Murderbot—the sardonic, almost-homicidal, media-loving android created by Martha Wells—has proven to be one of the most popular characters in 21 st century science fiction. Everything that makes this protagonist (it would be wrong to call Murderbot a hero) beloved of fans is on display in Compulsory.
While trying to watch episode 44 of The Rise and Fall of Sanctuary Moon, Murderbot is—again, what is it with humans?—distracted by something that is technically outside its purview. A miner is suddenly in danger following a pointless (to Murderbot’s way of thinking) argument, and the choice is to risk discovery and leap into action, which would require hitting the pause button during a very exciting part of SanctuaryMoon, or to follow orders and stay still.
This is a tougher choice than it seems. But then, when has Murderbot ever been faced with an easy choice?
Seventeen-year-old Lyra Daniels is caught in the midst of her parents' excitement as galaxy's leading archaeologists on the mysterious Terra Cotta Warriors discovered on various planets. The invention of the Q-net made space travel possible, but not without the cost of time dilation, which wreaks havoc on Lyra's social life.
As Lyra grapples with her new reality, she engages in illegally worming into the Q-net, only to find companionship in the form of an irresistible security officer who threatens her with the brig. But their problems escalate when a planet goes silent and vital data files disappear. Lyra's worming skills and a translation of an ancient alien artifact become crucial in uncovering the truth.
Their discovery of a deadly new alien phenomenon and the race to solve the mystery of the Warriors propel Lyra and her companions into a dangerous quest where time is not on their side.
Murderbot wasn't programmed to care. So, its decision to help the only human who ever showed it respect must be a system glitch, right? Having traveled the width of the galaxy to unearth details of its own murderous transgressions, as well as those of the GrayCris Corporation, Murderbot is heading home to help Dr. Mensah—its former owner (protector? friend?)—submit evidence that could prevent GrayCris from destroying more colonists in its never-ending quest for profit.
But who's going to believe a SecUnit gone rogue? And what will become of it when it's caught?
In this breathtaking new story from the astonishing imagination of James Patterson, a girl has to save herself from an army assembled just to capture her -- and maybe save the planet while she's at it.
Maximum Ride is a perfectly normal teenager who just happens to be able to fly, the result of an out-of-control government experiment. Max and the other members of the Flock -- six kids who share her remarkable ability -- have been asked to aid a group of environmental scientists studying the causes of global warming. The expedition seems like a perfect combination of adventure, activism -- and escaping government forces who watch the Flock like a hawk.
But even in Antarctica, trapped in the harshest weather on our planet, Maximum Ride is an irresistible target in constant danger. For whoever controls her powers could also control the world. Maximum Ride is James Patterson's greatest character, a heroine who manages to be human and fearless at once.
SciFi's favorite antisocial A.I. is back on a mission. The case against the too-big-to-fail GrayCris Corporation is floundering, and more importantly, authorities are beginning to ask more questions about where Dr. Mensah's SecUnit is. And Murderbot would rather those questions went away. For good.
Rogue Protocol is the third in the Murderbot Diaries series, starring a human-like android who keeps getting sucked back into adventure after adventure, though it just wants to be left alone, away from humanity and small talk.
Centuries after the last humans left Earth, the Exodus Fleet is a living relic, a place many are from but few outsiders have seen. Humanity has finally been accepted into the galactic community, but while this has opened doors for many, those who have not yet left for alien cities fear that their carefully cultivated way of life is under threat.
Tessa chose to stay home when her brother Ashby left for the stars, but has to question that decision when her position in the Fleet is threatened. Kip, a reluctant young apprentice, itches for change but doesn't know where to find it. Sawyer, a lost and lonely newcomer, is just looking for a place to belong. When a disaster rocks this already fragile community, those Exodans who still call the Fleet their home can no longer avoid the inescapable question: What is the purpose of a ship that has reached its destination?
Artificial Condition continues the journey of Murderbot, a self-aware security unit that has dubbed itself "Murderbot" after a dark past involving human fatalities. With only fragmented memories of the incident, Murderbot's desire for knowledge leads it to pair up with a Research Transport vessel named ART, whose full name is best left unspoken.
Together, they travel to the mining facility where Murderbot's journey into rogue autonomy began. The secrets uncovered during this voyage will irrevocably alter Murderbot's perception of itself and the universe it navigates.
The Murderbot Diaries series is a captivating exploration of artificial intelligence and self-discovery, set against the backdrop of a future where space exploration and corporate interests collide.
Robert Louis Stevenson's masterpiece of the duality of good and evil in man's nature sprang from the darkest recesses of his own unconscious—during a nightmare from which his wife awakened him, alerted by his screams. More than a hundred years later, this tale of the mild-mannered Dr. Jekyll and the drug that unleashes his evil, inner persona—the loathsome, twisted Mr. Hyde—has lost none of its ability to shock.
Its realistic police-style narrative chillingly relates Jekyll's desperation as Hyde gains control of his soul—and gives voice to our own fears of the violence and evil within us. Written before Freud's naming of the ego and the id, Stevenson's enduring classic demonstrates a remarkable understanding of the personality's inner conflicts—and remains the irresistibly terrifying stuff of our worst nightmares.
Welcome to the Scattered Pearls Belt, a collection of ring habitats and orbitals ruled by exiled human scholars and powerful families, and held together by living mindships who carry people and freight between the stars. In this fluid society, human and mindship avatars mingle in corridors and in function rooms, and physical and virtual realities overlap, with the appearance of environments easily modified and adapted to interlocutors or current mood.
A transport ship discharged from military service after a traumatic injury, The Shadow's Child now ekes out a precarious living as a brewer of mind-altering drugs for the comfort of space-travellers. Meanwhile, abrasive and eccentric scholar Long Chau wants to find a corpse for a scientific study. When Long Chau walks into her office, The Shadow's Child expects an unpleasant but easy assignment. When the corpse turns out to have been murdered, Long Chau feels compelled to investigate, dragging The Shadow's Child with her.
As they dig deep into the victim's past, The Shadow's Child realises that the investigation points to Long Chau's own murky past--and, ultimately, to the dark and unbearable void that lies between the stars...
Discover a shifting history of adventure as humanity clashes over whether to repair their ruined planet or luxuriate in a less tainted past.
In 2267, Earth has just begun to recover from worldwide ecological disasters. Minh is part of the generation that first moved back up to the surface of the Earth from the underground hells, to reclaim humanity's ancestral habitat. She's spent her entire life restoring river ecosystems, but lately the kind of long-term restoration projects Minh works on have been stalled due to the invention of time travel.
When she gets the opportunity to take a team to 2000 BC to survey the Tigris and Euphrates rivers, she jumps at the chance to uncover the secrets of the shadowy think tank that controls time travel technology.
Kady, Ezra, Hanna, and Nik narrowly escaped with their lives from the attacks on Heimdall station and now find themselves crammed with 2,000 refugees on the container ship, Mao. With the jump station destroyed and their resources scarce, the only option is to return to Kerenza--but who knows what they'll find seven months after the invasion?
Meanwhile, Kady's cousin, Asha, survived the initial BeiTech assault and has joined Kerenza's ragtag underground resistance. When Rhys--an old flame from Asha's past--reappears on Kerenza, the two find themselves on opposite sides of the conflict. With time running out, a final battle will be waged on land and in space, heroes will fall, and hearts will be broken.
From bestselling author duo Amie Kaufman and Jay Kristoff comes the exciting finale in the trilogy that broke the mold and has been called stylistically mesmerizing and out-of-this-world-awesome.
Binti: The Night Masquerade is the concluding part of Nnedi Okorafor's highly-acclaimed science fiction trilogy that began with her Hugo- and Nebula Award-winning Binti. After returning to her home planet, Binti believes the violence of the Meduse has been left behind. However, the Khoush continue to fan the flames of their ancient rivalry with the Meduse, threatening the peace of her people.
Far from her village when the conflicts start, Binti hurries home, only to find that anger and resentment have already claimed lives. Once again, Binti, with the help of her new friend Mwinyi, must intervene. Despite the elders' mistrust of her motives, she must prevent a war that could destroy her people. This volume is an unmissable finale to the Binti trilogy.
Mary Shelley's seminal novel of the scientist whose creation becomes a monster. This edition is the original 1818 text, which preserves the hard-hitting and politically charged aspects of Shelley's original writing, as well as her unflinching wit and strong female voice.
This edition also includes a new introduction and suggestions for further reading by author and Shelley expert Charlotte Gordon, literary excerpts and reviews selected by Gordon, and a chronology and essay by preeminent Shelley scholar Charles E. Robinson.
Rowan has gone rogue, and has taken it upon himself to put the Scythedom through a trial by fire. Literally. In the year since Winter Conclave, he has gone off-grid, and has been striking out against corrupt scythes—not only in MidMerica, but across the entire continent. He is a dark folk hero now—Scythe Lucifer—a vigilante taking down corrupt scythes in flames.
Citra, now a junior scythe under Scythe Curie, sees the corruption and wants to help change it from the inside out, but is thwarted at every turn, and threatened by the "new order" scythes. Realizing she cannot do this alone—or even with the help of Scythe Curie and Faraday, she does the unthinkable, and risks being "deadish" so she can communicate with the Thunderhead—the only being on earth wise enough to solve the dire problems of a perfect world. But will it help solve those problems, or simply watch as perfection goes into decline?
At the Mountains of Madness is a tale of terror unlike any other. The barren, windswept interior of the Antarctic plateau was lifeless—or so the expedition from Miskatonic University thought. Then they found the strange fossils of unheard-of creatures...and the carved stones tens of millions of years old...and, finally, the mind-blasting terror of the City of the Old Ones.
Three additional strange tales, written as only H.P. Lovecraft can write, are also included in this macabre collection of the strange and the weird.