Books with category Adventure
Displaying books 49-96 of 106 in total

The Scorpio Races

It happens at the start of every November: the Scorpio Races. Riders attempt to keep hold of their water horses long enough to make it to the finish line.

Some riders live. Others die.

At age nineteen, Sean Kendrick is the returning champion. He is a young man of few words, and if he has any fears, he keeps them buried deep, where no one else can see them.

Puck Connolly is different. She never meant to ride in the Scorpio Races. But fate hasn't given her much of a chance. So she enters the competition — the first girl ever to do so. She is in no way prepared for what is going to happen.

Monsters of Men

2010

by Patrick Ness

In the riveting conclusion to the acclaimed dystopian series, a boy and girl caught in the chaos of war face devastating choices that will decide the fate of a world. As a world-ending war surges around them, Todd and Viola face monstrous decisions. The indigenous Spackle, thinking and acting as one, have mobilized to avenge their murdered people.

Ruthless human leaders prepare to defend their factions at all costs, even as a convoy of new settlers approaches. And as the ceaseless Noise lays all thoughts bare, the projected will of the few threatens to overwhelm the desperate desire of the many. The consequences of each action, each word, are unspeakably vast: To follow a tyrant or a terrorist? To save the life of the one you love most, or thousands of strangers? To believe in redemption, or assume it is lost?

Becoming adults amid the turmoil, Todd and Viola question all they have known, racing through horror and outrage toward a shocking finale.

Blood of Elves

The New York Times bestselling series that inspired the international hit video game: The Witcher.

For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But times have changed, the uneasy peace is over, and now the races are fighting once again. The only good elf, it seems, is a dead elf.

Geralt of Rivia, the cunning assassin known as The Witcher, has been waiting for the birth of a prophesied child. This child has the power to change the world - for good, or for evil.

As the threat of war hangs over the land and the child is hunted for her extraordinary powers, it will become Geralt's responsibility to protect them all - and the Witcher never accepts defeat.

The Witcher returns in this sequel to The Last Wish, as the inhabitants of his world become embroiled in a state of total war.

Beyond the Shadows

2008

by Brent Weeks

A new queen has usurped the throne and is leading Cenaria into disaster. The country has become a broken realm with a threadbare army, little food, and no hope. Kylar Stern plans to reinstate his closest friend Logan as King, but can he really get away with murder?

In the north, the Godking's death has thrown Khalidor into civil war. To gain the upper hand, one faction attempts to raise the goddess Khali herself. But they are playing with volatile powers, and trigger conflict on a vast scale. Seven armies will converge to save - or destroy - an entire continent.

Kylar has finally learnt the bitter cost of immortality, and is faced with a task only he can complete. To save his friends, and perhaps his enemies, he must assassinate a goddess. Failure will doom the south. Success will cost him everything he's ever loved.

The Hero of Ages

The Hero of Ages, Book Three of Mistborn, is the climactic conclusion to the epic fantasy saga written by Brandon Sanderson. To end the Final Empire and restore freedom, Vin killed the Lord Ruler. However, this act has brought back the Deepness—the lethal form of the ubiquitous mists—along with increasingly heavy ashfalls and ever more powerful earthquakes, threatening humanity's very existence.

Having narrowly escaped death by becoming a Mistborn himself, Emperor Elend Venture searches for clues left by the Lord Ruler that may save the world. Meanwhile, Vin is wracked with guilt for unwittingly releasing the mystic force known as Ruin from the Well. Ruin desires nothing less than the end of the world, and with its near omniscience and ability to warp reality, stopping it seems an impossible task. Vin must tread carefully, as even discussing plans with Elend could lead to Ruin learning their strategies.

Bringing together intense action, intricate plotting, and deep character development, The Hero of Ages is a testament to Sanderson's ability to weave together a narrative that both captivates and inspires.

The Knife of Never Letting Go

2008

by Patrick Ness

Prentisstown isn't like other towns. Everyone can hear everyone else's thoughts in an overwhelming, never-ending stream of Noise. Just a month away from the birthday that will make him a man, Todd and his dog, Manchee—whose thoughts Todd can hear too, whether he wants to or not—stumble upon an area of complete silence. They find that in a town where privacy is impossible, something terrible has been hidden—a secret so awful that Todd and Manchee must run for their lives.

But how do you escape when your pursuers can hear your every thought?

The Princess Bride

2007

by William Goldman

The Princess Bride is a timeless tale that pits country against country, good against evil, love against hate. This incredible journey and artfully rendered love story is peppered with strange beasties monstrous and gentle, memorable surprises both terrible and sublime, and such unforgettable characters as:

Westley, the handsome farm boy who risks death (and much worse) for the woman he loves; Inigo, the Spanish swordsman who lives only to avenge his father's death; Fezzik, the gentlest giant ever to have uprooted a tree with his bear hands; Vizzini, the evil Sicilian, with a mind so keen he's foiled by his own perfect logic; Prince Humperdinck, the eviler ruler of Guilder, who has an equally insatiable thirst for war and beauteous Buttercup; Count Rugen, the evilest man of all, who thrives on the excruciating pain of others; Miracle Max, the King's ex-Miracle Man, who can raise the dead (kind of); and, of course, Buttercup... the princess bride, the most perfect, beautiful woman in the history of the world!

The Well of Ascension

The impossible has been accomplished. The Lord Ruler—the man who claimed to be god incarnate and brutally ruled the world for a thousand years—has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves.

As Kelsier's protégé and slayer of the Lord Ruler she is now venerated by a budding new religion, a distinction that makes her intensely uncomfortable. Even more worrying, the mists have begun behaving strangely since the Lord Ruler died, and seem to harbor a strange vaporous entity that haunts her.

Stopping assassins may keep Vin's Mistborn skills sharp, but it's the least of her problems. Luthadel, the largest city of the former empire, doesn't run itself, and Vin and the other members of Kelsier's crew, who lead the revolution, must learn a whole new set of practical and political skills to help. It certainly won't get easier with three armies—one of them composed of ferocious giants—now vying to conquer the city, and no sign of the Lord Ruler's hidden cache of atium, the rarest and most powerful allomantic metal.

As the siege of Luthadel tightens, an ancient legend seems to offer a glimmer of hope. But even if it really exists, no one knows where to find the Well of Ascension or what manner of power it bestows.

Hikaru no Go, Vol. 14

Hikaru no Go, Vol. 14: Sai vs. Toya Koyo unravels the continuing journey of Hikaru Shindo, a young schoolboy, who encounters a haunted Go board. Through this board, Hikaru meets the spirit of a master player, Fujiwara-no-Sai, who occupies his consciousness.

Sai's presence ignites an untapped genius for the game within Hikaru, propelling him to pursue his newfound dream. His goal is not a simple one, as he aspires to defeat the renowned Go prodigy, Akira Toya.

As the series progresses, readers witness Hikaru's personal growth and his thrilling encounters in the world of Go, where strategic battles of wit and skill unfold.

The King of Attolia

By scheming and theft, the Thief of Eddis has become King of Attolia. Eugenides wanted the queen, not the crown, but he finds himself trapped in a web of his own making.

Then he drags a naive young guard into the center of the political maelstrom. Poor Costis knows he is the victim of the king's caprice, but his contempt for Eugenides slowly turns to grudging respect. Though struggling against his fate, the newly crowned king is much more than he appears. Soon the corrupt Attolian court will learn that its subtle and dangerous intrigue is no match for Eugenides.

The Farthest Shore

Book Three of Ursula K. Le Guin's Earthsea Cycle. Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss.

Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.

The Farthest Shore

Book Three of Ursula K. Le Guin's Earthsea Cycle. Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss.

Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.

Scott Pilgrim's Precious Little Life

Scott Pilgrim's life is totally sweet. He's 23 years old, he's in a rock band, he's "between jobs," and he's dating a cute high school girl. Nothing could possibly go wrong, unless a seriously mind-blowing, dangerously fashionable, rollerblading delivery girl named Ramona Flowers starts cruising through his dreams and sailing by him at parties. Will Scott's awesome life get turned upside-down? Will he have to face Ramona's seven evil ex-boyfriends in battle? The short answer is yes. The long answer is SCOTT PILGRIM, VOLUME 1: SCOTT PILGRIM'S PRECIOUS LITTLE LIFE.

One Piece, Volume 3: Don't Get Fooled Again

2004

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, the One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...

Sure, lots of people say they want to be the King of the Pirates, but how many have the guts to do what it takes? When Monkey D. Luffy first set out to sea in a leaky rowboat, he had no idea what might lie over the horizon. Now he's got a crew—sort of—in the form of swordsman Roronoa Zolo and treasure-hunting thief Nami. If he wants to prove himself on the high seas, Luffy will have to defeat the weird pirate lord Buggy the Clown. He'll have to find a map to the Grand Line, the sea route where the toughest pirates sail. And he'll have to face the Dread Captain Usopp, who claims to be a notorious pirate captain... but frankly, Usopp says a lot of things...

Tsubasa: RESERVoir CHRoNiCLE

SAKURA AND SYAORAN RETURN! But they're not the people you know. Sakura is the princess of Clow—and possessor of a mysterious, misunderstood power that promises to change the world. Syaoran is her childhood friend and leader of the archaeological dig that took his father's life. They reside in an alternate reality...where whatever you least expect can happen—and does.

When Sakura ventures to the dig site to declare her love for Syaoran, a puzzling symbol is uncovered—which triggers a remarkable quest. Now Syaoran embarks upon a desperate journey through other worlds—all in the name of saving Sakura.

One Piece, Vol. 2

2003

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the “One Piece,” said to be the greatest treasure in the world.

Now, with the help of a motley collection of pirate wannabes, Luffy is setting off in search of the legendary treasure. The enchanted Gum-Gum Fruit has given Luffy the power to stretch like rubber—and his new crewmate, the infamous pirate hunter Roronoa Zolo, strikes fear into the hearts of other buccaneers! But what chance does one rubber guy stand against Nami, a thief so tough she specializes in robbing pirates, or Captain Buggy, a fiendish pirate lord whose weird, clownish appearance conceals even weirder powers?

It's pirate vs. pirate in the second swashbuckling volume of One Piece.

One Piece, Volume 1: Romance Dawn

2003

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber…at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...

As a child, Monkey D. Luffy was inspired to become a pirate by listening to the tales of the buccaneer "Red-Haired" Shanks. But his life changed when Luffy accidentally ate the Gum-Gum Devil Fruit and gained the power to stretch like rubber...at the cost of never being able to swim again! Years later, still vowing to become the king of the pirates, Luffy sets out on his adventure...one guy alone in a rowboat, in search of the legendary One Piece, said to be the greatest treasure in the world.

The Amber Spyglass

2003

by Philip Pullman

In the astonishing finale to the His Dark Materials trilogy, Lyra and Will are in unspeakable danger. With help from Iorek Byrnison the armored bear and two tiny Gallivespian spies, they must journey to a dank and gray-lit world where no living soul has ever gone. All the while, Dr. Mary Malone builds a magnificent Amber Spyglass.

An assassin hunts her down, and Lord Asriel, with a troop of shining angels, fights his mighty rebellion, in a battle of strange allies—and shocking sacrifice.

As war rages and Dust drains from the sky, the fate of the living—and the dead—finally comes to depend on two children and the simple truth of one simple story.

The Amber Spyglass

2003

by Philip Pullman

In the astonishing finale to the His Dark Materials trilogy, Lyra and Will are in unspeakable danger. With help from Iorek Byrnison the armored bear and two tiny Gallivespian spies, they must journey to a dank and gray-lit world where no living soul has ever gone. All the while, Dr. Mary Malone builds a magnificent Amber Spyglass.

An assassin hunts her down, and Lord Asriel, with a troop of shining angels, fights his mighty rebellion, in a battle of strange allies—and shocking sacrifice.

As war rages and Dust drains from the sky, the fate of the living—and the dead—finally comes to depend on two children and the simple truth of one simple story.

The City of Ember

2003

by Jeanne DuPrau

The City of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to dim. Lina and her friend Doon must race to figure out the clues to keep the lights on.

If they succeed, they will have to convince everyone to follow them into danger. But if they fail, the lights will burn out and the darkness will close in forever. They discover fragments of an ancient parchment and begin to wonder if there could be a way out of Ember. Can they decipher the words from long ago and find a new future for everyone? Will the people of Ember listen to them?

The Da Vinci Code

2003

by Dan Brown

While in Paris on business, Harvard symbologist Robert Langdon receives an urgent late-night phone call: the elderly curator of the Louvre has been murdered inside the museum. Near the body, police have found a baffling cipher. While working to solve the enigmatic riddle, Langdon is stunned to discover it leads to a trail of clues hidden in the works of Da Vinci — clues visible for all to see — yet ingeniously disguised by the painter.

Langdon joins forces with a gifted French cryptologist, Sophie Neveu, and learns the late curator was involved in the Priory of Sion — an actual secret society whose members included Sir Isaac Newton, Botticelli, Victor Hugo, and Da Vinci, among others.

In a breathless race through Paris, London, and beyond, Langdon and Neveu match wits with a faceless powerbroker who seems to anticipate their every move. Unless Langdon and Neveu can decipher the labyrinthine puzzle in time, the Priory’s ancient secret — and an explosive historical truth — will be lost forever.

Y: The Last Man, Vol. 1: Unmanned

Y: The Last Man, Vol. 1: Unmanned is the gripping saga of Yorick Brown, the sole human survivor of a planet-wide plague that instantaneously kills every mammal with a Y chromosome. With his pet monkey Ampersand, Yorick embarks on a journey to find his lost love and discover why he has become the last man on Earth. This volume collects issues #1-5 and features the collaborative work of writer Brian K. Vaughan and artists Pia Guerra and Jose Marzan.

The narrative weaves a tale that is at once humorous, socially relevant, and full of surprises. As Yorick confronts a new world order dominated by women, including female Republicans now in charge of the government and Amazonian groups, he faces numerous threats and mysteries. His sister, seemingly brainwashed, is among the many challenges he must overcome in this post-apocalyptic world.

Award-winning and critically acclaimed, Y: The Last Man is a seminal work in the graphic novel genre, delivering a story that is as entertaining as it is thought-provoking.

The Subtle Knife

2002

by Philip Pullman

As the boundaries between worlds begin to dissolve, Lyra and her daemon help Will Parry in his search for his father and for a powerful, magical knife.

Lyra finds herself in a shimmering, haunted otherworld yingbeats of distant angels sound against the sky.

But she is not without allies: twelve-year-old Will Parry, fleeing for his life after taking another's, has also stumbled into this strange new realm.

On a perilous journey from world to world, Lyra and Will uncover a deadly secret: an object of extraordinary and devastating power.

And with every step, they move closer to an even greater threat and the shattering truth of their own destiny.

The Subtle Knife

2002

by Philip Pullman

As the boundaries between worlds begin to dissolve, Lyra and her daemon help Will Parry in his search for his father and for a powerful, magical knife.

Lyra finds herself in a shimmering, haunted otherworld yingbeats of distant angels sound against the sky.

But she is not without allies: twelve-year-old Will Parry, fleeing for his life after taking another's, has also stumbled into this strange new realm.

On a perilous journey from world to world, Lyra and Will uncover a deadly secret: an object of extraordinary and devastating power.

And with every step, they move closer to an even greater threat and the shattering truth of their own destiny.

The Scar

A mythmaker of the highest order, China Mi\u00e9ville has emblazoned the fantasy novel with fresh language, startling images, and stunning originality. Set in the same sprawling world of Mi\u00e9ville's Arthur C. Clarke Award-winning novel, Perdido Street Station, this latest epic introduces a whole new cast of intriguing characters and dazzling creations.

Aboard a vast seafaring vessel, a band of prisoners and slaves, their bodies remade into grotesque biological oddities, is being transported to the fledgling colony of New Crobuzon. But the journey is not theirs alone. They are joined by a handful of travelers, each with a reason for fleeing the city. Among them is Bellis Coldwine, a renowned linguist whose services as an interpreter grant her passage\u2014and escape from horrific punishment. For she is linked to Isaac Dan der Grimnebulin, the brilliant renegade scientist who has unwittingly unleashed a nightmare upon New Crobuzon.

For Bellis, the plan is clear: live among the new frontiersmen of the colony until it is safe to return home. But when the ship is besieged by pirates on the Swollen Ocean, the senior officers are summarily executed. The surviving passengers are brought to Armada, a city constructed from the hulls of pirated ships, a floating, landless mass ruled by the bizarre duality called the Lovers. On Armada, everyone is given work, and even Remades live as equals to humans, Cactae, and Cray. Yet no one may ever leave.

Lonely and embittered in her captivity, Bellis knows that to show dissent is a death sentence. Instead, she must furtively seek information about Armada's agenda. The answer lies in the dark, amorphous shapes that float undetected miles below the waters\u2014terrifying entities with a singular, chilling mission.

China Mi\u00e9ville is a writer for a new era\u2014and The Scar is a luminous, brilliantly imagined novel that is nothing short of spectacular.

The Lord of the Rings

2001

by J.R.R. Tolkien

Originally published from 1954 through 1956, J.R.R. Tolkien's richly complex series ushered in a new age of epic adventure storytelling. A philologist and illustrator who took inspiration from his work, Tolkien invented the modern heroic quest novel from the ground up, creating not just a world, but a domain, not just a lexicon, but a language, that would spawn countless imitators and lead to the inception of the epic fantasy genre.

During his travels across Middle-earth, the hobbit Bilbo Baggins had found the Ring. But the simple band of gold was far from ordinary; it was in fact the One Ring - the greatest of the ancient Rings of Power. Sauron, the Dark Lord, had infused it with his own evil magic, and when it was lost, he was forced to flee into hiding.

But now Sauron's exile has ended and his power is spreading anew, fueled by the knowledge that his treasure has been found. He has gathered all the Great Rings to him, and will stop at nothing to reclaim the One that will complete his dominion. The only way to stop him is to cast the Ruling Ring deep into the Fire-Mountain at the heart of the land of Mordor--Sauron's dark realm.

Fate has placed the burden in the hands of Frodo Baggins, Bilbo's heir...and he is resolved to bear it to its end. Or his own.

The Queen of Attolia

Revenge - When Eugenides, the Thief of Eddis, stole Hamiathes's Gift, the Queen of Attolia lost more than a mythical relic. She lost face. Everyone knew that Eugenides had outwitted and escaped her. To restore her reputation and reassert her power, the Queen of Attolia will go to any length and accept any help that is offered... she will risk her country to execute the perfect revenge.

...but - Eugenides can steal anything. And he taunts the Queen of Attolia, moving through her strongholds seemingly at will. So Attolia waits, secure in the knowledge that the Thief will slip, that he will haunt her palace one too many times.

...at what price? - When Eugenides finds his small mountain country at war with Attolia, he must steal a man, he must steal a queen, he must steal peace. But his greatest triumph - and his greatest loss - comes in capturing something that the Queen of Attolia thought she had sacrificed long ago.

Hikaru no Go, Vol. 12

After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream of defeating the famed Go prodigy Akira Toya!

In Hikaru no Go, Vol. 12: Sai's Day Out, Hikaru's career as a professional Go player begins. In his first game, he must face veteran player Toya Meijin, Akira's father. The match is not just a competition but also a personal challenge for Sai. As Sai attempts to teach a cheating Go player a lesson he'll never forget, the question arises: will Hikaru's ghostly master do him proud or make him look like an amateur?

The Silmarillion

The forerunner to The Lord of the Rings, The Silmarillion fills in the background which lies behind the more popular work, and gives the earlier history of Middle-earth, introducing some of the key characters.

The Silmarillion is an account of the Elder Days, of the First Age of Tolkien's world. It is the ancient drama to which the characters in The Lord of the Rings look back, and in whose events some of them, such as Elrond and Galadriel, took part. The tales of The Silmarillion are set in an age when Morgoth, the first Dark Lord, dwelt in Middle-Earth, and the High Elves made war upon him for the recovery of the Silmarils, the jewels containing the pure light of Valinor.

The Silmarillion

The forerunner to The Lord of the Rings, The Silmarillion fills in the background which lies behind the more popular work, and gives the earlier history of Middle-earth, introducing some of the key characters.

The Silmarillion is an account of the Elder Days, of the First Age of Tolkien's world. It is the ancient drama to which the characters in The Lord of the Rings look back, and in whose events some of them, such as Elrond and Galadriel, took part. The tales of The Silmarillion are set in an age when Morgoth, the first Dark Lord, dwelt in Middle-Earth, and the High Elves made war upon him for the recovery of the Silmarils, the jewels containing the pure light of Valinor.

The Tombs of Atuan

When young Tenar is chosen as high priestess to the ancient and nameless Powers of the Earth, everything is taken away - home, family, possessions, even her name. For she is now Arha, the Eaten One, guardian of the ominous Tombs of Atuan. While she is learning her way through the dark labyrinth, a young wizard, Ged, comes to steal the Tombs' greatest hidden treasure, the Ring of Erreth-Akbe.

But Ged also brings with him the light of magic, and together, he and Tenar escape from the darkness that has become her domain. Ursula K. Le Guin's Earthsea Cycle has earned a treasured place on the shelves of fantasy lovers everywhere, alongside the works of such beloved authors as J.R.R. Tolkien and C.S. Lewis.

The League of Extraordinary Gentlemen, Vol. 1

London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period of chaste order and ignoble chaos. It is an era in need of champions.

In this amazingly imaginative tale, literary figures from throughout time and various bodies of work are brought together to face any and all threats to Britain. Allan Quatermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde, and Hawley Griffin, the Invisible Man, form a remarkable legion of intellectual aptitude and physical prowess: The League of Extraordinary Gentlemen.

Hikaru no Go, Vol. 7

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?

Hikaru no Go, Vol. 1

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago.

In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.

Harry Potter and the Sorcerer's Stone

1997

by J.K. Rowling

Harry Potter has never even heard of Hogwarts when the letters start dropping on the doormat at number four, Privet Drive. Addressed in green ink on yellowish parchment with a purple seal, they are swiftly confiscated by his grisly aunt and uncle. Then, on Harry's eleventh birthday, a great beetle-eyed giant of a man called Rubeus Hagrid bursts in with some astonishing news: Harry Potter is a wizard, and he has a place at Hogwarts School of Witchcraft and Wizardry. An incredible adventure is about to begin!

With their message of hope, belonging and the enduring power of truth and love, the story of the Boy Who Lived continues to delight generations of new readers.

Harry Potter and the Sorcerer's Stone

1997

by J.K. Rowling

Harry Potter has never even heard of Hogwarts when the letters start dropping on the doormat at number four, Privet Drive. Addressed in green ink on yellowish parchment with a purple seal, they are swiftly confiscated by his grisly aunt and uncle. Then, on Harry's eleventh birthday, a great beetle-eyed giant of a man called Rubeus Hagrid bursts in with some astonishing news: Harry Potter is a wizard, and he has a place at Hogwarts School of Witchcraft and Wizardry. An incredible adventure is about to begin!

With their message of hope, belonging and the enduring power of truth and love, the story of the Boy Who Lived continues to delight generations of new readers.

A Game of Thrones

Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom's protective Wall. To the south, the king's powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne.

At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king's new Hand, an appointment that threatens to sunder not only his family but the kingdom itself. Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.

Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.

A Game of Thrones

Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom's protective Wall. To the south, the king's powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne.

At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king's new Hand, an appointment that threatens to sunder not only his family but the kingdom itself. Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.

Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.

The Golden Compass

1996

by Philip Pullman

Lyra is rushing to the cold, far North, where witch clans and armored bears rule. North, where the Gobblers take the children they steal—including her friend Roger. North, where her fearsome uncle Asriel is trying to build a bridge to a parallel world.

Can one small girl make a difference in such great and terrible endeavors? This is Lyra: a savage, a schemer, a liar, and as fierce and true a champion as Roger or Asriel could want—but what Lyra doesn't know is that to help one of them will be to betray the other.

A masterwork of storytelling and suspense, Philip Pullman's award-winning The Golden Compass is the first in the His Dark Materials series, which continues with The Subtle Knife and The Amber Spyglass.

Northern Lights

1995

by Philip Pullman

In a landmark epic of fantasy and storytelling, Philip Pullman invites readers into a world as convincing and thoroughly realized as Narnia, Earthsea, or Redwall. Here lives an orphaned ward named Lyra Belacqua, whose carefree life among the scholars at Oxford's Jordan College is shattered by the arrival of two powerful visitors.

First, her fearsome uncle, Lord Asriel, appears with evidence of mystery and danger in the far North, including photographs of a mysterious celestial phenomenon called Dust and the dim outline of a city suspended in the Aurora Borealis that he suspects is part of an alternate universe. He leaves Lyra in the care of Mrs. Coulter, an enigmatic scholar and explorer who offers to give Lyra the attention her uncle has long refused her.

In this multilayered narrative, however, nothing is as it seems. Lyra sets out for the top of the world in search of her kidnapped playmate, Roger, bearing a rare truth-telling instrument, the compass of the title. All around her children are disappearing—victims of so-called "Gobblers"—and being used as subjects in terrible experiments that separate humans from their daemons, creatures that reflect each person's inner being. And somehow, both Lord Asriel and Mrs. Coulter are involved.

Ender's Game

Andrew "Ender" Wiggin thinks he is playing computer simulated war games; he is, in fact, engaged in something far more desperate. The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.

But Ender is not the only result of the experiment. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. While Peter was too uncontrollably violent, Valentine very nearly lacks the capability for violence altogether. Neither was found suitable for the military's purpose. But they are driven by their jealousy of Ender, and by their inbred drive for power. Peter seeks to control the political process, to become a ruler. Valentine's abilities turn more toward the subtle control of the beliefs of commoner and elite alike, through powerfully convincing essays. Hiding their youth and identities behind the anonymity of the computer networks, these two begin working together to shape the destiny of Earth—an Earth that has no future at all if their brother Ender fails.

Red Mars

In Red Mars, award-winning author Kim Stanley Robinson presents the first installment of his acclaimed Mars Trilogy. The novel chronicles the ambitious endeavor of terraforming Mars, beginning in 2026 with the arrival of a group of 100 colonists. Among them are leaders such as John Boone, Maya Toitavna, Frank Chalmers, and Arkady Bogdanov, who carry the burden of their mission's success and the dreams of humanity.

The colonists embark on a monumental task to transform the barren, hostile climate of the red planet into a habitable environment. Their plans include orbiting giant satellite mirrors to reflect sunlight, sprinkling black dust on the polar caps to capture warmth, and drilling massive tunnels into the mantle to release hot gases.

Set against a backdrop of massive planetary changes, the narrative delves into the personal lives of the colonists, exploring their rivalries, loves, and friendships. As some become consumed by their passion for Mars, others see the planet as a chance for profit or a laboratory for genetic breakthroughs. However, not everyone is in favor of altering Mars, leading to conflicts that could jeopardize the entire mission.

Red Mars is a brilliant and imaginative epic that combines cutting-edge science with human drama, exploring the complexities of colonization and the ethical dilemmas of altering an entire world.

The Dragon Reborn

1991

by Robert Jordan

The Dragon Reborn—the leader long prophesied who will save the world, but in the saving destroy it; the savior who will run mad and kill all those dearest to him—is on the run from his destiny.

Able to touch the One Power, but unable to control it, and with no one to teach him how—for no man has done it in three thousand years—Rand al'Thor knows only that he must face the Dark One. But how?

Winter has stopped the war—almost—yet men are dying, calling out for the Dragon. But where is he?

Perrin Aybara is in pursuit with Moiraine Sedai, her Warder Lan, and Loial the Ogier. Bedeviled by dreams, Perrin is grappling with another deadly problem—how is he to escape the loss of his own humanity?

Egwene, Elayne and Nynaeve are approaching Tar Valon, where Mat will be healed—if he lives until they arrive. But who will tell the Amyrlin their news—that the Black Ajah, long thought only a hideous rumor, is all too real? They cannot know that in Tar Valon far worse awaits...

Ahead, for all of them, in the Heart of the Stone, lies the next great test of the Dragon reborn....

Bone: The Complete Edition

1991

by Jeff Smith

An American graphic novel first! The complete 1300 page epic from start to finish in one deluxe trade paperback.

Three modern cartoon cousins get lost in a pre-technological valley, spending a year there making new friends and out-running dangerous enemies. After being run out of Boneville, the three Bone cousins, Fone Bone, Phoney Bone, and Smiley Bone are separated and lost in a vast uncharted desert. One by one they find their way into a deep forested valley filled with wonderful and terrifying creatures. It will be the longest -- but funniest -- year of their lives.

The Great Hunt

1990

by Robert Jordan

The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.

The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.

For centuries, gleemen have told the tales of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen.

In pursuit of the thieves, Rand al'Thor is determined to keep the Horn out of the grasp of The Dark One. But he has also learned that he is The Dragon Reborn—the Champion of Light destined to stand against the Shadow time and again. It is a duty and a destiny that requires Rand to uncover and master extraordinary capabilities he never imagined he possessed.

The Eye of the World

1990

by Robert Jordan

The Eye of the World is the first novel in Robert Jordan's The Wheel of Time series, which has captivated millions of readers around the globe with its scope, originality, and compelling characters. The tale begins in the Third Age, an Age of Prophecy, where the World and Time themselves hang in the balance.

As the Wheel of Time turns, Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. But one truth yet remains, and what mortal men forget, the Aes Sedai do not...

Moiraine Damodred arrives in Emond's Field on a quest to find the one prophesized to stand against The Dark One, a malicious entity sowing the seeds of chaos and destruction. When a vicious band of half-men, half beasts invade the village seeking their master's enemy, Moiraine persuades Rand al'Thor and his friends to leave their home and enter a larger world filled with dangers waiting in the shadows and in the light.

What was, what will be, and what is, may yet fall under the Shadow, setting the stage for an epic battle between good and evil.

JoJo's Bizarre Adventure

The conclusion of the Phantom Blood Arc! Jonathan Joestar and his mentor Zeppelli continue their pursuit of the villainous vampire, Dio! But to get to him, they must first face down his murderous henchmen! In battle after bloody battle, JoJo and Zeppelli are pushed to their limits and beyond!

JoJo's Bizarre Adventure

Young Jonathan Joestar's life is forever changed when he meets his new adopted brother, Dio. For some reason, Dio has a smoldering grudge against him and derives pleasure from seeing him suffer. But every man has his limits, as Dio finds out. This is the beginning of a long and hateful relationship!

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