The journey that began with The Shadow of What Was Lost reaches its spectacular conclusion in The Light of All That Falls, the final chapter of the Licanius Trilogy by acclaimed epic fantasy author James Islington.
After a savage battle, the Boundary is whole again -- but it may be too late. Banes now stalk the lands of Andarra, and the Venerate have gathered their armies for a final, crushing blow. In Ilin Illan, Wirr fights to maintain a precarious alliance between Andarra's factions of power. With dark forces closing in on the capital, if he cannot succeed, the war is lost.
Imprisoned and alone in a strange land, Davian is pitted against the remaining Venerate. As he desperately tries to keep them from undoing Asha's sacrifice, he struggles to come to terms with his own path and all he has learned about Caeden, the friend he chose to set free.
Finally, Caeden is confronted with the reality of a plan laid centuries ago -- heartbroken at how it started and devastated by how it must end.
Davian has won a victory for the Augurs, but treachery surrounds him and his allies on all sides in the second book of the acclaimed Licanus Trilogy, in which fans of Robert Jordan and Brandon Sanderson will find much to admire. Following a devastating attack, an amnesty has been declared for all Augurs--finally allowing them to emerge from hiding and openly oppose the dark forces massing against the land of Andarra.
The Augur Davian and his new allies hurry north toward the ever-weakening Boundary, but fresh horrors along their path suggest that their reprieve may have come far too late. The new Northwarden, his ally in the Capital, contends with assassins and politicians and uncovers a dangerous secret. Meanwhile, their compatriot Asha begins a secret investigation into the disappearance of the Shadows. And Caeden races against time to fulfill a treacherous bargain, but as more and more of his memories return, he begins to realize that the two sides in this ancient war may not be as clear-cut as they first seemed.
As destiny calls, a journey begins. It has been twenty years since the god-like Augurs were overthrown and killed. Now, those who once served them - the Gifted - are spared only because they have accepted the rebellion's Four Tenets, vastly limiting their powers. As a Gifted, Davian suffers the consequences of a war lost before he was even born. He and others like him are despised.
But when Davian discovers he wields the forbidden power of the Augurs, he sets into motion a chain of events that will change everything. To the west, a young man whose fate is intertwined with Davian's wakes up in the forest, covered in blood and with no memory of who he is... And in the far north, an ancient enemy long thought defeated begins to stir.
The Licanius Trilogy is a relentless coming-of-age epic from the very first page.
This is the way the world ends. Again.
Three terrible things happen in a single day. Essun, a woman living an ordinary life in a small town, comes home to find that her husband has brutally murdered their son and kidnapped their daughter. Meanwhile, mighty Sanze -- the world-spanning empire whose innovations have been civilization's bedrock for a thousand years -- collapses as most of its citizens are murdered to serve a madman's vengeance. And worst of all, across the heart of the vast continent known as the Stillness, a great red rift has been torn into the heart of the earth, spewing ash enough to darken the sky for years. Or centuries.
Now Essun must pursue the wreckage of her family through a deadly, dying land. Without sunlight, clean water, or arable land, and with limited stockpiles of supplies, there will be war all across the Stillness: a battle royale of nations not for power or territory, but simply for the basic resources necessary to get through the long dark night. Essun does not care if the world falls apart around her. She'll break it herself, if she must, to save her daughter.
The youngest, half-goblin son of the Emperor has lived his entire life in exile, distant from the Imperial Court and the deadly intrigue that suffuses it. But when his father and three sons in line for the throne are killed in an accident, he has no choice but to take his place as the only surviving rightful heir.
Entirely unschooled in the art of court politics, he has no friends, no advisors, and the sure knowledge that whoever assassinated his father and brothers could make an attempt on his life at any moment.
Surrounded by sycophants eager to curry favor with the naïve new emperor, and overwhelmed by the burdens of his new life, he can trust nobody. Amid the swirl of plots to depose him, offers of arranged marriages, and the specter of the unknown conspirators who lurk in the shadows, he must quickly adjust to life as the Goblin Emperor. All the while, he is alone, and trying to find even a single friend… and hoping for the possibility of romance, yet also vigilant against the unseen enemies that threaten him, lest he lose his throne—or his life.
Ged, the greatest sorcerer in all Earthsea, was called Sparrowhawk in his reckless youth. Hungry for power and knowledge, Sparrowhawk tampered with long-held secrets and loosed a terrible shadow upon the world. This is the tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.
With stories as perennial and universally beloved as The Chronicles of Narnia and The Lord of The Rings—but also unlike anything but themselves—Ursula K. Le Guin's Earthsea novels are some of the most acclaimed and awarded works in literature.
Join the millions of fantasy readers who have explored these lands. As The Guardian put it, "Ursula Le Guin's world of Earthsea is a tangled skein of tiny islands cast on a vast sea. The islands' names pull at my heart like no others: Roke, Perilane, Osskil..."
The New York Times bestselling series that inspired the international hit video game: The Witcher.
For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But times have changed, the uneasy peace is over, and now the races are fighting once again. The only good elf, it seems, is a dead elf.
Geralt of Rivia, the cunning assassin known as The Witcher, has been waiting for the birth of a prophesied child. This child has the power to change the world - for good, or for evil.
As the threat of war hangs over the land and the child is hunted for her extraordinary powers, it will become Geralt's responsibility to protect them all - and the Witcher never accepts defeat.
The Witcher returns in this sequel to The Last Wish, as the inhabitants of his world become embroiled in a state of total war.
A new queen has usurped the throne and is leading Cenaria into disaster. The country has become a broken realm with a threadbare army, little food, and no hope. Kylar Stern plans to reinstate his closest friend Logan as King, but can he really get away with murder?
In the north, the Godking's death has thrown Khalidor into civil war. To gain the upper hand, one faction attempts to raise the goddess Khali herself. But they are playing with volatile powers, and trigger conflict on a vast scale. Seven armies will converge to save - or destroy - an entire continent.
Kylar has finally learnt the bitter cost of immortality, and is faced with a task only he can complete. To save his friends, and perhaps his enemies, he must assassinate a goddess. Failure will doom the south. Success will cost him everything he's ever loved.
The Hero of Ages, Book Three of Mistborn, is the climactic conclusion to the epic fantasy saga written by Brandon Sanderson. To end the Final Empire and restore freedom, Vin killed the Lord Ruler. However, this act has brought back the Deepness—the lethal form of the ubiquitous mists—along with increasingly heavy ashfalls and ever more powerful earthquakes, threatening humanity's very existence.
Having narrowly escaped death by becoming a Mistborn himself, Emperor Elend Venture searches for clues left by the Lord Ruler that may save the world. Meanwhile, Vin is wracked with guilt for unwittingly releasing the mystic force known as Ruin from the Well. Ruin desires nothing less than the end of the world, and with its near omniscience and ability to warp reality, stopping it seems an impossible task. Vin must tread carefully, as even discussing plans with Elend could lead to Ruin learning their strategies.
Bringing together intense action, intricate plotting, and deep character development, The Hero of Ages is a testament to Sanderson's ability to weave together a narrative that both captivates and inspires.
The impossible has been accomplished. The Lord Ruler—the man who claimed to be god incarnate and brutally ruled the world for a thousand years—has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves.
As Kelsier's protégé and slayer of the Lord Ruler she is now venerated by a budding new religion, a distinction that makes her intensely uncomfortable. Even more worrying, the mists have begun behaving strangely since the Lord Ruler died, and seem to harbor a strange vaporous entity that haunts her.
Stopping assassins may keep Vin's Mistborn skills sharp, but it's the least of her problems. Luthadel, the largest city of the former empire, doesn't run itself, and Vin and the other members of Kelsier's crew, who lead the revolution, must learn a whole new set of practical and political skills to help. It certainly won't get easier with three armies—one of them composed of ferocious giants—now vying to conquer the city, and no sign of the Lord Ruler's hidden cache of atium, the rarest and most powerful allomantic metal.
As the siege of Luthadel tightens, an ancient legend seems to offer a glimmer of hope. But even if it really exists, no one knows where to find the Well of Ascension or what manner of power it bestows.
What if the whole world were a dead, blasted wasteland? For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible.
Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark.
Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Then Kelsier reveals his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.
But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets. She will have to learn trust if Kel is to help her master powers of which she never dreamed.
Brandon Sanderson, fantasy's newest master tale-spinner and author of the acclaimed debut Elantris, dares to turn a genre on its head by asking a simple question: What if the prophesied hero failed to defeat the Dark Lord? The answer will be found in the Mistborn Trilogy, a saga of surprises that begins with the book in your hands. Fantasy will never be the same again.
By scheming and theft, the Thief of Eddis has become King of Attolia. Eugenides wanted the queen, not the crown, but he finds himself trapped in a web of his own making.
Then he drags a naive young guard into the center of the political maelstrom. Poor Costis knows he is the victim of the king's caprice, but his contempt for Eugenides slowly turns to grudging respect. Though struggling against his fate, the newly crowned king is much more than he appears. Soon the corrupt Attolian court will learn that its subtle and dangerous intrigue is no match for Eugenides.
Tehanu, the fourth book in the renowned Earthsea series by Ursula K. Le Guin, continues the saga of the wizard Ged and the priestess Tenar. In their youth, they had faced peril together in the Tombs of Atuan. Now, Ged returns as a broken old man, stripped of his magical powers, while Tenar has embraced the simple pleasures of an ordinary life as a farmer's widow.
Together, they are drawn into aiding another in need—a child scarred physically and emotionally, whose destiny is yet to be revealed. Tehanu is a story of restoration and healing, weaving a tale where magic meets the mundane, and where the characters' personal journeys reflect larger themes of loss, redemption, and the rediscovery of self.
Tehanu, the fourth book in the renowned Earthsea series by Ursula K. Le Guin, continues the saga of the wizard Ged and the priestess Tenar. In their youth, they had faced peril together in the Tombs of Atuan. Now, Ged returns as a broken old man, stripped of his magical powers, while Tenar has embraced the simple pleasures of an ordinary life as a farmer's widow.
Together, they are drawn into aiding another in need—a child scarred physically and emotionally, whose destiny is yet to be revealed. Tehanu is a story of restoration and healing, weaving a tale where magic meets the mundane, and where the characters' personal journeys reflect larger themes of loss, redemption, and the rediscovery of self.
Book Three of Ursula K. Le Guin's Earthsea Cycle. Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss.
Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.
Book Three of Ursula K. Le Guin's Earthsea Cycle. Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss.
Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.
Los días del fuego es el volumen que culmina La saga de los confines, iniciada con Los días del venado y continuada por Los días de la sombra. Esta obra narra la más grande y terrible guerra contra el Odio Eterno que jamás se haya librado. Las Tierras Fértiles preparan a sus mejores hijos para enfrentar esta batalla decisiva. Paralelamente, en las Tierras Antiguas, la resistencia se organiza para evitar los ataques de Misaianes, quien observa todo desde la impiadosa quietud de su monte.
Liliana Bodoc reafirma su destreza narrativa y el alcance de su universo fantástico a través de una novela llena de magia y misterio, que captura la imaginación del lector desde la primera página.
The sorcerer Alder fears sleep. He dreams of the land of death, of his wife who died young and longs to return to him so much that she kissed him across the low stone wall that separates our world from the Dry Land—where the grass is withered, the stars never move, and lovers pass without knowing each other. The dead are pulling Alder to them at night. Through him they may free themselves and invade Earthsea.
Alder seeks advice from Ged, once Archmage. Ged tells him to go to Tenar, Tehanu, and the young king at Havnor. They are joined by amber-eyed Irian, a fierce dragon able to assume the shape of a woman.
The threat can be confronted only in the Immanent Grove on Roke, the holiest place in the world and there the king, hero, sage, wizard, and dragon make a last stand.
Le Guin combines her magical fantasy with a profoundly human, earthly, humble touch.
A mythmaker of the highest order, China Mi\u00e9ville has emblazoned the fantasy novel with fresh language, startling images, and stunning originality. Set in the same sprawling world of Mi\u00e9ville's Arthur C. Clarke Award-winning novel, Perdido Street Station, this latest epic introduces a whole new cast of intriguing characters and dazzling creations.
Aboard a vast seafaring vessel, a band of prisoners and slaves, their bodies remade into grotesque biological oddities, is being transported to the fledgling colony of New Crobuzon. But the journey is not theirs alone. They are joined by a handful of travelers, each with a reason for fleeing the city. Among them is Bellis Coldwine, a renowned linguist whose services as an interpreter grant her passage\u2014and escape from horrific punishment. For she is linked to Isaac Dan der Grimnebulin, the brilliant renegade scientist who has unwittingly unleashed a nightmare upon New Crobuzon.
For Bellis, the plan is clear: live among the new frontiersmen of the colony until it is safe to return home. But when the ship is besieged by pirates on the Swollen Ocean, the senior officers are summarily executed. The surviving passengers are brought to Armada, a city constructed from the hulls of pirated ships, a floating, landless mass ruled by the bizarre duality called the Lovers. On Armada, everyone is given work, and even Remades live as equals to humans, Cactae, and Cray. Yet no one may ever leave.
Lonely and embittered in her captivity, Bellis knows that to show dissent is a death sentence. Instead, she must furtively seek information about Armada's agenda. The answer lies in the dark, amorphous shapes that float undetected miles below the waters\u2014terrifying entities with a singular, chilling mission.
China Mi\u00e9ville is a writer for a new era\u2014and The Scar is a luminous, brilliantly imagined novel that is nothing short of spectacular.
El hijo de la muerte fue derrotado. Pero luego de una respiración, que tardó cinco años del sol en entrar y salir del pecho, prepara una nueva invasión, redoblada en fuerza y en crueldad. Para lograr su propósito enviará a su propia madre al frente de las naves y se valdrá de las alianzas que consiguió en las Tierras Fértiles.
Esta vez no bastará con la pelea heroica en el campo de batalla. Será necesario hacerse al mar, será necesario atravesar la puerta que lleva que lleva al Tiempo Mágico. Mientras la resistencia se prepara, la Muerte recorre los caminos del continente. A veces de la mano de una niña.
Originally published from 1954 through 1956, J.R.R. Tolkien's richly complex series ushered in a new age of epic adventure storytelling. A philologist and illustrator who took inspiration from his work, Tolkien invented the modern heroic quest novel from the ground up, creating not just a world, but a domain, not just a lexicon, but a language, that would spawn countless imitators and lead to the inception of the epic fantasy genre.
During his travels across Middle-earth, the hobbit Bilbo Baggins had found the Ring. But the simple band of gold was far from ordinary; it was in fact the One Ring - the greatest of the ancient Rings of Power. Sauron, the Dark Lord, had infused it with his own evil magic, and when it was lost, he was forced to flee into hiding.
But now Sauron's exile has ended and his power is spreading anew, fueled by the knowledge that his treasure has been found. He has gathered all the Great Rings to him, and will stop at nothing to reclaim the One that will complete his dominion. The only way to stop him is to cast the Ruling Ring deep into the Fire-Mountain at the heart of the land of Mordor--Sauron's dark realm.
Fate has placed the burden in the hands of Frodo Baggins, Bilbo's heir...and he is resolved to bear it to its end. Or his own.
Revenge - When Eugenides, the Thief of Eddis, stole Hamiathes's Gift, the Queen of Attolia lost more than a mythical relic. She lost face. Everyone knew that Eugenides had outwitted and escaped her. To restore her reputation and reassert her power, the Queen of Attolia will go to any length and accept any help that is offered... she will risk her country to execute the perfect revenge.
...but - Eugenides can steal anything. And he taunts the Queen of Attolia, moving through her strongholds seemingly at will. So Attolia waits, secure in the knowledge that the Thief will slip, that he will haunt her palace one too many times.
...at what price? - When Eugenides finds his small mountain country at war with Attolia, he must steal a man, he must steal a queen, he must steal peace. But his greatest triumph - and his greatest loss - comes in capturing something that the Queen of Attolia thought she had sacrificed long ago.
When young Tenar is chosen as high priestess to the ancient and nameless Powers of the Earth, everything is taken away - home, family, possessions, even her name. For she is now Arha, the Eaten One, guardian of the ominous Tombs of Atuan. While she is learning her way through the dark labyrinth, a young wizard, Ged, comes to steal the Tombs' greatest hidden treasure, the Ring of Erreth-Akbe.
But Ged also brings with him the light of magic, and together, he and Tenar escape from the darkness that has become her domain. Ursula K. Le Guin's Earthsea Cycle has earned a treasured place on the shelves of fantasy lovers everywhere, alongside the works of such beloved authors as J.R.R. Tolkien and C.S. Lewis.
Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom's protective Wall. To the south, the king's powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne.
At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king's new Hand, an appointment that threatens to sunder not only his family but the kingdom itself. Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.
Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.
Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom's protective Wall. To the south, the king's powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne.
At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king's new Hand, an appointment that threatens to sunder not only his family but the kingdom itself. Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.
Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.
The Dragon Reborn—the leader long prophesied who will save the world, but in the saving destroy it; the savior who will run mad and kill all those dearest to him—is on the run from his destiny.
Able to touch the One Power, but unable to control it, and with no one to teach him how—for no man has done it in three thousand years—Rand al'Thor knows only that he must face the Dark One. But how?
Winter has stopped the war—almost—yet men are dying, calling out for the Dragon. But where is he?
Perrin Aybara is in pursuit with Moiraine Sedai, her Warder Lan, and Loial the Ogier. Bedeviled by dreams, Perrin is grappling with another deadly problem—how is he to escape the loss of his own humanity?
Egwene, Elayne and Nynaeve are approaching Tar Valon, where Mat will be healed—if he lives until they arrive. But who will tell the Amyrlin their news—that the Black Ajah, long thought only a hideous rumor, is all too real? They cannot know that in Tar Valon far worse awaits...
Ahead, for all of them, in the Heart of the Stone, lies the next great test of the Dragon reborn....
The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
For centuries, gleemen have told the tales of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen.
In pursuit of the thieves, Rand al'Thor is determined to keep the Horn out of the grasp of The Dark One. But he has also learned that he is The Dragon Reborn—the Champion of Light destined to stand against the Shadow time and again. It is a duty and a destiny that requires Rand to uncover and master extraordinary capabilities he never imagined he possessed.
The Eye of the World is the first novel in Robert Jordan's The Wheel of Time series, which has captivated millions of readers around the globe with its scope, originality, and compelling characters. The tale begins in the Third Age, an Age of Prophecy, where the World and Time themselves hang in the balance.
As the Wheel of Time turns, Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. But one truth yet remains, and what mortal men forget, the Aes Sedai do not...
Moiraine Damodred arrives in Emond's Field on a quest to find the one prophesized to stand against The Dark One, a malicious entity sowing the seeds of chaos and destruction. When a vicious band of half-men, half beasts invade the village seeking their master's enemy, Moiraine persuades Rand al'Thor and his friends to leave their home and enter a larger world filled with dangers waiting in the shadows and in the light.
What was, what will be, and what is, may yet fall under the Shadow, setting the stage for an epic battle between good and evil.
The Hobbit is a tale of high adventure, undertaken by a company of dwarves in search of dragon-guarded gold. Bilbo Baggins, a comfort-loving unambitious hobbit, surprises even himself by his resourcefulness and skill as a burglar.
Encounters with trolls, goblins, dwarves, elves, and giant spiders, conversations with the dragon, Smaug, and a rather unwilling presence at the Battle of Five Armies are just some of the adventures that befall Bilbo.
Bilbo Baggins has taken his place among the ranks of the immortals of children’s fiction. Written by Professor Tolkien for his own children, The Hobbit met with instant critical acclaim when it was first published.