Would you give up everything to change the world?
Humanity clings to life on January – a colonized planet divided between permanently frozen darkness on one side, and blazing endless sunshine on the other.
Two cities, built long ago in the meager temperate zone, serve as the last bastions of civilization – but life inside them is just as dangerous as the uninhabitable wastelands outside.
Sophie, a young student from the wrong side of Xiosphant city, is exiled into the dark after being part of a failed revolution. But she survives–with the help of a mysterious savior from beneath the ice.
Burdened with a dangerous, painful secret, Sophie and her ragtag group of exiles face the ultimate challenge – and they are running out of time.
Welcome to The City in the Middle of the Night.
Discover a shifting history of adventure as humanity clashes over whether to repair their ruined planet or luxuriate in a less tainted past.
In 2267, Earth has just begun to recover from worldwide ecological disasters. Minh is part of the generation that first moved back up to the surface of the Earth from the underground hells, to reclaim humanity's ancestral habitat. She's spent her entire life restoring river ecosystems, but lately the kind of long-term restoration projects Minh works on have been stalled due to the invention of time travel.
When she gets the opportunity to take a team to 2000 BC to survey the Tigris and Euphrates rivers, she jumps at the chance to uncover the secrets of the shadowy think tank that controls time travel technology.
An ambitious young woman has just one chance to secure her future and reclaim her family's priceless lost artifacts in this stand-alone novel set in the world of the award-winning, New York Times bestselling Imperial Radch trilogy. Though she knows her brother holds her mother's favor, Ingrid is determined to at least be considered as heir to the family name. She hatches an audacious plan — free a thief from a prison planet from which no one has ever returned, and use them to help steal back a priceless artifact.
But Ingray and her charge return to her home to find their planet in political turmoil, at the heart of an escalating interstellar conflict. Together, they must make a new plan to salvage Ingray's future and her world, before they are lost to her for good.
The Dark Forest is part of a near-future trilogy that presents the first opportunity for English-speaking readers to delve into the multiple-award-winning universe created by China's most beloved science fiction author, Cixin Liu. In this installment, Earth is on edge with the disclosure of an impending alien invasion set four centuries in the future.
The defeat of the aliens' human allies is overshadowed by the fact that sophons—subatomic particles used by Trisolaris—grant them instant access to all human information, leaving Earth's defense strategies utterly transparent to the enemy. The human mind, however, remains an enigma, concealed from the aliens. This secrecy is the driving force behind the Wallfacer Project, an audacious initiative that empowers four individuals with vast resources to devise covert strategies, concealed through trickery from both Earth and Trisolaris.
Among the Wallfacers are three prominent statesmen and scientists, but the fourth is a mystery. Luo Ji, a modest Chinese astronomer and sociologist, is puzzled by his newfound prominence. His only certainty is that he is the Wallfacer marked for death by Trisolaris.
On a remote, icy planet, the soldier known as Breq is drawing closer to completing her quest.
Once, she was the Justice of Toren — a colossal starship with an artificial intelligence linking thousands of soldiers in the service of the Radch, the empire that conquered the galaxy.
Now, an act of treachery has ripped it all away, leaving her with one fragile human body, unanswered questions, and a burning desire for vengeance.
Leviathan Wakes is the explosive first book in The Expanse series by James S.A. Corey, a pseudonym for authors Daniel Abraham and Ty Franck. Set in a future where humanity has colonized the solar system, the novel introduces us to James Holden, the executive officer of an ice mining ship, and Detective Miller, who is on the hunt for a missing girl.
When Holden and his crew discover a derelict ship, The Scopuli, they are thrust into a dangerous conspiracy that threatens to destabilize the fragile balance of power in the system. Miller's investigation into the girl's disappearance leads him to Holden and the secrets hidden aboard The Scopuli. Together, they must navigate the tensions between Earth's government, outer planet revolutionaries, and secretive corporations. Amidst political intrigue and looming war, Holden and Miller's actions could alter the course of human history.
In the city of Shadow, beneath the World Tree, alleyways shimmer with magic and godlings live hidden among mortalkind. Oree Shoth, a blind artist, takes in a homeless man who glows like a living sun to her strange sight. This act of kindness engulfs Oree in a nightmarish conspiracy.
Someone, somehow, is murdering godlings, leaving their desecrated bodies all over the city. Oree's peculiar guest is at the heart of it, his presence putting her in mortal danger -- but is it him the killers want, or Oree? And is the earthly power of the Arameri king their ultimate goal, or have they set their sights on the Lord of Night himself?
A Princess of Mars is the first of eleven thrilling novels that comprise Edgar Rice Burroughs' most exciting saga, known as The Martian Series. It's the beginning of an incredible odyssey in which John Carter, a gentleman from Virginia and a Civil War veteran, unexpectedly finds himself on the red planet, scene of continuing combat among rival tribes.
Captured by a band of six-limbed, green-skinned savage giants called Tharks, Carter soon is accorded all the honor of a chieftain after it's discovered that his muscles, accustomed to Earth's greater gravity, now give him a decided advantage in strength. And when his captors take as prisoner Dejah Thoris, the lovely human-looking princess of the city of Helium, Carter must call upon every ounce of strength, courage, and ingenuity to rescue her—before Dejah becomes the slave of the depraved Thark leader, Tal Hajus!
A Feast for Crows is the fourth book in the A Song of Ice and Fire series by George R.R. Martin, the foundation of the acclaimed HBO series Game of Thrones. As a kingdom torn asunder finds itself on the brink of peace, it is quickly launched on an even more terrifying course of destruction.
With the death of the monstrous King Joffrey, Cersei rules as regent in King's Landing. The demise of Robb Stark has broken the back of the Northern rebels, and his siblings are scattered like seeds on barren soil. The war has burned itself out, but the aftermath is just as dangerous. Outlaws, renegades, and carrion eaters gather, picking over the bones of the dead and fighting for the spoils.
In the Seven Kingdoms, new plots and alliances are formed, and surprising faces emerge from the twilight of past struggles to take up the challenges ahead. Nobles and commoners, soldiers and sorcerers, assassins and sages all stake their fortunes and their lives. For at a feast for crows, many are guests, but only a few are survivors.
In this beautifully crafted novel, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world's darkness, gifts of light. Scattered among poor, desolate farms, the clans of the Uplands possess wondrous gifts: the ability—with a glance, a gesture, a word—to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness. The Uplanders live in constant fear that one family might unleash its gift against another.
Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill. Ursula K. Le Guin has delivered a story that captivates and draws the reader in. Fans of dark fantasy, such as Philip Pullman's The Golden Compass, will relish this new work.
Gifts is an excellent read for teens of all interests. Fans of fantasy will be particularly drawn to it, but the world is grounded enough in earthly reality that it should appeal even to those who usually avoid the fantastical. Thought-provoking and suspenseful, with a dollop of action and romance, this novel is indeed a gift to its readers.
Here is the third volume in George R.R. Martin's magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin's stunning series is destined to stand as one of the great achievements of imaginative fiction.
A Storm of Swords: Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne.
Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords.
A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced. A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who held sway over an age of enforced peace, are dead, victims of royal treachery.
From the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns as six factions struggle for control of a divided land. Amidst a backdrop of incest, fratricide, alchemy, and murder, the price of glory is measured in blood.
As the series continues, George R.R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings is a tale of lords and ladies, soldiers and sorcerers, assassins and evildoers who come together in a time of grim omens.
Here a knight of the mind prepares a poison for a treacherous sorceress, and wild men descend from the Mountains of the Moon to ravage the countryside. At the center of the conflict, the Iron Throne of the Seven Kingdoms, as coveted as it is cursed, stands as a symbol of the conflict's harsh reality: when kings clash, the whole land trembles.
Under the streets of London there's a world most people could never even dream of. A city of monsters and saints, murderers and angels, knights in armour and pale girls in black velvet. Neverwhere is the London of the people who have fallen between the cracks.
Strange destinies lie in wait in London Below - a world that seems eerily familiar. But a world that is utterly bizarre, peopled by unearthly characters such as the Angel called Islington, the girl named Door, and the Earl who holds Court on a tube train.
Now a single act of kindness has catapulted young businessman Richard Mayhew out of his safe and predictable life - and into the realms of Neverwhere. Richard is about to find out more than he ever wanted to know about this other London. Which is a pity. Because Richard just wants to go home...
'One of the greatest achievements in comedy. A work of staggering genius' - David Walliams An international phenomenon and pop-culture classic, The Hitchhiker's Guide to the Galaxy has been a radio show, TV series, novel, stage play, comic book and film. Following the galactic (mis)adventures of Arthur Dent, Hitchhiker’s in its various incarnations has captured the imaginations of curious minds around the world . . . It's an ordinary Thursday lunchtime for Arthur Dent until his house gets demolished. The Earth follows shortly afterwards to make way for a new hyperspace express route, and his best friend has just announced that he's an alien. At this moment, they're hurtling through space with nothing but their towels and an innocuous-looking book inscribed, in large friendly letters, with the words: DON'T PANIC. The weekend has only just begun . . . This 42nd Anniversary Edition includes exclusive bonus material from the Douglas Adams archives, and an introduction by former Doctor Who showrunner, Russell T Davies. Continue Arthur Dent's intergalactic adventures in the rest of the trilogy with five parts: The Restaurant at the End of the Universe, Life, the Universe and Everything, So Long, and Thanks for All the Fish, and Mostly Harmless.
The Restaurant at the End of the Universe is the second book in the Hitchhiker's Guide to the Galaxy comedy science fiction series by Douglas Adams, and serves as a sequel. The narrative continues the adventures of Arthur Dent and his companions as they navigate through space powered by pure improbability, all while seeking a place to dine. Among the characters are Ford Prefect, a long-time friend and contributor to the Guide; Zaphod Beeblebrox, the eccentric two-headed ex-president of the galaxy; Tricia McMilan, who has adapted to her interstellar surroundings under the name Trillian; and Marvin, the perpetually depressed robot.
The story is filled with wit, unexpected twists, and a vivid imagination that has cemented it as a favorite among fans of the genre. The titular Milliways, known as the Restaurant at the End of the Universe, serves as one of the key settings, offering a dining experience that is literally out of this world.
Green Mars continues the epic saga of the colonization of Mars by Kim Stanley Robinson. Nearly a generation has passed since the first pioneers landed, and the transformation of Mars into an Earthlike planet is underway. However, the project faces opposition from those who wish to preserve the planet's hostile, barren beauty.
At the forefront of this conflict are rebels like Peter Clayborne, part of the first generation of children born on Mars. They are joined by original settlers Maya Toitovna, Simon Frasier, and Sax Russell. In the backdrop of this cosmic setting, the human elements of passions, rivalries, and friendships intensify, creating a story as breathtaking as the planet itself.
Neuromancer is the seminal work in the cyberpunk genre, offering a vision of the future that has become a cornerstone of science fiction literature. It is the first novel in William Gibson's Sprawl trilogy, and it stands as a classic that has influenced countless other works.
Henry Dorsett Case was once the sharpest data-thief in the business, until his employers crippled his nervous system as retribution for his thefts. Now, a mysterious new employer has offered him a chance at redemption and a return to the cyberspace he was banished from. The mission: to pull off a seemingly impossible heist against an artificial intelligence of staggering power. Joined by Molly, a street-samurai with mirror implants for eyes, Case is thrust into a world of danger and intrigue that will test his abilities to the fullest.
William Gibson's Neuromancer is not only a must-read for fans of the genre but also for anyone interested in the relationship between humanity and technology. The novel's impact on the language and landscape of our digital culture cannot be overstated, making it a true masterpiece of modern literature.
Childhood's End is a seminal work by Arthur C. Clarke, an author celebrated for his contributions to the science fiction genre. This prescient novel explores the concept of first contact gone awry and has been regarded not only as a classic of science fiction but as a literary thriller of the highest order.
When vast spaceships suddenly appear over every city on Earth, they bring with them the Overlords, an alien race that is intellectually, technologically, and militarily superior to humans. Their initial demands are seemingly benevolent: unify Earth, eliminate poverty, and end war. As humankind enters a golden age, the Overlords' true agenda remains shrouded in mystery, prompting questions about the true cost of peace.
As the Overlords exert their influence, humanity ceases to strive for creative greatness, and a sense of malaise descends. For those who resist, it becomes clear that the Overlords have their own plans for the human race. As civilization stands at a crossroads, the Overlords' role in human evolution questions whether their arrival marks the end of humankind, or a new beginning.
La ltima pregunta, una obra maestra de la ciencia ficci n, es, tal y como afirm su autor en repetidas ocasiones, «por encima de toda duda, mi favorita entre todas las historias que he escrito en mi carrera». ¿Es posible revertir el inevitable final del Universo, o el mundo debe acabar de todas formas? Es la pregunta que desde un d a del siglo XXI, hasta generaciones y generaciones posteriores en el tiempo, hacen los humanos a los ordenadores.
En un relato aparentemente sencillo sobre un asunto sobrecogedor, el fin de los d as, Asimov demuestra, una vez m s, una mente preclara y una mano maestra para sobrecoger al lector y dejarlo en vilo, incluso despu s de la lectura.