Moritaka is hesitant to seriously consider Akito's proposal because he knows how difficult reaching the professional level can be. Still, encouragement from persistent Akito and motivation from his crush push Moritaka to test his limits!
Hikaru no Go, Vol. 19: One Step Forward! follows the journey of Hikaru Shindo who, after discovering a haunted go board, is possessed by the spirit of a master player named Fujiwara-no-Sai. This encounter awakens an untapped genius for the game within Hikaru, propelling him to pursue his dream of defeating Akira Toya, a famed go prodigy.
Kimihiro Watanuki has been saved from death by the sacrifices of his friends, but his recovery time is cut short. His special connection with the spirit world is needed to investigate a terrifying haunted house, placate annoyed Warashi spirits, and face the growing threat of a shadowy figure called Fei-Wang Reed. This volume includes chapters 65-72.
The Ultimate Death Note Encyclopedia!
Here, in one authoritative volume: everything you need to know about Death Note, the best-selling manga series.
Featuring complete character biographies, detailed storyline summaries, production notes, and behind-the-scenes commentaries, Death Note 13: How to Read also includes exclusive interviews with creators Tsugumi Ohba and Takeshi Obata and a bonus manga chapter of never-before-translated material.
Unless you own your very own death note, it doesn't get any better than this!
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
Months ago, when Kimihiro Watanuki became the indentured servant of the witch Yūko Ichihara, Yūko warned Kimihiro about his attraction to cute young Himawari-chan. But he refused to listen. How could his pretty classmate possibly pose any kind of danger to him?
At last the secret is revealed... and with near-fatal results. The volume includes chapters 59-64, delving into the mysteries and dangers that lie ahead for Watanuki.
Without realizing it, Kimihiro Watanuki has purchased a dream. According to his boss Yūko Ishikawa, the mysterious time-space witch, people usually buy good dreams–but Kimihiro's dream is a man-eating nightmare. Even worse, it has come true!
Then Kimihiro meets a wistful girl who, like him, can see the spirit world. Together they try to prevent a harmless ghost from being exorcised from its beloved resting place, an ancient cherry tree. The girl's mother wants her to have nothing to do with Kimihiro, but the spirits say otherwise. . . .
Includes chapters 52-58.
The battle ends here!
Join the thrilling conclusion of the Death Note series as Light Yagami faces his ultimate challenge. With the stakes higher than ever, alliances are tested, and the true power of the Death Note is revealed.
Who will emerge victorious? Dive into this final installment filled with suspense and unexpected twists!
Hikaru no Go, Vol. 14: Sai vs. Toya Koyo unravels the continuing journey of Hikaru Shindo, a young schoolboy, who encounters a haunted Go board. Through this board, Hikaru meets the spirit of a master player, Fujiwara-no-Sai, who occupies his consciousness.
Sai's presence ignites an untapped genius for the game within Hikaru, propelling him to pursue his newfound dream. His goal is not a simple one, as he aspires to defeat the renowned Go prodigy, Akira Toya.
As the series progresses, readers witness Hikaru's personal growth and his thrilling encounters in the world of Go, where strategic battles of wit and skill unfold.
Light's latest machinations are putting a strain on even his formidable intellect as Near flies to Japan to beard Kira in his den. Near is sure that Light is Kira, but his sense of honor as L's heir will allow no doubts. He doesn't want to just stop the Kira murders; he wants to expose Light as the Death Note killer.
Light thinks he's up to the challenge, but will the pressures of his fiancée, his new flame, and his acolyte prove to be fatal distractions?
Light has always been confident in his ability to out-think everyone, but L's protégés are proving to be more of a challenge than he anticipated. The more Light mentally maneuvers, the tighter the net around him becomes. And now Near and Mello are working to break the task force apart and expose Kira from within!
Light has always held up under pressure in the past, but will the stress of this new line of attack and the strain of maintaining three different personalities be the beginning of his end?
Celestial wizard Lucy wants to join Fairy Tail, a club for the most powerful wizards. But instead, her ambitions land her in the clutches of a gang of unsavory pirates led by a devious magician. Her only hope is Natsu, a strange boy she happens to meet on her travels. Natsu's not your typical hero; he gets motion sickness, eats like a pig, and his best friend is a talking cat.
With friends like this, is Lucy better off with her enemies?
Kimihiro Watanuki's after-school job working for the mysterious witch Yûko Ishikawa has taken a dangerous turn. A recent assignment cost Kimihiro his right eye to a spider with a grudge. Now the missing eye has become the latest must-have item in the spirit world. Even the Zashiki-Warashi, the pretty spirit who has a crush on Kimihiro, has become entangled in the mess — and she's being held captive by an unknown evil! Can Kimihiro save both the girl and his eye—without getting himself killed by beings more powerful than he can imagine?
Includes chapters 48-51.
Light - working as Kira, the newest member of the NPA intelligence bureau, and L - has nearly succeeded in creating his ideal world. But the years of uncontested victory have made him complacent, and he is unprepared for a new attack close to home.
With his younger sister Sayu kidnapped and the NPA's Death Note demanded as ransom, Light must travel across the world and confront two new adversaries, each with a very different agenda.
Will Light's quick wits be a match for this new challenge, or will he be forced to choose between Kira's ambitions and his own family's lives?
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!
WHO DO YOU WANT TO BE?
Everybody at Seiyo Elementary thinks that stylish and super cool Amu has it all. But nobody knows the real Amu, a shy girl who wishes she had the courage to truly be herself.
Changing Amu’s life is going to take more than wishes and dreams–it’s going to take a little magic! One morning, Amu finds a surprise in her bed: three strange little eggs. Each egg contains a Guardian Character, an angel-like being who can give her the power to be someone new.
With the help of her Guardian Characters, Amu is about to discover that her true self is even more amazing than she ever dreamed.
Although they've collected plenty of evidence tying the seven Yotsuba members to the newest Kira, Light, L and the rest of the task force are no closer to discovering which one actually possesses the Death Note.
Desperate for some headway, L recruits Misa to infiltrate the group and feed them information calculated to bring Kira into the open. But the Shinigami Rem reveals to Misa who the Kiras really are, and, armed with this knowledge, Misa will do anything to help Light.
But what will that mean for L...?
KimihIro Watanuki has a wish on layaway with Yūko Ishikawa, the sultry time-space witch who can grant anyone's deepest desire... for a price! Still, working like a slave in Yūko's shop hasn't dampened Kimihiro's enthusiasm for his cute classmate Himawari-chan, nor his irritation with his too-cool rival Dōmeki, the guy who always seems to be around during Kimihiro's most embarrassing moments.
But when Dōmeki, trying to be a good samaritan, inadvertently becomes the object of a terrible grudge, Kimihiro seeks Yūko's help. However, the cost for her assistance is steep: Kimihiro would be permanently impaired! Is such a sacrifice worth it for someone he would rather have disappear?
Includes chapters 43–47.
After a week locked up with no one but Ryuk for company, Light is ready to give up his Death Note and all memories of it. Freed from his past actions, Light is convinced he's innocent. But L is ready to keep Light under lock and key forever, especially since the killings stopped once Light was incarcerated.
Then a new wave of Kira crimes hits Japan. Someone else has gotten their hands on a Death Note, and these new deaths aren't focused on making the world a better place, they're focused on making money. Big business can be murder, and Kira has gone corporate!
With two Kiras on the loose, L asks Light to join the task force and pose as the real Kira in order to catch the copycat. L still suspects Light and figures that this is the perfect excuse to get closer to his quarry. Light agrees to the plan in order to have free access to the task force resources.
But when Light manages to contact the new Kira, he discovers that his rival is anything but as expected. Will Light escape from love unscathed?
After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed Go prodigy Akira Toya!
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
A chance meeting on a train to Tokyo sends two girls named Nana on a collision course with destiny!
Nana "Hachi" Komatsu hopes that moving to Tokyo will help her make a clean start and leave her capricious love life behind her. She's looking for love and hoping to find it in the big city.
Nana Osaki, on the other hand, is cool, confident, and focused. She swaggers into town and proceeds to kick down the doors to Tokyo's underground punk scene. She's got a dream and won't give up until she becomes Japan's No. 1 rock'n'roll superstar.
This is the story of two 20-year-old women who share the same name. Even though they come from completely different backgrounds, they somehow meet and become best friends. The world of Nana is a world exploding with sex, music, fashion, gossip, and all-night parties!
Light thinks he's put an end to his troubles with the FBI—by using the Death Note to kill off the FBI agents working the case in Japan! But one of the agents has a fiancée who used to work in the Bureau, and now she's uncovered information that could lead to Light's capture. To make matters worse, L has emerged from the shadows to work directly with the task force headed by Light's father.
With people pursuing him from every direction, will Light get caught in the conflux?
Kimihiro Watanuki takes a welcome break from his grueling service to the time-space witch, Yūko Ishihara, only to find himself mixed up in the strangest parade of the Japanese magical world. But a slipup reveals that Kimihiro is a powerless human! How can he survive the festival without being eaten by its dangerous participants?
Then Kimihiro meets a woman who grieves for her lost son. Since Kimihiro is an orphan, the two form an immediate bond. But what will Kimihiro do when he realizes that his wonderful new friendship may very well kill him?
xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!
Light Yagami is an ace student with great prospects—and he's bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami, a death god. Any human whose name is written in the notebook dies, and now Light has vowed to use the power of the Death Note to rid the world of evil.
But when criminals begin dropping dead, the authorities send the legendary detective L to track down the killer. With L hot on his heels, will Light lose sight of his noble goal... or his life?
Boredom
Light tests the boundaries of the Death Note's powers as L and the police begin to close in. Luckily, Light's father is the head of the Japanese National Police Agency and leaves vital information about the case lying around the house. With access to his father's files, Light can keep one step ahead of the authorities. But who is the strange man following him, and how can Light guard against enemies whose names he doesn't know?
Hikaru no Go, Vol. 9: The Pro Test Begins continues the journey of Hikaru Shindo, a young schoolboy, who encounters a haunted go board, leading to the possession of his consciousness by the spirit of Fujiwara-no-Sai, a master go player from the Heian era. Sai's presence awakens a previously untapped genius for the game within Hikaru, propelling him to pursue his newfound dream.
Driven by the desire to conquer the go world, Hikaru's ultimate goal is to challenge and defeat the esteemed go prodigy, Akira Toya. As the story unfolds, readers are taken on a compelling journey through the intricate and strategic world of go, a classic Japanese board game, as well as the trials and growth Hikaru experiences along the way.
All high school freshman Airi Hoshina ever wanted was to someday live in a cozy home with a loving husband, and find joy in the little things in life. As a result, she makes it her daily mission to get to school on time because school legend has it that the longer one's non-tardy streak is, the better boyfriend one will find. But just when her daily routine is working like clockwork, an occurrence of fairy tale proportions threatens to disrupt her grand plan.
On the way to school one morning, Airi loses her mirror—one that had been passed down to her through generations—and suddenly finds herself in a bizarre situation. Never in her wildest dreams did she expect Aram, a little boy from a magical kingdom, to have emerged from the mirror in the short time it took her to track it down!
One day, Haruhi, a scholarship student at the exclusive Ouran High School, breaks an $80,000 vase that belongs to the "Host Club," a mysterious campus group consisting of six super-rich (and gorgeous) guys. To pay back the damages, she is forced to work for the club, and it's there that she discovers just how wealthy the boys are and how different they are from everybody else.
Join Haruhi on this adventurous journey as she navigates through the extravagant world of the elite, filled with comedy, romance, and unexpected friendships.
Kimihiro Watanuki is the indentured servant of Yūko, the beautiful but completely unpredictable Space-Time Witch. He must work at her bizarre wish-granting shop until he can pay off his own wish: to be free of the spirits that haunt him. Yūko's latest customer is a rain spirit who wants Kimihiro dispatched on a rescue mission. Little does Kimihiro know that this mission will take him to death's door!
Kimihiro has another problem. A cute spirit has given him a Valentine's Day present, which means he's obligated by Japanese custom to return the favor. What do you get a girl who may not even exist in this world?
Includes chapters 29-34.
Breaking the laws of nature is a serious crime! In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. Equipped with mechanical “auto-mail” limbs, Edward becomes a state alchemist, seeking the one thing that can restore his and his brother’s bodies...the legendary Philosopher’s Stone.
Alchemy: the mystical power to alter the natural world; something between magic, art and science. When two brothers, Edward and Alphonse Elric, dabbled in this power to grant their dearest wish, one of them lost an arm and a leg...and the other became nothing but a soul locked into a body of living steel. Now Edward is an agent of the government, a slave of the military-alchemical complex, using his unique powers to obey orders...even to kill. Except his powers aren't unique. The world has been ravaged by the abuse of alchemy. And in pursuit of the ultimate alchemical treasure, the Philosopher's Stone, their enemies are even more ruthless than they are...
Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters.
The Day of Departure
Gon might be a country boy, but he has high aspirations. Despite his Aunt Mito's protests, Gon decides to follow in his father's footsteps and become a legendary Hunter. The Hunter hopefuls begin their journey by storm-tossed ship, where Gon meets Leorio and Kurapika, the only other applicants who aren't devastated by bouts of seasickness.
Having survived the terrors of the high seas, Gon and his companions now have to prove their worth in a variety of tests in order to find the elusive Exam Hall. And once they get there, will they ever leave alive...?
It's Valentine's Day--and while Domeki is showered with chocolates and cards from girls, Watanuki receives none. To make matters worse, he must also do the usual chores for Yûko, which includes making chocolate cake for her and Mokona, as well as the treats his boss wants to give away as gifts. But when Watanuki discovers he has a shy and secret admirer who is not quite human, he finds that chocolates can be more than just sweets.
Then, after seeing identical twin sisters pass by in the street, Yûko makes a curious remark: that there are chains that only humans can use to bind others. Watanuki meets the sisters and senses that the relationship between them is not what it seems. . . .
xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!
Includes chapters 23-28.
In the rapidly converging landscape of the 21st century, Major Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including ghost hackers. When she tracks the trail of one hacker, her quest leads her to a world she could never have imagined.
Deep into the 21st century, the line between man and machine has been inexorably blurred. In this rapidly converging landscape, cyborg super-agent Major Motoko Kusanagi is charged to track down the most dangerous terrorists and cybercriminals, including "ghost hackers," capable of exploiting the human/machine interface by reprogramming human minds to become puppets to carry out their criminal ends.
Kimihiro Watanuki is haunted by spirits–and the only way to escape his curse is to become the indentured servant of the mysterious witch, Yûko Ichihara. But when his beloved, beautiful Himawari-chan, asks him for a favor, he and his eternal rival, the exorcist Dômeki, must go on a spirit-busting adventure without Yûko there to save them!
Meanwhile, Yûko gives a young woman a precious cylindrical box from her treasure room. There's just one caveat: She must never open it. Inside is a magical device with a terrifying reputation! Can Kimihiro save an ambitious young lady from her own overconfidence?
See a special appearance by the characters of Tsubasa in xxxHOLiC volume three! Don't miss it! Includes chapters 16-22.
Part-time student, full-time Soul Reaper, Ichigo is one of the chosen few guardians of the afterlife. Ichigo Kurosaki never asked for the ability to see ghosts—he was born with the gift. When his family is attacked by a Hollow—a malevolent lost soul—Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. Find out why Tite Kubo’s Bleach has become an international manga smash-hit!
Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a Soul Reaper and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family; but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged Soul Reaper himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits and, along with Rukia—who is slowly regaining her powers—it's Ichigo's job to protect the innocent from Hollows and help the spirits themselves find peace.
WATCH OUT FOR WITCHES
Kimihiro Watanuki thought he had signed up with a bunch of weirdoes, and he was right! He became the unfortunate indentured servant of a woman known as Yūko Ichihara, who was widely rumored to be the time-space witch. Now his voyage through the worlds of the occult are off and running, as he and Yūko go visiting fortune tellers and horoscope readers. But can the future really be told?
Meanwhile, the romance is heating up between Kimihiro and cute Himawari-chan. Then fate throws Kimihiro's old rival back into his life. Now Yūko invites all three to a temple to tell scary stories throughout the night. Is it just for fun or is there some deeper reason?
See the other side of the Tsubasa story in xxxHOLiC volume two! Don't miss it!
Includes chapters 9-15
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, the One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...
Sure, lots of people say they want to be the King of the Pirates, but how many have the guts to do what it takes? When Monkey D. Luffy first set out to sea in a leaky rowboat, he had no idea what might lie over the horizon. Now he's got a crew—sort of—in the form of swordsman Roronoa Zolo and treasure-hunting thief Nami. If he wants to prove himself on the high seas, Luffy will have to defeat the weird pirate lord Buggy the Clown. He'll have to find a map to the Grand Line, the sea route where the toughest pirates sail. And he'll have to face the Dread Captain Usopp, who claims to be a notorious pirate captain... but frankly, Usopp says a lot of things...
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.
Ten-year-old prodigy Negi Springfield, has just graduated from magic academy. He dreams of becoming a master wizard. Instead, he's sent to Japan to teach English
at an all-girls high school! All the students are delighted with their cute new teacher—except for Asuna, who resents Negi for replacing the teacher she secretly has a crush on.
Although he is forbidden to display his magical powers, sometimes Negi can't resist. And when Asuna discovers Negi's secret, she vows to make his life as difficult as possible—just the thing to prepare Negi for the challenges of life as a master wizard!
SAKURA AND SYAORAN RETURN! But they're not the people you know. Sakura is the princess of Clow—and possessor of a mysterious, misunderstood power that promises to change the world. Syaoran is her childhood friend and leader of the archaeological dig that took his father's life. They reside in an alternate reality...where whatever you least expect can happen—and does.
When Sakura ventures to the dig site to declare her love for Syaoran, a puzzling symbol is uncovered—which triggers a remarkable quest. Now Syaoran embarks upon a desperate journey through other worlds—all in the name of saving Sakura.
Watanuki Kimihiro is haunted by visions of ghosts and spirits. Seemingly by chance, he encounters a mysterious witch named Yuuko, who claims she can help. In desperation, he accepts, but realizes that he's just been tricked into working for Yuuko in order to pay off the cost of her services. Soon he's employed in her little shop—a job which turns out to be nothing like his previous work experience.
Most of Yuuko's customers live in Japan, but Yuuko and Watanuki are about to have some unusual visitors named Sakura and Syaoran from a land called Clow. xxxHolic volume one crosses over with Tsubasa volume one. Don't miss it!
Includes special extras after the story. Includes chapters 1-8.
A family with an ancient curse...
And the girl who will change their lives forever...
Tohru Honda was an orphan with no place to go until the mysterious Sohma family offered her a place to call home. Now her ordinary high school life is turned upside down as she's introduced to the Sohma's world of magical curses and family secrets.
Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the “One Piece,” said to be the greatest treasure in the world.
Now, with the help of a motley collection of pirate wannabes, Luffy is setting off in search of the legendary treasure. The enchanted Gum-Gum Fruit has given Luffy the power to stretch like rubber—and his new crewmate, the infamous pirate hunter Roronoa Zolo, strikes fear into the hearts of other buccaneers! But what chance does one rubber guy stand against Nami, a thief so tough she specializes in robbing pirates, or Captain Buggy, a fiendish pirate lord whose weird, clownish appearance conceals even weirder powers?
It's pirate vs. pirate in the second swashbuckling volume of One Piece.
美少女戦士セーラームーンが新装版になりました!
この版では、すべてのカバーが描き下ろしです。