Books with category 🦄 Fantasy
Displaying books 97-144 of 188 in total

xxxHolic

Without realizing it, Kimihiro Watanuki has purchased a dream. According to his boss Yūko Ishikawa, the mysterious time-space witch, people usually buy good dreams–but Kimihiro's dream is a man-eating nightmare. Even worse, it has come true!

Then Kimihiro meets a wistful girl who, like him, can see the spirit world. Together they try to prevent a harmless ghost from being exorcised from its beloved resting place, an ancient cherry tree. The girl's mother wants her to have nothing to do with Kimihiro, but the spirits say otherwise. . . .

Includes chapters 52-58.

Hikaru no Go, Vol. 14

Hikaru no Go, Vol. 14: Sai vs. Toya Koyo unravels the continuing journey of Hikaru Shindo, a young schoolboy, who encounters a haunted Go board. Through this board, Hikaru meets the spirit of a master player, Fujiwara-no-Sai, who occupies his consciousness.

Sai's presence ignites an untapped genius for the game within Hikaru, propelling him to pursue his newfound dream. His goal is not a simple one, as he aspires to defeat the renowned Go prodigy, Akira Toya.

As the series progresses, readers witness Hikaru's personal growth and his thrilling encounters in the world of Go, where strategic battles of wit and skill unfold.

After Dark

After Dark is a gripping novel of late-night encounters, where author Haruki Murakami's trademark humor and psychological insight are distilled with an extraordinary, harmonious mastery. Nineteen-year-old Mari is spending the night in an anonymous Denny's when she meets a young man who insists he knows her older sister. This chance encounter sets her off on an odyssey through the sleeping city of Tokyo.

Over the course of a single night, the lives of a diverse cast of characters—models, prostitutes, mobsters, and musicians—intersect in a world that hovers between fantasy and reality. Utterly enchanting and infused with surrealism, After Dark unfurls the thrilling account of the magical hours that separate midnight from dawn, evoking the transient and ephemeral nature of human connections.

xxxHolic

Kimihiro Watanuki's after-school job working for the mysterious witch Yûko Ishikawa has taken a dangerous turn. A recent assignment cost Kimihiro his right eye to a spider with a grudge. Now the missing eye has become the latest must-have item in the spirit world. Even the Zashiki-Warashi, the pretty spirit who has a crush on Kimihiro, has become entangled in the mess — and she's being held captive by an unknown evil! Can Kimihiro save both the girl and his eye—without getting himself killed by beings more powerful than he can imagine?

Includes chapters 48-51.

The Final Empire

What if the whole world were a dead, blasted wasteland? For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible.

Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark.

Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Then Kelsier reveals his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.

But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets. She will have to learn trust if Kel is to help her master powers of which she never dreamed.

Brandon Sanderson, fantasy's newest master tale-spinner and author of the acclaimed debut Elantris, dares to turn a genre on its head by asking a simple question: What if the prophesied hero failed to defeat the Dark Lord? The answer will be found in the Mistborn Trilogy, a saga of surprises that begins with the book in your hands. Fantasy will never be the same again.

Hikaru no Go, Vol. 17: A Familiar Face

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!

xxxHolic

KimihIro Watanuki has a wish on layaway with Yūko Ishikawa, the sultry time-space witch who can grant anyone's deepest desire... for a price! Still, working like a slave in Yūko's shop hasn't dampened Kimihiro's enthusiasm for his cute classmate Himawari-chan, nor his irritation with his too-cool rival Dōmeki, the guy who always seems to be around during Kimihiro's most embarrassing moments.

But when Dōmeki, trying to be a good samaritan, inadvertently becomes the object of a terrible grudge, Kimihiro seeks Yūko's help. However, the cost for her assistance is steep: Kimihiro would be permanently impaired! Is such a sacrifice worth it for someone he would rather have disappear?

Includes chapters 43–47.

The King of Attolia

By scheming and theft, the Thief of Eddis has become King of Attolia. Eugenides wanted the queen, not the crown, but he finds himself trapped in a web of his own making.

Then he drags a naive young guard into the center of the political maelstrom. Poor Costis knows he is the victim of the king's caprice, but his contempt for Eugenides slowly turns to grudging respect. Though struggling against his fate, the newly crowned king is much more than he appears. Soon the corrupt Attolian court will learn that its subtle and dangerous intrigue is no match for Eugenides.

Hikaru no Go, Vol. 11: A Fierce Battle

After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed Go prodigy Akira Toya!

Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

Death Note, Vol. 2

Light thinks he's put an end to his troubles with the FBI—by using the Death Note to kill off the FBI agents working the case in Japan! But one of the agents has a fiancée who used to work in the Bureau, and now she's uncovered information that could lead to Light's capture. To make matters worse, L has emerged from the shadows to work directly with the task force headed by Light's father.

With people pursuing him from every direction, will Light get caught in the conflux?

xxxHolic

Kimihiro Watanuki takes a welcome break from his grueling service to the time-space witch, Yūko Ishihara, only to find himself mixed up in the strangest parade of the Japanese magical world. But a slipup reveals that Kimihiro is a powerless human! How can he survive the festival without being eaten by its dangerous participants?

Then Kimihiro meets a woman who grieves for her lost son. Since Kimihiro is an orphan, the two form an immediate bond. But what will Kimihiro do when he realizes that his wonderful new friendship may very well kill him?

xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!

Death Note, Vol. 1

Light Yagami is an ace student with great prospects—and he's bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami, a death god. Any human whose name is written in the notebook dies, and now Light has vowed to use the power of the Death Note to rid the world of evil.

But when criminals begin dropping dead, the authorities send the legendary detective L to track down the killer. With L hot on his heels, will Light lose sight of his noble goal... or his life?

Boredom
Light tests the boundaries of the Death Note's powers as L and the police begin to close in. Luckily, Light's father is the head of the Japanese National Police Agency and leaves vital information about the case lying around the house. With access to his father's files, Light can keep one step ahead of the authorities. But who is the strange man following him, and how can Light guard against enemies whose names he doesn't know?

Smoke and Mirrors

2005

by Neil Gaiman

In the deft hands of Neil Gaiman, magic is no mere illusion, and anything is possible. In Smoke and Mirrors, Gaiman's first book of short stories, his imagination and supreme artistry transform a mundane world into a place of terrible wonders. Imagine a place where an old woman can purchase the Holy Grail at a thrift store, where assassins advertise their services in the Yellow Pages under Pest Control, and where a frightened young boy must barter for his life with a mean-spirited troll living beneath a bridge by the railroad tracks.

Explore a new reality, obscured by smoke and darkness, yet brilliantly tangible, in this extraordinary collection of short works by a master prestidigitator. It will dazzle your senses, touch your heart, and haunt your dreams.

Hikaru no Go, Vol. 9: The Pro Test Begins

Hikaru no Go, Vol. 9: The Pro Test Begins continues the journey of Hikaru Shindo, a young schoolboy, who encounters a haunted go board, leading to the possession of his consciousness by the spirit of Fujiwara-no-Sai, a master go player from the Heian era. Sai's presence awakens a previously untapped genius for the game within Hikaru, propelling him to pursue his newfound dream.

Driven by the desire to conquer the go world, Hikaru's ultimate goal is to challenge and defeat the esteemed go prodigy, Akira Toya. As the story unfolds, readers are taken on a compelling journey through the intricate and strategic world of go, a classic Japanese board game, as well as the trials and growth Hikaru experiences along the way.

Conrad's Fate

Someone at Stallery Mansion is changing the world. At first, only small details, but the changes get bigger and bigger. It's up to Conrad, a twelve-year-old with terrible karma who's just joined the mansion's staff, to find out who is behind it.

But he's not the only one snooping around. His fellow servant-in-training, Christopher Chant, is charming, confident, and from another world, with a mission of his own -- rescuing his friend, lost in an alternate Stallery Mansion. Can they save the day before Conrad's awful fate catches up with them?

H. P. Lovecraft: Tales

A twentieth-century successor to Edgar Allan Poe as the master of "weird fiction," Howard Philips Lovecraft once wrote, "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." In the novellas and stories he published in such pulp magazines as Weird Tales and Astounding Stories—and in the work that remained unpublished until after his death, including some of his best writing—H. P. Lovecraft adapted the conventions of horror stories and science fiction to express an intensely personal vision, cosmic in its ramifications and fearsome in its shuddering view of human destiny.

In this Library of America volume, the best-selling novelist Peter Straub brings together the very best of Lovecraft's fiction in a treasury guaranteed to bring fright and delight both to longtime fans and to readers new to his work. Early stories such as The Outsider, The Music of Erich Zann, Herbert West–Reanimator, and The Lurking Fear demonstrate Lovecraft's uncanny ability to blur the distinction between reality and nightmare, sanity and madness, the human and non-human. The Horror at Red Hook and He reveal the fascination and revulsion Lovecraft felt for New York City; Pickman's Model uncovers the frightening secret behind an artist's work; The Rats in the Walls is a terrifying descent into atavistic horror; and The Colour Out of Space explores the eerie impact of a meteorite on a remote Massachusetts valley.

In such later works as The Call of Cthulhu, The Whisperer in Darkness, At the Mountains of Madness, The Shadow Over Innsmouth, and The Shadow Out of Time, Lovecraft developed his own nightmarish mythology in which encounters with ancient, pitiless extraterrestrial intelligences wreak havoc on hapless humans who only gradually begin to glimpse "terrifying vistas of reality, and our frightful position therein." Moving from old New England towns haunted by occult pasts to Antarctic wastes that disclose appalling secrets, Lovecraft's tales continue to exert a dread fascination.

xxxHolic, Vol. 4

It's Valentine's Day--and while Domeki is showered with chocolates and cards from girls, Watanuki receives none. To make matters worse, he must also do the usual chores for Yûko, which includes making chocolate cake for her and Mokona, as well as the treats his boss wants to give away as gifts. But when Watanuki discovers he has a shy and secret admirer who is not quite human, he finds that chocolates can be more than just sweets.

Then, after seeing identical twin sisters pass by in the street, Yûko makes a curious remark: that there are chains that only humans can use to bind others. Watanuki meets the sisters and senses that the relationship between them is not what it seems. . . .

xxxHOLiC crosses over with Tsubasa, also by CLAMP. Don't miss it!

Includes chapters 23-28.

Tehanu

Tehanu, the fourth book in the renowned Earthsea series by Ursula K. Le Guin, continues the saga of the wizard Ged and the priestess Tenar. In their youth, they had faced peril together in the Tombs of Atuan. Now, Ged returns as a broken old man, stripped of his magical powers, while Tenar has embraced the simple pleasures of an ordinary life as a farmer's widow.

Together, they are drawn into aiding another in need—a child scarred physically and emotionally, whose destiny is yet to be revealed. Tehanu is a story of restoration and healing, weaving a tale where magic meets the mundane, and where the characters' personal journeys reflect larger themes of loss, redemption, and the rediscovery of self.

Tehanu

Tehanu, the fourth book in the renowned Earthsea series by Ursula K. Le Guin, continues the saga of the wizard Ged and the priestess Tenar. In their youth, they had faced peril together in the Tombs of Atuan. Now, Ged returns as a broken old man, stripped of his magical powers, while Tenar has embraced the simple pleasures of an ordinary life as a farmer's widow.

Together, they are drawn into aiding another in need—a child scarred physically and emotionally, whose destiny is yet to be revealed. Tehanu is a story of restoration and healing, weaving a tale where magic meets the mundane, and where the characters' personal journeys reflect larger themes of loss, redemption, and the rediscovery of self.

The Farthest Shore

Book Three of Ursula K. Le Guin's Earthsea Cycle. Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss.

Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.

The Farthest Shore

Book Three of Ursula K. Le Guin's Earthsea Cycle. Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss.

Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.

xxxHolic, Vol. 3

2004

by CLAMP

Kimihiro Watanuki is haunted by spirits–and the only way to escape his curse is to become the indentured servant of the mysterious witch, Yûko Ichihara. But when his beloved, beautiful Himawari-chan, asks him for a favor, he and his eternal rival, the exorcist Dômeki, must go on a spirit-busting adventure without Yûko there to save them!

Meanwhile, Yûko gives a young woman a precious cylindrical box from her treasure room. There's just one caveat: She must never open it. Inside is a magical device with a terrifying reputation! Can Kimihiro save an ambitious young lady from her own overconfidence?

See a special appearance by the characters of Tsubasa in xxxHOLiC volume three! Don't miss it! Includes chapters 16-22.

Hikaru no Go, Vol. 5: Start

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

One Piece, Volume 3: Don't Get Fooled Again

2004

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, the One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...

Sure, lots of people say they want to be the King of the Pirates, but how many have the guts to do what it takes? When Monkey D. Luffy first set out to sea in a leaky rowboat, he had no idea what might lie over the horizon. Now he's got a crew—sort of—in the form of swordsman Roronoa Zolo and treasure-hunting thief Nami. If he wants to prove himself on the high seas, Luffy will have to defeat the weird pirate lord Buggy the Clown. He'll have to find a map to the Grand Line, the sea route where the toughest pirates sail. And he'll have to face the Dread Captain Usopp, who claims to be a notorious pirate captain... but frankly, Usopp says a lot of things...

Hikaru no Go, Vol. 2: First Battle

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

The Arabian Nights

The Arabian Nights: Tales from a Thousand and One Nights, brings together a cherished collection of fantastic tales full of mischief, valor, ribaldry, and romance. These stories have captivated readers for centuries and recount the clever tactics of Shahrazad, who spun enchanting narratives night after night to postpone her execution by the vengeful King Shahriyar. Her tales, which include the adventures of Aladdin and the Enchanted Lamp, the voyages of Sinbad the Seaman and Sinbad the Landsman, and the cunning Ali Baba and the Forty Thieves, have become deeply embedded in the global literary consciousness.

This edition preserves the 1932 Modern Library version selected by Bennett A. Cerf, drawing from Sir Richard F. Burton's comprehensive translation. It also features Burton's extensive, well-regarded explanatory notes. From the epic to the comic, from moral fables such as The Young Woman and her Five Lovers to the sharp social critique of The Tale of the Hunchback, these narratives not only entertain but also provide a detailed portrait of medieval Islamic society.

Tsubasa: RESERVoir CHRoNiCLE

SAKURA AND SYAORAN RETURN! But they're not the people you know. Sakura is the princess of Clow—and possessor of a mysterious, misunderstood power that promises to change the world. Syaoran is her childhood friend and leader of the archaeological dig that took his father's life. They reside in an alternate reality...where whatever you least expect can happen—and does.

When Sakura ventures to the dig site to declare her love for Syaoran, a puzzling symbol is uncovered—which triggers a remarkable quest. Now Syaoran embarks upon a desperate journey through other worlds—all in the name of saving Sakura.

xxxHolic

Watanuki Kimihiro is haunted by visions of ghosts and spirits. Seemingly by chance, he encounters a mysterious witch named Yuuko, who claims she can help. In desperation, he accepts, but realizes that he's just been tricked into working for Yuuko in order to pay off the cost of her services. Soon he's employed in her little shop—a job which turns out to be nothing like his previous work experience.

Most of Yuuko's customers live in Japan, but Yuuko and Watanuki are about to have some unusual visitors named Sakura and Syaoran from a land called Clow. xxxHolic volume one crosses over with Tsubasa volume one. Don't miss it!

Includes special extras after the story. Includes chapters 1-8.

Los días del fuego

2004

by Liliana Bodoc

Los días del fuego es el volumen que culmina La saga de los confines, iniciada con Los días del venado y continuada por Los días de la sombra. Esta obra narra la más grande y terrible guerra contra el Odio Eterno que jamás se haya librado. Las Tierras Fértiles preparan a sus mejores hijos para enfrentar esta batalla decisiva. Paralelamente, en las Tierras Antiguas, la resistencia se organiza para evitar los ataques de Misaianes, quien observa todo desde la impiadosa quietud de su monte.

Liliana Bodoc reafirma su destreza narrativa y el alcance de su universo fantástico a través de una novela llena de magia y misterio, que captura la imaginación del lector desde la primera página.

One Piece, Vol. 2

2003

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber—at the cost of never being able to swim again! Years later, Luffy sets off in search of the “One Piece,” said to be the greatest treasure in the world.

Now, with the help of a motley collection of pirate wannabes, Luffy is setting off in search of the legendary treasure. The enchanted Gum-Gum Fruit has given Luffy the power to stretch like rubber—and his new crewmate, the infamous pirate hunter Roronoa Zolo, strikes fear into the hearts of other buccaneers! But what chance does one rubber guy stand against Nami, a thief so tough she specializes in robbing pirates, or Captain Buggy, a fiendish pirate lord whose weird, clownish appearance conceals even weirder powers?

It's pirate vs. pirate in the second swashbuckling volume of One Piece.

Fray

Hundreds of years in the future, Manhattan has become a deadly slum, run by mutant crime-lords and disinterested cops. Stuck in the middle is a young girl who thought she had no future, but learns she has a great destiny.

In a world so poisoned that it doesn't notice the monsters on its streets, how can a street kid like Fray unite a fallen city against a demonic plot to consume mankind? Joss Whedon, the celebrated creator of Buffy the Vampire Slayer, brings his vision to the future in this unique tale.

As inventive in the comics medium as in that of television or film, Whedon spins a complex tale of a skilled thief coming of age without the help of friends or family, guided only by a demonic Watcher.

The Other Wind

The sorcerer Alder fears sleep. He dreams of the land of death, of his wife who died young and longs to return to him so much that she kissed him across the low stone wall that separates our world from the Dry Land—where the grass is withered, the stars never move, and lovers pass without knowing each other. The dead are pulling Alder to them at night. Through him they may free themselves and invade Earthsea.

Alder seeks advice from Ged, once Archmage. Ged tells him to go to Tenar, Tehanu, and the young king at Havnor. They are joined by amber-eyed Irian, a fierce dragon able to assume the shape of a woman.

The threat can be confronted only in the Immanent Grove on Roke, the holiest place in the world and there the king, hero, sage, wizard, and dragon make a last stand.

Le Guin combines her magical fantasy with a profoundly human, earthly, humble touch.

American Gods

2003

by Neil Gaiman

American Gods is a blend of Americana, fantasy, and various strands of ancient and modern mythology, all centering on the mysterious and taciturn Shadow. After three years in prison, Shadow is ready to return to his life and the wife he deeply loves, but his plans are upended by her sudden death in a mysterious car crash.

On his flight home, Shadow meets the enigmatic Mr. Wednesday, who seems to know more about him than possible. Wednesday claims to be a former god and the king of America, and he draws Shadow into a profoundly strange journey across the heart of the USA. A storm of preternatural and epic proportions looms on the horizon, and Shadow finds himself caught in the middle of a battle for the very soul of a nation.

Scary, gripping, and deeply unsettling, American Gods is a dark and strange road trip that explores the soul of America. The story reveals surprising truths about the country and its people, and Shadow's path is lined with a kaleidoscope of eccentric characters whose fates are intertwined with his own.

One Piece, Volume 1: Romance Dawn

2003

by Eiichiro Oda

Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber…at the cost of never being able to swim again! Years later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world...

As a child, Monkey D. Luffy was inspired to become a pirate by listening to the tales of the buccaneer "Red-Haired" Shanks. But his life changed when Luffy accidentally ate the Gum-Gum Devil Fruit and gained the power to stretch like rubber...at the cost of never being able to swim again! Years later, still vowing to become the king of the pirates, Luffy sets out on his adventure...one guy alone in a rowboat, in search of the legendary One Piece, said to be the greatest treasure in the world.

The Amber Spyglass

2003

by Philip Pullman

In the astonishing finale to the His Dark Materials trilogy, Lyra and Will are in unspeakable danger. With help from Iorek Byrnison the armored bear and two tiny Gallivespian spies, they must journey to a dank and gray-lit world where no living soul has ever gone. All the while, Dr. Mary Malone builds a magnificent Amber Spyglass.

An assassin hunts her down, and Lord Asriel, with a troop of shining angels, fights his mighty rebellion, in a battle of strange allies—and shocking sacrifice.

As war rages and Dust drains from the sky, the fate of the living—and the dead—finally comes to depend on two children and the simple truth of one simple story.

The Amber Spyglass

2003

by Philip Pullman

In the astonishing finale to the His Dark Materials trilogy, Lyra and Will are in unspeakable danger. With help from Iorek Byrnison the armored bear and two tiny Gallivespian spies, they must journey to a dank and gray-lit world where no living soul has ever gone. All the while, Dr. Mary Malone builds a magnificent Amber Spyglass.

An assassin hunts her down, and Lord Asriel, with a troop of shining angels, fights his mighty rebellion, in a battle of strange allies—and shocking sacrifice.

As war rages and Dust drains from the sky, the fate of the living—and the dead—finally comes to depend on two children and the simple truth of one simple story.

The City of Ember

2003

by Jeanne DuPrau

The City of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to dim. Lina and her friend Doon must race to figure out the clues to keep the lights on.

If they succeed, they will have to convince everyone to follow them into danger. But if they fail, the lights will burn out and the darkness will close in forever. They discover fragments of an ancient parchment and begin to wonder if there could be a way out of Ember. Can they decipher the words from long ago and find a new future for everyone? Will the people of Ember listen to them?

The Subtle Knife

2002

by Philip Pullman

As the boundaries between worlds begin to dissolve, Lyra and her daemon help Will Parry in his search for his father and for a powerful, magical knife.

Lyra finds herself in a shimmering, haunted otherworld yingbeats of distant angels sound against the sky.

But she is not without allies: twelve-year-old Will Parry, fleeing for his life after taking another's, has also stumbled into this strange new realm.

On a perilous journey from world to world, Lyra and Will uncover a deadly secret: an object of extraordinary and devastating power.

And with every step, they move closer to an even greater threat and the shattering truth of their own destiny.

The Subtle Knife

2002

by Philip Pullman

As the boundaries between worlds begin to dissolve, Lyra and her daemon help Will Parry in his search for his father and for a powerful, magical knife.

Lyra finds herself in a shimmering, haunted otherworld yingbeats of distant angels sound against the sky.

But she is not without allies: twelve-year-old Will Parry, fleeing for his life after taking another's, has also stumbled into this strange new realm.

On a perilous journey from world to world, Lyra and Will uncover a deadly secret: an object of extraordinary and devastating power.

And with every step, they move closer to an even greater threat and the shattering truth of their own destiny.

The Scar

A mythmaker of the highest order, China Mi\u00e9ville has emblazoned the fantasy novel with fresh language, startling images, and stunning originality. Set in the same sprawling world of Mi\u00e9ville's Arthur C. Clarke Award-winning novel, Perdido Street Station, this latest epic introduces a whole new cast of intriguing characters and dazzling creations.

Aboard a vast seafaring vessel, a band of prisoners and slaves, their bodies remade into grotesque biological oddities, is being transported to the fledgling colony of New Crobuzon. But the journey is not theirs alone. They are joined by a handful of travelers, each with a reason for fleeing the city. Among them is Bellis Coldwine, a renowned linguist whose services as an interpreter grant her passage\u2014and escape from horrific punishment. For she is linked to Isaac Dan der Grimnebulin, the brilliant renegade scientist who has unwittingly unleashed a nightmare upon New Crobuzon.

For Bellis, the plan is clear: live among the new frontiersmen of the colony until it is safe to return home. But when the ship is besieged by pirates on the Swollen Ocean, the senior officers are summarily executed. The surviving passengers are brought to Armada, a city constructed from the hulls of pirated ships, a floating, landless mass ruled by the bizarre duality called the Lovers. On Armada, everyone is given work, and even Remades live as equals to humans, Cactae, and Cray. Yet no one may ever leave.

Lonely and embittered in her captivity, Bellis knows that to show dissent is a death sentence. Instead, she must furtively seek information about Armada's agenda. The answer lies in the dark, amorphous shapes that float undetected miles below the waters\u2014terrifying entities with a singular, chilling mission.

China Mi\u00e9ville is a writer for a new era\u2014and The Scar is a luminous, brilliantly imagined novel that is nothing short of spectacular.

Los días de la sombra

2002

by Liliana Bodoc

El hijo de la muerte fue derrotado. Pero luego de una respiración, que tardó cinco años del sol en entrar y salir del pecho, prepara una nueva invasión, redoblada en fuerza y en crueldad. Para lograr su propósito enviará a su propia madre al frente de las naves y se valdrá de las alianzas que consiguió en las Tierras Fértiles.

Esta vez no bastará con la pelea heroica en el campo de batalla. Será necesario hacerse al mar, será necesario atravesar la puerta que lleva que lleva al Tiempo Mágico. Mientras la resistencia se prepara, la Muerte recorre los caminos del continente. A veces de la mano de una niña.

The Lord of the Rings

2001

by J.R.R. Tolkien

Originally published from 1954 through 1956, J.R.R. Tolkien's richly complex series ushered in a new age of epic adventure storytelling. A philologist and illustrator who took inspiration from his work, Tolkien invented the modern heroic quest novel from the ground up, creating not just a world, but a domain, not just a lexicon, but a language, that would spawn countless imitators and lead to the inception of the epic fantasy genre.

During his travels across Middle-earth, the hobbit Bilbo Baggins had found the Ring. But the simple band of gold was far from ordinary; it was in fact the One Ring - the greatest of the ancient Rings of Power. Sauron, the Dark Lord, had infused it with his own evil magic, and when it was lost, he was forced to flee into hiding.

But now Sauron's exile has ended and his power is spreading anew, fueled by the knowledge that his treasure has been found. He has gathered all the Great Rings to him, and will stop at nothing to reclaim the One that will complete his dominion. The only way to stop him is to cast the Ruling Ring deep into the Fire-Mountain at the heart of the land of Mordor--Sauron's dark realm.

Fate has placed the burden in the hands of Frodo Baggins, Bilbo's heir...and he is resolved to bear it to its end. Or his own.

The Queen of Attolia

Revenge - When Eugenides, the Thief of Eddis, stole Hamiathes's Gift, the Queen of Attolia lost more than a mythical relic. She lost face. Everyone knew that Eugenides had outwitted and escaped her. To restore her reputation and reassert her power, the Queen of Attolia will go to any length and accept any help that is offered... she will risk her country to execute the perfect revenge.

...but - Eugenides can steal anything. And he taunts the Queen of Attolia, moving through her strongholds seemingly at will. So Attolia waits, secure in the knowledge that the Thief will slip, that he will haunt her palace one too many times.

...at what price? - When Eugenides finds his small mountain country at war with Attolia, he must steal a man, he must steal a queen, he must steal peace. But his greatest triumph - and his greatest loss - comes in capturing something that the Queen of Attolia thought she had sacrificed long ago.

Howl's Moving Castle

In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch.

The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?

Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.

Hikaru no Go, Vol. 4: Divine Illusions

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

The Silmarillion

The forerunner to The Lord of the Rings, The Silmarillion fills in the background which lies behind the more popular work, and gives the earlier history of Middle-earth, introducing some of the key characters.

The Silmarillion is an account of the Elder Days, of the First Age of Tolkien's world. It is the ancient drama to which the characters in The Lord of the Rings look back, and in whose events some of them, such as Elrond and Galadriel, took part. The tales of The Silmarillion are set in an age when Morgoth, the first Dark Lord, dwelt in Middle-Earth, and the High Elves made war upon him for the recovery of the Silmarils, the jewels containing the pure light of Valinor.

The Silmarillion

The forerunner to The Lord of the Rings, The Silmarillion fills in the background which lies behind the more popular work, and gives the earlier history of Middle-earth, introducing some of the key characters.

The Silmarillion is an account of the Elder Days, of the First Age of Tolkien's world. It is the ancient drama to which the characters in The Lord of the Rings look back, and in whose events some of them, such as Elrond and Galadriel, took part. The tales of The Silmarillion are set in an age when Morgoth, the first Dark Lord, dwelt in Middle-Earth, and the High Elves made war upon him for the recovery of the Silmarils, the jewels containing the pure light of Valinor.

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