Books with category 🇯🇵 Japan
Displaying books 49-96 of 102 in total

Bakuman, Vol. 5: Yearbook and Photobook

Big changes are in store now that Moritaka and Akito have their very own series in Shonen Jump. Hanging out with their favorite manga creators, hiring assistants, keeping track of the weekly reader surveys—life as a professional manga artist is tough! Can these two survive the pressure?

Bakuman, Vol. 3: Debut and Impatience

After losing to manga genius Eiji Nizuma, Moritaka and Akito make it their mission to beat this rival--even going so far as to ignore their editor's wishes! But will this decision ultimately help or harm their cause?

Audition

2010

by Ryū Murakami

Documentary-maker Aoyama hasn't dated anyone in the seven years since the death of his beloved wife, Ryoko. Now even his teenage son Shige has suggested he think about remarrying. So when his best friend Yoshikawa comes up with a plan to hold fake film auditions so that Aoyama can choose a new bride, he decides to go along with the idea. Of the thousands who apply, Aoyama only has eyes for a beautiful, delicate, and talented ballerina with a turbulent past. But there is more to her than Aoyama can see, and by the time he discovers the terrifying truth, it may be too late.

The novel’s fast-paced, thriller conclusion doesn’t spare the reader as Yamasaki takes off her angelic mask and reveals what lies beneath.

Hard-Boiled Wonderland and the End of the World

2010

by Haruki Murakami

Hard-Boiled Wonderland and the End of the World is Haruki Murakami's deep dive into the very nature of consciousness. This new translation presents a narrative that intertwines two parallel stories to draw readers into a mind-bending universe. The tale features an eclectic mix of characters including Lauren Bacall, Bob Dylan, a split-brained data processor, a deranged scientist, his shockingly undemure granddaughter, and a host of thugs, librarians, and subterranean monsters.

The novel emerges as a work that is both hilariously funny and a deeply serious meditation on the nature and uses of the mind. Murakami's inventive storytelling zooms between Wild Turkey Whiskey and unicorn skulls, John Coltrane and Lord Jim, uniting East and West, tragedy and farce, compassion and detachment, slang and philosophy.

Black Paradox

2009

by Junji Ito

Three-time Eisner Award winner Junji Ito's legendary sci-fi thriller Black Paradox is now available in English.

Four people intent on killing themselves meet through the suicide website Black Paradox: Maruso, a nurse who despairs about the future; Taburo, a man who is tortured by his doppelganger; Pii-tan, an engineer with his own robot clone; and Baracchi, a girl who agonizes about the birthmark on her face.

They wander together in search of the perfect death, fatefully opening a door that leads them to a rather bizarre destiny...

Hikaru no Go, Vol. 10: Lifeline

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Bakuman, Vol. 1: Dreams and Reality

Moritaka is hesitant to seriously consider Akito's proposal because he knows how difficult reaching the professional level can be. Still, encouragement from persistent Akito and motivation from his crush push Moritaka to test his limits!

Hikaru no Go, Vol. 19: One Step Forward!

Hikaru no Go, Vol. 19: One Step Forward! follows the journey of Hikaru Shindo who, after discovering a haunted go board, is possessed by the spirit of a master player named Fujiwara-no-Sai. This encounter awakens an untapped genius for the game within Hikaru, propelling him to pursue his dream of defeating Akira Toya, a famed go prodigy.

Hikaru no Go, Vol. 21: Great Expectations

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

xxxHolic

Without realizing it, Kimihiro Watanuki has purchased a dream. According to his boss Yūko Ishikawa, the mysterious time-space witch, people usually buy good dreams–but Kimihiro's dream is a man-eating nightmare. Even worse, it has come true!

Then Kimihiro meets a wistful girl who, like him, can see the spirit world. Together they try to prevent a harmless ghost from being exorcised from its beloved resting place, an ancient cherry tree. The girl's mother wants her to have nothing to do with Kimihiro, but the spirits say otherwise. . . .

Includes chapters 52-58.

Hikaru no Go, Vol. 14

Hikaru no Go, Vol. 14: Sai vs. Toya Koyo unravels the continuing journey of Hikaru Shindo, a young schoolboy, who encounters a haunted Go board. Through this board, Hikaru meets the spirit of a master player, Fujiwara-no-Sai, who occupies his consciousness.

Sai's presence ignites an untapped genius for the game within Hikaru, propelling him to pursue his newfound dream. His goal is not a simple one, as he aspires to defeat the renowned Go prodigy, Akira Toya.

As the series progresses, readers witness Hikaru's personal growth and his thrilling encounters in the world of Go, where strategic battles of wit and skill unfold.

After Dark

After Dark is a gripping novel of late-night encounters, where author Haruki Murakami's trademark humor and psychological insight are distilled with an extraordinary, harmonious mastery. Nineteen-year-old Mari is spending the night in an anonymous Denny's when she meets a young man who insists he knows her older sister. This chance encounter sets her off on an odyssey through the sleeping city of Tokyo.

Over the course of a single night, the lives of a diverse cast of characters—models, prostitutes, mobsters, and musicians—intersect in a world that hovers between fantasy and reality. Utterly enchanting and infused with surrealism, After Dark unfurls the thrilling account of the magical hours that separate midnight from dawn, evoking the transient and ephemeral nature of human connections.

xxxHolic

Kimihiro Watanuki's after-school job working for the mysterious witch Yûko Ishikawa has taken a dangerous turn. A recent assignment cost Kimihiro his right eye to a spider with a grudge. Now the missing eye has become the latest must-have item in the spirit world. Even the Zashiki-Warashi, the pretty spirit who has a crush on Kimihiro, has become entangled in the mess — and she's being held captive by an unknown evil! Can Kimihiro save both the girl and his eye—without getting himself killed by beings more powerful than he can imagine?

Includes chapters 48-51.

The Pillow Book

2006

by Sei ShĹŤnagon

The Pillow Book is a fascinating, detailed account of Japanese court life in the eleventh century. Written by a lady of the court at the height of Heian culture, this book enthralls with its lively gossip, witty observations, and subtle impressions. Lady Shonagon was an erstwhile rival of Lady Murasaki, whose novel, The Tale of Genji, fictionalized the elite world Lady Shonagon so eloquently relates.

Featuring reflections on royal and religious ceremonies, nature, conversation, poetry, and many other subjects, The Pillow Book is an intimate look at the experiences and outlook of the Heian upper class, further enriched by Ivan Morris's extensive notes and critical contextualization.

Hikaru no Go, Vol. 17: A Familiar Face

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!

Out

2006

by Natsuo Kirino

Natsuo Kirino's novel Out tells a story of random violence in the staid Tokyo suburbs, as a young mother who works a night shift making boxed lunches brutally strangles her deadbeat husband and then seeks the help of her co-workers to dispose of the body and cover up her crime. The ringleader of this cover-up, Masako Katori, emerges as the emotional heart of Out and as one of the shrewdest, most clear-eyed creations in recent fiction. Masako's own search for a way out of the straitjacket of a dead-end life leads her, too, to take drastic action.

The complex yet riveting narrative seamlessly combines a convincing glimpse into the grimy world of Japan's yakuza with a brilliant portrayal of the psychology of a violent crime and the ensuing game of cat-and-mouse between seasoned detectives and a group of determined but inexperienced criminals. Kirino has mastered a Thelma and Louise kind of graveyard humor that illuminates her stunning evocation of the pressures and prejudices that drive women to extreme deeds and the friendship that bolsters them in the aftermath.

Kafka on the Shore

2006

by Haruki Murakami

Kafka on the Shore is a compelling odyssey driven by two remarkable characters. The first is a teenage boy named Kafka Tamura, who runs away from home to escape a dark oedipal prophecy and to search for his long-missing mother and sister. The second is an aging simpleton known as Nakata, who never recovered from a wartime affliction and finds himself drawn to Kafka for reasons he cannot understand.

As their paths converge, Haruki Murakami weaves a tale where the extraordinary is commonplace. Conversations with cats, spectral figures doling out prophecies, a forest that shelters soldiers seemingly untouched by time, and unexplained phenomena like fish falling from the sky are all part of the journey. The narrative also involves a brutal murder, the mystery of which is as obscure as the motivations driving the characters.

Throughout this metaphysical reality, the destinies of Kafka and Nakata become increasingly intertwined. With each step they take, the veil over their fates lifts, revealing the inexorable pull of destiny and the possibility of redemption. Murakami masterfully crafts a world that challenges our understanding of the boundaries between the physical and the spiritual, the real and the unreal, leaving readers with a profound sense of the surreal depths of the human psyche.

Hikaru no Go, Vol. 11: A Fierce Battle

After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed Go prodigy Akira Toya!

Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

Death Note, Vol. 1

Light Yagami is an ace student with great prospects—and he's bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami, a death god. Any human whose name is written in the notebook dies, and now Light has vowed to use the power of the Death Note to rid the world of evil.

But when criminals begin dropping dead, the authorities send the legendary detective L to track down the killer. With L hot on his heels, will Light lose sight of his noble goal... or his life?

Boredom
Light tests the boundaries of the Death Note's powers as L and the police begin to close in. Luckily, Light's father is the head of the Japanese National Police Agency and leaves vital information about the case lying around the house. With access to his father's files, Light can keep one step ahead of the authorities. But who is the strange man following him, and how can Light guard against enemies whose names he doesn't know?

Hikaru no Go, Vol. 9: The Pro Test Begins

Hikaru no Go, Vol. 9: The Pro Test Begins continues the journey of Hikaru Shindo, a young schoolboy, who encounters a haunted go board, leading to the possession of his consciousness by the spirit of Fujiwara-no-Sai, a master go player from the Heian era. Sai's presence awakens a previously untapped genius for the game within Hikaru, propelling him to pursue his newfound dream.

Driven by the desire to conquer the go world, Hikaru's ultimate goal is to challenge and defeat the esteemed go prodigy, Akira Toya. As the story unfolds, readers are taken on a compelling journey through the intricate and strategic world of go, a classic Japanese board game, as well as the trials and growth Hikaru experiences along the way.

xxxHolic, Vol. 4

It's Valentine's Day--and while Domeki is showered with chocolates and cards from girls, Watanuki receives none. To make matters worse, he must also do the usual chores for Yûko, which includes making chocolate cake for her and Mokona, as well as the treats his boss wants to give away as gifts. But when Watanuki discovers he has a shy and secret admirer who is not quite human, he finds that chocolates can be more than just sweets.

Then, after seeing identical twin sisters pass by in the street, Yûko makes a curious remark: that there are chains that only humans can use to bind others. Watanuki meets the sisters and senses that the relationship between them is not what it seems. . . .

xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!

Includes chapters 23-28.

Hikaru no Go, Vol. 5: Start

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru no Go, Vol. 2: First Battle

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

xxxHolic

Watanuki Kimihiro is haunted by visions of ghosts and spirits. Seemingly by chance, he encounters a mysterious witch named Yuuko, who claims she can help. In desperation, he accepts, but realizes that he's just been tricked into working for Yuuko in order to pay off the cost of her services. Soon he's employed in her little shop—a job which turns out to be nothing like his previous work experience.

Most of Yuuko's customers live in Japan, but Yuuko and Watanuki are about to have some unusual visitors named Sakura and Syaoran from a land called Clow. xxxHolic volume one crosses over with Tsubasa volume one. Don't miss it!

Includes special extras after the story. Includes chapters 1-8.

In the Miso Soup

2003

by Ryū Murakami

It's just before New Year, and Frank, an overweight American tourist, has hired Kenji to take him on a guided tour of Tokyo's nightlife. But, Frank's behavior is so odd that Kenji begins to entertain a horrible suspicion: his client may in fact have murderous desires. Although Kenji is far from innocent himself, he unwillingly descends with Frank into an inferno of evil, from which only his sixteen-year-old girlfriend, Jun, can possibly save him.

One Piece, Vol. 2

2003

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the “One Piece,” said to be the greatest treasure in the world.

Now, with the help of a motley collection of pirate wannabes, Luffy is setting off in search of the legendary treasure. The enchanted Gum-Gum Fruit has given Luffy the power to stretch like rubber—and his new crewmate, the infamous pirate hunter Roronoa Zolo, strikes fear into the hearts of other buccaneers! But what chance does one rubber guy stand against Nami, a thief so tough she specializes in robbing pirates, or Captain Buggy, a fiendish pirate lord whose weird, clownish appearance conceals even weirder powers?

It's pirate vs. pirate in the second swashbuckling volume of One Piece.

Almost Transparent Blue

2003

by Ryū Murakami

Almost Transparent Blue is a brutal tale of lost youth in a Japanese port town close to an American military base. Murakami's image-intensive narrative paints a portrait of a group of friends locked in a destructive cycle of sex, drugs and rock'n'roll. The novel is all but plotless, but the raw and often violent prose takes us on a rollercoaster ride through reality and hallucination, highs and lows, in which the characters and their experiences come vividly to life. Trapped in passivity, they gain neither passion nor pleasure from their adventures. Yet out of the alienation, boredom and underlying rage and grief emerges a strangely quiet and almost equally shocking beauty.

Ryu Murakami's first novel, Almost Transparent Blue won the coveted Akutagawa literary prize and became an instant bestseller. Representing a sharp and conscious turning away from the introspective trend of postwar Japanese literature, it polarized critics and public alike and soon attracted international attention as an alternative view of modern Japan.

Coin Locker Babies

2002

by Ryū Murakami

A surreal coming-of-age tale that establishes Ryu Murakami as one of the most inventive young writers in the world today. Abandoned at birth in adjacent train station lockers, two troubled boys spend their youth in an orphanage and with foster parents on a semi-deserted island before finally setting off for the city to find and destroy the women who first rejected them. Both are drawn to an area of freaks and hustlers called Toxitown. One becomes a bisexual rock singer, star of this exotic demimonde, while the other, a pole vaulter, seeks his revenge in the company of his girlfriend, Anemone, a model who has converted her condominium into a tropical swamp for her pet crocodile.

Together and apart, their journey from a hot metal box to a stunning, savage climax is a brutal funhouse ride through the eerie landscape of late-twentieth-century Japan.

The Tale of Genji

Written in the eleventh century, this portrait of courtly life in medieval Japan is widely celebrated as the world's first novel. The Tale of Genji is a very long romance, running to fifty-four chapters and describing the court life of Heian Japan, from the tenth century into the eleventh.

Hikaru no Go, Vol. 4: Divine Illusions

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

Sputnik Sweetheart

Sputnik Sweetheart is a novel that delves into the complexities of love and human longing. The story revolves around Sumire, an aspiring writer with a unique fashion sense reminiscent of a Kerouac character, who finds herself in love with a woman seventeen years her senior, named Miu. Sumire's best friend, K, a primary school teacher, grapples with his own feelings for Sumire, which remain unspoken.

As Sumire confides in K about her life's big questions, such as the nature of sexual desire and whether to confess her feelings to Miu, K contemplates revealing his unrequited love. The narrative takes an unexpected turn when Miu, in a state of desperation, calls from a Greek island to report that Sumire has mysteriously disappeared. This event thrusts K back into Sumire's enigmatic world, leading to a search that is fraught with ominous visions and a haunting sense of absence.

Sputnik Sweetheart is a subtle and evocative exploration of the yearning that drives us to seek connection and the profound impact of love and loss on the human psyche.

Hikaru no Go, Vol. 3

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?

Silk

Set in the 1860s, Silk weaves a tale of Hervé Joncour, a French silkworm merchant, as he travels to Japan—a country closed to foreigners—to acquire silkworm eggs amidst an epidemic threatening France's silk trade. The journey is not only a commercial venture but also a personal odyssey, leading to an illicit and silent affair with a concubine who has "eyes that are not Oriental."

As Joncour makes his clandestine deals with a local baron, the passion between him and the concubine unfolds through subtle, clandestine messages across his visits. Alessandro Baricco's narrative, as smooth and lustrous as the silk in question, spins a story of love that is both enigmatic and intense, highlighting the complexities of connection and desire.

Memoirs of a Geisha

1997

by Arthur Golden

Memoirs of a Geisha transports readers to a world where appearances are paramount; where a girl's virginity is auctioned to the highest bidder; where women are trained to beguile the most powerful men; and where love is scorned as illusion. Through the eyes of one of Japan's most celebrated geishas, we experience the struggle for dignity and identity in a time of war and transformation. Arthur Golden crafts a tale that is at once romantic, erotic, suspenseful—and utterly unforgettable.

Snow Country

Nobel Prize recipient Yasunari Kawabata's Snow Country is widely considered to be the writer's masterpiece, a powerful tale of wasted love set amid the desolate beauty of western Japan.

At an isolated mountain hot spring, with snow blanketing every surface, Shimamura, a wealthy dilettante meets Komako, a lowly geisha. She gives herself to him fully and without remorse, despite knowing that their passion cannot last and that the affair can have only one outcome. In chronicling the course of this doomed romance, Kawabata has created a story for the ages, a stunning novel dense in implication and exalting in its sadness.

Musashi

1995

by Eiji Yoshikawa

The classic samurai novel about the real exploits of the most famous swordsman. Musashi is a novel in the best tradition of Japanese story telling. It is a living story, subtle and imaginative, teeming with memorable characters, many of them historical. Interweaving themes of unrequited love, misguided revenge, filial piety and absolute dedication to the Way of the Samurai, it depicts vividly a world Westerners know only vaguely.

Dance Dance Dance

1995

by Haruki Murakami

Dance Dance Dance—a follow-up to A Wild Sheep Chase—is a tense, poignant, and often hilarious ride through Murakami’s Japan, a place where everything that is not up for sale is up for grabs. As Murakami’s nameless protagonist searches for a mysteriously vanished girlfriend, he is plunged into a wind tunnel of sexual violence and metaphysical dread. In this propulsive novel, featuring a shabby but oracular Sheep Man, one of the most idiosyncratically brilliant writers at work today fuses together science fiction, the hardboiled thriller, and white-hot satire.

Tombs

1994

by Junji Ito

Countless tombstones stand in rows throughout a small community, forming a bizarre tableau. What fate awaits a brother and sister after a traffic accident in this town of the dead? In another tale, a girl falls silent, her tongue transformed into a slug. Can a friend save her? Then, when a young man moves to a new town, he finds the house next door has only a single window. What does his grotesque neighbor want, calling out to him every evening from that lone window?

Fresh nightmares brought to you by horror master Junji Ito.

The Temple of the Golden Pavilion

1994

by Yukio Mishima

In The Temple of the Golden Pavilion, celebrated Japanese novelist Yukio Mishima creates a haunting portrait of a young man’s obsession with idealized beauty and his destructive quest to possess it fully. Mizoguchi, an ostracized stutterer, develops a childhood fascination with Kyoto’s famous Golden Temple. While an acolyte at the temple, he fixates on the structure’s aesthetic perfection and it becomes his one and only object of desire. But as Mizoguchi begins to perceive flaws in the temple, he determines that the only true path to beauty lies in an act of horrific violence. Based on a real incident that occurred in 1950, The Temple of the Golden Pavilion brilliantly portrays the passions and agonies of a young man in postwar Japan, bringing to the subject the erotic imagination and instinct for the dramatic moment that marked Mishima as one of the towering makers of modern fiction. With an introduction by Donald Keene; Translated from the Japanese by Ivan Morris.

Rurouni Kenshin, Volume 01

Rurouni Kenshin is one of the most beloved and popular manga series worldwide. Set against the backdrop of the Meiji Restoration, it tells the saga of Himura Kenshin, once an assassin of ferocious power, now a humble rurouni, a wandering swordsman fighting to protect the honor of those in need.

A hundred and fifty years ago in Kyoto, amid the flames of revolution, there arose a warrior, an assassin of such ferocious power he was given the title Hitokiri: Manslayer. With his bloodstained blade, Hitokiri Battosai helped close the turbulent Bakumatsu period and end the reign of the shoguns, slashing open the way toward the progressive Meiji Era. Then he vanished, and with the flow of years became legend.

In the 11th year of Meiji, in the middle of Tokyo, the tale begins. Himura Kenshin, a humble rurouni, or wandering swordsman, comes to the aid of Kamiya Kaoru, a young woman struggling to defend her father's school of swordsmanship against attacks by the infamous Hitokiri Battosai. But neither Kenshin nor Battosai are quite what they seem...

The Sailor Who Fell from Grace with the Sea

1994

by Yukio Mishima

The Sailor Who Fell from Grace with the Sea tells the tale of a band of savage thirteen-year-old boys who reject the adult world as illusory, hypocritical and sentimental, and train themselves in a brutal callousness they call "objectivity." When the mother of one of them begins an affair with a ship's officer, he and his friends idealize the man at first; but it is not long before they conclude that he is in fact soft and romantic. They regard their disappointment in him as an act of betrayal on his part, and react violently.

The Wind-Up Bird Chronicle

1994

by Haruki Murakami

Japan's most highly regarded novelist, Haruki Murakami, vaults into the first ranks of international fiction writers with this heroically imaginative novel. The Wind-Up Bird Chronicle is a detective story, an account of a disintegrating marriage, and an excavation of the buried secrets of World War II.

In a Tokyo suburb, a young man named Toru Okada searches for his wife's missing cat. Soon he finds himself looking for his wife as well in a netherworld that lies beneath the placid surface of Tokyo. As these searches intersect, Okada encounters a bizarre group of allies and antagonists: a psychic prostitute; a malevolent yet mediagenic politician; a cheerfully morbid sixteen-year-old-girl; and an aging war veteran who has been permanently changed by the hideous things he witnessed during Japan's forgotten campaign in Manchuria.

Gripping, prophetic, and suffused with comedy and menace, The Wind-Up Bird Chronicle is a tour de force equal in scope to the masterpieces of Mishima and Pynchon. It includes three books in one volume: The Thieving Magpie, Bird as Prophet, and The Birdcatcher. This translation by Jay Rubin is in collaboration with the author.

The Memory Police

On an unnamed island off an unnamed coast, objects are disappearing: first hats, then ribbons, birds, roses—until things become much more serious. Most of the island's inhabitants are oblivious to these changes, while those few imbued with the power to recall the lost objects live in fear of the draconian Memory Police, who are committed to ensuring that what has disappeared remains forgotten.

When a young woman who is struggling to maintain her career as a novelist discovers that her editor is in danger from the Memory Police, she concocts a plan to hide him beneath her floorboards. As fear and loss close in around them, they cling to her writing as the last way of preserving the past.

A surreal, provocative fable about the power of memory and the trauma of loss, The Memory Police is a stunning new work from one of the most exciting contemporary authors writing in any language.

The Elephant Vanishes

The Elephant Vanishes is a collection that showcases the imaginative genius of Haruki Murakami, an international literary icon. These stories blend the mundane with the extraordinary, creating a world where the surreal becomes the new normal.

A man witnesses the inexplicable disappearance of his favorite elephant, newlyweds find themselves driven by insatiable hunger to rob a McDonald's, and a young woman becomes the object of affection for a peculiar green monster. Each story takes the reader on a journey across the boundaries of reality, returning with remarkable treasures.

By turns haunting and hilarious, this collection includes the story Barn Burning, which inspired the major motion picture Burning.

JoJo's Bizarre Adventure

The conclusion of the Phantom Blood Arc! Jonathan Joestar and his mentor Zeppelli continue their pursuit of the villainous vampire, Dio! But to get to him, they must first face down his murderous henchmen! In battle after bloody battle, JoJo and Zeppelli are pushed to their limits and beyond!

JoJo's Bizarre Adventure

As if Dio wasn't diabolical enough, now he's an immortal vampire with incredible strength! But Jonathan Joestar's not one to back down, even when it seems like victory is impossible! It's a classic battle! Good versus evil! Grit and determination against power and arrogance! Who will win?!

Norwegian Wood

A magnificent coming-of-age story steeped in nostalgia, Norwegian Wood blends the music, the mood, and the ethos that were the sixties with a young man’s hopeless and heroic first love.

Toru, a quiet and preternaturally serious young college student in Tokyo, is devoted to Naoko, a beautiful and introspective young woman, but their mutual passion is marked by the tragic death of their best friend years before. Toru begins to adapt to campus life and the loneliness and isolation he faces there, but Naoko finds the pressures and responsibilities of life unbearable. As she retreats further into her own world, Toru finds himself reaching out to others and drawn to a fiercely independent and sexually liberated young woman. 

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