In the city of Corcannon, everyone has a secret. Madeleine is planning her wedding to Tivol, but she's really in love with Reese. Jayla has become the guardian of a child named Aussen, but she knows that Aussen possesses a mysterious and dangerous power. Brandon is a temple soldier keeping the enigmatic Villette a prisoner in her own home, but finds himself risking everything to keep her safe. Pietro is pretending he's surprised every time the city is wracked by tremors, but he'll do anything to stop the devastation. Even Corcannon itself has a secret. It's built on a lie, and that lie is about to come tumbling down.
High Fantasy with a double-shot of self-reinvention.
Worn out after decades of packing steel and raising hell, Viv the orc barbarian cashes out of the warrior's life with one final score. A forgotten legend, a fabled artifact, and an unreasonable amount of hope lead her to the streets of Thune, where she plans to open the first coffee shop the city has ever seen.
However, her dreams of a fresh start pulling shots instead of swinging swords are hardly a sure bet. Old frenemies and Thune's shady underbelly may just upset her plans. To finally build something that will last, Viv will need some new partners and a different kind of resolve.
A hot cup of fantasy slice-of-life with a dollop of romantic froth.
Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
The Bands of Mourning are the mythical metal minds owned by the Lord Ruler, said to grant anyone who wears them the powers that the Lord Ruler had at his command. Hardly anyone thinks they really exist. A kandra researcher has returned to Elendel with images that seem to depict the Bands, as well as writings in a language that no one can read. Waxillium Ladrian is recruited to travel south to the city of New Seran to investigate. Along the way he discovers hints that point to the true goals of his uncle Edwarn and the shadowy organization known as The Set.
Six of Crows is a fantasy novel written by the Israeli-American author Leigh Bardugo, published by Henry Holt and Co. in 2015. The story is set in the city of Ketterdam, loosely inspired by Dutch Republic-era Amsterdam, and follows a thieving crew.
The narrative unfolds from the third-person viewpoints of seven different characters. Kaz Brekker, a criminal prodigy, is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. However, he cannot pull it off alone and must rely on:
Six dangerous outcasts. One impossible heist. Kaz's crew is the only thing that might stand between the world and destruction—if they don't kill each other first.
Six of Crows is the first book in the Six of Crows Duology and is part of the larger Grishaverse.
An Ember in the Ashes tells the gripping tale of Laia, a slave, and Elias, a soldier, both of whom are shackled in their own ways under the oppressive Martial Empire. In a society where defiance against the Empire equates to a death sentence, Laia resides with her grandparents and older brother in the impoverished backstreets, living a life of fear and subjugation.
Their fragile existence is shattered when Laia's brother is taken prisoner for treason. Faced with his impending execution, Laia makes a perilous choice to seek aid from rebels who vow to save her brother. In return, she must infiltrate the Empire's premier military academy as a spy. It is within these walls that she encounters Elias, the academy's most distinguished—and most reluctant—soldier.
As Laia embarks on her dangerous mission, her path intertwines with that of Elias, leading them both to question their roles in a society rife with tyranny and injustice. Their decisions will have far-reaching consequences, not just for their own fates, but for the future of the entire Empire.
Shadows of Self is the sequel to The Allow of Law, part of the Mistborn series. When family obligations forced Waxillium Ladrian to forsake the frontier lands and return to the metropolis of his birth to take his place as head of a noble House, he little imagined that the crime-fighting skills acquired during twenty years in the dusty plains would be just as applicable in the big city.
He soon learned that there too, just being a talented Twinborn —one who can use both Allomancy and Feruchemy, the dominant magical modes on Scadrial —would not suffice. This bustling, optimistic, but still shaky society will now face its first test by terrorism and assassination, crimes intended to stir up labor strife and religious conflict. Wax, his eccentric sidekick Wayne, and brilliant, beautiful young Marasi, now officially part of the constabulary, must unravel the conspiracy before civil strife can stop Scadrial's progress in its tracks.
Sanderson's fantasy world partakes equally of steampunk, early industry, and the Wild West, and he cleverly incorporates the metal-shaping magic of feruchemists and allomancers. Fantasy fans will savor this exciting escapade.
A short story featured in Review of Australian Fiction and later put on Marchetta's website.
Lady Celie of the Lumateran Flatlands is visiting the Belegonian spring castle on the isle of Ferragost. Cut off from the rest of Belegonia by poor weather, she is confined to the island with four others, including the mysterious castellan of the castle. When the body of one of the guests is discovered on the rocks outside the east tower, Celie is not only considered a suspect, but finds herself embroiled in events that are entwined with her own kingdom's cursed history, as well as the future of the entire land of Skuldenore.
Meet Celaena Sardothien. Beautiful. Deadly. Destined for greatness.
In a land without magic, where the king rules with an iron hand, Celaena, an assassin, is summoned to the castle. She comes not to kill the king, but to win her freedom. If she defeats twenty-three killers, thieves, and warriors in a competition, she is released from prison to serve as the king’s champion. The Crown Prince will provoke her. The Captain of the Guard will protect her. But something evil dwells in the castle of glass—and it’s there to kill. When her competitors start dying one by one, Celaena’s fight for freedom becomes a fight for survival, and a desperate quest to root out the evil before it destroys her world.
Seraphina is a captivating tale set in a world where humans and dragons coexist precariously, with dragons capable of assuming human form. Seraphina, a young woman bearing a heavy secret, navigates through a life fraught with complexities following the death of her mother during childbirth. Amidst a climate of magical secrets and royal scandals, she battles with her identity while endeavoring to harness her exceptional musical abilities.
As the kingdom of Goredd approaches the anniversary of a peace treaty with the dragons, tension escalates. When a royal family member is found dead under mysterious circumstances, Seraphina finds herself embroiled in the investigation alongside the astute Prince Lucien. Their journey reveals a conspiracy threatening to shatter the fragile peace. Seraphina's struggle to protect her secret becomes a perilous endeavor, for its exposure could cost her everything.
With exquisite prose, Rachel Hartman weaves a story of self-discovery and intrigue, where the path to accepting oneself is as treacherous and complex as the political machinations that Seraphina must confront. This is a narrative of courage and the pursuit of identity in a world where survival often hinges on guarding one's truths.
Surrounded by enemies, the once-great nation of Ravka has been torn in two by the Shadow Fold, a swath of near impenetrable darkness crawling with monsters who feast on human flesh. Now its fate may rest on the shoulders of one lonely refugee.
Alina Starkov has never been good at anything. But when her regiment is attacked on the Fold and her best friend is brutally injured, Alina reveals a dormant power that saves his life—a power that could be the key to setting her war-ravaged country free. Wrenched from everything she knows, Alina is whisked away to the royal court to be trained as a member of the Grisha, the magical elite led by the mysterious Darkling.
Yet nothing in this lavish world is what it seems. With darkness looming and an entire kingdom depending on her untamed power, Alina will have to confront the secrets of the Grisha . . . and the secrets of her heart.
Eight years have passed since the young Princess Bitterblue, and her country, were saved from the vicious King Leck. Now Bitterblue is the queen of Monsea, and her land is at peace.
But the influence of her father, a violent psychopath with mind-altering abilities, lives on. Her advisers, who have run the country on her behalf since Leck's death, believe in a forward-thinking plan: to pardon all of those who committed terrible acts during Leck's reign; and to forget every dark event that ever happened. Monsea's past has become shrouded in mystery, and it's only when Bitterblue begins sneaking out of her castle - curious, disguised and alone - to walk the streets of her own city, that she begins to realize the truth. Her kingdom has been under the thirty-five-year long spell of a madman, and now their only chance to move forward is to revisit the past.
Whatever that past holds.
Two thieves, who have sworn only to steal what has already been stolen, change her life forever. They hold a key to the truth of Leck's reign. And one of them, who possesses an unidentified Grace, may also hold a key to her heart.
In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance—beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has thousands of enemies, and many have set out to find her. As they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind.
Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys's claim to Westeros forever.
Meanwhile, to the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice.
From all corners, bitter conflicts reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all.
Zoe Ardelay receives astonishing and unwelcome news: she has been chosen to become the king's fifth wife. Forced to go to the royal city, she manages to slip away and hide on the shores of the mighty river.
It's there that Zoe realizes she is a coru prime ruled by the elemental sign of water. She must return to the palace, not as an unwilling bride for the king, but a woman with power in her own right. But as Zoe unlocks more of the mysteries of her blood — and the secrets of the royal family — she must decide how to use her great power to rise above the deceptions and intrigue of the royal court.
Sophos, under the guidance of yet another tutor, practices his swordplay and strategizes escape scenarios should his father's villa come under attack. How would he save his mother? His sisters? Himself? Could he reach the horses in time? Where would he go? But nothing prepares him for the day armed men, silent as thieves, swarm the villa courtyard ready to kill, to capture, to kidnap. Sophos, the heir to the throne of Sounis, disappears without a trace.
In Attolia, Eugenides, the new and unlikely king, has never stopped wondering what happened to Sophos. Nor has the Queen of Eddis. They send spies. They pay informants. They appeal to the gods. But as time goes by, it becomes less and less certain that they will ever see their friend alive again. Across the small peninsula battles are fought, bribes are offered, and conspiracies are set in motion. Darkening the horizon, the Mede Empire threatens, always, from across the sea. And Sophos, anonymous and alone, bides his time.
Sophos, drawing on his memories of Gen, Pol, the magus—and Eddis—sets out on an adventure that will change all of their lives forever.
After her mother's mysterious death, Yeine Darr, an outcast from the barbarian north, is summoned to the floating city of Sky to claim a royal inheritance she never knew existed.
In the majestic city of Sky, to her shock, Yeine is named an heiress to the king. However, the throne of the Hundred Thousand Kingdoms is fiercely contested, and Yeine is thrust into a vicious power struggle with cousins she never knew she had. As she fights for her life, she is drawn ever closer to the secrets of her mother's death and her family's dark history.
With the fate of the world hanging in the balance, Yeine will learn the perilous consequences when love and hate—and gods and mortals—are bound inseparably together.
Dune Messiah continues the story of Paul Atreides, better known—and feared—as the man christened Muad’Dib. As Emperor of the Known Universe, he possesses more power than a single man was ever meant to wield. Worshipped as a religious icon by the fanatical Fremen, Paul faces the enmity of the political houses he displaced when he assumed the throne—and a conspiracy conducted within his own sphere of influence.
And even as House Atreides begins to crumble around him from the machinations of his enemies, the true threat to Paul comes to his lover, Chani, and the unborn heir to his family’s dynasty...
About to be executed for murder, Yelena is offered an extraordinary reprieve. She'll eat the best meals, have rooms in the palace—and risk assassination by anyone trying to kill the Commander of Ixia.
And so Yelena chooses to become a food taster. But the chief of security, leaving nothing to chance, deliberately feeds her Butterfly's Dust—and only by appearing for her daily antidote will she delay an agonizing death from the poison.
As Yelena tries to escape her new dilemma, disasters keep mounting. Rebels plot to seize Ixia and Yelena develops magical powers she can't control. Her life is threatened again and choices must be made. But this time the outcomes aren't so clear...
Lirael has never felt like a true daughter of the Clayr. Now, two years past the time when she should have received the Sight that is the Clayr's birthright, she feels alone, abandoned, unsure of who she is. Nevertheless, the fate of the Old Kingdom lies in her hands. With only her faithful companion, the Disreputable Dog, Lirael must undertake a desperate mission under the growing shadow of an ancient evil.
In this sequel to Sabriel, Garth Nix weaves a spellbinding tale of discovery, destiny, and danger.
Abhorsen is the third book in Garth Nix's internationally acclaimed Old Kingdom fantasy trilogy that began with Sabriel and Lirael. Beneath the earth, a malignant force lies waiting, greedy for freedom from its ancient prison. As the Old Kingdom falls once more into a realm of darkness and terror, the people look desperately to the Abhorsen, the scourge of the Dead, to save them. Yet Abhorsen Sabriel is lost, missing in Ancelstierre.
Only Lirael has any chance of stopping the Destroyer. With her companions Sameth, Mogget and the Disreputable Dog, she travels across the Old Kingdom in a race against time, battling Shadow Hands and dark necromancers to reach Ancelstierre before it is too late. But what hope can one young woman have against a terrible evil with the power to destroy life itself?
This eagerly awaited conclusion to Garth Nix's extraordinary Sabriel and Lirael is a complex and vividly imagined story, powerful, terrifying and compelling.
A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced. A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who held sway over an age of enforced peace, are dead, victims of royal treachery.
From the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns as six factions struggle for control of a divided land. Amidst a backdrop of incest, fratricide, alchemy, and murder, the price of glory is measured in blood.
As the series continues, George R.R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings is a tale of lords and ladies, soldiers and sorcerers, assassins and evildoers who come together in a time of grim omens.
Here a knight of the mind prepares a poison for a treacherous sorceress, and wild men descend from the Mountains of the Moon to ravage the countryside. At the center of the conflict, the Iron Throne of the Seven Kingdoms, as coveted as it is cursed, stands as a symbol of the conflict's harsh reality: when kings clash, the whole land trembles.
Tales from Earthsea delves deeper into the enchanting world of Earthsea, presenting readers with five captivating tales. These stories unfold during times both preceding and succeeding the era chronicled in the original novels. Accompanying these tales is an insightful essay that invites readers to explore the rich tapestry of Earthsea—its people, languages, history, and the very essence of its magic.
The collection includes:
Readers are also treated to new maps and a special essay that delves into Earthsea's history, languages, literature, and magic, offering a comprehensive guide to this beloved fantasy realm.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again.
In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow. The seals of Shayol Ghul are weak now, and the Dark One reaches out. The Shadow is rising to cover humankind. In Tar Valon, Min sees portents of hideous doom. Will the White Tower itself be broken?
In the Two Rivers, the Whitecloaks ride in pursuit of a man with golden eyes, and in pursuit of the Dragon Reborn. In Cantorin, among the Sea Folk, High Lady Suroth plans the return of the Seanchan armies to the mainland. In the Stone of Tear, the Lord Dragon considers his next move. It will be something no one expects, not the Black Ajah, not Tairen nobles, not Aes Sedai, not Egwene or Elayne or Nynaeve. Against the Shadow rising stands the Dragon Reborn...
The Dragon Reborn—the leader long prophesied who will save the world, but in the saving destroy it; the savior who will run mad and kill all those dearest to him—is on the run from his destiny.
Able to touch the One Power, but unable to control it, and with no one to teach him how—for no man has done it in three thousand years—Rand al'Thor knows only that he must face the Dark One. But how?
Winter has stopped the war—almost—yet men are dying, calling out for the Dragon. But where is he?
Perrin Aybara is in pursuit with Moiraine Sedai, her Warder Lan, and Loial the Ogier. Bedeviled by dreams, Perrin is grappling with another deadly problem—how is he to escape the loss of his own humanity?
Egwene, Elayne and Nynaeve are approaching Tar Valon, where Mat will be healed—if he lives until they arrive. But who will tell the Amyrlin their news—that the Black Ajah, long thought only a hideous rumor, is all too real? They cannot know that in Tar Valon far worse awaits...
Ahead, for all of them, in the Heart of the Stone, lies the next great test of the Dragon reborn....
The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
For centuries, gleemen have told the tales of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen.
In pursuit of the thieves, Rand al'Thor is determined to keep the Horn out of the grasp of The Dark One. But he has also learned that he is The Dragon Reborn—the Champion of Light destined to stand against the Shadow time and again. It is a duty and a destiny that requires Rand to uncover and master extraordinary capabilities he never imagined he possessed.
The Eye of the World is the first novel in Robert Jordan's The Wheel of Time series, which has captivated millions of readers around the globe with its scope, originality, and compelling characters. The tale begins in the Third Age, an Age of Prophecy, where the World and Time themselves hang in the balance.
As the Wheel of Time turns, Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. But one truth yet remains, and what mortal men forget, the Aes Sedai do not...
Moiraine Damodred arrives in Emond's Field on a quest to find the one prophesized to stand against The Dark One, a malicious entity sowing the seeds of chaos and destruction. When a vicious band of half-men, half beasts invade the village seeking their master's enemy, Moiraine persuades Rand al'Thor and his friends to leave their home and enter a larger world filled with dangers waiting in the shadows and in the light.
What was, what will be, and what is, may yet fall under the Shadow, setting the stage for an epic battle between good and evil.
The Hobbit is a tale of high adventure, undertaken by a company of dwarves in search of dragon-guarded gold. Bilbo Baggins, a comfort-loving unambitious hobbit, surprises even himself by his resourcefulness and skill as a burglar.
Encounters with trolls, goblins, dwarves, elves, and giant spiders, conversations with the dragon, Smaug, and a rather unwilling presence at the Battle of Five Armies are just some of the adventures that befall Bilbo.
Bilbo Baggins has taken his place among the ranks of the immortals of children’s fiction. Written by Professor Tolkien for his own children, The Hobbit met with instant critical acclaim when it was first published.
The Hobbit is a tale of high adventure, undertaken by a company of dwarves in search of dragon-guarded gold. Bilbo Baggins, a comfort-loving unambitious hobbit, surprises even himself by his resourcefulness and skill as a burglar.
Encounters with trolls, goblins, dwarves, elves, and giant spiders, conversations with the dragon, Smaug, and a rather unwilling presence at the Battle of Five Armies are just some of the adventures that befall Bilbo.
Bilbo Baggins has taken his place among the ranks of the immortals of children’s fiction. Written by Professor Tolkien for his own children, The Hobbit met with instant critical acclaim when it was first published.
Begin your journey into Middle-earth with The Fellowship of the Ring, the first part of J.R.R. Tolkien's epic adventure, The Lord of the Rings. Sauron, the Dark Lord, has gathered to him all the Rings of Power—the means by which he intends to rule Middle-earth. All he lacks in his plans for dominion is the One Ring—the ring that rules them all—which has fallen into the hands of the hobbit, Bilbo Baggins.
In a sleepy village in the Shire, young Frodo Baggins finds himself faced with an immense task, as his elderly cousin Bilbo entrusts the Ring to his care. Frodo must leave his home and make a perilous journey across Middle-earth to the Cracks of Doom, there to destroy the Ring and foil the Dark Lord in his evil purpose.