Go back to the beginning as the critically acclaimed pop culture phenomenon Buffy The Vampire Slayer is reimagined under the guidance of series creator Joss Whedon! This is the Buffy Summers you know, who wants what every average teenager wants: friends at her new school, decent grades, and to escape her imposed destiny as the next in a long line of vampire slayers tasked with defeating the forces of evil...only this time around, her world looks a lot more like the one outside your window.
Eisner Award winner Jordie Bellaire (Redlands) and Russ Manning Award winner Dan Mora (Go Go Power Rangers, Hexed), along with series creator Joss Whedon (Marvel's The Avengers), bring Buffy into a new era with new challenges, new friends, and a few enemies you might already recognize. But the more things change, the more they stay the same as the Gang faces brand-new Big Bads, and the threat lurking beneath the perfectly manicured exterior of Sunnydale High confirms what every teenager has always known: high school truly is hell.
Encouraged by Fukiishi to stand up for himself, Seiichi exploded in a moment of rage, telling his mother Seiko, "I don't need you"—the first rebellious act of his young life. Now Fukiishi has offered him sanctuary in her room, hidden from her father and away from the watchful eyes of his own parents.
But as Seiichi fumbles toward sexual awakening, his mother's specter is never far from his mind... Shuzo Oshimi's masterwork of psychological terror continues, as Seiichi struggles to navigate the tangled web of his competing emotions. Meanwhile, Seiko's desperate search for her son brings her to Fukiishi's doorstep...
Batman: White Knight presents a unique twist to the Batman mythos, where the lines between hero and villain are blurred. The Joker, now going by the name Jack Napier, has been cured of his insanity and homicidal tendencies. In an unexpected turn, he embarks on a mission to save Gotham City from what he believes to be its greatest threat: Batman himself.
After reconciling with his partner Harley Quinn, Jack Napier sets out to rectify his past wrongs. His efforts to heal the city he once terrorized include a campaign to expose corruption within the Gotham City Police Department and earn himself a spot as a city councilman and civic hero. However, as his past sins resurface, the distinction between savior and destroyer begins to fade not just for Jack, but for Batman as well, casting doubt on the future of Gotham.
Writer and artist Sean Murphy, along with Matt Hollingsworth, deliver an extraordinary examination of one of comics' most iconic rivalries, delving into themes of justice, corruption, activism, and mental illness. This story is a part of the DC Black Label imprint, which showcases classic DC characters in new, standalone stories crafted by top-tier authors and artists.
Paris, at the dawn of the modern age: Prince Sebastian is looking for a bride—or rather, his parents are looking for one for him. Sebastian, however, is too busy hiding his secret life from everyone. At night, he dons daring dresses and takes Paris by storm as the fabulous Lady Crystallia—the hottest fashion icon in the world capital of fashion.
Sebastian's secret weapon is his brilliant dressmaker, Frances—his best friend and one of only two people who know the truth: sometimes this boy wears dresses. But Frances has dreams of greatness, and being someone's secret weapon means being a secret. Forever. How long can Frances defer her dreams to protect her friend?
Jen Wang weaves an exuberantly romantic tale of identity, young love, art, and family. A fairy tale for any age, The Prince and the Dressmaker will steal your heart.
The whole world loves Riri Williams, A.K.A. Ironheart! Well, except for those who have a bone to pick with how she's doing the job. And the deadly villain who'd like to take a piece out of her. Come to think of it, that's a whole lot of people who aren't that fond of her! What's a girl to do?
Striking out on her own, Riri has her idealism put to the test by a world she doesn't yet understand. How far will she go to do what she knows is right? And how can she handle the biggest threat she'll ever encounter: a headstrong Tony Stark A.I. that's decided it knows what's best for the world?
Plus: An international incident sets the stage for one of the biggest Iron Man stories ever!
COLLECTING: INVINCIBLE IRON MAN 6-11
Tengen Uzui, el Pilar del Sonido, recluta a Tanjiro, Zenitsu e Inosuke para infiltrarse en el distrito rojo de Yoshiwara y encontrar inteligencia sobre los demonios que ahà acechan. Cada uno es asignado a un establecimiento de la vida alegre, donde circulan rumores e historias de chicas desaparecidas.
Tanjiro y los demás se van acercando a descubrir la verdad, pero es posible que el culpable de esas desapariciones sea alguien que ellos no puedan manejar.
A new Iron Age begins! From the violent streets of Chicago, an armored hero rises! Clad in her own Iron Man suit, Riri Williams is ready to show the world what she can do as the self-made hero of tomorrow. Her technology just might change the world forever — if she survives that long! But is she ready for all the problems that come with stepping into Iron Man’s jet boots?
Problems like her first big villain. And the other guy running around as shell-head. And the laundry list of criminals looking to destroy Tony Stark’s legacy. Oh, and all the super-teams out to recruit her! As Riri’s adventures go viral, it’s time to claim an alter ego of her own — welcome to the Marvel Universe, Ironheart!
Collecting: Invincible Iron Man 1-5
In One-Punch Man, Vol. 13: Monster Cells, the Class-A heroes are in a fierce battle against the giant monster Multieyed Octopus. As the situation intensifies, Class-S hero Flashy Flash enters the fray, adding his strength to the chaotic confrontation. Meanwhile, the Monster Association escalates its onslaught, but their ultimate objective remains shrouded in secrecy.
Amidst the action, the martial arts tournament advances to the semifinals, promising to showcase the prowess and skills of the remaining fighters.
Life gets pretty boring when you can defeat any opponent with a single punch. Saitama, an average-looking guy with an unimpressive physique and a bald head, faces a unique problem—he's too strong. Finding a worthy challenger seems impossible, leaving him feeling empty and unfulfilled.
During a martial arts tournament, the formidable Suiryu of the Dark Body Art displays his remarkable strength, catching everyone's attention. Meanwhile, outside the venue, an onslaught of monsters is pushing the heroes to their limits, including Genos. Inside the stadium, Saitama, oblivious to the chaos, is set to face Bakuzan in his match.
While Saitama's distracted at a martial arts tournament, Centichoro, a threat-level Dragon monster, attacks! Metal Bat engages it in battle but struggles against its gargantuan size. The monster knocks him into the distance and right into the path of hero-hunter Garo!
In the tenth volume of One-Punch Man, titled Pumped Up, the excitement continues as the hero hunter Gato ramps up his attack. In response, the ever-unconcerned Saitama decides it's the ideal moment to enter a combat tournament. As the battles intensify, the Class-S hero Metal Bat embarks on a mission to protect a Hero Association executive and his son. But it doesn't take long for trouble to find them, setting the stage for a series of events that will keep readers on the edge of their seats.
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem—he just can't seem to find an opponent strong enough to take on!
When aliens invade Earth, a group of Class S heroes finally finds a way to fight back and go on the offensive! Inside the enemy mother ship, Saitama fights Boros. Faced with the alien's frightful power, he decides to get serious! What is the Earth's fate?
When Dawn falls ill, it's up to best friends Buffy, Xander, and Willow to join forces and find a supernatural cure in a world sorely lacking magic. The trio must fight their way into the Deeper Well, the former home of Illyria and other ancient gods known as the Old Ones, where they hope to jump-start magic back into existence.
The journey is fraught with challenges as they encounter a Slayer gone rogue standing in their way. This volume collects Buffy Season 9 #21–#25 and Love vs. Life from Dark Horse Presents #25–#27, offering an epic adventure with the beloved characters from the Buffyverse.
Ever wonder what the super hero equivalent of a terrible soul-sucking, talent-wasting temp job is? Discover what Tommy (aka Speed) has been up to and why mutant David Alleyne (aka Prodigy) hasn't appeared even in the background of the myriad X-books.
Existential horror turns to cosmic horror as something emerges from the shadows of the past, presenting the Young Avengers with new challenges. The team races desperately across the multiverse in pursuit of their missing friend, but their road trip spirals into chaos as they reach their destination, which is fraught with both excitement and heartbreak.
As they face these trials, several Young Avengers confront the decision of what to do next. The big question remains: Will they continue to be Young Avengers? And, are you ready for Mother's Day?
Collecting: Young Avengers #6-10
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem - he just can't seem to find an opponent strong enough to take on!
To stop a Demon-level crisis, Saitama and company head toward the action. However, even Class 8 heroes prove to be no match for the Deep Sea King! In order to protect the good citizens, our heroes will need to summon all their courage and confront this threat!
With their new series, Moritaka and Akito start beating Eiji Nizuma in the Shonen Jump rankings for the first time. But in the actual book sales, Eiji is somehow still on top. The duo is as determined as ever to achieve their dreams, but a new scandal threatens to destroy everything!
Bakuman, Vol. 20: Dreams and Reality marks the culmination of a decade-long journey for two young manga artists who have dedicated themselves to their craft. As they reach the pinnacle of the manga industry, the fulfillment of a long-held promise is within grasp. This volume captures the essence of their struggle, the beauty of their friendship, and the relentless pursuit of their creative dreams.
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem—he just can't seem to find an opponent strong enough to take on!
Saitama is now a certified hero! And with that title comes great responsibility—he's required to perform one heroic deed per week. While Saitama makes the rounds to meet his quota, an incoming threat from outer space is screeching toward Earth...
Moritaka and Akito complete their new story, Reversi, and hope it will finally lead to their getting an anime. But standing in their way is Eiji Nizuma with his new story, Zombie Gun. This intense head-to-head battle may have ramifications for the entire manga industry!
With Hattori, their former editor, helping out again, Moritaka and Akito do everything they can to make their new series the best it can be. Moritaka works on the character designs while Akito tries to come up with the perfect names for the characters and the series itself. But when it debuts in Weekly Jump magazine, can it take the top spot?
Hippolyta, queen of the Amazons, has kept a secret from her daughter all her life – and when Wonder Woman learns who her father is, her life will shatter like brittle clay. The only one more shocked than Diana by this revelation? Bloodthirsty Hera – so why is her sinister daughter, Strife, so eager for the truth to be told?
Superstar writer Brian Azzarello creates a new direction for one of DC's best-known heroes, with spectacular art by Cliff Chiang and Tony Akins! This volume collects Wonder Woman issues 1-6.
Big changes are in store now that Moritaka and Akito have their very own series in Shonen Jump. Hanging out with their favorite manga creators, hiring assistants, keeping track of the weekly reader surveys—life as a professional manga artist is tough! Can these two survive the pressure?
By the creators of Death Note! The mystery behind manga-making revealed! Reads R to L (Japanese Style), for T audiences.
After Moritaka and Akito collaborate on a manga together, they venture to publishing house Shueisha in hopes of capturing an editor's interest. As much potential as these two rookies have, will their story impress the pros and actually get printed?
By the creators of Death Note! The mystery behind manga-making revealed! Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?
After Moritaka and Akito collaborate on a manga together, they venture to publishing house Shueisha in hopes of capturing an editor's interest. As much potential as these two rookies have, will their story impress the pros and actually get printed?
Hikaru no Go follows the story of a young boy named Hikaru who encounters an ancient ghost that possesses him and unleashes his hidden genius for the game of Go. In this volume, Go players under the age of 18 from Japan, Korea, and China are preparing to qualify for the prestigious Hokuto Cup. Among them are Hikaru and Akira, both vying for a spot on the Japanese team.
The journey to the Hokuto Cup is fraught with intense competition, and the preliminaries are especially challenging. Hikaru, after being struck by a harsh reality check, dedicates himself to the game with newfound focus. Yet, he faces the daunting task of overcoming the unique and powerful Go techniques of Kiyoharu Yashiro from the Kansai Go Association.
Will Hikaru's intense dedication be enough to conquer the obstacles ahead and secure his place in the tournament? Vol. 20: The Young Lions! explores the high-stakes world of competitive Go with a blend of drama and strategy that will captivate readers.
Er hat Talent, ist fleißig und will es schaffen: Moritaka Mashiro ist auf dem Weg, Japans Manga-Zeichner Nummer eins zu werden! Doch er tut es nicht nur für Ruhm und Ehre, sondern möchte auch das Herz eines Mädchens erobern und damit schaffen, was seinem großen Vorbild versagt blieb ...
Als hätten sie selbst Pate gestanden, erzählen die Death Note-Erfolgsautoren Takeshi Obata und Tsugumi Ohba den Werdegang zweier Manga-Autoren!
Moritaka is hesitant to seriously consider Akito's proposal because he knows how difficult reaching the professional level can be. Still, encouragement from persistent Akito and motivation from his crush push Moritaka to test his limits!
Hikaru no Go, Vol. 19: One Step Forward! follows the journey of Hikaru Shindo who, after discovering a haunted go board, is possessed by the spirit of a master player named Fujiwara-no-Sai. This encounter awakens an untapped genius for the game within Hikaru, propelling him to pursue his dream of defeating Akira Toya, a famed go prodigy.
In Marvel 1602, award-winning writer Neil Gaiman presents a unique vision of the Marvel Universe set four hundred years in the past. Classic Marvel icons such as the X-Men, Spider-Man, the Fantastic Four, and Daredevil appear in this intriguing world of 17th-century science and sorcery, instantly familiar to readers, yet subtly different in this new time.
Marvel 1602 combines classic Marvel action and adventure with the historically accurate setting of Queen Elizabeth I's reign to create a unique series unlike any other published by Marvel Comics. This collection includes Marvel 1602 issues #1-8, penciled by Andy Kubert and digitally painted by Richard Isanove, with covers by Scott McKowen.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a grip on himself can he possibly make a showing, but that's far easier said than done!
Step aside from the main journey of Hikaru Shindo to explore intriguing side stories in Hikaru no Go, Vol. 18: Six Characters, Six Stories. This volume diverges from the central narrative to delve into the backgrounds and personal tales of six characters who have impacted Hikaru's journey in the world of Go. Readers will gain a deeper understanding of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata, and the enigmatic spirit Fujiwara-no-Sai.
In these stories, Hikaru Shindo might make an appearance, but the spotlight shines on the individual paths and challenges each character faces. The collection culminates with Hikaru taking a stand against a deceitful antique shop owner, engaging in a strategic battle of Go to reclaim a treasured heirloom vase for its rightful owner.
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son? The suspense is getting unbearable!
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?
The Complete Maus, a Pulitzer Prize-winning graphic novel by Art Spiegelman, is a profound narrative that recounts the chilling experiences of the author's father, Vladek Spiegelman, a Jewish survivor of Hitler's Europe. This volume includes both Maus I: A Survivor's Tale and Maus II, presenting the complete story.
Through the unique medium of cartoons—with Nazis depicted as cats and Jews as mice—Spiegelman captures the everyday reality of fear and survival during the Holocaust. This artistic choice not only shocks readers out of any sense of familiarity but also draws them closer to the harrowing heart of the Holocaust.
More than just a tale of survival, Maus is also an exploration of the author's complex relationship with his father. The narrative weaves together Vladek's harrowing story with the author's own struggles, framing a life of small arguments and unhappy visits against the backdrop of a larger historical atrocity. It is a story that extends beyond Vladek to all the children who bear the legacy of their parents' traumas.
Maus is not only a personal account of survival but also a broader examination of the impact of history on subsequent generations. It is an essential work that studies the traces of history and its enduring significance.