Books with category 💥 Manga
Displaying 32 books

Lovesickness

2021

by Junji Ito

Ryusuke returns to the town he once lived in because rumors are swirling about girls killing themselves after encountering a bewitchingly handsome young man. Harboring his own secret from time spent in this town, Ryusuke attempts to capture the beautiful boy and close the case.

Starting with the strikingly bloody Lovesickness, this volume collects ten stories showcasing horror master Junji Ito in peak form, including The Strange Hikizuri Siblings and The Rib Woman.

Venus in the Blind Spot

2020

by Junji Ito

Venus in the Blind Spot by Junji Ito is a "best of" collection that showcases the most remarkable short works of this legendary horror master's career. This volume includes an adaptation of Rampo Edogawa's classic horror tale "Human Chair" and the fan-favorite "The Enigma of Amigara Fault."

The book is presented in a deluxe format with special color pages and color illustrations from Junji Ito's recent long-form manga No Longer Human. Each story in this collection is designed to draw readers into a world of terror, making every page an invitation to explore the depths of horror.

Blood on the Tracks

2019

by Shuzo Oshimi

Encouraged by Fukiishi to stand up for himself, Seiichi exploded in a moment of rage, telling his mother Seiko, "I don't need you"—the first rebellious act of his young life. Now Fukiishi has offered him sanctuary in her room, hidden from her father and away from the watchful eyes of his own parents.

But as Seiichi fumbles toward sexual awakening, his mother's specter is never far from his mind... Shuzo Oshimi's masterwork of psychological terror continues, as Seiichi struggles to navigate the tangled web of his competing emotions. Meanwhile, Seiko's desperate search for her son brings her to Fukiishi's doorstep...

Demon Slayer, Vol. 9

Tengen Uzui, el Pilar del Sonido, recluta a Tanjiro, Zenitsu e Inosuke para infiltrarse en el distrito rojo de Yoshiwara y encontrar inteligencia sobre los demonios que ahí acechan. Cada uno es asignado a un establecimiento de la vida alegre, donde circulan rumores e historias de chicas desaparecidas.

Tanjiro y los demás se van acercando a descubrir la verdad, pero es posible que el culpable de esas desapariciones sea alguien que ellos no puedan manejar.

鬼滅の刃 7 [Kimetsu no Yaiba 7]

の一人、しのぶの計らいで戦いの傷を癒し、全集中・常中を会得した炭治郎たち。そして新たな指令で“無限列車”に乗り込む一行は、炎柱の煉獄と共に、列車に潜む鬼を退治する! だが、それは鬼が作り出した夢の中の出来事で、炭治郎たちは夢にとらわれてしまう!! この窮地から抜け出す道はあるのか!?

One-Punch Man, Vol. 13: Monster Cells

2017

by ONE, Yusuke Murata

In One-Punch Man, Vol. 13: Monster Cells, the Class-A heroes are in a fierce battle against the giant monster Multieyed Octopus. As the situation intensifies, Class-S hero Flashy Flash enters the fray, adding his strength to the chaotic confrontation. Meanwhile, the Monster Association escalates its onslaught, but their ultimate objective remains shrouded in secrecy.

Amidst the action, the martial arts tournament advances to the semifinals, promising to showcase the prowess and skills of the remaining fighters.

One-Punch Man, Vol. 12: The Strong Ones

2016

by ONE, Yusuke Murata

Life gets pretty boring when you can defeat any opponent with a single punch. Saitama, an average-looking guy with an unimpressive physique and a bald head, faces a unique problem—he's too strong. Finding a worthy challenger seems impossible, leaving him feeling empty and unfulfilled.

During a martial arts tournament, the formidable Suiryu of the Dark Body Art displays his remarkable strength, catching everyone's attention. Meanwhile, outside the venue, an onslaught of monsters is pushing the heroes to their limits, including Genos. Inside the stadium, Saitama, oblivious to the chaos, is set to face Bakuzan in his match.

One-Punch Man

2016

by ONE, Yusuke Murata

While Saitama's distracted at a martial arts tournament, Centichoro, a threat-level Dragon monster, attacks! Metal Bat engages it in battle but struggles against its gargantuan size. The monster knocks him into the distance and right into the path of hero-hunter Garo!

One-Punch Man, Vol. 10

2015

by ONE, Yusuke Murata

In the tenth volume of One-Punch Man, titled Pumped Up, the excitement continues as the hero hunter Gato ramps up his attack. In response, the ever-unconcerned Saitama decides it's the ideal moment to enter a combat tournament. As the battles intensify, the Class-S hero Metal Bat embarks on a mission to protect a Hero Association executive and his son. But it doesn't take long for trouble to find them, setting the stage for a series of events that will keep readers on the edge of their seats.

Fragments of Horror

2015

by Junji Ito

Fragments of Horror offers a new collection of delightfully macabre tales from Junji Ito, a celebrated master of horror manga. The stories range from the terrifying to the comedic, and from the erotic to the loathsome.

Readers will encounter an old wooden mansion that turns on its inhabitants, a dissection class with a most unusual subject, and a funeral where the dead refuse to rest in peace. These chilling narratives mark Junji Ito's much-anticipated return to the realm of horror.

One-Punch Man, Vol. 7: The Fight

2014

by ONE, Yusuke Murata

Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem—he just can't seem to find an opponent strong enough to take on!

When aliens invade Earth, a group of Class S heroes finally finds a way to fight back and go on the offensive! Inside the enemy mother ship, Saitama fights Boros. Faced with the alien's frightful power, he decides to get serious! What is the Earth's fate?

One-Punch Man, Vol. 5: Shining in Tatters

2013

by ONE, Yusuke Murata

Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem - he just can't seem to find an opponent strong enough to take on!

To stop a Demon-level crisis, Saitama and company head toward the action. However, even Class 8 heroes prove to be no match for the Deep Sea King! In order to protect the good citizens, our heroes will need to summon all their courage and confront this threat!

Bakuman, Vol. 19: Decision and Joy

With their new series, Moritaka and Akito start beating Eiji Nizuma in the Shonen Jump rankings for the first time. But in the actual book sales, Eiji is somehow still on top. The duo is as determined as ever to achieve their dreams, but a new scandal threatens to destroy everything!

Bakuman, Vol. 20: Dreams and Reality

Bakuman, Vol. 20: Dreams and Reality marks the culmination of a decade-long journey for two young manga artists who have dedicated themselves to their craft. As they reach the pinnacle of the manga industry, the fulfillment of a long-held promise is within grasp. This volume captures the essence of their struggle, the beauty of their friendship, and the relentless pursuit of their creative dreams.

One-Punch Man, Vol. 4: Giant Meteor

2013

by Yusuke Murata, ONE

Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem—he just can't seem to find an opponent strong enough to take on!

Saitama is now a certified hero! And with that title comes great responsibility—he's required to perform one heroic deed per week. While Saitama makes the rounds to meet his quota, an incoming threat from outer space is screeching toward Earth...

Bakuman, Vol. 18: Leeway and Hell

Moritaka and Akito complete their new story, Reversi, and hope it will finally lead to their getting an anime. But standing in their way is Eiji Nizuma with his new story, Zombie Gun. This intense head-to-head battle may have ramifications for the entire manga industry!

Bakuman, Vol. 11: Title and Character Design

With Hattori, their former editor, helping out again, Moritaka and Akito do everything they can to make their new series the best it can be. Moritaka works on the character designs while Akito tries to come up with the perfect names for the characters and the series itself. But when it debuts in Weekly Jump magazine, can it take the top spot?

Bakuman, Vol. 4: Phone Call and The Night Before

When Akito is unable to come up with a storyboard within the time frame he promised, Moritaka decides to break up their partnership! As they go their separate ways to create manga, it may turn out that they're actually headed in the same direction…

Bakuman, Vol. 5: Yearbook and Photobook

Big changes are in store now that Moritaka and Akito have their very own series in Shonen Jump. Hanging out with their favorite manga creators, hiring assistants, keeping track of the weekly reader surveys—life as a professional manga artist is tough! Can these two survive the pressure?

Bakuman

By the creators of Death Note! The mystery behind manga-making revealed! Reads R to L (Japanese Style), for T audiences.

After Moritaka and Akito collaborate on a manga together, they venture to publishing house Shueisha in hopes of capturing an editor's interest. As much potential as these two rookies have, will their story impress the pros and actually get printed?

Bakuman, Vol. 2

By the creators of Death Note! The mystery behind manga-making revealed! Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?

After Moritaka and Akito collaborate on a manga together, they venture to publishing house Shueisha in hopes of capturing an editor's interest. As much potential as these two rookies have, will their story impress the pros and actually get printed?

Hikaru no Go

Hikaru no Go follows the story of a young boy named Hikaru who encounters an ancient ghost that possesses him and unleashes his hidden genius for the game of Go. In this volume, Go players under the age of 18 from Japan, Korea, and China are preparing to qualify for the prestigious Hokuto Cup. Among them are Hikaru and Akira, both vying for a spot on the Japanese team.

The journey to the Hokuto Cup is fraught with intense competition, and the preliminaries are especially challenging. Hikaru, after being struck by a harsh reality check, dedicates himself to the game with newfound focus. Yet, he faces the daunting task of overcoming the unique and powerful Go techniques of Kiyoharu Yashiro from the Kansai Go Association.

Will Hikaru's intense dedication be enough to conquer the obstacles ahead and secure his place in the tournament? Vol. 20: The Young Lions! explores the high-stakes world of competitive Go with a blend of drama and strategy that will captivate readers.

Bakuman

Er hat Talent, ist fleißig und will es schaffen: Moritaka Mashiro ist auf dem Weg, Japans Manga-Zeichner Nummer eins zu werden! Doch er tut es nicht nur für Ruhm und Ehre, sondern möchte auch das Herz eines Mädchens erobern und damit schaffen, was seinem großen Vorbild versagt blieb ...

Als hätten sie selbst Pate gestanden, erzählen die Death Note-Erfolgsautoren Takeshi Obata und Tsugumi Ohba den Werdegang zweier Manga-Autoren!

Bakuman, Vol. 1: Dreams and Reality

Moritaka is hesitant to seriously consider Akito's proposal because he knows how difficult reaching the professional level can be. Still, encouragement from persistent Akito and motivation from his crush push Moritaka to test his limits!

Hikaru no Go, Vol. 19: One Step Forward!

Hikaru no Go, Vol. 19: One Step Forward! follows the journey of Hikaru Shindo who, after discovering a haunted go board, is possessed by the spirit of a master player named Fujiwara-no-Sai. This encounter awakens an untapped genius for the game within Hikaru, propelling him to pursue his dream of defeating Akira Toya, a famed go prodigy.

Hikaru no Go, Vol. 22

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a grip on himself can he possibly make a showing, but that's far easier said than done!

Hikaru no Go, Vol. 18

Step aside from the main journey of Hikaru Shindo to explore intriguing side stories in Hikaru no Go, Vol. 18: Six Characters, Six Stories. This volume diverges from the central narrative to delve into the backgrounds and personal tales of six characters who have impacted Hikaru's journey in the world of Go. Readers will gain a deeper understanding of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata, and the enigmatic spirit Fujiwara-no-Sai.

In these stories, Hikaru Shindo might make an appearance, but the spotlight shines on the individual paths and challenges each character faces. The collection culminates with Hikaru taking a stand against a deceitful antique shop owner, engaging in a strategic battle of Go to reclaim a treasured heirloom vase for its rightful owner.

Hikaru no Go, Vol. 13

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son? The suspense is getting unbearable!

Hikaru no Go, Vol. 3

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?

Rurouni Kenshin, Volume 01

Rurouni Kenshin is one of the most beloved and popular manga series worldwide. Set against the backdrop of the Meiji Restoration, it tells the saga of Himura Kenshin, once an assassin of ferocious power, now a humble rurouni, a wandering swordsman fighting to protect the honor of those in need.

A hundred and fifty years ago in Kyoto, amid the flames of revolution, there arose a warrior, an assassin of such ferocious power he was given the title Hitokiri: Manslayer. With his bloodstained blade, Hitokiri Battosai helped close the turbulent Bakumatsu period and end the reign of the shoguns, slashing open the way toward the progressive Meiji Era. Then he vanished, and with the flow of years became legend.

In the 11th year of Meiji, in the middle of Tokyo, the tale begins. Himura Kenshin, a humble rurouni, or wandering swordsman, comes to the aid of Kamiya Kaoru, a young woman struggling to defend her father's school of swordsmanship against attacks by the infamous Hitokiri Battosai. But neither Kenshin nor Battosai are quite what they seem...

JoJo's Bizarre Adventure

As if Dio wasn't diabolical enough, now he's an immortal vampire with incredible strength! But Jonathan Joestar's not one to back down, even when it seems like victory is impossible! It's a classic battle! Good versus evil! Grit and determination against power and arrogance! Who will win?!

鬼滅の刃 8 [Kimetsu no Yaiba 8]

眠り鬼・魘夢にヒノカミ神楽「碧羅の天」を放った炭治郎の戦いの顛末は!? さらに、炭治郎一行の下に現れたものの正体とは!? そしてついに炎柱・煉獄杏寿郎が動く。その強き者の口から語られる言葉の先に炭治郎が見たものとは!?

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