What would you do for love? Would you die? Would you kill?
Landscaper Mitchell Rafferty thinks it must be some kind of joke when he receives a call, "We have your wife. You can get her back for two million cash."
On an ordinary afternoon, in a normal suburban neighborhood, Mitch finds himself caught in a nightmare. The caller is dead serious and confident that if Mitch loves his wife enough, he will find a way to raise the money.
Mitch loves her more than life itself. He's got seventy-two hours to prove it. But he'll pay a lot more. He'll pay anything.
From its tense opening to its shattering climax, The Husband is a thriller that will hold you in its relentless grip for every twist, every shock, every revelation...until it lets you go, unmistakably changed.
This is a Dean Koontz novel, after all, and there's no other experience quite like it.
What's an American girl with a big mouth, but an equally big heart, to do?
Lizzie Nichols has a problem, and it isn't that she doesn't have the slightest idea what she's going to do with her life, or that she's blowing what should be her down payment on a cute little Manhattan apartment on a trip to London to visit her long-distance boyfriend, Andrew. But what's the point of planning for the future when she's done it again? See, Lizzie can't keep her mouth shut. And it's not just that she can't keep her own secrets, she can't keep anything to herself.
This time when she opens her big mouth, her good intentions get Andrew in major hot water. So now Lizzie's stuck in London with no boyfriend and no place to stay until the departure date written on her non-refundable airline ticket.
Fortunately, there's Shari, Lizzie's best friend and college roommate, who's spending her summer in southern France, catering weddings with her boyfriend, Chaz, in a sixteenth-century château. One call and Lizzie's on a train to Souillac. Who cares if she's never traveled alone in her life and only speaks rudimentary French? One glimpse of gorgeous Château Mirac - not to mention gorgeous Luke, the son of Château Mirac's owner - and she's smitten.
But while most caterers can be trusted to keep a secret, Lizzie's the exception. And no sooner has the first cork been popped than Luke hates her, the bride is in tears, and it looks like Château Mirac is in danger of becoming a lipo-recovery spa. As if things aren't bad enough, her ex-boyfriend Andrew shows up looking for closure (or at least a loan), threatening to ruin everything, especially Lizzie's chance at ever finding real love...
Unless she can figure out a way to use that big mouth of hers to save the day.
In this eagerly awaited follow-up, brave bird-kid Max and her flock are discovered by an FBI agent and forced to go to school. There is no such thing as an ordinary day as Max deciphers how and when she's supposed to save the world, and she faces her greatest enemy—a clone of herself.
Princess Eilonwy hates to leave her friend Taran, Assistant Pig-Keeper, and her beloved home, Caer Dallben. Why does she have to go to the Isle of Mona to train as a proper lady when she's already a princess?
But Eilonwy soon faces much more than the ordeal of becoming a dignified young maiden, for she possesses magical powers sought by the evil enchantress Queen Achren. When Eilonwy is put under a deep spell, Taran and his companions set out on a dangerous quest to rescue her.
Yet how can a lowly Assistant Pig-Keeper hope to stand against the most evil enchantress in all of Prydain?
Let the games begin...
Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games.
Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die.
This is the dangerous and deadly situation that Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house.
But there is more at stake for Bobby. The prize for winning the Quillan Games may be discovering the truth of what it really means to be a Traveler.
Dream-team creators Joss Whedon (TV's Buffy the Vampire Slayer) and John Cassaday (Planetary, Captain America) present the explosive flagship X-Men series - marking a return to classic greatness and the beginning of a brand-new era for the X-Men!
Cyclops and Emma Frost re-form the X-Men with the express purpose of "astonishing" the world. But when breaking news regarding the mutant gene unexpectedly hits the airwaves, will it derail their new plans before they even get started?
Collecting: Astonishing X-Men #1-6
"Special Circumstances": The words have sent chills down Tally's spine since her days as a repellent, rebellious ugly. Back then, Specials were a sinister rumor -- frighteningly beautiful, dangerously strong, breathtakingly fast. Ordinary pretties might live their whole lives without meeting a Special. But Tally's never been ordinary.
And now she's been turned into one of them: a superamped fighting machine, engineered to keep the uglies down and the pretties stupid. The strength, the speed, and the clarity and focus of her thinking feel better than anything Tally can remember. Most of the time. One tiny corner of her heart still remembers something more.
Still, it's easy to tune that out -- until Tally's offered a chance to stamp out the rebels of the New Smoke permanently. It all comes down to one last choice: listen to that tiny, faint heartbeat, or carry out the mission she's programmed to complete. Either way, Tally's world will never be the same.
ENOUGH GAMES. Luke Garner is a third-born in a restrictive society that allows only two children per family. Risking his life, he came out of hiding to fight against the Population Police laws. Now, in the final volume of Margaret Peterson Haddix's suspenseful Shadow Children series, Luke inadvertently sets off a rebellion that results in the overthrow of the government. The people are finally free. But who is in charge now? And will this new freedom be everything they had hoped?
Twelve-year-old Mosca Mye hasn't got much. Her cruel uncle keeps her locked up in his mill, and her only friend is her pet goose, Saracen, who'll bite anything that crosses his path. But she does have one small, rare thing: the ability to read. She doesn't know it yet, but in a world where books are dangerous things, this gift will change her life.
Enter Eponymous Clent, a smooth-talking con man who seems to love words nearly as much as Mosca herself. Soon Mosca and Clent are living a life of deceit and danger — discovering secret societies, following shady characters onto floating coffeehouses, and entangling themselves with crazed dukes and double-crossing racketeers. It would be exactly the kind of tale Mosca has always longed to take part in, until she learns that her one true love — words — may be the death of her.
"Fly by Night" is astonishingly original, a grand feat of the imagination from a masterful new storyteller.
Follow Gregor in the fourth enthralling adventure in Suzanne Collins' Underland Chronicles. In Book 4, Gregor is drawn ever deeper into a brewing crisis. For generations, rats have run the mice out of whatever lands they've claimed, keeping them constantly on the move. But now, the mice are disappearing, and the young queen Luxa is determined to find out why.
Gregor and Boots join Luxa on a simple fact-finding mission. But when the true fate of the mice is revealed, it is something far more sinister than they had imagined—and it points the way to the final prophecy Gregor has yet to fulfill. His abilities are put to the test in this suspenseful, action-packed penultimate installment of Suzanne Collins's thrilling Underland Chronicles.
Lucas Corso is a book detective, a middle-aged mercenary hired to hunt down rare editions for wealthy and unscrupulous clients. When a well-known bibliophile is found dead, leaving behind part of the original manuscript of Alexandre Dumas's The Three Musketeers, Corso is brought in to authenticate the fragment. He is soon drawn into a swirling plot involving devil worship, occult practices, and swashbuckling derring-do among a cast of characters bearing a suspicious resemblance to those of Dumas's masterpiece. Aided by a mysterious beauty named for a Conan Doyle heroine, Corso travels from Madrid to Toledo to Paris on the killer's trail in this twisty intellectual romp through the book world.
Erudite, funny, loopy, brilliant...action-adventure spied with dollops of idiosyncrasy — and some very good talk. —The Philadelphia Inquirer
The battle continues. The struggle of good versus evil continues as Bobby Pendragon follows Saint Dane to the territory of Zadaa. Saint Dane's influence has fueled the fire of discontent between two warring tribes: the Rokador and the Batu.
This is also the territory where the Traveler Loor lives as a member of the Batu. Together she and Bobby must work to thwart Saint Dane's efforts to destroy Zadaa.
But as Bobby pursues Saint Dane, he begins to notice changes in himself. He is no longer a flip kid looking for excitement. He is a young man beginning to see this quest as more than a series of adventures. He is also learning that as a Traveler, he has powers no normal human should have.
In this thrilling new novel from the author of Industrial Magic, a pregnant werewolf may have unwittingly unleashed Jack the Ripper on the twenty-first century—and become his next target...
Ever since she discovered she’s pregnant, Elena Michaels has been on edge. After all, she’s never heard of another living female werewolf, let alone one who’s given birth. But thankfully, her expertise is needed to retrieve a stolen letter allegedly written by Jack the Ripper.
As a distraction, the job seems simple enough—only the letter contains a portal to Victorian London’s underworld, which Elena inadvertently triggers—unleashing a vicious killer and a pair of zombie thugs.
Now Elena must find a way to seal the portal before the unwelcome visitors get what they’re looking for—which, for some unknown reason, is Elena...
Cammie Morgan is a student at the Gallagher Academy for Exceptional Young Women, a fairly typical all-girls school—that is, if every school taught advanced martial arts in PE and the latest in chemical warfare in science, and students received extra credit for breaking CIA codes in computer class. The Gallagher Academy might claim to be a school for geniuses, but it's really a school for spies.
Even though Cammie is fluent in fourteen languages and capable of killing a man in seven different ways, she has no idea what to do when she meets an ordinary boy who thinks she's an ordinary girl. Sure, she can tap his phone, hack into his computer, or track him through town with the skill of a real "pavement artist"—but can she maneuver a relationship with someone who can never know the truth about her? Cammie Morgan may be an elite spy-in-training, but in her sophomore year, she's on her most dangerous mission—falling in love.
During a crowded service at a cathedral in Germany, armed intruders in monks' robes unleash a nightmare of blood and destruction. But the killers have not come for gold; they seek a more valuable prize: the bones of the Magi who once paid homage to a newborn savior . . . a treasure that could reshape the world.
With the Vatican in turmoil, SIGMA Force leaps into action. An elite team of scientific and Special Forces operatives under the command of Grayson Pierce and accompanied by Lieutenant Rachel Verona of Rome's carabinieri, they are pursuing a deadly mystery that weaves through sites of the Seven Wonders of the World and ends at the doorstep of an ancient, mystical, and terrifying secret order. For there are those with dark plans for the stolen sacred remains that will alter the future of humankind . . . when science and religion unite to unleash a horror not seen since the beginning of time.
Workaholic attorney Samantha Sweeting has just done the unthinkable. She's made a mistake so huge, it'll wreck any chance of a partnership. Going into utter meltdown, she walks out of her London office, gets on a train, and ends up in the middle of nowhere.
Asking for directions at a big, beautiful house, she's mistaken for an interviewee and finds herself being offered a job as a housekeeper. Her employers have no idea they've hired a lawyer—and Samantha has no idea how to work the oven. She can't sew on a button, bake a potato, or get the ironing board to open.
How she takes a deep breath and begins to cope—and finds love—is a story as delicious as the bread she learns to bake. But will her old life ever catch up with her? And if it does... will she want it back?
The River Why is a classic novel of fly fishing and spirituality, penned by the talented David James Duncan. Since its publication in 1983, this novel has become a beloved classic, celebrated for its unique voice and powerful narrative.
The story follows Gus Orviston, a young fly fisherman who leaves behind his comically schizoid family to carve out his own path. Seeking solitude, he retreats to a remote cabin, embarking on a quest to catch the Pacific Northwest's elusive steelhead. However, what begins as a physical pursuit soon transforms into a profound spiritual journey, as Gus's search for self-knowledge leads him through unforeseen challenges and experiences.
The River Why is not only deeply reflective about our connection to nature and each other, but it is also a comedic rollercoaster that leaves both Gus and the reader utterly transformed. Stripped bare by the journey, Duncan expertly navigates this tale of love, nature, and self-discovery, making it a must-read for anyone seeking a meaningful literary adventure.
Thirteen-year-old criminal mastermind Artemis Fowl has constructed a supercomputer from stolen fairy technology. In the wrong hands, it could be fatal for humans and fairies alike. But no need to worry, Artemis has a brilliant plan. He's not going to use the computer; he's just going to show it to a ruthless American businessman with Mafia connections. His bodyguard, Butler, will be with him. What could possibly go wrong...?
Nine-year-old Oskar Schell is an inventor, amateur entomologist, Francophile, letter writer, pacifist, natural historian, percussionist, romantic, Great Explorer, jeweller, detective, vegan, and collector of butterflies. When his father is killed in the September 11th attacks on the World Trade Centre, Oskar sets out to solve the mystery of a key he discovers in his father's closet.
It is a search which leads him into the lives of strangers, through the five boroughs of New York, into history, to the bombings of Dresden and Hiroshima, and on an inward journey which brings him ever closer to some kind of peace.
The Sixth Book of the epic Malazan Book of the Fallen from bestselling author Steven Erikson. The Bonehunters, in the ever decimating Malazan Empire, a war is brewing between mortal and immortals, gods and mages, that will decide once and for all who shall exist and who shall perish.
The Seven Cities Rebellion has been crushed. Sha'ik is dead. One last rebel force remains, holed up in the city of Y'Ghatan and under the fanatical command of Leoman of the Flails. The prospect of laying siege to this ancient fortress makes the battle-weary Malaz 14th Army uneasy. For it was here that the Empire's greatest champion Dassem Ultor was slain and a tide of Malazan blood spilled. A place of foreboding, its smell is of death. But elsewhere, agents of a far greater conflict have made their opening moves. The Crippled God has been granted a place in the pantheon, a schism threatens and sides must be chosen. Whatever each god decides, the ground-rules have changed, irrevocably, terrifyingly and the first blood spilled will be in the mortal world. A world in which a host of characters, familiar and new, including Heboric Ghost Hands, the possessed Apsalar, Cutter, once a thief now a killer, the warrior Karsa Orlong and the two ancient wanderers Icarium and Mappo--each searching for such a fate as they might fashion with their own hands, guided by their own will. If only the gods would leave them alone. But now that knives have been unsheathed, the gods are disinclined to be kind. There shall be war, war in the heavens. And, the prize? Nothing less than existence itself...
The Last Cato is a masterful blend of Christian scholarship and thrilling adventure. This novel delves into the race to find the secret location of the Vera Cruz, the True Cross on which Christ was crucified, and the ancient brotherhood sworn to protect it.
Holy relics are disappearing from sacred spots around the world, and the Vatican will do whatever it takes to stop the thieves from stealing what is left of the scattered splinters of the True Cross. Brilliant paleographer Dr. Ottavia Salina is called upon by the highest levels of the Roman Catholic Church to decipher the scars found on an Ethiopian man's corpse: seven crosses and seven Greek letters.
These markings, symbolizing the Seven Deadly Sins, are part of an elaborate initiation ritual for the Staurofilakes, the clandestine brotherhood hiding the True Cross for centuries, led by a secretive figure called Cato.
With the help of a member of the Swiss Guard and a renowned archaeologist, Dr. Salina uncovers the connection between the brotherhood and Dante's Divine Comedy, racing across the globe to Christianity's ancient capitals. Together, they face challenges that will put their faith—and their very lives—to the ultimate test.
After their parents are lost in an accident, thirteen-year-old twins Grace and Marty are whisked away to live with their Uncle Wolfe—an uncle that they didn't even know they had! The intimidating Uncle Wolfe is an anthropologist who has dedicated his life to finding cryptids, mysterious creatures believed to be long extinct.
Join them as they are dropped into the middle of the Congolese jungle on a thrilling quest to discover the truth about their family and the mysteries of the world.
As the civil war rages in 1980s Mozambique, an old man and a young boy, refugees from the war, seek shelter in a burnt-out bus. Among the effects of a dead passenger, they come across a set of notebooks that tell of his life. As the boy reads the story to his elderly companion, this story and their own develop in tandem.
Written in 1992, Mia Couto’s first novel is a powerful indictment of the suffering war brings.
The heroic son of Poseidon makes an action-packed comeback in the second must-read installment of Rick Riordan's amazing young readers series. Starring Percy Jackson, a "half blood" whose mother is human and whose father is the God of the Sea, Riordan's series combines cliffhanger adventure and Greek mythology lessons that results in true page-turners that get better with each installment.
In this episode, The Sea of Monsters, Percy sets out to retrieve the Golden Fleece before his summer camp is destroyed, surpassing the first book's drama and setting the stage for more thrills to come.
Dana attends a school of magic with only one other student. She has a great love only she can see. And only she can unravel these mysteries and become mistress of the Valley of the Wolves.
Ever since Dana was a little girl, Kai has been her best friend and constant companion—even though she's the only one who can see him. Then the mysterious Maestro comes to her farm and offers her the opportunity of a lifetime: the chance to study sorcery in the Valley of the Wolves. And Dana knows she must go, for the Maestro can see Kai too....
At age 27, Laura Gallego Garcia is already Spain's answer to J. K. Rowling, creating fantasies rich with magic and meaning. This is her most popular novel, a book for every kid who's ever felt set apart and everyone who finds a place all their own.
Christine Feehan has worked magic on a legion of fans with her darkly thrilling Carpathian tales. Now, she delivers the provocative story of a female vampire slayer who proves as seductive—and mysterious—as the night dwellers she stalks...
For as long as she can remember, Natalya has been fighting demons: first in the form of childhood nightmares, then later, immortal creatures that kill and prey on the innocent—including her own twin brother. Whether Carpathian or vampire, she slays those who murder by night and has no equal—until she is seduced by the very thing she considers her enemy...
A Carpathian who has seen nearly everything in his endless existence, Vikirnoff doesn’t think he can be surprised anymore—until he faces a woman who rivals him as a vampire hunter. A formidable and gifted warrior in her own right, Natalya has a nature that is strangely familiar—yet alien—to his own. Who is this mysterious female who fears no one—not even him?
Natalya could be the key to the survival of the Carpathians, but all Vikirnoff is certain of is that she is the key to his heart and soul...
Roy Eberhardt never wanted to move to Florida. In his opinion, Disney World is an armpit. Roy’s family moves around a lot, so he’s used to the new-kid drill – he's also used to bullies like Dana Matherson. And anyway, it’s because of Dana that Roy gets to see the mysterious running boy who runs away from the school bus and who has no books, no backpack and, most bizarrely, no shoes.
Sensing a mystery, Roy starts to trail the mystery runner – a chase that will introduce him to many weird Floridian creatures: potty-trained alligators, cute burrowing owls, a fake-fart champion, a shoeless eco-warrior, a sinister pancake PR man, new friends, and some snakes with sparkly tails. As the plot thickens, Roy and his friends realize it's up to them to save the endangered owls from the evil Mother Paula's pancake company who are planning to build a new restaurant on their home.
Welcome to Carl Hiaasen's Florida—where the creatures are wild and the people are wilder!
The Worst Journey in the World recounts Robert Falcon Scott's ill-fated expedition to the South Pole. Apsley Cherry-Garrard, the youngest member of Scott's team and one of three men to make and survive the notorious Winter Journey, draws on his firsthand experiences as well as the diaries of his compatriots to create a stirring and detailed account of Scott's legendary expedition.
Cherry himself would be among the search party that discovered the corpses of Scott and his men, who had long since perished from starvation and brutal cold. Through Cherry's insightful narrative and keen descriptions, Scott and the other members of the expedition are fully memorialized.
This book is highly recommended for those who cherish the spirit of adventure and appreciate the complexities of human ambition in the face of nature's vast indifference.
Noel Burun has synesthesia and hypermnesia: he sees words in vibrant explosions of colors and shapes, which collide and commingle to form a memory so bitingly perfect that he can remember everything, from the 1001 stories of The Arabian Nights to the color of his bib as a toddler. But for all his mnemonic abilities, he is confronted every day with a reality that is as sad as it is ironic: his beloved mother, Stella, is stricken with Alzheimer's disease, her memory slowly slipping into the quicksands of oblivion.
The Memory Artists follows Noel, helped by a motley cast of friends, on his quest to find a cure for his mother's affliction. The results are at the same time darkly funny, quirkily inventive, and very moving. Alternating between third-person narratives and the diaries of Noel and Stella, Jeffrey Moore weaves a story filled with fantastic characters and a touch of suspense that gets at the very heart of what it means to remember and forget, and that is a testament to the uplifting power of family and friendship.
Six thousand years ago, evil stalks the land. Only twelve-year-old Torak and his wolf-cub companion can defeat it. Their journey together takes them through deep forests, across giant glaciers, and into dangers they never imagined.
In this page-turning, original, and spectacularly told adventure story, Torak and Wolf are joined by an incredible cast of characters as they battle to save their world. This is the first book in the Chronicles of Ancient Darkness.
Sir Damian Cray is a philanthropist, peace activist, and the world's most famous pop star. But still, it's not enough. He needs more if he is to save the world. Trouble is, only Alex Rider recognizes that it's the world that needs saving from Sir Damian Cray. Underneath the luster of glamour and fame lies a twisted mind, ready to sacrifice the world for his beliefs.
But in the past, Alex has always had the backing of the government. This time, he's on his own. Can one teenager convince the world that the most popular man on earth is a madman bent on destruction—before time runs out?
When Enola Holmes, the much younger sister of detective Sherlock Holmes, discovers her mother has disappeared—on her 14th birthday nonetheless—she knows she alone can find her. Disguising herself as a grieving widow, Enola sets out to the heart of London to uncover her mother’s whereabouts—but not even the last name Holmes can prepare her for what awaits.
Suddenly involved in the kidnapping of the young Marquess of Basilwether, Enola must escape murderous villains, free the spoiled Marquess, and perhaps hardest of all, elude her shrewd older brother—all while collecting clues to her mother’s disappearance!
In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha'ik and her followers prepare for the long-prophesied uprising known as the Whirlwind. Unprecedented in size and savagery, this maelstrom of fanaticism and bloodlust will embroil the Malazan Empire in one of the bloodiest conflicts it has ever known, shaping destinies and giving birth to legends.
Set in a brilliantly realized world ravaged by dark, uncontrollable magic, Deadhouse Gates is a novel of war, intrigue and betrayal confirms Steven Erikson as a storyteller of breathtaking skill, imagination and originality--a new master of epic fantasy.
When modern-day Mikki ends up in the strange Realm of the Rose, Hecate has been waiting for her. So too has her gorgeous guardian beast, who soon has Mikki swooning. But to save the realm, Mikki will have to sacrifice her life-giving blood.
One night in October when he was ten years old, Tyler Dupree stood in his back yard and watched the stars go out. They all flared into brilliance at once, then disappeared, replaced by a flat, empty black barrier. He and his best friends, Jason and Diane Lawton, had seen what became known as the Big Blackout. It would shape their lives.
The effect is worldwide. The sun is now a featureless disk—a heat source, rather than an astronomical object. The moon is gone, but tides remain. Not only have the world's artificial satellites fallen out of orbit, their recovered remains are pitted and aged, as though they'd been in space far longer than their known lifespans.
As Tyler, Jason, and Diane grow up, a space probe reveals a bizarre truth: The barrier is artificial, generated by huge alien artifacts. Time is passing faster outside the barrier than inside—more than a hundred million years per day on Earth. At this rate, the death throes of the sun are only about forty years in our future.
Jason, now a promising young scientist, devotes his life to working against this slow-moving apocalypse. Diane throws herself into hedonism, marrying a sinister cult leader who's forged a new religion out of the fears of the masses.
Earth sends terraforming machines to Mars to let the onrush of time do its work, turning the planet green. Next they send humans...and immediately get back an emissary with thousands of years of stories to tell about the settling of Mars. Then Earth's probes reveal that an identical barrier has appeared around Mars. Jason, desperate, seeds near space with self-replicating machines that will scatter copies of themselves outward from the sun—and report back on what they find.
Life on Earth is about to get much, much stranger.
Roland and his tet have just returned to the path of the Beam when they discover that they are being followed by a group of inexperienced trackers. The trackers are from the town of Calla Bryn Sturgis, and they desperately need the help of gunslingers. Once every generation, a band of masked riders known as the Wolves gallop out of the dark land of Thunderclap to steal one half of all the twins born in the Callas. When the children are returned, they are roont, or mentally and physically ruined. In less than a month, the Wolves will raid again. In exchange for Roland’s aid, Father Callahan—a priest originally from our world—offers to give Roland a powerful but evil seeing sphere, a sinister globe called Black Thirteen which he has hidden below the floorboards of his church.
Not only must Roland and his tet discover a way to defeat the invincible Wolves, but they must also return to New York so that they can save our world’s incarnation of the Dark Tower from the machinations of the evil Sombra Corporation.
From a brilliant new talent comes a riveting novel of chance, fate, and numbers, and one man's strange journey past the boundaries of the possible.
David Caine inhabits a world of obsession, rich rewards, and rapid, destructive downfalls. A compulsive gambler and brilliant mathematician prone to crippling epileptic seizures, he possesses the uncanny ability to calculate odds of any hand in the blink of an eye. But one night at an underground poker club, Caine makes a costly miscalculation, sending his life spinning out of control.
Desperate, he agrees to test an experimental drug with unnerving side effects: inexplicable visions of the past, present, and future. Unsure whether he's perceiving an alternate reality or suffering a psychotic breakdown, Caine embarks on a journey that stretches beyond the possible into the world of the improbable.
Gradually, he discovers the extent of his astonishing new ability -- but powerful, shadowy forces know Caine's secret. Now Caine must fight for his survival -- and his sanity.
By scheming and theft, the Thief of Eddis has become King of Attolia. Eugenides wanted the queen, not the crown, but he finds himself trapped in a web of his own making.
Then he drags a naive young guard into the center of the political maelstrom. Poor Costis knows he is the victim of the king's caprice, but his contempt for Eugenides slowly turns to grudging respect. Though struggling against his fate, the newly crowned king is much more than he appears. Soon the corrupt Attolian court will learn that its subtle and dangerous intrigue is no match for Eugenides.
From Shel Silverstein, the celebrated author of The Giving Tree and Where the Sidewalk Ends, comes The Missing Piece, a charming fable that gently probes the nature of quest and fulfillment.
It was missing a piece. And it was not happy. What it finds on its search for the missing piece is simply and touchingly told. This inventive and heartwarming book can be read on many levels, and Silverstein’s iconic drawings and humor are sure to delight fans of all ages.
So it set off in search of its missing piece. And as it rolled, it sang this song:
Oh I'm lookin' for my missin' piece
I'm lookin' for my missin' piece
Hi-dee-ho, here I go,
Lookin' for my missin' piece.
Internationally acclaimed play of cross-cultural friendship set in Paris in the 1960s. Thirteen-year-old Moses lives in the shadow of his less-than-loving father. When he's caught stealing from wise old shopkeeper Monsieur Ibrahim, he discovers an unlikely friend and a whole new world.
Together they embark on a journey that takes them from the streets of Paris to the whirling dervishes of the Golden Crescent. This delightful, moving play has already been a huge hit in Paris and New York.
Le Concile de pierre tells the story of a child from the ends of the earth whose mysterious past gradually resurfaces. Ruthless killers are on his trail, and a woman is ready to do anything to save him, even at the highest price.
This is a hallucinatory journey to the heart of the Mongolian taiga, where the law of the Stone Council reigns: the original battle, when man, animal, and spirit become one. All are prepared for the apocalypse.
With his first two novels, Jean-Christophe Grangé had already stunned even the greatest American masters and stirred the enthusiasm of filmmakers. Le Concile de pierre breaks the boundaries of the traditional thriller.
In the first novel of the New York Times bestselling Temeraire series, a rare bond is formed between a young man and a dragon, and together they must battle in the Napoleonic Wars.
Aerial combat brings a thrilling new dimension to the Napoleonic Wars as valiant warriors rise to Britain’s defense by taking to the skies . . . not aboard aircraft but atop the mighty backs of fighting dragons. When HMS Reliant captures a French frigate and seizes its precious cargo, an unhatched dragon egg, fate sweeps Capt. Will Laurence from his seafaring life into an uncertain future–and an unexpected kinship with a most extraordinary creature. Thrust into the rarified world of the Aerial Corps as master of the dragon Temeraire, he will face a crash course in the daring tactics of airborne battle. For as France’s own dragon-borne forces rally to breach British soil in Bonaparte’s boldest gambit, Laurence and Temeraire must soar into their own baptism of fire.
“Just when you think you’ve seen every variation possible on the dragon story, along comes Naomi Novik. . . . Her wonderful Temeraire is a dragon for the ages.”—Terry Brooks.
Dear Mom,
I might be a wee bit late for Cousin Missy’s wedding. It’s been a tough week. Turns out, my blind date from hell was literally from hell. Guy bit me. Next thing I know, I’m being chased all over the city by vampire hunters. And did I mention that I got fired, too?
Bright side: I met a man. Thierry de Bennicoeur. How great is that name? Anyway, he’s sexy, six-hundred years old, and a tad suicidal, but no one’s perfect, right? And we have a deal - he’s gonna show me the ropes of the vampire world, and I’m supposed to help him end his existence. Or maybe I’ll just try to convince him life is worth living – no small challenge with the mostly immortal, let me tell you.
I’ll admit it’s a complicated relationship. But with any luck, I just might have a date for that wedding after all…
Hugs and Kisses,
Sarah
Before the man became the legend. Before the boy became the man. Meet Bond. James Bond.
Following his adventures in the Scottish Highlands, James Bond is back at Eton, where he has joined the risk-taking Danger Society. Summer vacation is on the horizon, and James is looking forward to the school trip to the beautiful Italian island of Sardinia, and the opportunity to spend some time with his reclusive cousin Victor. But all is not as it appears.
James soon discovers that the seemingly peaceful island harbors some strange secrets. Before long, Victor’s house has been ransacked and important pieces of artwork have been stolen. James learns that the Millennaria—a ruthless Roman society long thought to be extinguished—is still active. He suspects the impetuous millionaire Count Ugo Carnifex may be behind it. But one of his teachers has been acting strangely as well….
As a young girl’s life hangs in the balance, it’s up to James to uncover an intricate conspiracy that will take him head-to-head with enemies more ruthless than he could have ever imagined.
At only fourteen, Nathaniel is a rising star: a young magician who is quickly climbing the ranks of the government. There is seemingly nothing he cannot handle, until he is asked to deal with the growing Resistance movement, which is disrupting London life with its thefts and raids. It’s no easy task: the ringleader Kitty and her friends remain elusive, and Nathaniel’s job-and perhaps his life-are soon at risk. As the pressure mounts, he is distracted by a new series of terrifying attacks in the capital. But is it the Resistance again, or something more dangerous still?
To uncover the perpetrators, Nathanial must take desperate measures: a journey to the enemy city of Prague and-worse-summoning once again the troublesome, enigmatic, and quick-witted djinni Bartimaeus. A thrilling sequel to the best-selling Amulet of Samarkand, The Golem's Eye is a roller-coaster ride of magic, adventure, and political skullduggery, in which the fates of Nathaniel, Bartimaeus, and Kitty explosively collide.
Giorgio Pellegrini is an unscrupulous womanizer, as devoid of morals now as he once was full of idealistic fervor. He returns to Italy, where he is wanted for a series of crimes. To earn himself the guise of respectability, he is willing to go as far as murder.
An inveterate opportunist, Giorgio seems willing to do almost anything to avoid prison, from selling out his old pals in The Movement to cutting deals with crooked cops. But just how far is he willing to go to earn himself the guise of respectability in a society that appears to have lost the values it once defended so fiercely?