elves, and even the Ilse Witch. It hunts men for its own designs, feeding off enchantment and trapping the souls of men. The fate of the Four Lands hangs in the balance.
In the second novel in Guy Gavriel Kay's critically acclaimed Fionavar Tapestry, five men and women from our world must play their parts in a colossal war, as the first of all worlds confronts an ancient evil.
After a thousand years of imprisonment, the Unraveller has broken free and frozen Fionavar in the ice of eternal winter. His terrible vengeance has begun to take its toll on mortals and demi-gods, mages and priestesses, dwarves and the Children of Light.
The five brought from Earth across the tapestry of worlds must act to wake the allies Fionavar desperately needs. But no one can know if these figures out of legend have power enough to shatter the icy grip of death upon the land—or if they even want to...
The first volume in Guy Gavriel Kay’s stunning fantasy masterwork. Five men and women find themselves flung into the magical land of Fionavar, the First of all Worlds. They have been called there by the mage Loren Silvercloak, and quickly find themselves drawn into the complex tapestry of events.
For Kim, Paul, Kevin, Jennifer, and Dave all have their own part to play in the coming battle against the forces of evil led by the fallen god Rakoth Maugrim and his dark hordes.
Guy Gavriel Kay’s classic epic fantasy plays out on a truly grand scale, and has already been delighting fans of imaginative fiction for twenty years.
Simon, Jane, and Barney, enlisted by their mysterious great-uncle, arrive in a small coastal town to recover a priceless golden grail stolen by the forces of evil — the Dark.
They are not at first aware of the strange powers of another boy brought to help, Will Stanton — nor of the sinister significance of the Greenwitch, an image of leaves and branches that for centuries has been cast into the sea for good luck in fishing and harvest.
Their search for the grail sets into motion a series of disturbing, sometimes dangerous events that, at their climax, bring forth a gift that, for a time at least, will keep the Dark from rising.
In the grand storytelling style of Watership Down and Tailchaser's Song comes an epic tale of adventure and danger, of heroism against insurmountable odds, and of love and comradeship among extraordinary animals who must brave The Wild Road.
Secure in a world of privilege and comfort, the kitten Tag is happy as a pampered house pet—until the dreams come. Dreams that pour into his safe, snug world from the wise old cat Majicou: hazy images of travel along the magical highways of the animals, of a mission, and of a terrible responsibility that will fall on young Tag.
Armed with the cryptic message that he must bring the King and Queen of cats to Tintagel before the spring equinox, Tag ventures outside. Meanwhile, an evil human known only as the Alchemist doggedly hunts the Queen for his own ghastly ends. And if the Alchemist captures her, the world will never be safe again...
Una invasión sin nombre avanza sobre las Tierras Fértiles. Jamás una catástrofe llega sin anunciarse, pero ¿quiénes serán aquellos capaces de percibir las innumerables pero intangibles señales que la preceden? ¿Y qué harán con ese conocimiento? Lo podrían transformar en amor o en poder. Los hombres de guerra y de conocimiento, los artistas y los Brujos deberán enfrentarla o aceptar el exterminio de su tiempo.
Será la guerra entre el Bien y el Mal y en medio de ambos, estarán las traiciones, los celos, las valentías, la plena lealtad de un amigo, la inocencia de una niña. Una guerra frente a la que ningún ser vivo podrá permanecer indiferente, ni los hombres en la tierra, ni los pájaros en el cielo, ni los árboles que unen ambos mundos.
Con LA SAGA DE LOS CONFINES Liliana Bodoc irrumpió en el panorama literario cosechando una enorme cantidad de lectores apasionados y el favor de la crítica
Running with the Demon is a novel that weaves together family drama, fading innocence, cataclysm, and enlightenment. It will forever change the way you think about the fantasy novel.
On the hottest Fourth of July weekend in decades, two men have come to Hopewell, Illinois, the site of a lengthy, bitter steel strike. One is a demon, dark servant of the Void, who will use the anger and frustration of the community to attain a terrible secret goal. The other is John Ross, a Knight of the Word, a man who, while he sleeps, lives in the hell the world will become if he fails to change its course on waking.
Ross has been given the ability to see the future. But does he have the power to change it? At stake is the soul of a fourteen-year-old girl mysteriously linked to both men, the lives of the people of Hopewell, and the future of the country.
While friends and families picnic in Sinnissippi Park and fireworks explode in celebration of freedom and independence, the fate of Humanity will be decided. As believable as it is imaginative, as wondrous as it is frightening, it is a rich, exquisitely-written tale to be savored long after the last page is turned.
With the banishment of Evil from the realms, the final victory of Good is assured—unless a few stalwart antiheroes can save the world from a serious and potentially fatal imbalance.
First novelist Forward explores the complications that arise from a surfeit of "goodness" in the world. The result is a skewed version of the epic fantasy that features an assassin, a thief, an evil sorceress, a dark knight, and an implacable druid as the villains-turned-heroes who must restore the delicate balance of opposing forces before their world disappears in a blinding flash of Goodness and Light.
Forward's first novel gives the concept of the balance between good and evil a most ingenious twist: What if good were so totally triumphant that it became a worse danger than evil, and a band of unemployed evil characters had to go on a desperate quest to find the means of putting the saving bit of evil back into the world?
The result of this twist is an almost straightforward quest tale, with numerous well-drawn characters (including a centaur who starts off as a secret agent for good and eventually joins the side of evil), great ingenuity about magic, very creditable world-building, and considerable wit.
Although bearing its share of first-novel flaws, it has many more virtues, which include an underlying, serious examination of the good-evil dichotomy that is the basis of so many role-playing games.
When Dorothy triumphed over the Wicked Witch of the West in L. Frank Baum's classic tale, we heard only her side of the story. But what about her arch-nemesis, the mysterious witch? Where did she come from? How did she become so wicked? And what is the true nature of evil?
Gregory Maguire creates a fantasy world so rich and vivid that we will never look at Oz the same way again. Wicked is about a land where animals talk and strive to be treated like first-class citizens, Munchkinlanders seek the comfort of middle-class stability, and the Tin Man becomes a victim of domestic violence. And then there is the little green-skinned girl named Elphaba, who will grow up to become the infamous Wicked Witch of the West, a smart, prickly, and misunderstood creature who challenges all our preconceived notions about the nature of good and evil.
Brilliantly inventive, Wicked offers a radical new portrait of one of the most feared and despised villains in all of literature: the universally maligned Wicked Witch of the West who, in Maguire’s imaginative retelling, isn’t nearly as black-hearted as we imagined.
Alvin Journeyman is the fourth book in the Tales of Alvin Maker series, crafted by the esteemed Orson Scott Card, renowned for his works like Ender's Game.
In this installment, Alvin Miller, a gifted seventh son of a seventh son, utilizes his skills as a Maker to help create a brighter future for America. However, his noble task is challenged by his ancient enemy, the Unmaker, who plots to end Alvin's life.
Now a grown man and a journeyman smith, Alvin returns to his family in the town of Vigor Church. He shares in their isolation, works as a blacksmith, and endeavors to teach anyone willing to learn the knack of being a Maker. Alvin harbors a vision of the Crystal City he will build, realizing he cannot achieve this alone.
Yet, he has left behind in Hatrack River enemies as well as true friends. The Unmaker, with its cruel whispers and deadly plots, has found new hands to do its work of destruction, constantly threatening Alvin's life at every turn.
Andrew "Ender" Wiggin thinks he is playing computer simulated war games; he is, in fact, engaged in something far more desperate. The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.
But Ender is not the only result of the experiment. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. While Peter was too uncontrollably violent, Valentine very nearly lacks the capability for violence altogether. Neither was found suitable for the military's purpose. But they are driven by their jealousy of Ender, and by their inbred drive for power. Peter seeks to control the political process, to become a ruler. Valentine's abilities turn more toward the subtle control of the beliefs of commoner and elite alike, through powerfully convincing essays. Hiding their youth and identities behind the anonymity of the computer networks, these two begin working together to shape the destiny of Earth—an Earth that has no future at all if their brother Ender fails.
Stephen R. Donaldson, author of The Chronicles of Thomas Covenant, one of the most acclaimed fantasy series of all time, returns with this exciting and long-awaited new series. It takes us into a stunningly imagined future to tell a timeless story of adventure and the implacable conflict of good and evil within each of us.
Angus Thermopyle was an ore pirate and a murderer; even the most disreputable asteroid pilots of Delta Sector stayed locked out of his way. Those who didn't ended up in the lockup—or dead. But when Thermopyle arrived at Mallory's Bar & Sleep with a gorgeous woman by his side, the regulars had to take notice. Her name was Morn Hyland, and she had been a police officer—until she met up with Thermopyle.
But one person in Mallory's Bar wasn't intimidated. Nick Succorso had his own reputation as a bold pirate and he had a sleek frigate fitted for deep space. Everyone knew that Thermopyle and Succorso were on a collision course. What nobody expected was how quickly it would be over—or how devastating victory would be. It was a common enough example of rivalry and revenge—or so everyone thought. The REAL story was something entirely different.
In The Real Story, Stephen R. Donaldson takes us to a remarkably detailed world of faster-than-light travel, politics, betrayal, and a shadowy presence just outside our view to tell the fiercest, most profound story he has ever written.
The conclusion of the Phantom Blood Arc! Jonathan Joestar and his mentor Zeppelli continue their pursuit of the villainous vampire, Dio! But to get to him, they must first face down his murderous henchmen! In battle after bloody battle, JoJo and Zeppelli are pushed to their limits and beyond!
As if Dio wasn't diabolical enough, now he's an immortal vampire with incredible strength! But Jonathan Joestar's not one to back down, even when it seems like victory is impossible! It's a classic battle! Good versus evil! Grit and determination against power and arrogance! Who will win?!
Young Jonathan Joestar's life is forever changed when he meets his new adopted brother, Dio. For some reason, Dio has a smoldering grudge against him and derives pleasure from seeing him suffer. But every man has his limits, as Dio finds out. This is the beginning of a long and hateful relationship!
Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides, heir to a noble family tasked with ruling an inhospitable world where the only thing of value is the spice melange, a drug capable of extending life and enhancing consciousness. Coveted across the known universe, melange is a prize worth killing for...
When House Atreides is betrayed, the destruction of Paul's family will set the boy on a journey toward a destiny greater than he could ever have imagined. And as he evolves into the mysterious man known as Muad'Dib, he will bring to fruition humankind's most ancient and unattainable dream.
A stunning blend of adventure and mysticism, environmentalism and politics, Dune formed the basis of what is undoubtedly the grandest epic in science fiction.
The Lion, the Witch and the Wardrobe invites readers into the magical world of Narnia. This classic fantasy novel, part of The Chronicles of Narnia series, has enchanted readers for generations.
Four siblings, Peter, Susan, Edmund, and Lucy Pevensie, find themselves transported to Narnia through a wardrobe. Narnia is a realm of perpetual winter, held under the sway of the malevolent White Witch. With the help of the majestic lion Aslan, the children embark on a perilous journey to free Narnia from her icy grip.
The novel celebrates themes of courage, sacrifice, and the triumph of good over evil. It is a beloved stand-alone tale, but also serves as a gateway to the larger world of Narnia for those who wish to explore further.
The Turn of the Screw is an 1898 horror novella by Henry James, first serialized in Collier's Weekly magazine from January 27 to April 16, 1898, and later published in book form as part of The Two Magics by Macmillan in New York City and Heinemann in London. The novella tells the story of a very young woman's first job as a governess for two enigmatic children, Miles and Flora, at a desolate estate. The governess soon encounters half-seen figures who glare from dark towers and dusty windows - silent, foul phantoms that increasingly come closer, threatening the innocence of her charges.
The governess realizes with horror that these fiendish creatures want the children, aiming to corrupt their bodies, possess their minds, and own their souls. But the terror deepens when it becomes evident that Miles and Flora have no fear of the evil that stalks them, for they desire the presence of the walking dead just as fervently as the dead yearn for them.