In the tradition of Jack London, Seth Kantner presents an Alaska far removed from majestic clichés of exotic travelogues and picture postcards. Kantner’s vivid and poetic prose lets readers experience Cutuk Hawcly’s life on the Alaskan plains through the character’s own words — feeling the pliers pinch of cold and hunkering in an igloo in blinding blizzards.
Always in Cutuk’s mind are his father Abe, the legendary hunter Enuk Wolfglove, and the wolves — all living out lives on the unforgiving tundra. Jeered and pummeled by native children because he is white, Cutuk becomes a marginal participant in village life, caught between cultures. After an accident for which he is responsible, he faces a decision that could radically change his life.
Like his young hero, Seth Kantner grew up in a sod igloo in Alaska, and his experiences of wearing mukluks before they were fashionable, eating boiled caribou pelvis, and communing with the native tribes add depth and power to this narrative.
Jeffrey Lionel Maniac Magee might have lived a normal life if a freak accident hadn't made him an orphan. After living with his unhappy and uptight aunt and uncle for eight years, he decides to run--and not just run away, but run. This is where the myth of Maniac Magee begins, as he changes the lives of a racially divided small town with his amazing and legendary feats.
Nicholai Hel is the world’s most wanted man. Born in Shanghai during the chaos of World War I, he is the son of an aristocratic Russian mother and a mysterious German father and is the protégé of a Japanese Go master.
Hel survived the destruction of Hiroshima to emerge as the world’s most artful lover and its most accomplished—and well-paid—assassin. Hel is a genius, a mystic, and a master of language and culture, and his secret is his determination to attain a rare kind of personal excellence, a state of effortless perfection known only as shibumi.
Now living in an isolated mountain fortress with his exquisite mistress, Hel is unwillingly drawn back into the life he’d tried to leave behind when a beautiful young stranger arrives at his door, seeking help and refuge. It soon becomes clear that Hel is being tracked by his most sinister enemy—a supermonolith of international espionage known only as the Mother Company.
The battle lines are drawn: ruthless power and corruption on one side, and on the other . . . shibumi.
Varjak Paw is a Mesopotamian Blue cat who has never been Outside before. He and his family have always lived in the isolated house at the top of the hill. But Varjak is forced out into the city when the sinister Gentleman and his two menacing cats take over his home.
With help from his mystical ancestor, Jalal, Varjak manages to overcome challenges such as self-survival and a threat from the gangland cats. He ultimately discovers the terrifying secrets behind the Vanishings. But can he save his own family from their fate?
With wonderful integrated illustrations from acclaimed comic book artist Dave McKean, this book will appeal to all ages.
Princess Lissla Lissar reaches womanhood, and it becomes evident to the entire kingdom that she mirrors the beauty of her late mother, the queen. This resemblance, however, forces her to flee from her father's lust and madness.
In the pain and horror of her flight, she forgets who she is and what she flees from, remembering only the love and loyalty of her dog, Ash, who accompanies her.
A chance encounter on the road leads to a job in another king's kennels, where the prince finds himself falling in love with the new kennel maid. One day, he tells her of a princess named Lissla Lissar, who had a dog named Ash.
Thus begins Lissar’s profound journey away from treachery and pain, towards trust, love, and healing.
Breaking the laws of nature is a serious crime! In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. Equipped with mechanical “auto-mail” limbs, Edward becomes a state alchemist, seeking the one thing that can restore his and his brother’s bodies...the legendary Philosopher’s Stone.
Alchemy: the mystical power to alter the natural world; something between magic, art and science. When two brothers, Edward and Alphonse Elric, dabbled in this power to grant their dearest wish, one of them lost an arm and a leg...and the other became nothing but a soul locked into a body of living steel. Now Edward is an agent of the government, a slave of the military-alchemical complex, using his unique powers to obey orders...even to kill. Except his powers aren't unique. The world has been ravaged by the abuse of alchemy. And in pursuit of the ultimate alchemical treasure, the Philosopher's Stone, their enemies are even more ruthless than they are...
To Green Angel Tower is the third book in Tad Williams' epic fantasy series, Memory, Sorrow, and Thorn. As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries, King Elias is drawn ever deeper into their nightmarish, spell-spun world.
Meanwhile, the loyal allies of Prince Josua desperately struggle to rally their forces at the Stone of Farewell. With time running out, the remaining members of the now devastated League of the Scroll have gathered there to unravel mysteries from the forgotten past in an attempt to find something to strike down their unslayable foe.
Whether or not they are successful, the call of battle will lead the valiant followers of Josua Lackhand on a memorable trek to the haunted halls of Asu'a itself - the Sithi's greatest stronghold.
A swashbuckling adventure story that unveils for the first time how Diego de la Vega became the masked man we all know so well. Born in southern California late in the eighteenth century, Diego de la Vega is a child of two worlds. His father is an aristocratic Spanish military man turned landowner; his mother, a Shoshone warrior.
At the age of sixteen, Diego is sent to Spain, a country chafing under the corruption of Napoleonic rule. He soon joins La Justicia, a secret underground resistance movement devoted to helping the powerless and the poor. Between the New World and the Old, the persona of Zorro is formed, a great hero is born, and the legend begins.
After many adventures — duels at dawn, fierce battles with pirates at sea, and impossible rescues — Diego de la Vega, a.k.a. Zorro, returns to America to reclaim the hacienda on which he was raised and to seek justice for all who cannot fight for it themselves.
Rose has always been different. Since the day she was born, it was clear she had a special fate. Her superstitious mother keeps the unusual circumstances of Rose's birth a secret, hoping to prevent her adventurous daughter from leaving home... but she can't suppress Rose's true nature forever.
So when an enormous white bear shows up one cold autumn evening and asks teenage Rose to come away with it--in exchange for health and prosperity for her ailing family--she readily agrees. Rose travels on the bear's broad back to a distant and empty castle, where she is nightly joined by a mysterious stranger. In discovering his identity, she loses her heart-- and finds her purpose--and realizes her journey has only just begun.
The Merry Adventures of Robin Hood is an 1883 novel by the American illustrator and writer Howard Pyle. This book presents a series of episodes in the story of the English outlaw, Robin Hood, and his band of Merry Men. The novel compiles traditional material into a coherent narrative using a colorful, invented "old English" idiom that preserves the flavor of the ballads and adapts it for children.
Pyle's work is notable for taking the subject of Robin Hood in a new direction. It influenced later writers, artists, and filmmakers through the next century. The Merry Adventures of Robin Hood was the first novel Pyle attempted, adapting Middle Age ballads into a cohesive story, and altering them for the tastes of his child audience.
The novel portrays Robin Hood as a heroic outlaw who robs the rich to feed the poor. This portrayal contrasts with earlier ballads, where Robin Hood's crimes are motivated by personal gain rather than a desire to help others. Pyle's book helped solidify the image of a heroic Robin Hood, which had begun in earlier works such as Walter Scott's Ivanhoe.
Pyle's novel was first published by Scribner's in 1883, meeting with immediate success. It ushered in a new era of Robin Hood stories and helped increase the popularity of the Robin Hood legend in the United States. The novel also had a significant impact on children's literature, moving the Robin Hood legend into the realm of respected children's books.
Alice's Adventures in Wonderland, commonly known as Alice in Wonderland, is an 1865 English children's novel by Lewis Carroll. A young girl named Alice falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre.
One of the best-known works of Victorian literature, its narrative, structure, characters, and imagery have had a huge influence on popular culture and literature, especially in the fantasy genre. Alice lives an ordinary life, until the day she follows the White Rabbit down, down, down a rabbit hole. She suddenly finds herself in an enchanted world, surrounded by zany creatures like the Mad Hatter, the Duchess, and the Cheshire Cat. Alice is delighted to find that nothing in Wonderland is the least bit ordinary.
One boy...
One dragon...
A world of adventure.
When Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon soon realizes he has stumbled upon a legacy nearly as old as the Empire itself.
Overnight his simple life is shattered, and he is thrust into a perilous new world of destiny, magic, and power. With only an ancient sword and the advice of an old storyteller for guidance, Eragon and the fledgling dragon must navigate the dangerous terrain and dark enemies of an Empire ruled by a king whose evil knows no bounds.
Can Eragon take up the mantle of the legendary Dragon Riders? The fate of the Empire may rest in his hands.
Investigating a plane crash in the Smoky Mountains in North Carolina, forensic anthropologist Temperance Brennan discovers in a most disturbing way that the evidence doesn't add up. Tripping over a coyote-chewed leg at the crash scene, she performs a little mental arithmetic and realizes that this victim wasn't on the plane. Once again, Brennan's high-tech DMORT snaps into action faster than you can say Disaster Mortuary Operational Response Team.
The author of Death du Jour serves up another exquisite meal.
Kresley Cole introduces a thrilling new romance trilogy featuring fierce Scottish brothers with dangerous lives, dark desires, and a deadly curse.
Can he exact revenge?
High in the Pyrenees, a band of mercenaries led by Courtland MacCarrick wages war for General Reynaldo Pascal. When Court turns on the evil general, Pascal orders him killed, but Court narrowly escapes and exacts revenge by kidnapping Pascal's exquisite Castilian fiancée.
Can she deny her passions?
Lady Annalía Tristán Llorente despises her towering, barbaric captor almost as much as she does Pascal. Her inexplicable attraction to the Highlander only fuels her fury. But nothing will stop her from returning to Pascal—for if she doesn't wed him, she signs her brother's death warrant, as well as her own.
Can there be love between them?
From the moment Court discovers that Anna's prim façade masks a fiery, brave lass, his heart's ensnared, and he dares to defy the curse that has shadowed his life—to walk with death or walk alone. But Pascal vows that he'll hunt the two, never stopping until he's destroyed them both.
In a land threatened by treacherous war and beset by demons, royal dowager Ista, released from the curse of madness and manipulated by an untrustworthy god, is plunged into a desperate struggle to preserve the endangered souls of a realm.
Three years have passed since the widowed Dowager Royina Ista found release from the curse of madness that kept her imprisoned in her family's castle of Valenda. Her newfound freedom is costly, bittersweet with memories, regrets, and guilty secrets — for she knows the truth of what brought her land to the brink of destruction.
Now, the road — escape — beckons. A simple pilgrimage, perhaps. Quite fitting for the Dowager Royina of all Chalion. Yet something else is free, too — something beyond deadly. To the north lies the vital border fortress of Porifors. Memories linger there as well, of wars and invasions and the mighty Golden General of Jokona. And someone, something, watches from across that border — humans, demons, gods.
Ista thinks her little party of pilgrims wanders at will. But whose? When Ista's retinue is unexpectedly set upon not long into its travels, a mysterious ally appears — a warrior nobleman who fights like a berserker. The temporary safety of her enigmatic champion's castle cannot ease Ista's mounting dread, however, when she finds his dark secrets are entangled with hers in a net of the gods' own weaving.
In her dreams, the threads are already drawing her to unforeseen chances, fateful meetings, fearsome choices. What the inscrutable gods commanded of her in the past brought her land to the brink of devastation. Now, once again, they have chosen Ista as their instrument. And again, for good or for ill, she must comply.
An inexplicable explosion rocks the antiquities collection of a London museum, setting off alarms in clandestine organizations around the world. And now the search for answers is leading Lady Kara Kensington; her friend Safia al-Maaz, the gallery's brilliant and beautiful curator; and their guide, the international adventurer Omaha Dunn, into a world they never dreamed existed: a lost city buried beneath the Arabian desert.
But others are being drawn there as well, some with dark and sinister purposes. And the many perils of a death-defying trek deep into the savage heart of the Arabian Peninsula pale before the nightmare waiting to be unearthed at journey's end: an ageless and awesome power that could create a utopia... or destroy everything humankind has built over countless millennia.
The land was theirs, but so were its hardships. Strawberries—big, ripe, and juicy. Ten-year-old Birdie Boyer can hardly wait to start picking them. But her family has just moved to the Florida backwoods, and they haven’t even begun their planting. “Don’t count your biddies ‘fore they’re hatched, gal young un!” her father tells her.
Making the new farm prosper is not easy. There is heat to suffer through, and droughts, and cold snaps. And, perhaps most worrisome of all for the Boyers, there are rowdy neighbors, just itching to start a feud. But Birdie won’t give up on her dream of strawberries, and her family won’t let those Slaters drive them from their home!
Join Birdie and her family as they tackle the challenges of frontier life and strive to make their dreams come true.
Douglas Adams changed the face of science fiction with his cosmically comic novel The Hitchhiker’s Guide to the Galaxy and its classic sequels. Sadly for his countless admirers, he hitched his own ride to the great beyond much too soon.
Culled posthumously from Adams’s fleet of beloved Macintosh computers, this selection of essays, articles, anecdotes, and stories offers a fascinating and intimate portrait of the multifaceted artist and absurdist wordsmith.
Join Adams on an excursion to climb Kilimanjaro... dressed in a rhino costume; peek into the private life of Genghis Khan—warrior and world-class neurotic; root for the harried author’s efforts to get a Hitchhiker movie off the ground in Hollywood; thrill to the further exploits of private eye Dirk Gently and two-headed alien Zaphod Beeblebrox. Though Douglas Adams is gone, he’s left us something very special to remember him by. Without a doubt.
Tommy and his sister Annika have a new neighbor, and her name is Pippi Longstocking. She has crazy red pigtails, no parents to tell her what to do, a horse that lives on her porch, and a flair for the outrageous that seems to lead to one adventure after another!
BETRAYAL! The JLA is the single most powerful group of super-heroes ever to be assembled—and they're dropping like flies! Batman's secret files on the Justice League have fallen into the hands of one of his oldest and deadliest foes—Ra's al Ghul!
Now, Superman, Wonder Woman, Aquaman, Martian Manhunter, Green Lantern, Plastic Man and the Flash are being led into traps specifically engineered to counteract their remarkable abilities.
The JLA faces its greatest challenge—possible treason within their own ranks! Will the JLA survive? And if they do, can Batman's hand in their betrayal ever be forgiven? The answers lie inside.
CHERUB agents are highly trained, extremely talented—and all under the age of seventeen. For official purposes, these agents do not exist. They are sent out on missions to spy on terrorists, hack into crucial documents, and gather intel on global threats—all without gadgets or weapons. It is a highly dangerous job, but these agents have one crucial advantage: Adults never suspect that teens are spying on them.
In Maximum Security, James’s newest mission brings him to the sun-baked desert prison Arizona Max, home to 280 child criminals. One of them is the son of a weapons dealer who has been selling U.S. missiles to terrorists. If James can get the kid, CHERUB has a chance to stop the father. Getting into the prison is easy. Breaking out is the hard part.
Ronald Psmith ("the ‘p’ is silent, as in pshrimp") is always willing to help a damsel in distress. So when he sees Eve Halliday without an umbrella during a downpour, he nobly offers her an umbrella, even though it’s one he picks out of the Drone Club’s umbrella rack.
Psmith is so besotted with Eve that, when Lord Emsworth, her new boss, mistakes him for Ralston McTodd, a poet, Psmith pretends to be him so he can make his way to Blandings Castle and woo her.
And so the farce begins: criminals disguised as poets with a plan to steal a priceless diamond necklace, a secretary who throws flower pots through windows, and a nighttime heist that ends in gunplay. How will everything be sorted out? Leave it to Psmith!
Something's out there... Reed Shelton organized this survival weekend. He hired the best guide in the region and meticulously trained, studied, and packed while encouraging his wife, Beck, to do the same. But little did they know that surviving the elements would become the least of their worries.
During their first night of camping, an unearthly wail pierces the calm of the forest. Then someone—no, something—emerges from the dense woods and begins pursuing them. Everything that follows is a blur to Reed—except for the unforgettable image of a huge creature carrying his wife into the darkness.
Dependent on the efforts of a small town and a band of friends, Reed knows they have little time to find Beck. Even more important, he soon realizes that they aren't the only ones doing the hunting. Something much faster, more relentless—and definitely not human—has begun to hunt them.
The People of Sparks, the sequel to the critically acclaimed The City of Ember, continues the story of Lina and Doon, who have emerged from the underground city to the exciting new world above. When anonymous acts of vandalism push them toward violence, it's up to Lina and Doon to discover who's behind the vandalism and why.
Just when the future looks bright for the people of Ember, a new darkness lurks. This highly acclaimed adventure series is a modern-day classic—with over 4 MILLION copies sold! Lina and Doon have led the citizens of Ember to an exciting new world. They’ve been given safe haven in a small village called Sparks, a place filled with color and life. But they’re not out of danger yet. Although Sparks seems like the answer the long-suffering Emberites have been hoping for, tempers soon escalate. The villagers have never had to share their world before, and it only takes a tiny “spark” to ignite a battle between the two struggling groups. Lina and Doon will have to work together to avoid a disaster not only for their people, but also for the people of Sparks.
When hardworking Pamela Smythe whispers her wish for a god-like man, she never expects to find one—especially not in Vegas. But the goddess Artemis has dared her twin handsome brother Apollo to change all that.
Join the adventure as Artemis and Apollo explore the dazzling world of Las Vegas, bringing mythical romance to life in the most unexpected ways. Will Pamela's dream man turn out to be more than she bargained for?
Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters.
The Day of Departure
Gon might be a country boy, but he has high aspirations. Despite his Aunt Mito's protests, Gon decides to follow in his father's footsteps and become a legendary Hunter. The Hunter hopefuls begin their journey by storm-tossed ship, where Gon meets Leorio and Kurapika, the only other applicants who aren't devastated by bouts of seasickness.
Having survived the terrors of the high seas, Gon and his companions now have to prove their worth in a variety of tests in order to find the elusive Exam Hall. And once they get there, will they ever leave alive...?
In this classic of fantasy fiction, John Myers transports readers to a world as limitless as the human imagination. A shipwrecked American finds himself in the land of Commonwealth, where all fictional characters are real. On his journey, he encounters legendary figures such as Robin Hood, Beowulf, and Huck Finn, embarking on the adventure of a lifetime.
This richly picaresque story is a glowing tapestry of real excitement and meaning. It tells the tale of Silverlock's wanderings in the Commonwealth, the land of immortal heroes, in search of his true destiny. The narrative is headlong and interwoven with clangorous verses.
How A. Clarence Shandon came to the Commonwealth, exchanging his everyday name and Chicago-bound life for that of a traveler beyond time; what great ones of old legend and modern story he encountered, and to what purpose; what loves he knew and what fights he fought; what trials befell him in the Pit, and what truth he discovered when at last he won to the Hippocrene Spring—these are matters of such crowding variety and implicit significance as the reader must discover for himself.
The literate reader will have a wonderful time, amused by the wicked wit that illuminates the vast panorama, and intrigued by the challenge it offers his own learning. Most of all, it impresses with its profound knowledge of our cultural heritage and stirs with its vital interpretations.
The second book in the trilogy that launched one of the most important fantasy writers of our time. It is a time of darkness, dread, and ultimate testing for the realm of Osten Ard, for the wild magic and terrifying minions of the undead Sithi ruler, Ineluki the Storm King, are spreading their seemingly undefeatable evil across the kingdom. With the very land blighted by the power of Ineluki’s wrath, the tattered remnants of a once-proud human army flee in search of a last sanctuary and rallying point—the Stone of Farewell, a place shrouded in mystery and ancient sorrow.
And even as Prince Josua seeks to rally his scattered forces, Simon and the surviving members of the League of the Scroll are desperately struggling to discover the truth behind an almost-forgotten legend, which will take them from the fallen citadels of humans to the secret heartland of the Sithi—where near-immortals must at last decide whether to ally with the race of men in a final war against those of their own blood.
Dreaming of a city with flying horses was one thing... But coming face to face with someone she knew to be dead - that was something else again.
Georgia would love nothing more than to ride horses every day and avoid her annoying stepbrother at all costs. But she could never have guessed that a tiny, antique winged horse figurine would be the key to her escape to another world and another time.
When Georgia arrives in a sixteenth-century city called Remora, she is plunged into a dangerous and treacherous world of horse-racing, family honour and deadly rivalry. And there, as a new Stravagante, Georgia will have a dramatic and extraordinary role to play...
The Man Who Would Be King is literature’s most famous adventure story, penned by the renowned Rudyard Kipling. This stirring tale follows two happy-go-lucky British ne’er-do-wells as they attempt to carve out their own kingdom in the remote mountains of Afghanistan. Amidst its raucous humor and swashbuckling bravado, the story offers a devastatingly astute dissection of imperialism and its heroic pretensions.
Written when Kipling was only 22 years old, the novella features some of his most crystalline prose and one of the most beautifully rendered, spectacularly exotic settings he ever used. Best of all, it features two of his most unforgettable characters, the ultra-vivid Cockneys Peachy Carnahan and Daniel Dravot, who impart to the story its ultimate, astonishing twist: it is both a tragedy and a triumph.
This novella is part of the Art of The Novella Series by Melville House, celebrating this renegade art form beloved by literature's greatest writers.
As wild and reckless as the most incorrigible of her male cousins, Amy Malory has reached a marriageable age and has set her sights on a most inappropriate mate: the straight-laced American ship captain who once nearly had her Uncle James hung for piracy.
Warren Anderson is shocked by the brazen advances of his despised enemy's beautiful niece. Though determined to resist her, he burns for the enchanting British minx. And an impassioned heart implores him to surrender to a love that could stoke the smoldering fires of a family feud into a dangerous, all-consuming blaze.
The first part of an enthralling new series leads readers on a fantastic journey filled with quirky characters, clever charms, potions, and spells. Ages 9+. The 7th son of the 7th son, aptly named Septimus Heap, is stolen the night he is born by a midwife who pronounces him dead. That same night, the baby's father, Silas Heap, comes across a bundle in the snow containing a newborn girl with violet eyes. The Heaps take this helpless newborn into their home, name her Jenna, and raise her as their own. But who is this mysterious baby girl, and what really happened to their beloved son Septimus?
The first part of this enthralling new series leads readers on a fantastic journey filled with quirky characters, clever charms, potions and spells, and a yearning to uncover the mystery at the heart of this story...who is Septimus Heap? Angie Sage writes in the tradition of great British storytellers. Her inventive fantasy is filled with humor and heart: Magyk will have readers laughing and begging for more.
Tunnel in the Sky is a classic novel from the mind of the storyteller who captures the imagination of readers from around the world, and across two generations.
The final exam for Dr. Matson's Advanced Survival class was meant to be just that: only a test. But something has gone terribly wrong...and now Rod Walker and his fellow students are stranded somewhere unknown in the universe, beyond contact with Earth, at the other end of a tunnel in the sky.
Stripped of all comforts, hoping for a passage home that may never appear, the castaways must band together or perish. For Rod and his fellow survivors, this is one test where failure is not an option.
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang and then to help make that gang a template for success for all the others. He civilized them and lived to grow older. Then he was discovered by the recruiters for the Battle School.
Bean was the smallest student at the Battle School but he became Ender Wiggins' right hand. Since then, he has grown to be a power on Earth. He served the Hegemon as strategist and general in the terrible wars that followed Ender's defeat of the alien empire attacking Earth. Now he and his wife Petra yearn for a safe place to build a family—something he has never known—but there is nowhere on Earth that does not harbor his enemies—old enemies from the days in Ender's Jeesh, new enemies from the wars on Earth.
To find security, Bean and Petra must once again follow in Ender's footsteps. They must leave Earth behind, in the control of the Hegemon, and look to the stars.
A war fueled by the powers of dark sorcery is about to engulf the peaceful land of Osten Ard—for Prester John, the High King, lies dying. And with his death, the Storm King, the undead ruler of the elf-like Sithi, seizes the chance to regain his lost realm through a pact with the newly ascended king. Knowing the consequences of this bargain, the king’s younger brother joins with a small, scattered group of scholars, the League of the Scroll, to confront the true danger threatening Osten Ard.
Simon, a kitchen boy from the royal castle unknowingly apprenticed to a member of this League, will be sent on a quest that offers the only hope of salvation, a deadly riddle concerning long-lost swords of power. Compelled by fate and perilous magics, he must leave the only home he’s ever known and face enemies more terrifying than Osten Ard has ever seen, even as the land itself begins to die.
Armed with only his wits and his cunning, one man recklessly defies the French revolutionaries and rescues scores of innocent men, women, and children from the deadly guillotine. His friends and foes know him only as the Scarlet Pimpernel. But the ruthless French agent Chauvelin is sworn to discover his identity and to hunt him down.
Ed Kennedy is an underage cabdriver without much of a future. He's pathetic at playing cards, hopelessly in love with his best friend, Audrey, and utterly devoted to his coffee-drinking dog, the Doorman. His life is one of peaceful routine and incompetence until he inadvertently stops a bank robbery.
That's when the first ace arrives in the mail. That's when Ed becomes the messenger. Chosen to care, he makes his way through town helping and hurting (when necessary) until only one question remains: Who's behind Ed's mission?
Tally is about to turn sixteen, and she can't wait. In just a few weeks she'll have the operation that will turn her from a repellent ugly into a stunning pretty. And as a pretty, she'll be catapulted into a high-tech paradise where her only job is to have fun.
But Tally's new friend Shay isn't sure she wants to become a pretty. When Shay runs away, Tally learns about a whole new side of the pretty world—and it isn't very pretty. The authorities offer Tally a choice: find her friend and turn her in, or never turn pretty at all. Tally's choice will change her world forever.
Reservation Blues is a captivating novel that weaves a powerful tale of Indians, rock ’n’ roll, and redemption. The story begins when legendary bluesman Robert Johnson mysteriously appears on the Spokane Indian Reservation with a magical guitar. This extraordinary gift is left to Thomas Builds-the-Fire, a storyteller whose life is irrevocably changed by this enchanted instrument.
Thomas forms an all-Indian Catholic band, Coyote Springs, alongside Victor Joseph on lead guitar and Junior Polatkin on drums. The band embarks on a magical journey that takes them from reservation bars to the bustling cities of Seattle and New York. Along the way, they encounter the depths of their own souls, confronting themes of poverty, pain, and loss, yet also finding moments of joy and laughter.
In this remarkable narrative, National Book Award winner Sherman Alexie masterfully navigates between comedy and tragedy, exploring the collision of cultures with a unique blend of Delta blues and Indian rock. This novel is an exploration of identity, friendship, and the transformative power of music.
The nightmare continues... Vampire War Trilogy comprising: Hunters of the Dusk, Allies of the Night and Killers of the Dawn. Join Darren Shan's descent into the darkness.
In Hunters of the Dusk, Darren Shan leaves Vampire Mountain on a life or death mission. Darren scours the world in search of the Vampaneze Lord, but the road ahead is lined with the bodies of the damned.
In Allies of the Night, Darren Shan faces his worst nightmare yet - school! But bodies are piling up, and the past is catching up with the hunters fast!
In Killers of the Dawn, Darren Shan becomes public enemy Number One. As the vampires prepare for deadly confrontation - is this the end for Darren and his allies?
Hidden in the heart of the old city of Barcelona is the 'Cemetery of Lost Books', a labyrinthine library of obscure and forgotten titles that have long gone out of print. To this library, a man brings his 10-year-old son, Daniel, one cold morning in 1945. Daniel is allowed to choose one book from the shelves and pulls out 'The Shadow of the Wind' by Julian Carax.
But as he grows up, several people seem inordinately interested in his find. Then, one night, as he is wandering the old streets once more, Daniel is approached by a figure who reminds him of a character from the book, a character who turns out to be the devil. This man is tracking down every last copy of Carax's work in order to burn them.
What begins as a case of literary curiosity turns into a race to find out the truth behind the life and death of Julian Carax and to save those he left behind. An epic story of murder, madness, and doomed love.
Girls in Pants: The Third Summer of the Sisterhood is the third novel in the wildly popular #1 New York Times bestselling Sisterhood of the Traveling Pants series. It's the summer before the sisterhood departs for college, marking their last real summer together before they head off to start their grown-up lives.
It's the time when Lena, Tibby, Bridget, and Carmen need their Pants the most. Pants = love. Love your pals. Love yourself.
This is a fun and poignant coming-of-age story that captures the essence of friendship and growing up.
A villainous new presence is aprowl in Mossflower Woods—the Marlfoxes. Stealthy and mysterious, they are out to plunder and destroy everything in their path. And when they reach Redwall Abbey, they ruthlessly steal the most precious treasure of all—the tapestry of Martin the Warrior.
It takes Dann Reguba and Song Swifteye, children of warrior squirrels, to follow in their fathers' heroic footsteps. Together with the young shrew Dippler, and Burble the brave watervole, they embark upon the seemingly impossible quest...
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations with the formidable Anomander Rake and his Tiste Andii, ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand... Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice.
"Let her prove herself worthy as a man." Newly knighted, Alanna of Trebond seeks adventure in the vast desert of Tortall. Captured by fierce desert dwellers, she is forced to prove herself in a duel to the death -- either she will be killed or she will be inducted into the tribe. Although she triumphs, dire challenges lie ahead.
As her mythic fate would have it, Alanna soon becomes the tribe's first female shaman -- despite the desert dwellers' grave fear of the foreign woman warrior. Alanna must fight to change the ancient tribal customs of the desert tribes -- for their sake and for the sake of all Tortall. Alanna's journey continues...
It seems innocent enough. A disgraced British colonel bequeaths a mysterious letter to his only son. But the moment Adam Scott opens the yellowing envelope, he sets into motion a deadly chain of events that threatens to shake the very foundations of the free world.
Within days, Adam's lover is brutally murdered, and he's running for his life through the great cities of Europe, pursued not only by the KGB but by the CIA and his own countrymen as well. Their common intent is to kill him before the truth comes out.
While powerful men in smoke-filled rooms plot ever more ingenious means of destroying him, Adam finds himself betrayed and abandoned even by those he holds most dear. When at last he comes to understand what he is in possession of, he's even more determined to protect it, for it's more than a matter of life and death—it's a matter of honor.
Loch and his sister are with their father on a scientific expedition to track lake monsters. Their father's boss, Anthony Cavenger, a ruthless publishing mogul, is determined to prove that the legends are fact. Until now, it has been a fruitless exercise.
But suddenly, on a routine exploration, a hideous water beast explodes out of the water, and a photographer, hoping to get the picture of a lifetime, loses his life instead. The plesiosaurs terrorize the secluded lake community, but Loch encounters a baby plesiosaur and realizes that the monsters only attack when threatened.
So he risks his life—and the lives of his family and friends—to save the prehistoric creatures from destruction.
In the final book in the Tawny Man Trilogy, Fitz and the Fool are tested more severely than ever in a book the Monroe News-Star calls “a breathtaking ride from beginning to end.” FitzChivalry Farseer has become firmly ensconced in the queen’s court. Along with his mentor, Chade, and the simpleminded yet strongly skilled Thick, Fitz strives to aid Prince Dutiful on a quest that could secure peace with the Out Islands—and win Dutiful the hand of the Narcheska Elliania.
The Narcheska has set the prince an unfathomable task: to behead a dragon trapped in ice on the isle of Aslevjal. Yet not all the clans of the Out Islands support their effort. Are there darker forces at work behind Elliania’s demand? Knowing that the Fool has foretold he will die on the island of ice, Fitz plots to leave his dearest friend behind. But fate cannot so easily be defied.