A Puppet is Crowned. The True Heir Remains Hidden. A Rogue's Secret Could Change Everything.
War has come to Melengar, and once more, Royce and Hadrian are hired to make a desperate gamble and form an alliance with the Nationalists who are fighting the Imperialists in the south. As the power of the Nyphron Empire grows, so does Royce's suspicion that the wizard Esrahaddon is using the thieves as pawns in his own grab for power. To find the truth, he must unravel the secret of Hadrian's past—what he discovers may end their friendship and break Riyria in two.
The adventure continues as Royce and Hadrian aid the struggling kingdom of Melengar as it alone stands in defiance against the newly formed empire. War approaches and a desperate gamble behind enemy lines is their only chance at forming an alliance with the Nationalists to the south. But Royce has plans of his own as he uses this opportunity to discover if an ancient wizard is using Riyria as pawns in his own bid for power. To find the truth, Royce must unravel Hadrian's hidden past. What he discovers will lead them to the end of the known world, on a journey rife with treachery and intrigue.
The WINGS OF FIRE saga continues with a visit to the mysterious land of the NightWings, where Starflight must face a terrible choice—his home, or his friends?
Like all the dragonets of destiny, Starflight has always wanted to see his home — but he's also been afraid of his fellow NightWings. Starflight doesn't have mindreading powers like his tribe, and he doesn't understand why they're so secretive. No one has ever even seen the NightWing queen.
But now Starflight is the dragonets' only hope — he must find a way to negotiate with his fellow NightWings to free the RainWing dragons they've captured, and perhaps end the war in Pyrrhia altogether. Starflight is the smartest of the dragonets... but is he brave enough to speak up? Or will he falter in his mission, and accidentally betray them all?
One Dragon Egg Holds the Key to the Future.
Once a slave, Kale is given the unexpected opportunity to become a servant to Paladin. Yet this young girl has much to learn about the difference between slavery and service.
A Desperate Search Begins…
A small band of Paladin’s servants rescue Kale from danger but turn her from her destination: The Hall, where she was to be trained. Feeling afraid and unprepared, Kale embarks on a perilous quest to find the meech dragon egg stolen by the foul Wizard Risto. First, she and her comrades must find Wizard Fenworth. But their journey is threatened when a key member of the party is captured, leaving the remaining companions to find Fenworth, attempt an impossible rescue, and recover the egg whose true value they have not begun to suspect…
Weaving together memorable characters, daring adventure, and a core of eternal truth, Dragonspell is a finely crafted and welcome addition to the corpus of fantasy fiction.
Master spies Seregil and Alec are no strangers to peril. Their assignments, nightrunning for wizards and nobles, have led them into many deadly situations. But sometimes the greatest danger can lurk beneath a Traitor's Moon...
Wounded heroes of a cataclysmic battle, Seregil and Alec have spent the past two years in self-imposed exile, far from their adopted homeland, Skala, and the bitter memories there. But as the war rages on, their time of peace is shattered by a desperate summons from Queen Idralain, asking them to aid her daughter on a mission to Aurënen, the very land from which Seregil was exiled in his youth.
Here, in this fabled realm of magic and honor, he must at last confront the demons of his dark past, even as Alec discovers an unimagined heritage. And caught between Skala's desperate need and the ancient intrigues of the Aurënfaie, they soon find themselves snared in a growing web of treachery and betrayal.
Ordered to hold an abandoned army post, John Dunbar found himself alone, beyond the edge of civilization.
Thievery and survival soon forced him into the Indian camp, where he began a dangerous adventure that changed his life forever.
Relive the adventure and beauty of the incredible movie, Dances with Wolves.
Sleepers (colloq.):
1. Out-of-town hit man who spends the night after a local contract is completed.
2. A juvenile sentenced to serve any period longer than nine months in a state-managed facility.
This is the story of four young boys. Four lifelong friends. Intelligent, fun-loving, wise beyond their years, they are inseparable. Their potential is unlimited, but they are content to live within the closed world of New York City's Hell's Kitchen. And to play as many pranks as they can on the denizens of the street.
They never get caught. And they know they never will. Until one disastrous summer afternoon.
On that day, what begins as a harmless scheme goes horribly wrong. And the four find themselves facing a year's imprisonment in the Wilkinson Home for Boys. The oldest of them is fifteen, the youngest twelve. What happens to them over the course of that year—brutal beatings, unimaginable humiliation—will change their lives forever.
Years later, one becomes a lawyer. One a reporter. And two have grown up to be murderers, professional hit men. For all of them, the pain and fear of Wilkinson still rages within. Only one thing can erase it. Revenge.
To exact it, they will twist the legal system. Commandeer the courtroom for their agenda. Use the wiles they observed on the streets, the violence they learned at Wilkinson. If they get caught this time, they only have one thing left to lose: their lives.
Sleepers is the extraordinary true story of four men who take the law into their own hands. It is a searing portrait of a system gone awry and of the people—some innocent, some not so innocent—who must suffer the consequences. At the heart of Sleepers is a sensational murder trial that ultimately gives devastating, yet exhilarating, proof of street justice and truly defines the meaning of loyalty and love between friends.
Told with great humor and compassion, even at its most harrowing, Sleepers is an unforgettable reading experience.
Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The drow begins a sojourn through a world entirely unlike his own—even as he evades the dark elves of his past.
Drizzt Do’Urden emerges from the Underdark into the blinding light of day in this epic final chapter in the Dungeons & Dragons-inspired Dark Elf Trilogy. After years spent in the ruthless confines of the Underdark, Drizzt has emerged to start a new life. Accompanied by his loyal panther, he begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to humanoids to shapeshifters, Faerûn is full of unfamiliar races and fresh dangers, which Drizzt must better understand if he is to survive.
But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and distrust. Can he manage to find faithful allies in this foreign land—or is he doomed to be a lonely outsider, just as he was in the Underdark?
Post Captain is a thrilling adventure set during the Napoleonic Wars. In 1803, as Napoleon shatters the Peace of Amiens, Captain Jack Aubrey, R. N., finds himself in a precarious position. Taking refuge in France to escape his creditors, he becomes interned.
With daring and ingenuity, Aubrey escapes from France, evades debtors' prison, and navigates the turbulent waters of a possible mutiny. His relentless pursuit of his quarry leads him straight into the heart of a French-held harbor. This installment of the Aubrey & Maturin series brilliantly surpasses expectations set by Master and Commander.
Patrick O'Brian's masterful storytelling captures the essence of the era, weaving together themes of friendship, loyalty, and the high-stakes drama of naval warfare. Readers are in for an exhilarating journey on the high seas, filled with epic battles and rich historical detail.