Award-winning author Maria V. Snyder brings readers into a world of molten magic, where storms can be captured within a glass orb and a magician's powers can remain hidden…until challenged by enemy forces.
As a glassmaker and a magician-in-training, Opal Cowan understands trial by fire. Someone has sabotaged the Stormdancer clan's glass orbs, killing their most powerful magicians. The Stormdancers—particularly the mysterious and mercurial Kade—require Opal's unique talents to prevent it from happening again. But when the mission goes awry, Opal must tap into a new kind of magic. Yet the further she delves into the intrigue behind the glass and magic, the more distorted things appear. With lives hanging in the balance—including her own—Opal must control her powers…powers that could lead to disaster beyond anything she's ever known.
A heart to protect. A debt to repay. A game to win. After being swept up in the magical world of Caraval, Donatella Dragna has finally escaped her father and saved her sister, Scarlett, from a disastrous arranged marriage. The girls should be celebrating, but Tella isn’t yet free. She made a desperate bargain with a mysterious criminal, and what Tella owes him no one has ever been able to deliver: Caraval Master Legend’s true name.
The only chance of uncovering Legend’s identity is to win Caraval, so Tella throws herself into the legendary competition once more—and into the path of the murderous heir to the throne, a doomed love story, and a web of secrets…including her sister's. Caraval has always demanded bravery, cunning, and sacrifice, but now the game is asking for more. If Tella can’t fulfill her bargain and deliver Legend’s name, she’ll lose everything she cares about—maybe even her life. But if she wins, Legend and Caraval will be destroyed forever...
Welcome, welcome to Caraval... the games have only just begun.
As the gods battle in the heavens, darkness descends on earth. The Keepers of Nine guide the primordial Kurintor warriors protecting the mortal world from the demons of Ashemohn. But after a god’s corruption empowered their demon goddess, Sokka, her manipulations have brought the Kurintor to the brink of extinction.
Can the Keepers of Nine awaken the Kurintor descendants in time to defend the Fifth Kingdom, or will the eidolons Sokka has sent forth destroy them? It isn’t prophecy, destiny, or a birthright, that will decide the fate of the mortal world. It is choice.
An attention to atmosphere and psychological insights is just one of the strengths that lend a touch of the fantastic to even ordinary scenes and descriptions.
“I am a huge sci-fi and fantasy fan. Some days I believe I’ve simply read too much in these genres, so it’s just too difficult to find a new writer, book, or series that can really excite or surprise me. Then, on other days, I read a book like Kurintor Nyusi by Aaron-Michael Hall. Suddenly, I’m excited by a new writer and I’m seeing new things in one of my favorite genres.”
Superior Glokta has a problem. How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It’s enough to make a torturer want to run – if he could even walk without a stick.
Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one problem – he commands the worst-armed, worst-trained, worst-led army in the world.
And Bayaz, the First of the Magi, is leading a party of bold adventurers on a perilous mission through the ruins of the past. The most hated woman in the South, the most feared man in the North, and the most selfish boy in the Union make a strange alliance, but a deadly one. They might even stand a chance of saving mankind from the Eaters. If they didn’t hate each other quite so much.
Ancient secrets will be uncovered. Bloody battles will be won and lost. Bitter enemies will be forgiven – but not before they are hanged.
Sixteen-year-old Seph McCauley has spent the past three years getting kicked out of one exclusive private school after another. Unfortunately, it’s not his attitude that’s the problem. It’s the trail of magical accidents—lately, disasters—that follow in his wake. Seph is a wizard, orphaned and untrained--and now that the only person who could protect him has died, his powers are escalating out of control.
After causing a tragic fire at an after-hours party, Seph is sent to the Havens, a secluded boys’ school on the coast of Maine. At first, it seems like the answer to his prayers. Gregory Leicester, the headmaster, promises to train Seph in magic and initiate him into his mysterious order of wizards. But Seph's enthusiasm dampens quickly when he learns that training comes at a steep cost, and that Leicester plans to use his students' powers to serve his own mysterious agenda.
In this companion novel to the exciting fantasy The Warrior Heir, everyone's got a secret to keep: Jason Haley, a fellow student who’s been warned to keep away from Seph; the enchanter Linda Downey, who knew his parents; the rogue wizard Leander Hastings, and the warriors Jack Swift and Ellen Stephenson. This wizard war is one that Seph may not have the strength to survive.
For centuries, the people of Alera have relied on the power of the furies to protect them from outside invaders. But the gravest threat might be closer than they think.
Tavi has escaped the Calderon Valley and the mysterious attack of the Marat on his homeland. But he is far from safe, as trying to keep up the illusion of being a student while secretly training as one of the First Lord's spies is a dangerous game. And he has not yet learned to use the furies, making him especially vulnerable.
When the attack comes it's on two fronts. A sudden strike threatens the First Lord's life and threatens to plunge the land into civil war. While in the Calderon Valley, the threat faced from the Marat is dwarfed by an ancient menace. And Tavi must learn to harness the furies if he has any chance of fighting the greatest threat Alera has ever known . . .
The Wheel of Time turns, and Ages come and go. What was, what will be, and what is, may yet fall under the Shadow.
Let the Dragon ride again on the winds of time.