Once, in a cottage above the cliffs on the Dark Sea of Darkness, there lived three children and their trusty dog, Nugget. Janner Igiby, his brother Tink, and their sister Leeli are gifted children, loved well by their noble mother and ex-pirate grandfather. But they will need all their gifts and all that love to survive the evil pursuit of the venomous Fangs of Dang, who have crossed the dark sea to rule the land with malice.
The Igibys hold the secret to the lost legend and jewels of good King Wingfeather of the Shining Isle of Anniera. Andrew Peterson spins a quirky and riveting tale of the Igibys’ extraordinary journey from Glipwood’s Dragon Day Festival, past the terrifying Black Carriage, and through the Glipwood Forest. They encounter the mysterious Peet the Sock Man, known for a little softshoe and wearing tattered socks on his hands and arms, to the very edge of the Ice Prairies.
Full of characters rich in heart, smarts, and courage, On the Edge of the Dark Sea of Darkness presents a world of wonder and a tale children of all ages will cherish. Families can read aloud, and readers’ groups are sure to discuss its layers of meaning about life’s true treasure and the tangle of the beautiful and horrible, temporal and eternal, and good and bad.
Every enchantment has a price.
With a flick of her paintbrush, Isobel creates stunning portraits for a dangerous set of clients: the fair folk. These immortal creatures cannot bake bread or put a pen to paper without crumbling to dust. They crave human Craft with a terrible thirst, and they trade valuable enchantments for Isobel’s paintings.
But when she receives her first royal patron—Rook, the autumn prince—Isobel makes a deadly mistake. She paints mortal sorrow in his eyes, a weakness that could cost him his throne, and even his life. Furious, Rook spirits Isobel away to his kingdom to stand trial for her crime. But something is seriously amiss in his world, and they are attacked from every side.
With Isobel and Rook depending upon each other for survival, their alliance blossoms into trust, perhaps even love... a forbidden emotion that would violate the fair folks’ ruthless laws, rendering both their lives forfeit.
What force could Isobel's paintings conjure that is powerful enough to defy the ancient malice of the fairy courts? Isobel and Rook journey along a knife-edge in a lush world where beauty masks corruption and the cost of survival might be more frightening than death itself.
As a lone carriage makes its uncertain way across the breadth of Hell, the creatures of darkness begin to stir to answer their master's call.
An enemy that will define the future of all the worlds has been unleashed on Earth, which could threaten their very existence unless they unite. They answer the call with evil intent in their hearts to vanquish that which threatens their world.
But will they be able to put aside disharmony, war, and hatred that thrives between them to fight for their lives, or will the challenge of finally meeting their creator be too much to overcome selfish greed?
In a world that exists on bargain and wagers, it is life on Earth which meets the highest price unless someone can steal it first.
The first in a five-part story which invites you to finally meet your creator.
King Hall kicks off a fresh, meaty, sink-your-teeth-in-and-hold-on-tight new adult fantasy series. It is the place where Mysticals go to learn their craft, get their degrees, and transition into adulthood. Four new Rulers will rise and meet their destinies.
Lily Ruckler is adept at one thing: survival. Born a Mystical hybrid, her mere existence is forbidden, but her nightmare is only about to start. Fluke, happenstance, and a deep personal loss find Lily deeply entrenched with those who would destroy her simply for existing — The Mystical Kings. Being named future Queen of the Shifters shoves Lily into the spotlight, making her one of the most visible Mysticals in the world.
But with risk comes a certain solace — her burgeoning friendships with the other three Prodigies: a wicked Vampire, a wild-child Mage, and a playboy Elemental. Backed by their faith and trust, Lily begins to relax into her new life.
Then chaos erupts as the fragile peace between Commoners and Mysticals is broken, and suddenly Lily realizes the greatest threat was never from within, and her fear takes on a new name: the revolution.
A year has passed since the Tournament. Fletcher and Ignatius have been locked away in Pelt’s dungeons, but now they must face a trial at the hands of the Inquisition, a powerful institution controlled by those who would delight in Fletcher’s downfall.
The trial is haunted by ghosts from the past with shocking revelations about Fletcher’s origins, but he has little time to dwell on them; the graduating students of Vocans are to be sent deep into the orc jungles to complete a dangerous mission for the king and his council. If they fail, the orcish armies will rise to power beyond anything the Empire has ever seen.
With loyal friends Othello and Sylva by his side, Fletcher must battle his way to the heart of Orcdom and save Hominum from destruction… or die trying.
My name is Raymond. Until recently, I was just a normal boy. Well, besides the fact that I grew up wearing a copper bracelet and a malachite collar. When I moved to Johannesburg, though, everything changed. I found out that I had a dark side and that I had enemies. Enemies that wanted to destroy me and others like me. I need to find a way to stop them. I need to get control of my dark side. I need help...
In a universe filled with war and mystical creatures, Raymond embarks on a journey to discover his true identity and to tame his dark side. During his journey, he meets a mermaid, gets tangled up in a love triangle, is taken prisoner, finds his ancestors, and is dragged into the worst war the universe has ever seen. The war of Gog and Magog. Will Raymond discover his destiny? Will he be able to stop the war of Gog and Magog?
As the heroes of Ruauck-El emerged triumphantly in The Orb of Truth, the first book in the Horn King series, they could not have imagined that an even greater evil still lay ahead of them.
Raina has discovered a new threat to the realm, and teleported King El'Korr - against his wishes - to the West Horn King's capital city, Tuskabar, in hopes of thwarting an evil Mystic's plan to acquire the five dragon stones. Each relic harbors an ancient dragon spirit, and, if combined, would unleash a multi-headed deity beyond imagination, to begin a reign of terror upon Ruauck-El.
Meanwhile, Bridazak and friends are in search of Spilfer Teehle's missing family. Their quest leads them to visit old enemies, travel through beautiful but deadly locations, and will ultimately take them on an adventure of new discoveries of themselves.
Each group is on their own mission, but as destiny would have it, their fates are more entwined than they could possibly know.
Internationally acclaimed author, Brae Wyckoff, brings a new depth to fantasy storytelling in The Dragon God.
Churning Waters introduces the story of young Marguerite Westley, a heroine who discovers her family tree holds a secret link to the world of the Sironians - an underwater race of dark and powerful beings. The stunning beauty of these sirens can only be matched by the danger they represent.
Marguerite struggles to understand how she, a half-breed, fits into this new and mysterious world. Inevitably drawn to William Avery, a powerful young Sironian sworn to watch over her, Marguerite finds herself in a reluctant attraction that turns into romance.
She must prepare for a climactic collision between the human world of her past and the Sironian world she has now embraced.
Seventeen-year-old Marguerite Westley never imagined the mysteries held in the familiar coastal waters of Murrells Inlet. As she begins to develop abnormal abilities, her quest for answers entangles her in the hidden world of the Sironians.
Through a twist of fate, a sect of Sironian protectors, including the mysterious William Avery, has broken from Theron's regime to safeguard Marguerite. Her strength is put to the test as she joins the forces enlisted to guard her, risking her heart and ultimately her life in the process.
As affections between the pair ignite jealousy from Theron's granddaughter, the jilted Aria, the conflict escalates. Theron's forces threaten to attack all that she loves, forcing Marguerite to make the ultimate sacrifice.
Lily is a photojournalist in search of the "animal people" who supposedly haunt the city's darkest slums. Hank is a slum dweller who knows the bad streets all too well. One night, in a brutal incident, their two lives collide--uptown Lily and downtown Hank, each with a quest and a role to play in the secret drama of the city's oldest inhabitants.
The animal people walk among us. Native Americans call them the First People, but they have never left, and they claim the city for their own. Not only have Hank and Lily stumbled onto a secret, they've stumbled into a war. And in this battle for the city's soul, nothing is quite as it appears.
Trinity: Don’t leave me here... It starts with a whisper. At first, Trinity thinks she’s going crazy. It wouldn’t be a big surprise—her grandpa firmly believes there’s a genuine dragon egg in their dusty little West Texas town. But this voice is real, and it’s begging for her protection. Even if no one else can hear it...
Connor: He’s come from a future scorched by dragonfire. His mission: Find the girl. Destroy the egg. Save the world.
Caleb: He’s everything his twin brother Connor hates: cocky, undisciplined, and obsessed with saving dragons. Trinity has no idea which brother to believe. All she has to go by is the voice in her head—a dragon that won’t be tamed.
He was once a captive, but his urges were never caged. Now he’ll release them on a beautiful stranger whose own secret desires are longing to be sated…
He doesn’t have a name. He doesn’t have a clan. The humans who held him prisoner for forty years have taken them away. He knew nothing but captivity until nearly a year ago, when he was released into the light. Now Tiger lives in the Austin Shiftertown, where he struggles to belong and searches for an identity.
Carly Randal thinks her fabulous life is complete—until her car breaks down on the side of the road, and a wild-looking Shifter is the only one to help her. Tiger takes one look at Carly and knows instantly—she will be his mate. As Carly is drawn into his Shifter world, she risks everything she has for that forbidden something she still wants: passionate love.
After the death of her ex-boyfriend, Evangelyc believed that she could finally begin to live her life with Kaleb at her side. However, when Kaleb is ripped from her life, Eva is forced to face her mother and her past in attempts to bring back the lycan that has stolen her heart.
Will Eva be able to bring Kaleb back? And if so, what will it cost her?
Enter the secret world of the Shadowhunters with this handsomely packaged boxed set that includes City of Bones, City of Ashes, City of Glass, City of Fallen Angels, and City of Lost Souls.
The first five books in the #1 New York Times bestselling Mortal Instruments series, now available in a collectible hardcover boxed set.
The Mortal Instruments books have more than five million copies in print, and this collectible set of five hardcover volumes is a perfect gift for newcomers to the series and for loyal fans alike.
Vampire Instinct is a thrilling addition to the Vampire Queen series, crafted by the talented Joey W. Hill. In this captivating tale, we meet Elisa, a devoted servant to the vampire mistress, Lady Daniela. Elisa's loyalty is unwavering, but she is faced with a shocking request: to destroy the untamed, undead children under her care.
Desperate for a solution, Elisa turns to Malachi, a Native American vampire renowned for his work in rehabilitating feline predators. As Malachi works to control the young vampires' wild impulses, he finds himself irresistibly drawn to Elisa. Together, they share a passion for the night that could seal their fates forever.
Join Elisa and Malachi in this dark fantasy filled with supernatural love, thrilling adventures, and encounters with mystical creatures. Will they overcome the challenges of their world, or will their instincts lead them to destruction?
The Shifter is an immortal creature bound by an ancient spell to protect the kings of Samorna. When the realm is peaceful, she retreats to the Mistwood. But when she is needed, she always comes.
Isabel remembers nothing. Nothing before the prince rode into her forest to take her back to the castle. Nothing about who she is supposed to be, or the powers she is supposed to have.
Prince Rokan needs Isabel to be his Shifter. He needs her ability to shift to animal form, to wind, to mist. He needs her lethal speed and superhuman strength. And he needs her loyalty—because without it, she may be his greatest threat.
Isabel knows that her prince is lying to her, but she can't help wanting to protect him from the dangers and intrigues of the court... until a deadly truth shatters the bond between them.
Now Isabel faces a choice that threatens her loyalty, her heart... and everything she thought she knew.
He Would Do Anything to Claim Her
Salvatore Giuliani is not a happy werewolf. It's his duty as leader to track down the pure-blood females who can keep his people from extinction. But the moment he catches scent of Harley, a pure-blood held by a pack of mangy curs, his savage need for her obliterates all other instincts.
And the only thing worse than being captured is finding that beautiful, independent Harley defiantly refuses to become his mate.
And Everything to Keep Her
Harley has been taught to distrust all Weres, especially their arrogant king. She won't be used for breeding or bonded against her will, not even to a man who makes every nerve tingle with awareness. Yet Salvatore is her key to saving the family she never knew she had—if she dares to succumb to his dark, predatory desire, and face a vicious enemy sworn to destroy them both...
She chose to die in her sister's place and yet she lived. Luthiel, just 15 years old, made a brave peace with the dreaded Vyrl of the Vale of Mists. Now she must face an army sent to destroy them.
With her companions -- the werewolf Othalas, the dragon Melkion, the sorcerer Mithorden, a Vyrl named Ecthellien, and the elf Vaelros who would love her -- Luthiel races back to the angry faelands to beg forgiveness for monsters. Who, if any, will survive the journey?
For the Vale is surrounded by the webs of Widdershae, and the only other path leads to the Red Moon -- where an ancient evil waits in the flames. Beyond the Vale, the home she left is not the same. Armies march for vengeance. Powers play their hands in a game of ages.
In the sky, something evil stirs. Rumors of a dark prophecy. Whispers of a "Blood Witch." And signs foretelling an ancient doom terrible enough to destroy worlds.
With their most treacherous mission yet behind them, heroes Seregil and Alec resume their double life as dissolute nobles and master spies. But in a world of rivals and charmers, fate has a different plan...
After their victory in Aurënen, Alec and Seregil have returned home to Rhíminee. But with most of their allies dead or exiled, it is difficult for them to settle in. Hoping for diversion, they accept an assignment that will take them back to Seregil’s homeland.
En route, however, they are ambushed and separated, and both are sold into slavery. Clinging to life, Seregil is sustained only by the hope that Alec is alive. But it is not Alec’s life his strange master wants—it is his blood.
For his unique lineage is capable of producing a rare treasure, but only through a harrowing process that will test him body and soul and unwittingly entangle him and Seregil in the realm of alchemists and madmen—and an enigmatic creature that may hold their very destiny in its inhuman hands. But will it prove to be savior or monster?
The fantastic land of Amara is recovering from years of war inflicted on its citizens by outside forces—as well as from the spiritual apathy corroding the Amarans' hearts. With Kale and her father serving as dragon keepers for Paladin, the dragon populace has exploded. It's a peaceful, exciting time of rebuilding. And yet, an insidious, unseen evil lurks just beneath the surface of the idyllic countryside.
Truth has never been more important, nor so difficult to discern. As Kale and her father are busy hatching, bonding, and releasing the younger generation of dragons as helpers throughout the kingdom, the light wizard has little time to develop her skills. Her husband, Sir Bardon—despite physical limitations resulting from his bout with the stakes disease—has become a leader, serving on the governing board under Paladin.
When Kale and Bardon set aside their daily responsibilities to join meech dragons Regidor and Gilda on a quest to find a hidden meech colony, they encounter sinister forces. Their world is under attack by a secret enemy... can they overcome the ominous peril they can't even see?
Prepare to experience breathtaking adventure and mind-blowing fantasy as never before in this dazzling, beautifully-crafted conclusion to Donita K. Paul's popular DragonKeeper Chronicles fantasy series.
Troubled young Fawn Bluefield seeks a life beyond her family's farm. Enroute to the city, she encounters a patrol of Lakewalkers. The necromancers, armed with human bone knives, fight "malices", immortal entities that draw out life, enslaving humans and animals.
Dag saves Fawn from a malice - at a devastating cost. Their fates are now bound in a remarkable journey into danger and delight, prejudice and partnership... and perhaps even love.
An epic fantasy of devotion, destiny, and perilous magic awaits from one of the most honored writers in the field.
Where do dreams come from? What stealthy nighttime messengers are the guardians of our most deeply hidden hopes and our half-forgotten fears? Drawing on her rich imagination, two-time Newbery winner Lois Lowry confronts these questions and explores the conflicts between the gentle bits and pieces of the past that come to life in dream, and the darker horrors that find their form in nightmare.
In a haunting story that tiptoes between reality and imagination, two people—a lonely, sensitive woman and a damaged, angry boy—face their own histories and discover what they can be to one another, renewed by the strength that comes from a tiny, caring creature they will never see.
Gossamer is perfect for readers not quite ready for Lois Lowry's Newbery-Award winner The Giver and also for readers interested in dreams, nightmares, spirits, and the dream world.
Abandoned at birth in the perilous Deepwoods, Twig Verginix is brought up by a family of woodtrolls. One cold night, Twig does what no woodtroll has ever done before – he strays from the path. So begins a heart-stopping adventure that will take Twig through a nightmare world of fearsome goblins, bloodthirsty beasts and flesh-eating trees. Can he discover the truth about his past?
Beyond the Deepwoods is the first book of the Twig Saga – second trilogy in The Edge Chronicles. Each book is a stand-alone adventure, so you can read The Edge Chronicles in any order you choose.
Ghostly Riders
Karigan G'ladheon had been a Green Rider, one of the king of Sacoridia's elite magical messengers. Being a Green Rider was more perilous than Karigan had ever imagined, for rogue Eletians had cracked the magical D'Yer Wall which had protected Sacoridia for a thousand years from the evil influence of Blackveil Forest—the arboreal prison of Sacoridia's ancient enemy, Mornhaven the Black—and had brought the threat of dark magic into the land.
In the messenger service, she had been caught up in a world of deadly danger, and though she had defeated the Eletian, she had nonetheless been tainted by his wild magic. Exhausted in body and spirit, and determined to be the mistress of her own destiny, Karigan has returned to her home in Corsa.
But Karigan's determination was no match for the Rider's call. Ghostly hoofbeats echoed in the deep regions of her mind, and when she awoke to find herself on horseback halfway to Sacor City—in her nightgown—she finally gave in.
Back at court, Karigan found the Green Riders weakened and diminished. Rider magic was becoming unreliable, and she herself was having ghostly visions—visions of a strong woman with wild flowing hair and a blue and green tartan draped across her shoulder, pinned with a golden brooch.
This woman was no stranger to Karigan nor would she have been to any Green Rider, for she was Lil Ambriodhe, First Rider, and founder of the Green Rider corps. But why was she appearing to Karigan? And would Karigan be able to seek the help of a woman who had been dead for a thousand years?
The brilliant new saga is born...
Rhapsody is a woman, a Singer of some talent, who is swept up into events of world-shattering import. On the run from an old romantic interest who won't take no for an answer, Rhapsody literally bumps into a couple of shady characters: half-breeds who come to her rescue in the nick of time. Only the rescue turns into an abduction, and Rhapsody soon finds herself dragged along on an epic voyage, one that spans centuries and ranges across a wonder-filled fantasy world—a world so real you can hear the sweet music of Rhapsody's aubade and smell the smoldering forges deep within the Cauldron.
In the Celtic land of Eileanan, witches and magic have been outlawed, and those caught for practicing witchcraft are put to death! It is a land ruled by an evil Queen, where sea-dwelling Fairgean stir, and children vanish in the night.
But in a valley deep in the mountains, young Isabeau grows to womanhood under the guidance of an elderly witch, and must set out on a quest, carrying the last hopes of the persecuted witches.
Named Best First Novel by Locus, 'Twas a time when dragons left their lair and evil shadowed the land... On the Day of Reckoning, the witches of Eileanan were outlawed—and violations of the new order were punishable by death. Eileanan's Great Towers, once meccas of magic and learning, were left in ruins. And now, the entire land trembles in fear...
Yet deep in the mountains, in the shadow of Dragonclaw, a young girl is being tutored in the old ways. Ignorant of her past, uncertain of her future, the foundling Isabeau will soon be forced down a dangerous path of prophecy, conspiracy, and magic. It is a world where dragons possess the key to ancient mysteries...where a lost prince will discover a strange and wondrous destiny...and where the ultimate battle between good and evil will be waged. A new Day of Reckoning is at hand...
Ciri staje przed swoim przeznaczeniem. Drakkar wiozący Yennefer trafia w oko czarodziejskiego cyklonu. Czy wśród przyjaciół wiedźmina ukrywa się zdrajca?
Czwarta, przedostatnia odłona epopei o świecie wiedźmina i wojnach, jakie nim wstrząsają. W zagubionej wśród bagien chacie pustelnika ciężko ranna Ciri powraca do zdrowia. Jej tropem podążają bezlitośni zabójcy z Nilfgaardu.
Tymczasem drużyna Geralta, unikając coraz to nowych niebezpieczeństw, dociera wreszcie do ukrywjących się druidów. Czy wiedźminowi uda się odnaleźć Ciri? Jaką rolę odegra osnuta legendą Wieża Jaskółki?
Shade is a young Silverwing bat, the runt of his colony. But he's determined to prove himself on the long, dangerous winter migration to Hibernaculum, millions of wingbeats to the south.
During a fierce storm, he loses the others and soon faces the most incredible journey of his young life. Desperately searching for a way to rejoin his flock, Shade meets a remarkable cast of characters: Marina, a Brightwing bat with a strange metal band on her leg; Zephyr, a mystical albino bat with a unique gift; and Goth, a gigantic carnivorous vampire bat. But which ones are friends and which ones are enemies?
In this epic story of adventure and suspense, Shade is going to need all the help he can find — if he hopes to ever see his family again.
Luthiel's Song is an epic fantasy novel for young adults. It is the first in a series of seven.
First Summer's Eve has come and all elves celebrate as the black moon's shadow fades from the world. It is also Luthiel's fifteenth birthday. With it come two extraordinary and dangerous surprises: a Wyrd Stone, its silvery heart a window into a world of dreams and nightmares, and a Blade Dancer, dreaded protector of the Faelands, who bears a dark message.
Instead of celebration, Luthiel is given a terrible choice: if she does nothing, someone she loves deeply will die. Or to save a life, she can break the most perilous law of the Faelands, and venture alone to the Vale of Mists.
If she chooses the journey, she must race Othalas — eldest and most feared of all the werewolves — past great black spiders who weave webs out of nightmares, through glittering mists with the power to reshape flesh, and at last into death by the teeth of dark and ancient Vyrl, who feed on the blood of elves.
Either choice will bring death — unless Luthiel can find the secret in her remarkable Stone, a secret that even the nightmares fear.
Her master calls her shaman. Her people call her witch. Gods, spirits, and demons won't stop calling.
In this first book of B. Muze's epic primitive fantasy, Yaku Shaman believes he has at last found his apprentice—a girl who talks with ghosts, spirits, and gods with equal ease. Unfortunately, his people refuse to accept her. The shaman forces Jovai to sacrifice every hope of a normal life, until the people, unaware of the dangers threatening them, revolt.