Books with category 🦄 Fantasy
Displaying books 145-188 of 188 in total

The Tombs of Atuan

When young Tenar is chosen as high priestess to the ancient and nameless Powers of the Earth, everything is taken away - home, family, possessions, even her name. For she is now Arha, the Eaten One, guardian of the ominous Tombs of Atuan. While she is learning her way through the dark labyrinth, a young wizard, Ged, comes to steal the Tombs' greatest hidden treasure, the Ring of Erreth-Akbe.

But Ged also brings with him the light of magic, and together, he and Tenar escape from the darkness that has become her domain. Ursula K. Le Guin's Earthsea Cycle has earned a treasured place on the shelves of fantasy lovers everywhere, alongside the works of such beloved authors as J.R.R. Tolkien and C.S. Lewis.

His Dark Materials

2000

by Philip Pullman

The Golden Compass, The Subtle Knife, and The Amber Spyglass are available together in one volume perfect for any fan or newcomer to this modern fantasy classic series.

These thrilling adventures tell the story of Lyra and Will—two ordinary children on a perilous journey through shimmering haunted otherworlds. They will meet witches and armored bears, fallen angels and soul-eating specters. And in the end, the fate of both the living—and the dead—will rely on them.

Phillip Pullman's spellbinding His Dark Materials trilogy has captivated readers for over twenty years and won acclaim at every turn. It will have you questioning everything you know about your world and wondering what really lies just out of reach.

The League of Extraordinary Gentlemen, Vol. 1

London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period of chaste order and ignoble chaos. It is an era in need of champions.

In this amazingly imaginative tale, literary figures from throughout time and various bodies of work are brought together to face any and all threats to Britain. Allan Quatermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde, and Hawley Griffin, the Invisible Man, form a remarkable legion of intellectual aptitude and physical prowess: The League of Extraordinary Gentlemen.

Hikaru no Go, Vol. 7

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?

Hikaru no Go, Vol. 6

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. This awakening ignites an untapped genius for the game within Hikaru, propelling him on a quest to defeat the renowned go prodigy Akira Toya.

As Akira turns professional, Hikaru realizes that reaching his rival's level will require immense dedication and effort. Before even considering the professional test, he must first conquer the challenges of the insei school and surpass all its students. With each step forward, Akira's shadow looms larger, and Hikaru must push himself to the limits to close the widening gap between them.

Perdido Street Station

Beneath the towering bleached ribs of a dead, ancient beast lies the city of New Crobuzon, where the unsavory deal is stranger to no one--not even to Isaac, a gifted and eccentric scientist who has spent a lifetime quietly carrying out his unique research. But when a half-bird, half-human creature known as the Garuda comes to him from afar, Isaac is faced with challenges he has never before encountered.

Though the Garuda's request is scientifically daunting, Isaac is sparked by his own curiosity and an uncanny reverence for this curious stranger. Soon an eerie metamorphosis will occur that will permeate every fiber of New Crobuzon--and not even the Ambassador of Hell will challenge the malignant terror it evokes.

Hikaru no Go, Vol. 1

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago.

In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.

Harry Potter and the Sorcerer's Stone

1997

by J.K. Rowling

Harry Potter has never even heard of Hogwarts when the letters start dropping on the doormat at number four, Privet Drive. Addressed in green ink on yellowish parchment with a purple seal, they are swiftly confiscated by his grisly aunt and uncle. Then, on Harry's eleventh birthday, a great beetle-eyed giant of a man called Rubeus Hagrid bursts in with some astonishing news: Harry Potter is a wizard, and he has a place at Hogwarts School of Witchcraft and Wizardry. An incredible adventure is about to begin!

With their message of hope, belonging and the enduring power of truth and love, the story of the Boy Who Lived continues to delight generations of new readers.

Harry Potter and the Sorcerer's Stone

1997

by J.K. Rowling

Harry Potter has never even heard of Hogwarts when the letters start dropping on the doormat at number four, Privet Drive. Addressed in green ink on yellowish parchment with a purple seal, they are swiftly confiscated by his grisly aunt and uncle. Then, on Harry's eleventh birthday, a great beetle-eyed giant of a man called Rubeus Hagrid bursts in with some astonishing news: Harry Potter is a wizard, and he has a place at Hogwarts School of Witchcraft and Wizardry. An incredible adventure is about to begin!

With their message of hope, belonging and the enduring power of truth and love, the story of the Boy Who Lived continues to delight generations of new readers.

The Hitchhiker's Guide to the Galaxy

1997

by Douglas Adams

'One of the greatest achievements in comedy. A work of staggering genius' - David Walliams An international phenomenon and pop-culture classic, The Hitchhiker's Guide to the Galaxy has been a radio show, TV series, novel, stage play, comic book and film. Following the galactic (mis)adventures of Arthur Dent, Hitchhiker’s in its various incarnations has captured the imaginations of curious minds around the world . . . It's an ordinary Thursday lunchtime for Arthur Dent until his house gets demolished. The Earth follows shortly afterwards to make way for a new hyperspace express route, and his best friend has just announced that he's an alien. At this moment, they're hurtling through space with nothing but their towels and an innocuous-looking book inscribed, in large friendly letters, with the words: DON'T PANIC. The weekend has only just begun . . . This 42nd Anniversary Edition includes exclusive bonus material from the Douglas Adams archives, and an introduction by former Doctor Who showrunner, Russell T Davies. Continue Arthur Dent's intergalactic adventures in the rest of the trilogy with five parts: The Restaurant at the End of the Universe, Life, the Universe and Everything, So Long, and Thanks for All the Fish, and Mostly Harmless.

A Game of Thrones

Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom's protective Wall. To the south, the king's powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne.

At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king's new Hand, an appointment that threatens to sunder not only his family but the kingdom itself. Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.

Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.

A Game of Thrones

Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom's protective Wall. To the south, the king's powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne.

At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king's new Hand, an appointment that threatens to sunder not only his family but the kingdom itself. Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.

Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.

The Golden Compass

1996

by Philip Pullman

Lyra is rushing to the cold, far North, where witch clans and armored bears rule. North, where the Gobblers take the children they steal—including her friend Roger. North, where her fearsome uncle Asriel is trying to build a bridge to a parallel world.

Can one small girl make a difference in such great and terrible endeavors? This is Lyra: a savage, a schemer, a liar, and as fierce and true a champion as Roger or Asriel could want—but what Lyra doesn't know is that to help one of them will be to betray the other.

A masterwork of storytelling and suspense, Philip Pullman's award-winning The Golden Compass is the first in the His Dark Materials series, which continues with The Subtle Knife and The Amber Spyglass.

The Dream Cycle of H.P. Lovecraft: Dreams of Terror and Death

This volume collects, for the first time, the entire Dream Cycle created by H. P. Lovecraft, the master of twentieth-century horror, including some of his most fantastic tales:

  • The Doom that Came to Sarnath - Hate, genocide, and a deadly curse.
  • The Nameless City - Death lies beneath the shifting sands, in a story linking the Dream Cycle with the legendary Cthulhu Mythos.
  • The Cats of Ulthar - In Ulthar, no man may kill a cat...and woe unto any who tries.
  • The Dream Quest of Unknown Kadath - The epic nightmare adventure with tendrils stretching throughout the entire Dream Cycle.

And twenty more tales of surreal terror.

Northern Lights

1995

by Philip Pullman

In a landmark epic of fantasy and storytelling, Philip Pullman invites readers into a world as convincing and thoroughly realized as Narnia, Earthsea, or Redwall. Here lives an orphaned ward named Lyra Belacqua, whose carefree life among the scholars at Oxford's Jordan College is shattered by the arrival of two powerful visitors.

First, her fearsome uncle, Lord Asriel, appears with evidence of mystery and danger in the far North, including photographs of a mysterious celestial phenomenon called Dust and the dim outline of a city suspended in the Aurora Borealis that he suspects is part of an alternate universe. He leaves Lyra in the care of Mrs. Coulter, an enigmatic scholar and explorer who offers to give Lyra the attention her uncle has long refused her.

In this multilayered narrative, however, nothing is as it seems. Lyra sets out for the top of the world in search of her kidnapped playmate, Roger, bearing a rare truth-telling instrument, the compass of the title. All around her children are disappearing—victims of so-called "Gobblers"—and being used as subjects in terrible experiments that separate humans from their daemons, creatures that reflect each person's inner being. And somehow, both Lord Asriel and Mrs. Coulter are involved.

Aesop's Fables

The fables of Aesop have become one of the most enduring traditions of European culture, ever since they were first written down nearly two millennia ago. Aesop was reputedly a tongue-tied slave who miraculously received the power of speech; from his legendary storytelling came the collections of prose and verse fables scattered throughout Greek and Roman literature.

First published in English by Caxton in 1484, the fables and their morals continue to charm modern readers: who does not know the story of the tortoise and the hare, or the boy who cried wolf?

The Dragon Reborn

1991

by Robert Jordan

The Dragon Reborn—the leader long prophesied who will save the world, but in the saving destroy it; the savior who will run mad and kill all those dearest to him—is on the run from his destiny.

Able to touch the One Power, but unable to control it, and with no one to teach him how—for no man has done it in three thousand years—Rand al'Thor knows only that he must face the Dark One. But how?

Winter has stopped the war—almost—yet men are dying, calling out for the Dragon. But where is he?

Perrin Aybara is in pursuit with Moiraine Sedai, her Warder Lan, and Loial the Ogier. Bedeviled by dreams, Perrin is grappling with another deadly problem—how is he to escape the loss of his own humanity?

Egwene, Elayne and Nynaeve are approaching Tar Valon, where Mat will be healed—if he lives until they arrive. But who will tell the Amyrlin their news—that the Black Ajah, long thought only a hideous rumor, is all too real? They cannot know that in Tar Valon far worse awaits...

Ahead, for all of them, in the Heart of the Stone, lies the next great test of the Dragon reborn....

Bone: The Complete Edition

1991

by Jeff Smith

An American graphic novel first! The complete 1300 page epic from start to finish in one deluxe trade paperback.

Three modern cartoon cousins get lost in a pre-technological valley, spending a year there making new friends and out-running dangerous enemies. After being run out of Boneville, the three Bone cousins, Fone Bone, Phoney Bone, and Smiley Bone are separated and lost in a vast uncharted desert. One by one they find their way into a deep forested valley filled with wonderful and terrifying creatures. It will be the longest -- but funniest -- year of their lives.

The Great Hunt

1990

by Robert Jordan

The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.

The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.

For centuries, gleemen have told the tales of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen.

In pursuit of the thieves, Rand al'Thor is determined to keep the Horn out of the grasp of The Dark One. But he has also learned that he is The Dragon Reborn—the Champion of Light destined to stand against the Shadow time and again. It is a duty and a destiny that requires Rand to uncover and master extraordinary capabilities he never imagined he possessed.

Tales of the Cthulhu Mythos

Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes - dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness - have earned him a permanent place in the history of the macabre.

In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition.

Contents:

  • Iä! Iä! Cthulhu Fhtagn! (1990) by Jim Turner
  • The Call of Cthulhu (1928) by H.P. Lovecraft
  • The Return of the Sorcerer (1931) by Clark Ashton Smith
  • Ubbo-Sathla (1933) by Clark Ashton Smith
  • The Black Stone (1931) by Robert E. Howard
  • The Hounds of Tindalos (1929) by Frank Belknap Long
  • The Space-Eaters (1928) by Frank Belknap Long
  • The Dweller in Darkness (1944) by August Derleth
  • Beyond the Threshold (1941) by August Derleth
  • The Shambler from the Stars (1935) by Robert Bloch
  • The Haunter of the Dark (1936) by H.P. Lovecraft
  • The Shadow from the Steeple (1950) by Robert Bloch
  • Notebook Found in a Deserted House (1951) by Robert Bloch
  • The Salem Horror (1937) by Henry Kuttner
  • The Terror from the Depths (1976) by Fritz Leiber
  • Rising with Surtsey (1971) by Brian Lumley
  • Cold Print (1969) by Ramsey Campbell
  • The Return of the Lloigor (1969) by Colin Wilson
  • My Boat (1976) by Joanna Russ
  • Sticks (1974) by Karl Edward Wagner
  • The Freshman (1979) by Philip Josďż˝ Farmer
  • Jerusalem's Lot (1978) by Stephen King
  • Discovery of the Ghooric Zone (1977) by Richard A. Lupoff

The Eye of the World

1990

by Robert Jordan

The Eye of the World is the first novel in Robert Jordan's The Wheel of Time series, which has captivated millions of readers around the globe with its scope, originality, and compelling characters. The tale begins in the Third Age, an Age of Prophecy, where the World and Time themselves hang in the balance.

As the Wheel of Time turns, Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. But one truth yet remains, and what mortal men forget, the Aes Sedai do not...

Moiraine Damodred arrives in Emond's Field on a quest to find the one prophesized to stand against The Dark One, a malicious entity sowing the seeds of chaos and destruction. When a vicious band of half-men, half beasts invade the village seeking their master's enemy, Moiraine persuades Rand al'Thor and his friends to leave their home and enter a larger world filled with dangers waiting in the shadows and in the light.

What was, what will be, and what is, may yet fall under the Shadow, setting the stage for an epic battle between good and evil.

JoJo's Bizarre Adventure

The conclusion of the Phantom Blood Arc! Jonathan Joestar and his mentor Zeppelli continue their pursuit of the villainous vampire, Dio! But to get to him, they must first face down his murderous henchmen! In battle after bloody battle, JoJo and Zeppelli are pushed to their limits and beyond!

JoJo's Bizarre Adventure

Young Jonathan Joestar's life is forever changed when he meets his new adopted brother, Dio. For some reason, Dio has a smoldering grudge against him and derives pleasure from seeing him suffer. But every man has his limits, as Dio finds out. This is the beginning of a long and hateful relationship!

Alice in Wonderland

Alice's Adventures in Wonderland (commonly shortened to Alice in Wonderland) is an 1865 novel written by English mathematician Charles Lutwidge Dodgson under the pseudonym Lewis Carroll. It tells the story of a girl named Alice falling through a rabbit hole into a fantasy world populated by peculiar, anthropomorphic creatures.

The tale plays with logic, giving the story lasting popularity with adults as well as with children. It is considered to be one of the best examples of the literary nonsense genre. Its narrative course and structure, characters, and imagery have been enormously influential in both popular culture and literature, especially in the fantasy genre.

The Hobbit

1986

by J.R.R. Tolkien

The Hobbit is a tale of high adventure, undertaken by a company of dwarves in search of dragon-guarded gold. Bilbo Baggins, a comfort-loving unambitious hobbit, surprises even himself by his resourcefulness and skill as a burglar.

Encounters with trolls, goblins, dwarves, elves, and giant spiders, conversations with the dragon, Smaug, and a rather unwilling presence at the Battle of Five Armies are just some of the adventures that befall Bilbo.

Bilbo Baggins has taken his place among the ranks of the immortals of children’s fiction. Written by Professor Tolkien for his own children, The Hobbit met with instant critical acclaim when it was first published.

The Martian Chronicles

The Martian Chronicles tells the story of humanity's repeated attempts to colonize the red planet. The first men were few. Most succumbed to a disease they called the Great Loneliness when they saw their home planet dwindle to the size of a fist. They felt they had never been born. Those few that survived found no welcome on Mars. The shape-changing Martians thought they were native lunatics and duly locked them up.

But more rockets arrived from Earth, and more, piercing the hallucinations projected by the Martians. People brought their old prejudices with them – and their desires and fantasies, tainted dreams. These were soon inhabited by the strange native beings, with their caged flowers and birds of flame.

Wild Seed

When two immortals meet in the long-ago past, the destiny of mankind is changed forever.

For a thousand years, Doro has cultivated a small African village, carefully breeding its people in search of seemingly unattainable perfection. He survives through the centuries by stealing the bodies of others, a technique he has so thoroughly mastered that nothing on Earth can kill him. But when a gang of New World slavers destroys his village, ruining his grand experiment, Doro is forced to go west and begin anew.

He meets Anyanwu, a centuries-old woman whose means of immortality are as kind as his are cruel. She is a shapeshifter, capable of healing with a kiss, and she recognizes Doro as a tyrant. Though many humans have tried to kill them, these two demi-gods have never before met a rival. Now they begin a struggle that will last centuries and permanently alter the nature of humanity.

Patternmaster

The combined mind-force of a telepathic race, Patternist thoughts can destroy, heal, rule. For the strongest mind commands the entire pattern and all within. Now the son of the Patternmaster craves this ultimate power, He has murdered or enslaved every threat to his ambition--except one. In the wild, mutant-infested hills, a young apprentice must be hunted down and destroyed because he is the tyrant's equal... and the Patternmaster's other son.

The Dispossessed

Shevek, a brilliant physicist, decides to take action. He will seek answers, question the unquestionable, and attempt to tear down the walls of hatred that have isolated his planet of anarchists from the rest of the civilized universe. To do this dangerous task will mean giving up his family and possibly his life.

Shevek must make the unprecedented journey to the utopian mother planet, Urras, to challenge the complex structures of life and living, and ignite the fires of change. The Dispossessed is a penetrating examination of society and humanity—and one man's brave undertaking to question the unquestionable and ignite the fires of change.

The Ones Who Walk Away from Omelas

The Ones Who Walk Away from Omelas is a thought-provoking short story that poses a powerful ethical question. It explores the concept of a seemingly utopian city, Omelas, where the prosperity and happiness of its citizens are contingent upon the perpetual misery of a single child. The narrative delves into the moral implications of this arrangement and the reaction of the citizens when confronted with the reality of the child's suffering.

Ursula K. Le Guin's masterful storytelling invites readers to ponder the sacrifices made for the greater good and the individual's role in confronting injustices. The tale's enduring relevance and its challenge to societal norms make it a compelling read that continues to inspire philosophical debate and reflection.

The Complete Grimm's Fairy Tales

Originally titled Children's and Household Tales, The Complete Grimm's Fairy Tales contains the essential bedtime stories for children worldwide for the better part of two centuries. The Brothers Grimm, Jacob and Wilhelm, were German linguists and cultural researchers who gathered legendary folklore and aimed to collect the stories exactly as they heard them.

2012 marked the 200th anniversary of Grimm's Fairy Tales, and to celebrate, all 211 stories were included in this collection. Featuring all your favorite classics, including "Hansel and Gretel," "Cinderella," "The Frog Prince," "Rapunzel," "Snow White," and "Rumpelstiltskin," among dozens more, this book is a must-have for any personal library collection.

In addition to the beloved tales, this edition is also accompanied by 40 color plates and 60 black and white illustrations from award-winning English illustrator Arthur Rackham, whose books and prints are now highly sought-after collectibles. A selection of stunning color reproductions by the famous illustrator, Arthur Rackham, further enhances the reading experience.

2001

2001: A Space Odyssey is a classic work of science fiction that remains an influential part of the genre fifty years after its original publication. The story begins with the discovery of a black monolith on the moon, an event that leads humanity to send a manned expedition deep into the solar system in hopes of establishing contact with an alien intelligence. As the crew embarks on their momentous journey, they encounter unforeseen and inexplicable disasters.

Arthur C. Clarke's novel is not only compelling and prophetic but also addresses the perennial question of mankind's place in the universe. With Clarke's extensive knowledge of physics and astronomy, the narrative is both scientifically informed and richly imaginative, offering readers a gripping adventure that extends to the very limits of time and space.

City of Illusions

He was a fully grown man, alone in dense forest, with no trail to show where he had come from and no memory to tell who — or what — he was. His eyes were not the eyes of a human.

The forest people took him in and raised him almost as a child, teaching him to speak, training him in forest lore, giving him all the knowledge they had. But they could not solve the riddle of his past, and at last he had to set out on a perilous quest to Es Toch, the City of the Shining, the Liars of Earth, the Enemy of Mankind. There he would find his true self ... and a universe of danger.

Planet of Exile

The Earth colony of Landin has been stranded on Werel for ten years—and ten of Werel's years are over 600 terrestrial years. The lonely and dwindling human settlement is beginning to feel the strain. Every winter—a season that lasts for 15 years—the Earthmen have neighbors: the humanoid hilfs, a nomadic people who only settle down for the cruel cold spell.

The hilfs fear the Earthmen, whom they think of as witches and call the farborns. But hilfs and farborns have common enemies: the hordes of ravaging barbarians called gaals and eerie preying snow ghouls. Will they join forces or be annihilated?

Dune

1965

by Frank Herbert

Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides, heir to a noble family tasked with ruling an inhospitable world where the only thing of value is the spice melange, a drug capable of extending life and enhancing consciousness. Coveted across the known universe, melange is a prize worth killing for...

When House Atreides is betrayed, the destruction of Paul's family will set the boy on a journey toward a destiny greater than he could ever have imagined. And as he evolves into the mysterious man known as Muad'Dib, he will bring to fruition humankind's most ancient and unattainable dream.

A stunning blend of adventure and mysticism, environmentalism and politics, Dune formed the basis of what is undoubtedly the grandest epic in science fiction.

Dune

1965

by Frank Herbert

Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides, heir to a noble family tasked with ruling an inhospitable world where the only thing of value is the spice melange, a drug capable of extending life and enhancing consciousness. Coveted across the known universe, melange is a prize worth killing for...

When House Atreides is betrayed, the destruction of Paul's family will set the boy on a journey toward a destiny greater than he could ever have imagined. And as he evolves into the mysterious man known as Muad'Dib, he will bring to fruition humankind's most ancient and unattainable dream.

A stunning blend of adventure and mysticism, environmentalism and politics, Dune formed the basis of what is undoubtedly the grandest epic in science fiction.

A Wrinkle in Time

It was a dark and stormy night. Out of this wild night, a strange visitor comes to the Murry house and beckons Meg, her brother Charles Wallace, and their friend Calvin O'Keefe on a most dangerous and extraordinary adventure—one that will threaten their lives and our universe. Meg Murray, her little brother Charles Wallace, and their mother are having a midnight snack on a dark and stormy night when an unearthly stranger appears at their door. He claims to have been blown off course, and goes on to tell them that there is such a thing as a "tesseract," which, if you didn't know, is a wrinkle in time.

Meg's father had been experimenting with time-travel when he suddenly disappeared. Will Meg, Charles Wallace, and their friend Calvin outwit the forces of evil as they search through space for their father? A Wrinkle in Time, winner of the Newbery Medal in 1963, is the story of the adventures in space and time of Meg, Charles Wallace, and Calvin O'Keefe (athlete, student, and one of the most popular boys in high school). They are in search of Meg's father, a scientist who disappeared while engaged in secret work for the government on the tesseract problem.

How the Grinch Stole Christmas!

1957

by Dr. Seuss

"The Grinch hated Christmas! The whole Christmas season! Now, please don't ask why. No one quite knows the reason." Dr. Seuss's small-hearted Grinch ranks right up there with Scrooge when it comes to the crankiest, scowling holiday grumps of all time.

For 53 years, the Grinch has lived in a cave on the side of a mountain, looming above the Whos in Whoville. The noisy holiday preparations and infernal singing of the happy little citizens below annoy him to no end. The Grinch decides this frivolous merriment must stop. His "wonderful, awful" idea is to don a Santa outfit, strap heavy antlers on his poor, quivering dog Max, construct a makeshift sleigh, head down to Whoville, and strip the chafingly cheerful Whos of their Yuletide glee once and for all.

Looking quite out of place and very disturbing in his makeshift Santa get-up, the Grinch slithers down chimneys with empty bags and steals the Whos' presents, their food, even the logs from their humble Who-fires. He takes the ramshackle sleigh to Mt. Crumpit to dump it and waits to hear the sobs of the Whos when they wake up and discover the trappings of Christmas have disappeared. Imagine the Whos' dismay when they discover the evil-doings of Grinch in his anti-Santa guise. But what is that sound? It's not sobbing, but singing!

Children simultaneously adore and fear this triumphant, twisted Seussian testimonial to the undaunted cheerfulness of the Whos, the transcendent nature of joy, and of course, the growth potential of a heart that's two sizes too small. This holiday classic is perfect for reading aloud to your favorite little Whos.

The Cat in the Hat

1957

by Dr. Seuss

Have a ball with Dr. Seuss and the Cat in the Hat in this classic picture book... but don't forget to clean up your mess!

A dreary day turns into a wild romp when this beloved story introduces readers to the Cat in the Hat and his troublemaking friends, Thing 1 and Thing 2 – And don't forget Fish! A favorite among kids, parents, and teachers, this story uses simple words and basic rhyme to encourage and delight beginning readers.

Originally created by Dr. Seuss himself, Beginner Books are fun, funny, and easy to read. These unjacketed hardcover early readers encourage children to read all on their own, using simple words and illustrations. Smaller than the classic large format Seuss picture books like The Lorax and Oh, The Places You'll Go!, these portable packages are perfect for practicing readers ages 3-7, and lucky parents too!

The Illustrated Man

1951

by Ray Bradbury

The Illustrated Man is a collection of eighteen science fiction short stories by American writer Ray Bradbury. A recurring theme throughout the stories is the conflict of the cold mechanics of technology and the psychology of people. The book presents itself with an ingenious framework, opening and closing with a nameless narrator who meets the Illustrated Man—a wanderer whose entire body is a living canvas of exotic tattoos.

What's even more remarkable, and increasingly disturbing, is that the illustrations are themselves magically alive, each unfolding its own story. These tales explore a variety of themes, including virtual reality, stranded astronauts, and alien invasions, making the collection a marvelous quilt of science fiction, fantasy, and horror. The stories included in this collection were mostly written in the 1940s and 1950s, showcasing Bradbury's timeless talent for storytelling that will continue to captivate readers for generations to come.

I, Robot

1950

by Isaac Asimov

I, Robot is a fixup novel of science fiction short stories or essays by American writer Isaac Asimov. The stories, which originally appeared in the American magazines Super Science Stories and Astounding Science Fiction between 1940 and 1950, are woven together by a framing narrative. In this narrative, the fictional Dr. Susan Calvin tells each story to a reporter in the 21st century.

The stories share a theme of the interaction of humans, robots, and morality. Together, they tell a larger story of Asimov's fictional history of robotics. The collection explores profound questions such as: What is human? And is humanity obsolete?

Asimov's Three Laws of Robotics are central to the narrative:

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.

  2. A robot must obey orders given to it by human beings except where such orders would conflict with the First Law.

  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

These laws lay the foundation for a bold new era of evolution, opening up enormous possibilities—and unforeseen risks. As humans and robots struggle to coexist on Earth and in space, the future of both hangs in the balance. I, Robot not only changes our perception of robots but also challenges the timeless myth of man's dream to play god—with all its rewards and terrors.

The Aleph and Other Stories

Full of philosophical puzzles and supernatural surprises, these stories contain some of Borges's most fully realized human characters. With uncanny insight, he takes us inside the minds of an unrepentant Nazi, an imprisoned Mayan priest, fanatical Christian theologians, a woman plotting vengeance on her father’s “killer,” and a man awaiting his assassin in a Buenos Aires guest house. This volume also contains the hauntingly brief vignettes about literary imagination and personal identity collected in The Maker, which Borges wrote as failing eyesight and public fame began to undermine his sense of self.

The Little Prince

A pilot stranded in the desert awakes one morning to see, standing before him, the most extraordinary little fellow. "Please," asks the stranger, "draw me a sheep." And the pilot realizes that when life's events are too difficult to understand, there is no choice but to succumb to their mysteries. He pulls out pencil and paper... And thus begins this wise and enchanting fable that, in teaching the secret of what is really important in life, has changed forever the world for its readers.

Few stories are as widely read and as universally cherished by children and adults alike as The Little Prince. It will capture the hearts of readers of all ages.

The Velveteen Rabbit

Nursery magic is very strange and wonderful, and only those playthings that are old and wise and experienced like the Skin Horse understand all about it. Like the Skin Horse, Margery Williams understood how toys—and people—become real through the wisdom and experience of love.

The Velveteen Rabbit, or How Toys Become Real, is not just a tale about a stuffed rabbit's wish to become real, but it's also a story that celebrates the power of love and the value of enduring and nurturing relationships.

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