Books with category 👨 Shonen
Displaying 27 books

ONE PIECE 91

ONE PIECE 91 follows the aftermath of the Straw Hat Pirates' encounter with the Big Mom Pirates. The intense Whole Cake Island arc concludes, and the story moves into the 'Reverie' arc, where various schemes swirl at the World Conference. This volume marks the beginning of the highly anticipated Wano Country arc.

Upon landing in the Land of Wano, Luffy meets a certain girl, and the story takes a new turn! Where are the scattered crew members? What shocking truths are hidden in this country? The tumultuous Wano Country arc kicks off, continuing the grand maritime adventure in search of the 'One Piece' treasure.

ONE PIECE 90

海に浮かぶ麦わら一味の海賊旗…。マム一味の襲撃に耐え切れず、やられてしまったのか!? 緊迫のWCI編、完結!! ──そして様々な思惑渦巻く「世界会議」編突入!! “ひとつなぎの大秘宝”を巡る海洋冒険ロマン!!

Demon Slayer, Vol. 9

Tengen Uzui, el Pilar del Sonido, recluta a Tanjiro, Zenitsu e Inosuke para infiltrarse en el distrito rojo de Yoshiwara y encontrar inteligencia sobre los demonios que ahí acechan. Cada uno es asignado a un establecimiento de la vida alegre, donde circulan rumores e historias de chicas desaparecidas.

Tanjiro y los demás se van acercando a descubrir la verdad, pero es posible que el culpable de esas desapariciones sea alguien que ellos no puedan manejar.

ONE PIECE 80

Several days after the fierce battle, will the Straw Hat Crew be able to escape from Dressrosa safely while being pursued by the navy? Meanwhile, as Doflamingo is detained, the world's power structure is about to shift dramatically!! This is a romantic adventure on the seas, One Piece!!

ONE PIECE 83

vs.四皇ビッグ・マム!! サンジ奪還の為、HCIに上陸したルフィ達だったが…!? 一方、サンジの結婚式の準備が着々と進められ、サンジの家族がついに勢揃い…!? “ひとつなぎの大秘宝”を巡る海洋冒険ロマン!!

ONE PIECE 77

コラソンの本懐を遂げる為、ドフラミンゴに挑むロー。 13年前、二人の間に因縁を生んだ出来事が明らかに!! ──DR各地で繰り広げられる戦いはさらに白熱する!!

“ひとつなぎの大秘宝”を巡る海洋冒険ロマン!!

ONE PIECE 82

While Luffy and his friends are devising a plan to stop Sanji's political marriage, the secret of the Kozuki family from the Wano country is revealed. Those who learn this shocking fact set their next target on one of the Four Emperors!

This is the tale of adventure on the seas, One Piece!!

ONE PIECE 81

Luffy and his crew reunite with Nami in the country of Zo, only to find it in a state of ruin. As they pursue the mystery that unfolds in this nation, the secret of Sanji's birth is revealed! This volume continues the grand adventure on the high seas, centered around the quest for the "One Piece," the greatest treasure in the world.

ONE PIECE 79

Luffy stands against Doflamingo with a determination to bring a true liberation to the tragic Dressrosa. Will the extreme battle finally reach its conclusion? The oceanic adventure romance over the "One Piece" treasure is at its climax!

ONE PIECE 76

In an effort to take down Doflamingo, the Colosseum army bands together to stop the executives of the Donquixote Family! Meanwhile, Luffy and his companions aim for the fourth level of the 'Palace' where Doflamingo resides! The Dressrosa arc heads towards its climactic finale!! Join the thrilling ocean adventure romance in search of the 'One Piece'!

ONE PIECE 78

Embark on a high-seas adventure with One Piece, the record-shattering best-selling manga series from Japan. In Volume 78, Luffy and his crew carry the hopes of the Dressrosa citizens as they face off in their final battle. As each fight reaches its climax, Luffy finally confronts Doflamingo. The unimaginable ultimate battle begins, setting the stage for an oceanic odyssey in pursuit of the 'One Piece' treasure!

Hikaru no Go, Vol. 23

Hikaru no Go, Vol. 23: Endgame follows the journey of Hikaru Shindo, who encounters a haunted go board and the spirit of a master player, Fujiwara-no-Sai. This spirit awakens Hikaru's latent genius for the game, propelling him on a quest to defeat Akira Toya, a renowned go prodigy.

In this final volume, Hikaru faces his most challenging match yet against Ko Yong Ha, Korea's top player, in the Hokuto Cup tournament. The battle is not just for personal triumph but represents something much more profound. It's a reflection of the passion and life lessons that the game of go imparts to its players. As Hikaru confronts the meaning of the game for both the new generation and the game itself, readers are invited to ponder the significance of go as more than just a game.

Bakuman, Volume 6: Recklessness and Guts

By the creators of Death Note! The mystery behind manga-making revealed!

Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?

Moritaka and Akito's hard work is paying off, and they start challenging their rival Eiji's popularity in Shonen Jump. But just as they plan to take the next step, the team is hit with a surprising setback. Moritaka and Akito will need the help of their manga artist friends to overcome this hurdle!

Bakuman, Volume 4: Phone Call and the Night Before

By the creators of Death Note, the mystery behind manga-making is revealed! Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?

When Akito is unable to come up with a storyboard within the time frame he promised, Moritaka decides to break up their partnership! As they go their separate ways to create manga, it may turn out that they're actually headed in the same direction...

Bakuman., Vol. 3

By the creators of Death Note, the mystery behind manga-making is revealed! Reads R to L (Japanese Style) for T audience.

Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world? After losing to manga genius Eiji Nizuma, Moritaka and Akito make it their mission to beat this rival--even going so far as to ignore their editor's wishes! But will this decision ultimately help or harm their cause?

Hikaru no Go

Hikaru no Go follows the story of a young boy named Hikaru who encounters an ancient ghost that possesses him and unleashes his hidden genius for the game of Go. In this volume, Go players under the age of 18 from Japan, Korea, and China are preparing to qualify for the prestigious Hokuto Cup. Among them are Hikaru and Akira, both vying for a spot on the Japanese team.

The journey to the Hokuto Cup is fraught with intense competition, and the preliminaries are especially challenging. Hikaru, after being struck by a harsh reality check, dedicates himself to the game with newfound focus. Yet, he faces the daunting task of overcoming the unique and powerful Go techniques of Kiyoharu Yashiro from the Kansai Go Association.

Will Hikaru's intense dedication be enough to conquer the obstacles ahead and secure his place in the tournament? Vol. 20: The Young Lions! explores the high-stakes world of competitive Go with a blend of drama and strategy that will captivate readers.

Hikaru no Go, Vol. 22

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a grip on himself can he possibly make a showing, but that's far easier said than done!

Hikaru no Go, Vol. 18

Step aside from the main journey of Hikaru Shindo to explore intriguing side stories in Hikaru no Go, Vol. 18: Six Characters, Six Stories. This volume diverges from the central narrative to delve into the backgrounds and personal tales of six characters who have impacted Hikaru's journey in the world of Go. Readers will gain a deeper understanding of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata, and the enigmatic spirit Fujiwara-no-Sai.

In these stories, Hikaru Shindo might make an appearance, but the spotlight shines on the individual paths and challenges each character faces. The collection culminates with Hikaru taking a stand against a deceitful antique shop owner, engaging in a strategic battle of Go to reclaim a treasured heirloom vase for its rightful owner.

Hikaru no Go, Vol. 16

Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?

-- VIZ Media

Hikaru no Go, Vol. 15

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...?

Hikaru no Go, Vol. 13

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son? The suspense is getting unbearable!

Hikaru no Go, Vol. 12

After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream of defeating the famed Go prodigy Akira Toya!

In Hikaru no Go, Vol. 12: Sai's Day Out, Hikaru's career as a professional Go player begins. In his first game, he must face veteran player Toya Meijin, Akira's father. The match is not just a competition but also a personal challenge for Sai. As Sai attempts to teach a cheating Go player a lesson he'll never forget, the question arises: will Hikaru's ghostly master do him proud or make him look like an amateur?

Hikaru no Go, Vol. 3

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?

Hikaru no Go, Vol. 1

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago.

In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.

JoJo's Bizarre Adventure

The conclusion of the Phantom Blood Arc! Jonathan Joestar and his mentor Zeppelli continue their pursuit of the villainous vampire, Dio! But to get to him, they must first face down his murderous henchmen! In battle after bloody battle, JoJo and Zeppelli are pushed to their limits and beyond!

JoJo's Bizarre Adventure

As if Dio wasn't diabolical enough, now he's an immortal vampire with incredible strength! But Jonathan Joestar's not one to back down, even when it seems like victory is impossible! It's a classic battle! Good versus evil! Grit and determination against power and arrogance! Who will win?!

JoJo's Bizarre Adventure

Young Jonathan Joestar's life is forever changed when he meets his new adopted brother, Dio. For some reason, Dio has a smoldering grudge against him and derives pleasure from seeing him suffer. But every man has his limits, as Dio finds out. This is the beginning of a long and hateful relationship!

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