Relishing their newfound feelings for each other, Korra and Asami leave the Spirit World... but find nothing in Republic City but political hijinks and human vs. spirit conflict!
A pompous developer plans to turn the new spirit portal into an amusement park, potentially severing an already tumultuous connection with the spirits. What's more, the triads have realigned and are in a brutal all-out brawl at the city's borders—where hundreds of evacuees have relocated!
In order to get through it all, Korra and Asami vow to look out for each other—but first, they've got to get better at being a team and a couple!
Written by series co-creator Michael Dante DiMartino and drawn by Irene Koh, this is the official continuation of The Legend of Korra!
Rebel by chance. Traitor by choice.
Gunslinger Amani al'Hiza fled her dead-end hometown on the back of a mythical horse with the mysterious foreigner Jin, seeking only her own freedom. Now she’s fighting to liberate the entire desert nation of Miraji from a bloodthirsty sultan who slew his own father to capture the throne.
When Amani finds herself thrust into the epicenter of the regime—the Sultan’s palace—she’s determined to bring the tyrant down. Desperate to uncover the Sultan’s secrets by spying on his court, she tries to forget that Jin disappeared just as she was getting closest to him, and that she’s a prisoner of the enemy. But the longer she remains, the more she questions whether the Sultan is really the villain she’s been told he is, and who’s the real traitor to her sun-bleached, magic-filled homeland.
Forget everything you thought you knew about Miraji, about the rebellion, about Djinn and Jin and the Blue-Eyed Bandit. In Traitor to the Throne, the only certainty is that everything will change.
Age of Myth inaugurates another six-book series set in the world of Elan.
Since time immemorial, humans have worshipped the gods they call Fhrey, truly a race apart: invincible in battle, masters of magic, and seemingly immortal. But when a god falls to a human blade, the balance of power between humans and those they thought were gods changes forever.
Now, only a few stand between humankind and annihilation: Raithe, reluctant to embrace his destiny as the God Killer; Suri, a young seer burdened by signs of impending doom; and Persephone, who must overcome personal tragedy to lead her people.
The Age of Myth is over. The time of rebellion has begun.
Magic, monsters, and mayhem abound when Percy Jackson and Annabeth Chase meet Carter and Sadie Kane for the first time.
Weird creatures are appearing in unexpected places, and the demigods and magicians have to team up to take them down. As they battle with Celestial Bronze and glowing hieroglyphs, the four heroes find that they have a lot in common—and more power than they ever thought possible.
But will their combined forces be enough to foil an ancient enemy who is mixing Greek and Egyptian incantations for an evil purpose?
Rick Riordan wields his usual storytelling magic in this adrenaline-fueled adventure.
"The Glittering Court" is a sweeping tale that spans from the refined palaces of Osfrid to the gold dust and untamed forests of Adoria. It tells the story of Adelaide, an Osfridian countess who poses as her servant to escape an arranged marriage and start a new life in Adoria, the New World. To do that, she must join the Glittering Court.
The Glittering Court is both a school and a business venture, designed to transform impoverished girls into upper-class ladies destined for powerful and wealthy marriages in the New World. Adelaide naturally excels in her training and even makes a few friends: the fiery former laundress Tamsin and the beautiful Sirminican refugee Mira. She manages to keep her true identity hidden from everyone except one: the intriguing Cedric Thorn, son of the wealthy proprietor of the Glittering Court.
When Adelaide discovers that Cedric is hiding a dangerous secret of his own, they hatch a scheme together to make the best of Adelaide’s deception. Complications soon arise—first as they cross the treacherous seas from Osfrid to Adoria, and then when Adelaide catches the attention of a powerful governor.
But no complication will prove quite as daunting as the potent attraction simmering between Adelaide and Cedric. An attraction that, if acted on, would scandalize the Glittering Court and make them both outcasts in wild, vastly uncharted lands.
The 39 Clues is Scholastic's groundbreaking new series, spanning 10 adrenaline-charged books, 355 trading cards, and an online game where readers play a part in the story. Minutes before she died, Grace Cahill changed her will, leaving her descendants an impossible decision: "You have a choice - one million dollars or a clue."
Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Napoleon to Houdini is related to the Cahills, yet the source of the family power is lost. 39 Clues hidden around the world will reveal the family's secret, but no one has been able to assemble them.
Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what really happened to their parents. Kids visit the website - www.the39clues.com - and discover they are lost members of the Cahill family.
Experience the complete adventure with Dan and Amy Cahill in this fantastic 10 book series collection - including the finale 39 Clues Book 10: Into the Gauntlet!
In 1950, a young doctor named Norton Perina joins an expedition led by anthropologist Paul Tallent to the remote Micronesian island of Ivu'ivu in search of a rumored lost tribe. They succeed, discovering not only that tribe but also a group of forest dwellers they call 'The Dreamers', who are fantastically long-lived but become progressively more senile.
Perina suspects the source of their longevity is a hard-to-find turtle. Unable to resist the possibility of eternal life, he kills one and smuggles some meat back to the States. He scientifically proves his thesis, earning worldwide fame and the Nobel Prize. However, he soon discovers that its miraculous property comes at a terrible price.
As things quickly spiral out of his control, his own demons take hold, with devastating personal consequences.
Welcome to Wormwood: a place where curiosity is discouraged and no one has ever left.
Until one girl, Vega Jane, discovers a map that suggests a mysterious world beyond the walls. A world with possibilities and creatures beyond her imagining.
But she will be forced to fight for her freedom. And unraveling the truth may cost Vega her life.
Jack Blank confronts his destiny in this action-packed conclusion to the trilogy. Ever since Jack Blank learned that he came from the amazing country of the Imagine Nation, he's known that his fate could go down two very different paths—he could either be the greatest hero the world has ever known, or its greatest villain.
Now the final battle is here, and it’s time for Jack to discover the direction of his destiny. The action-packed trilogy concludes with more surprises, twists, and adventure than ever—along with the same humor and heart that has brought so many fans to Jack’s story.
When you're being hunted, who can you trust?
For the first time since she escaped from her school many months ago, Eve can sleep soundly. She's living in Califia, a haven for women, protected from the terrifying fate that awaits orphaned girls in The New America.
But her safety came at a price: She was forced to abandon Caleb, the boy she loves, wounded and alone at the city gates. When Eve gets word that Caleb is in trouble, she sets out into the wild again to rescue him, only to be captured and brought to the City of Sand, the capital of The New America.
Trapped inside the City walls, Eve uncovers a shocking secret about her past—and is forced to confront the harsh reality of her future. When she discovers Caleb is alive, Eve attempts to flee her prison so they can be together—but the consequences could be deadly. She must make a desperate choice to save the ones she loves or risk losing Caleb forever.
In this breathless sequel to Eve, Anna Carey returns to her tale of romance, adventure, and sacrifice in a world that is both wonderfully strange and chillingly familiar.
All Jack Blank knows is his bleak, dreary life at St. Barnaby’s Home for the Hopeless, Abandoned, Forgotten, and Lost, an orphanage that sinks further into the swampland of New Jersey with each passing year.
His aptitude tests predict a long, unhappy career as a toilet brush cleaner. His only chance at escape comes through the comic books donated years ago to the orphanage that he secretly reads in the dark corners of the library.
Everything changes one icy gray morning when Jack receives two visitors that alter his life forever. The first is a deadly robot straight out of one of his comic books that tries its best to blow him up. The second is an emissary from a secret country called the Imagine Nation, an astonishing place where all the fantastic and unbelievable things in our world originate — including Jack.
Jack soon discovers that he has an amazing ability — one that could make him the savior of the Imagine Nation and the world beyond, or the biggest threat they've ever faced.
From the day Cobb and Mary meet kayaking on Maine's Allagash River and fall deeply in love, the two approach life with the same sense of adventure they use to conquer the river's treacherous rapids. But rivers do not let go so easily... and neither does their love. So when Mary's life takes the cruelest turn, she vows to face those rough waters on her own terms and asks Cobb to promise, when the time comes, to help her return to their beloved river for one final journey.
Set against the rugged wilderness of Maine, the exotic islands of Indonesia, the sweeping panoramas of Yellowstone National Park, and the tranquil villages of rural New England, Eternal on the Water is at once heartbreaking and uplifting—a timeless, beautifully rendered story of true love's power.
Maximum Ride Five-Book Set features the first five thrilling adventures of the Maximum Ride series by James Patterson. Join Max and her flock, a group of extraordinary kids who can fly, as they embark on dangerous missions, escape from sinister forces, and discover their true identities.
In a world where they are constantly on the run, these young heroes must rely on their unique abilities, intelligence, and each other to survive. Action-packed and filled with suspense, each book takes you on a journey that is both heart-pounding and inspiring.
Dive into the world of genetic experiments, friendship, and the quest for freedom. Perfect for fans of fast-paced adventures and fantasy elements.
"I've got my entire life planned out for the next ten years — including my PhD and Pulitzer Prize," claims 16-year-old overachiever Vassar Spore, daughter of equally ambitious parents, who in true overachiever fashion named her after an elite women's college.
Vassar expects her sophomore summer to include AP and AAP (Advanced Advanced Placement) classes. Surprise! Enter a world-traveling relative who sends her plans into a tailspin when she blackmails Vassar's parents into forcing their only child to backpack with her through Southeast Asia.
On a journey from Malaysia to Cambodia to the remote jungles of Laos, Vassar sweats, falls in love, hones her outdoor survival skills — and uncovers a family secret that turns her whole world upside-down. Vassar Spore can plan on one thing: she'll never be the same again.
Cracker is one of the United States Army's most valuable weapons: a German shepherd trained to sniff out bombs, traps, and the enemy. The fate of entire platoons rests on her keen sense of smell. She's a Big Deal, and she likes it that way.
Rick Hanski is headed to Vietnam. There, he's going to whip the world and prove to his family and his sergeant — and everyone else who didn't think he was cut out for war — wrong. But sometimes Rick can't help but wonder if maybe everyone else is right. Maybe he should have just stayed at home and worked in his dad's hardware store.
When Cracker is paired with Rick, she isn't so sure about this new owner. He's going to have to prove himself to her before she's going to prove herself to him. They need to be friends before they can be a team, and they have to be a team if they want to get home alive.
Told in part through the uncanny point of view of a German shepherd, Cracker! is an action-packed glimpse into the Vietnam War as seen through the eyes of a dog and her handler. It's an utterly unique powerhouse of a book by the Newbery Medal-winning author of Kira-Kira.
For Paula, accompanying her merchant father on a trading voyage to Istanbul is a dream come true. They have come to this city of trade on a special mission to purchase a most rare artifact—a gift from the ancient goddess, Cybele, to her followers. It’s the only remnant of a lost, pagan cult.
But no sooner have they arrived when it becomes clear they may be playing at a dangerous game. A colleague and friend of Paula’s father is found murdered. There are rumors of Cybele’s cult reviving within the very walls of Istanbul. And most telling of all, signs have begun to appear to Paula, urging her to unlock Cybele’s secret.
Meanwhile, Paula doesn’t know who she can trust in Istanbul, and finds herself drawn to two very different men. As time begins to run out, Paula realizes they may all be tied up in the destiny of Cybele’s Gift, and she must solve the puzzle before unknown but deadly enemies catch up to her.
In Search of the Castaways; or the Children of Captain Grant is a thrilling tale of adventure and discovery. The narrative begins with the discovery of a mysterious message, partially destroyed by water, sparking a quest filled with excitement and danger.
Lord Glenarvan and his companions embark on a daring voyage, driven by the hope of unraveling the mystery and finding the missing Captain Grant. This journey takes them across various continents, facing numerous challenges and uncovering hidden secrets along the way.
Join this epic adventure filled with unexpected twists and turns, exploring the themes of courage, friendship, and perseverance. Jules Verne masterfully crafts a story that captivates the imagination and transports readers to a world of wonder and intrigue.
Alexander Cold and Nadia Santos reunite for their final adventure in Isabel Allende's celebrated trilogy. This time they are heading to the blazing plains of Kenya, where Alex's grandmother Kate is writing an article about the first elephant-led safaris in Africa.
Days into the tour, a Catholic missionary approaches the camp in search of companions who have mysteriously disappeared. As the group investigates, they discover a clan of Pygmies and a harsh world of corruption, slavery, and poaching. Alexander and Nadia must trust in the strength of their totemic animal spirits as they launch a spectacular struggle to restore freedom to the Pygmies and return leadership to its rightful hands.
The Dark Hills Divide introduces readers to Alexa Daley, who annually visits the town of Bridewell. Alexa is curious about what lies beyond the massive ramparts that surround the city and the walled roads that link Bridewell to nearby towns. Soon after town leader Thomas Warvold passes away, Alexa finds herself outside the walls, acquires a stone with remarkable powers, and discovers that she's meant to stop a potential war from occurring.
Inquisitive twelve-year-old Alexa Daley is spending another summer in the walled town of Bridewell. This year, she is set on solving the mystery of what lies beyond the walls. Legend says the walls were built to keep out an unnamed evil that lurks in the forests and The Dark Hills. But what exactly is it that the townspeople are so afraid of? As Alexa begins to unravel the truth, pushing beyond the protective barrier she's lived behind all her life, she discovers a strange and ancient enchantment and exposes a danger that could destroy everything she holds dear.
A World of Modern Mecha and Magic
Syaoran, Fai, Kurogane, and Mokona venture to the Hanshin Republic in search of one of the missing pieces of Sakura's memory, transformed into magically powerful feathers. There, Syaoran meets his "Kudan": a fierce wolf-spirit whose fiery power mirrors Syaoran's personal strength.
But with foes like a pop idol who sings words of pain, Syaoran's hunt for feathers is no child's game! And even if he finds the feathers, will Sakura ever wake up from her magical sleep?
Since Syaoran bargained away their relationship in a pact with a witch, can their love ever return to the way it was?
We are not alone...
In a cave in the Himalayas, a guide discovers a self-mutilated body with the warning, "Satan exists". In the Kalahari Desert, a nun unearths evidence of a proto-human species and a deity called Older-than-Old. In Bosnia, something has been feeding upon the dead in a mass grave.
So begins mankind’s most shocking realization: that the underworld is a vast geological labyrinth populated by another race of beings. Some call them "devils" or "demons." But they are real. They are down there. And they are waiting for us to find them…
In 1959, Jean Craighead George published My Side of the Mountain. This coming-of-age story about a boy and his falcon went on to win a Newbery Honor, and for the past forty years has enthralled and entertained generations of would-be Sam Gribleys.
The two books that followed—On the Far Side of the Mountain and Frightful's Mountain—were equally extraordinary. Now all three books are available in one deluxe yet affordable volume for veteran devotees and brand-new fans alike.
Twelve-year-old Matt is left on his own in the Maine wilderness while his father leaves to bring the rest of the family to their new settlement. When he befriends Attean, an Indian chief's grandson, he is invited to join the Beaver tribe and move north. Should Matt abandon his hopes of ever seeing his family again and go on to a new life?
Although he faces responsibility bravely, Matt is more than a little apprehensive when his father leaves him alone to guard their new cabin in the wilderness. When a renegade white stranger steals his gun, Matt realizes he has no way to shoot game or to protect himself. When Matt meets Attean, a boy in the Beaver clan, he begins to better understand their way of life and their growing problem in adapting to the white man and the changing frontier.
Elizabeth George Speare’s survival story is filled with wonderful detail about living in the wilderness and the relationships that formed between settlers and natives in the 1700s.
A High Wind in Jamaica is a classic adventure novel and a brilliant chronicle of two sensitive children's violent voyage from innocence to experience.
After a terrible hurricane levels their Jamaican estate, the Bas-Thorntons decide to send their children back to the safety and comfort of England. On the way, their ship is set upon by pirates, and the children are accidentally transferred to the pirate vessel. Jonsen, the well-meaning pirate captain, doesn't know how to dispose of his new cargo, while the children adjust with surprising ease to their new life.
As this strange company drifts around the Caribbean, events turn more frightening, and the pirates find themselves increasingly incriminated by the children's fates. The most shocking betrayal, however, will take place only after the return to civilization.
The swift, almost hallucinatory action of Hughes's novel, together with its provocative insight into the psychology of children, made it a bestseller when it was first published in 1929. It has since established itself as a classic of twentieth-century literature—an unequaled exploration of the nature, and limits, of innocence.
Lima sahabat telah menjalin persahabatan selama tujuh tahun. Mereka adalah Arial yang paling tampan, Riani sebagai satu-satunya wanita dalam kelompok itu, Zafran yang berlagak seperti seorang penyair, Ian yang paling subur badannya, dan Genta yang dianggap sebagai leader dalam kelompok itu.
Kegemaran mereka adalah mengeksekusi hal-hal yang tidak mungkin dan mencoba segala hal, mulai dari kafe paling terkenal di Jakarta, sampai nonton layar tancap. Semuanya penggemar film, dari film Hollywood sampai film yang nggak kelas—kecuali film India karena mereka punya prinsip bahwa semua persoalan di dunia atau masalah pasti ada jalan keluarnya, tapi bukan dalam bentuk joget.
Suatu saat, karena terdorong oleh rasa bosan di antara satu dan yang lain, mereka memutuskan untuk tidak saling berkomunikasi dan bertemu satu sama lain selama tiga bulan. Selama tiga bulan berpisah itulah telah terjadi banyak hal yang membuat hati mereka lebih kaya dari sebelumnya.
Pertemuan setelah tiga bulan yang penuh dengan rasa kangen akhirnya terjadi dan dirayakan dengan sebuah perjalanan. Sebuah perjalanan yang penuh dengan keyakinan, mimpi, cita-cita, dan cinta. Sebuah perjalanan yang telah mengubah mereka menjadi manusia sesungguhnya, bukan cuma seonggok daging yang bisa berbicara, berjalan, dan punya nama.
Ada yang pernah bilang kalau idealisme adalah kemewahan terakhir yang dimiliki oleh generasi muda….
The Divergent Series 2-Book Collection contains the complete text of Veronica Roth's #1 New York Times bestsellers, Divergent and Insurgent. Dive into this thrilling series with fifty pages of bonus content including author interviews and Q&A, discussion questions, a faction quiz, faction manifestos, a playlist, and more.