What destiny awaits them after the screaming? After abruptly departing from a train in a small town, a couple encounters a weeping woman—a professional mourner—sobbing inconsolably at a funeral. Mako changes afterward—she can't stop crying! In another tale, having decided to die together, a couple enters Aokigahara, the infamous suicide forest. What is the shocking otherworldly torrent that they discover there?
One of horror's greatest talents, Junji Ito beckons readers to join him in an experience of ultimate terror with four transcendently terrifying tales.
Junji Ito meets Mary Shelley! The master of horror manga bends all his skill into bringing the anguished and solitary monster—and the fouler beast who created him—to life with the brilliantly detailed chiaroscuro he is known for.
Also included are six tales of Oshikiri—a high school student who lives in a decaying mansion connected to a haunted parallel world. Uncanny doppelgangers, unfortunately murdered friends, and a whole lot more are in store for him.
Bonus: The Ito family dog! Thrill to the adventures of Non-non Ito, an adorable Maltese!
A budding dark sorceress determined not to use her formidable powers uncovers yet more secrets about the workings of her world in the stunning sequel to A Deadly Education, the start of Naomi Novik's groundbreaking crossover series. At the Scholomance, El, Orion, and the other students are faced with their final year—and the looming specter of graduation, a deadly ritual that leaves few students alive in its wake. El is determined that her chosen group will survive, but it is a prospect that is looking harder by the day as the savagery of the school ramps up. Until El realizes that sometimes winning the game means throwing out all the rules.
With keen insight and mordant humor, Novik reminds us that sometimes it is not enough to rewrite the rules—sometimes, you need to toss out the entire rulebook.
Horror master Junji Ito explores a new frontier with a grand cosmic horror tale in which a mysterious woman has her way with the world! Did she wander in? Or was she drawn in…? A woman walks alone at the foot of Mount Sengoku. A man appears, saying he's been waiting for her, and invites her to a nearby village. Surprisingly, the village is covered in hairlike volcanic glass fibers, and all of it shines a bright gold.
That night, as the villagers gaze up at the starry sky, countless unidentified flying objects come raining down on them—the opening act for the terror about to occur.
A vengeful family hides an army deserter for eight years after the end of World War II, cocooning him in a false reality where the war never ended. A pair of girls look alike, but they’re not twins. And a boy's nightmare threatens to spill out into the real world...
This hauntingly strange story collection showcases a dozen of Junji Ito's earliest works from when he burst onto the horror scene, sowing fresh seeds of terror.
In the late 1800s, three sisters use witchcraft to change the course of history in this powerful novel of magic, family, and the suffragette movement. In 1893, there's no such thing as witches. There used to be, in the wild, dark days before the burnings began, but now witching is nothing but tidy charms and nursery rhymes. If the modern woman wants any measure of power, she must find it at the ballot box.
But when the Eastwood sisters—James Juniper, Agnes Amaranth, and Beatrice Belladonna—join the suffragists of New Salem, they begin to pursue the forgotten words and ways that might turn the women's movement into the witch's movement. Stalked by shadows and sickness, hunted by forces who will not suffer a witch to vote—and perhaps not even to live—the sisters will need to delve into the oldest magics, draw new alliances, and heal the bond between them if they want to survive. There's no such thing as witches. But there will be.
An homage to the indomitable power and persistence of women, The Once and Future Witches reimagines stories of revolution, motherhood, and women's suffrage—the lost ways are calling.
A Deadly Education is set at Scholomance, a school for the magically gifted where failure means certain death (for real) — until one girl, El, begins to unlock its many secrets. There are no teachers, no holidays, and no friendships, save strategic ones. Survival is more important than any letter grade, for the school won't allow its students to leave until they graduate… or die! The rules are deceptively simple: Don't walk the halls alone. And beware of the monsters who lurk everywhere.
El is uniquely prepared for the school's dangers. She may be without allies, but she possesses a dark power strong enough to level mountains and wipe out millions. It would be easy enough for El to defeat the monsters that prowl the school. The problem? Her powerful dark magic might also kill all the other students.
Harrow the Ninth, the sequel to Gideon the Ninth, turns a galaxy inside out as one necromancer struggles to survive the wreckage of herself aboard the Emperor's haunted space station. She answered the Emperor's call. She arrived with her arts, her wits, and her only friend. In victory, her world has turned to ash.
After rocking the cosmos with her deathly debut, Tamsyn Muir continues the story of the penumbral Ninth House in Harrow the Ninth, a mind-twisting puzzle box of mystery, murder, magic, and mayhem. Nothing is as it seems in the halls of the Emperor, and the fate of the galaxy rests on one woman's shoulders.
Harrowhark Nonagesimus, last necromancer of the Ninth House, has been drafted by her Emperor to fight an unwinnable war. Side-by-side with a detested rival, Harrow must perfect her skills and become an angel of undeath — but her health is failing, her sword makes her nauseous, and even her mind is threatening to betray her. Sealed in the gothic gloom of the Emperor's Mithraeum with three unfriendly teachers, hunted by the mad ghost of a murdered planet, Harrow must confront two unwelcome questions: is somebody trying to kill her? And if they succeeded, would the universe be better off?
After receiving a frantic letter from her newly-wed cousin begging for someone to save her from a mysterious doom, Noemà Taboada heads to High Place, a distant house in the Mexican countryside. She's not sure what she will find—her cousin's husband, a handsome Englishman, is a stranger, and Noemà knows little about the region.
NoemĂ is also an unlikely rescuer: She's a glamorous debutante, and her chic gowns and perfect red lipstick are more suited for cocktail parties than amateur sleuthing. But she's also tough and smart, with an indomitable will, and she is not afraid: Not of her cousin's new husband, who is both menacing and alluring; not of his father, the ancient patriarch who seems to be fascinated by NoemĂ; and not even of the house itself, which begins to invade NoemĂ's dreams with visions of blood and doom.
Her only ally in this inhospitable abode is the family's youngest son. Shy and gentle, he seems to want to help NoemĂ, but might also be hiding dark knowledge of his family's past. For there are many secrets behind the walls of High Place. The family's once colossal wealth and faded mining empire kept them from prying eyes, but as NoemĂ digs deeper she unearths stories of violence and madness.
And NoemĂ, mesmerized by the terrifying yet seductive world of High Place, may soon find it impossible to ever leave this enigmatic house behind.
A luminous portrait of a marriage, a shattering evocation of a family ravaged by grief and loss, and a tender and unforgettable re-imagining of a boy whose life has been all but forgotten, and whose name was given to one of the most celebrated plays of all time, Hamnet is mesmerizing, seductive, impossible to put down—a magnificent leap forward from one of our most gifted novelists.
In 1580’s England, during the Black Plague a young Latin tutor falls in love with an extraordinary, eccentric young woman in this best-selling winner of the Women’s Prize for Fiction.
Agnes is a wild creature who walks her family’s land with a falcon on her glove and is known throughout the countryside for her unusual gifts as a healer, understanding plants and potions better than she does people. Once she settles with her husband on Henley Street in Stratford-upon-Avon she becomes a fiercely protective mother and a steadfast, centrifugal force in the life of her young husband, whose career on the London stage is taking off when his beloved young son succumbs to sudden fever.
The Emperor needs necromancers.
The Ninth Necromancer needs a swordswoman.
Gideon has a sword, some dirty magazines, and no more time for undead nonsense.
Brought up by unfriendly, ossifying nuns, ancient retainers, and countless skeletons, Gideon is ready to abandon a life of servitude and an afterlife as a reanimated corpse. She packs up her sword, her shoes, and her dirty magazines, and prepares to launch her daring escape. But her childhood nemesis won't set her free without a service.
Harrowhark Nonagesimus, Reverend Daughter of the Ninth House and bone witch extraordinaire, has been summoned into action. The Emperor has invited the heirs to each of his loyal Houses to a deadly trial of wits and skill. If Harrowhark succeeds she will become an immortal, all-powerful servant of the Resurrection, but no necromancer can ascend without their cavalier. Without Gideon's sword, Harrow will fail, and the Ninth House will die.
Of course, some things are better left dead.
The Emperor needs necromancers.
The Ninth Necromancer needs a swordswoman.
Gideon has a sword, some dirty magazines, and no more time for undead nonsense.
Brought up by unfriendly, ossifying nuns, ancient retainers, and countless skeletons, Gideon is ready to abandon a life of servitude and an afterlife as a reanimated corpse. She packs up her sword, her shoes, and her dirty magazines, and prepares to launch her daring escape. But her childhood nemesis won't set her free without a service.
Harrowhark Nonagesimus, Reverend Daughter of the Ninth House and bone witch extraordinaire, has been summoned into action. The Emperor has invited the heirs to each of his loyal Houses to a deadly trial of wits and skill. If Harrowhark succeeds she will become an immortal, all-powerful servant of the Resurrection, but no necromancer can ascend without their cavalier. Without Gideon's sword, Harrow will fail, and the Ninth House will die.
Of course, some things are better left dead.
The Testaments, Margaret Atwood's highly anticipated sequel to The Handmaid's Tale, unfolds the darkly compelling story of Gilead more than fifteen years after Offred's ambiguous end. With The Testaments, Atwood opens the innermost workings of Gilead and brings the iconic story to a dramatic conclusion through the voices of three female narrators.
Two of the narrators, Daisy and Agnes, have grown up as part of the first generation in the new order of Gilead. They are joined by a third voice, Aunt Lydia, who wields power through the ruthless accumulation and deployment of secrets. Each woman is forced to come to terms with who she is, and how far she will go for what she believes.
As the regime of Gilead begins to rot from within, these three women's lives converge in a potentially explosive manner. The Testaments answers the questions that have tantalized readers for decades, offering a harrowing and exhilarating exploration of resistance against oppression.
Dani está segura que su lugar está allá afuera, en el espacio. Su padre, su familia y sus amigos no están tan de acuerdo. Pero las cosas cambian por completo cuando Dani sueña con una chica en el fondo de un pozo, una que definitivamente no es de este planeta. Pero antes de poder encontrarla, tendrá que enfrentarse a la prueba más difĂcil de su vida: tres dĂas en el desierto acompañada solamente de sus compañeros de clase…
Quizá no sobreviva.
Book three in Frank Herbert's magnificent Dune Chronicles—one of the most significant sagas in the history of literary science fiction.
The Children of Dune are twin siblings Leto and Ghanima Atreides, whose father, the Emperor Paul Muad'Dib, disappeared in the desert wastelands of Arrakis nine years ago. Like their father, the twins possess supernormal abilities—making them valuable to their manipulative aunt Alia, who rules the Empire in the name of House Atreides.
Facing treason and rebellion on two fronts, Alia's rule is not absolute. The displaced House Corrino is plotting to regain the throne while the fanatical Fremen are being provoked into open revolt by the enigmatic figure known only as The Preacher. Alia believes that by obtaining the secrets of the twins' prophetic visions, she can maintain control over her dynasty.
But Leto and Ghanima have their own plans for their visions—and their destinies....
Includes an introduction by Brian Herbert.
Dissolving Classroom revolves around a pair of twisted siblings - Yuuma, a young man obsessed with the devil, and Chizumi, the worst little sister in recorded history. Their unsettling presence causes all sorts of terrifying and tragic events wherever they go. This collection of scary short stories will shock readers with a literal interpretation of the ills that plague modern society.
Disappearance at Devil's Rock is an eerie tale that blends literary fiction, psychological suspense, and supernatural horror. Elizabeth Sanderson's world is turned upside down when she receives the devastating news that her fourteen-year-old son, Tommy, has vanished without a trace in the woods of a local park. The lack of answers from the search efforts leaves Elizabeth and her young daughter, Kate, grappling with the inconceivable.
Their distress is amplified by frustration and anger, as the local and state police fail to produce any leads. Tommy's friends, Josh and Luis, who were with him on that fateful night at Borderland State Park—a place cursed according to local lore—might not be completely forthcoming with what they know.
As Elizabeth lives through what seems like a never-ending nightmare, she encounters a series of bizarre occurrences. She believes she sees a ghostly apparition of Tommy in her bedroom; Kate and other residents also report sightings of a mysterious figure peering into their homes at night. Adding to the eeriness, pages from Tommy's journal start to appear out of nowhere, revealing his fascination with the supernatural, the tragic loss of his father, and a chilling folktale tied to the very woods where he disappeared.
The deeper the search for answers goes, the more haunting and malevolent the implications become. No one is ready to face the harrowing truth about the night Tommy disappeared at Devil's Rock.
Las autodenominadas «mujeres ardientes», que protestan contra una forma extrema de violencia domĂ©stica que se ha vuelto viral; una estudiante que se arranca las uñas y las pestañas, y otra que intenta ayudarla; los años de apagones dictados por el gobierno durante los cuales se intoxican tres amigas que lo serán hasta que la muerte las separe; el famoso asesino en serie llamado Petiso Orejudo, que sĂłlo tenĂa nueve años; hikikomori, magia negra, los celos, el desamor, supersticiones rurales, edificios abandonados o encantados... En estos doce cuentos el lector se ve obligado a olvidarse de sĂ mismo para seguir las peripecias e investigaciones de cuerpos que desaparecen o bien reaparecen en el momento menos esperado. Ya sea una trabajadora social, una policĂa o un guĂa turĂstico, los protagonistas luchan por apadrinar a seres socialmente invisibles, indagando asĂ en el peso de la culpa, la compasiĂłn, la crueldad, las dificultades de la convivencia, y en un terror tan hondo como verosĂmil.
«El terror, en los cuentos de Mariana Enriquez, se desliza como un jadeo de agua negra sobre baldosas al sol. Como algo imposible que, sin embargo, podrĂa suceder» (Leila Guerriero).
FRIENDSHIP TO THE MAX! At Miss Qiunzilla Thiskwin Penniquiqul Thistle Crumpet's camp for hard-core lady-types, things are not what they seem. Three-eyed foxes. Secret caves. Anagrams. Luckily, Jo, April, Mal, Molly, and Ripley are five rad, butt-kicking best pals determined to have an awesome summer together... And they're not gonna let a magical quest or an array of supernatural critters get in their way!
The mystery keeps getting bigger, and it all begins here. Collects Lumberjanes No. 1-4.
Station Eleven, an audacious, darkly glittering novel about art, fame, and ambition, is set in the eerie days of civilization's collapse. Day One: The Georgia Flu explodes over the surface of the earth like a neutron bomb. News reports put the mortality rate at over 99%. Week Two: Civilization has crumbled.
Year Twenty: A band of actors and musicians, known as the Travelling Symphony, move through the territories of a changed world, performing concerts and Shakespeare at the settlements that have formed. Twenty years after the pandemic, life feels relatively safe. But now a new danger looms, and it threatens the world every hopeful survivor has tried to rebuild.
Moving backward and forward in time, from the glittering years just before the collapse to the strange and altered world that exists twenty years after, Station Eleven charts the unexpected twists of fate that connect six people: celebrated actor Arthur Leander; Jeevan, a bystander warned about the flu just in time; Arthur's first wife, Miranda; Arthur's oldest friend, Clark; Kirsten, an actress with the Travelling Symphony; and the mysterious and self-proclaimed "prophet."
Sometimes terrifying, sometimes tender, Station Eleven tells a story about the fragility of life, the relationships that sustain us, and the beauty of the world as we know it.
KurĂ´zu-cho, a small fogbound town on the coast of Japan, is cursed. According to Shuichi Saito, the withdrawn boyfriend of teenager Kirie Goshima, their town is haunted not by a person or being but by a pattern: uzumaki, the spiral, the hypnotic secret shape of the world. It manifests itself in everything from seashells and whirlpools in water to the spiral marks on people's bodies, the insane obsessions of Shuichi's father and the voice from the cochlea in our inner ear. As the madness spreads, the inhabitants of KurĂ´zu-cho are pulled ever deeper into a whirlpool from which there is no return!
Armed with Buffy's broken scythe, Willow has entered another dimension and begun a quest to somehow, someway, against all odds, bring magic back to Earth. She must keep her darkest self at bay while she battles demons—the scaly and horned type, as well as her own! On a journey of her choosing, Willow runs across familiar faces who will aid in her quest and lead her on a path of self-discovery, even if it doesn't garner what she was most hoping for.
Jeff Parker, Christos Gage, and Brian Ching bring magic and adventure to this enthralling addition to the Buffyverse. Collects the five-issue miniseries.
Sussex, England. A middle-aged man returns to his childhood home to attend a funeral. Although the house he lived in is long gone, he is drawn to the farm at the end of the road, where, when he was seven, he encountered a most remarkable girl, Lettie Hempstock, and her mother and grandmother. He hasn't thought of Lettie in decades, and yet as he sits by the pond (a pond that she'd claimed was an ocean) behind the ramshackle old farmhouse, the unremembered past comes flooding back. And it is a past too strange, too frightening, too dangerous to have happened to anyone, let alone a small boy.
Forty years earlier, a man committed suicide in a stolen car at this farm at the end of the road. Like a fuse on a firework, his death lit a touchpaper and resonated in unimaginable ways. The darkness was unleashed, something scary and thoroughly incomprehensible to a little boy. And Lettie—magical, comforting, wise beyond her years—promised to protect him, no matter what.
It happens at the start of every November: the Scorpio Races. Riders attempt to keep hold of their water horses long enough to make it to the finish line.
Some riders live. Others die.
At age nineteen, Sean Kendrick is the returning champion. He is a young man of few words, and if he has any fears, he keeps them buried deep, where no one else can see them.
Puck Connolly is different. She never meant to ride in the Scorpio Races. But fate hasn't given her much of a chance. So she enters the competition — the first girl ever to do so. She is in no way prepared for what is going to happen.
For years, Grace has watched the wolves in the woods behind her house. One yellow-eyed wolf—her wolf—is a chilling presence she can't seem to live without.
Meanwhile, Sam has lived two lives: In winter, the frozen woods, the protection of the pack, and the silent company of a fearless girl. In summer, a few precious months of being human… until the cold makes him shift back again.
Now, Grace meets a yellow-eyed boy whose familiarity takes her breath away. It's her wolf. It has to be. But as winter nears, Sam must fight to stay human—or risk losing himself, and Grace, forever.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Kimihiro Watanuki has been saved from death by the sacrifices of his friends, but his recovery time is cut short. His special connection with the spirit world is needed to investigate a terrifying haunted house, placate annoyed Warashi spirits, and face the growing threat of a shadowy figure called Fei-Wang Reed. This volume includes chapters 65-72.
Months ago, when Kimihiro Watanuki became the indentured servant of the witch YĹ«ko Ichihara, YĹ«ko warned Kimihiro about his attraction to cute young Himawari-chan. But he refused to listen. How could his pretty classmate possibly pose any kind of danger to him?
At last the secret is revealed... and with near-fatal results. The volume includes chapters 59-64, delving into the mysteries and dangers that lie ahead for Watanuki.
Without realizing it, Kimihiro Watanuki has purchased a dream. According to his boss Yūko Ishikawa, the mysterious time-space witch, people usually buy good dreams–but Kimihiro's dream is a man-eating nightmare. Even worse, it has come true!
Then Kimihiro meets a wistful girl who, like him, can see the spirit world. Together they try to prevent a harmless ghost from being exorcised from its beloved resting place, an ancient cherry tree. The girl's mother wants her to have nothing to do with Kimihiro, but the spirits say otherwise. . . .
Includes chapters 52-58.
Hikaru no Go, Vol. 14: Sai vs. Toya Koyo unravels the continuing journey of Hikaru Shindo, a young schoolboy, who encounters a haunted Go board. Through this board, Hikaru meets the spirit of a master player, Fujiwara-no-Sai, who occupies his consciousness.
Sai's presence ignites an untapped genius for the game within Hikaru, propelling him to pursue his newfound dream. His goal is not a simple one, as he aspires to defeat the renowned Go prodigy, Akira Toya.
As the series progresses, readers witness Hikaru's personal growth and his thrilling encounters in the world of Go, where strategic battles of wit and skill unfold.
Kimihiro Watanuki's after-school job working for the mysterious witch Yûko Ishikawa has taken a dangerous turn. A recent assignment cost Kimihiro his right eye to a spider with a grudge. Now the missing eye has become the latest must-have item in the spirit world. Even the Zashiki-Warashi, the pretty spirit who has a crush on Kimihiro, has become entangled in the mess — and she's being held captive by an unknown evil! Can Kimihiro save both the girl and his eye—without getting himself killed by beings more powerful than he can imagine?
Includes chapters 48-51.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!
KimihIro Watanuki has a wish on layaway with YĹ«ko Ishikawa, the sultry time-space witch who can grant anyone's deepest desire... for a price! Still, working like a slave in YĹ«ko's shop hasn't dampened Kimihiro's enthusiasm for his cute classmate Himawari-chan, nor his irritation with his too-cool rival DĹŤmeki, the guy who always seems to be around during Kimihiro's most embarrassing moments.
But when DĹŤmeki, trying to be a good samaritan, inadvertently becomes the object of a terrible grudge, Kimihiro seeks YĹ«ko's help. However, the cost for her assistance is steep: Kimihiro would be permanently impaired! Is such a sacrifice worth it for someone he would rather have disappear?
Includes chapters 43–47.
After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed Go prodigy Akira Toya!
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
Kimihiro Watanuki takes a welcome break from his grueling service to the time-space witch, YĹ«ko Ishihara, only to find himself mixed up in the strangest parade of the Japanese magical world. But a slipup reveals that Kimihiro is a powerless human! How can he survive the festival without being eaten by its dangerous participants?
Then Kimihiro meets a woman who grieves for her lost son. Since Kimihiro is an orphan, the two form an immediate bond. But what will Kimihiro do when he realizes that his wonderful new friendship may very well kill him?
xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!
Light Yagami is an ace student with great prospects—and he's bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami, a death god. Any human whose name is written in the notebook dies, and now Light has vowed to use the power of the Death Note to rid the world of evil.
But when criminals begin dropping dead, the authorities send the legendary detective L to track down the killer. With L hot on his heels, will Light lose sight of his noble goal... or his life?
Boredom
Light tests the boundaries of the Death Note's powers as L and the police begin to close in. Luckily, Light's father is the head of the Japanese National Police Agency and leaves vital information about the case lying around the house. With access to his father's files, Light can keep one step ahead of the authorities. But who is the strange man following him, and how can Light guard against enemies whose names he doesn't know?
It's Valentine's Day--and while Domeki is showered with chocolates and cards from girls, Watanuki receives none. To make matters worse, he must also do the usual chores for Yûko, which includes making chocolate cake for her and Mokona, as well as the treats his boss wants to give away as gifts. But when Watanuki discovers he has a shy and secret admirer who is not quite human, he finds that chocolates can be more than just sweets.
Then, after seeing identical twin sisters pass by in the street, Yûko makes a curious remark: that there are chains that only humans can use to bind others. Watanuki meets the sisters and senses that the relationship between them is not what it seems. . . .
xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!
Includes chapters 23-28.
Kimihiro Watanuki is haunted by spirits–and the only way to escape his curse is to become the indentured servant of the mysterious witch, Yûko Ichihara. But when his beloved, beautiful Himawari-chan, asks him for a favor, he and his eternal rival, the exorcist Dômeki, must go on a spirit-busting adventure without Yûko there to save them!
Meanwhile, Yûko gives a young woman a precious cylindrical box from her treasure room. There's just one caveat: She must never open it. Inside is a magical device with a terrifying reputation! Can Kimihiro save an ambitious young lady from her own overconfidence?
See a special appearance by the characters of Tsubasa in xxxHOLiC volume three! Don't miss it! Includes chapters 16-22.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
Watanuki Kimihiro is haunted by visions of ghosts and spirits. Seemingly by chance, he encounters a mysterious witch named Yuuko, who claims she can help. In desperation, he accepts, but realizes that he's just been tricked into working for Yuuko in order to pay off the cost of her services. Soon he's employed in her little shop—a job which turns out to be nothing like his previous work experience.
Most of Yuuko's customers live in Japan, but Yuuko and Watanuki are about to have some unusual visitors named Sakura and Syaoran from a land called Clow. xxxHolic volume one crosses over with Tsubasa volume one. Don't miss it!
Includes special extras after the story. Includes chapters 1-8.
Hundreds of years in the future, Manhattan has become a deadly slum, run by mutant crime-lords and disinterested cops. Stuck in the middle is a young girl who thought she had no future, but learns she has a great destiny.
In a world so poisoned that it doesn't notice the monsters on its streets, how can a street kid like Fray unite a fallen city against a demonic plot to consume mankind? Joss Whedon, the celebrated creator of Buffy the Vampire Slayer, brings his vision to the future in this unique tale.
As inventive in the comics medium as in that of television or film, Whedon spins a complex tale of a skilled thief coming of age without the help of friends or family, guided only by a demonic Watcher.
American Gods is a blend of Americana, fantasy, and various strands of ancient and modern mythology, all centering on the mysterious and taciturn Shadow. After three years in prison, Shadow is ready to return to his life and the wife he deeply loves, but his plans are upended by her sudden death in a mysterious car crash.
On his flight home, Shadow meets the enigmatic Mr. Wednesday, who seems to know more about him than possible. Wednesday claims to be a former god and the king of America, and he draws Shadow into a profoundly strange journey across the heart of the USA. A storm of preternatural and epic proportions looms on the horizon, and Shadow finds himself caught in the middle of a battle for the very soul of a nation.
Scary, gripping, and deeply unsettling, American Gods is a dark and strange road trip that explores the soul of America. The story reveals surprising truths about the country and its people, and Shadow's path is lined with a kaleidoscope of eccentric characters whose fates are intertwined with his own.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago.
In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.
Countless tombstones stand in rows throughout a small community, forming a bizarre tableau. What fate awaits a brother and sister after a traffic accident in this town of the dead? In another tale, a girl falls silent, her tongue transformed into a slug. Can a friend save her? Then, when a young man moves to a new town, he finds the house next door has only a single window. What does his grotesque neighbor want, calling out to him every evening from that lone window?
Fresh nightmares brought to you by horror master Junji Ito.
The conclusion of the Phantom Blood Arc! Jonathan Joestar and his mentor Zeppelli continue their pursuit of the villainous vampire, Dio! But to get to him, they must first face down his murderous henchmen! In battle after bloody battle, JoJo and Zeppelli are pushed to their limits and beyond!