ÂżQuĂ© harĂas si tu realidad se modificara conforme lo que alguien escribiera en internet? Aterryana es un singular grupo de hackers que lucha para defender la realidad. Para lograrlo, pelea contra Global Comunications District, compañĂa que maneja los Historiales de InformaciĂłn Personal del mundo y que está modificando a su antojo la vida de las personas. Shana Vanir y el grupo de hackers deberán encontrar la forma de detener a esta empresa mientras pelean contra los ajustadores que vienen a destruirlo… y contra sus propios fantasmas.
Anderson Lake is a company man, AgriGen's Calorie Man in Thailand. Undercover as a factory manager, Anderson scours Bangkok's street markets in search of foodstuffs thought to be extinct, aiming to harvest the bounty of history's lost calories. There, he encounters Emiko...
Emiko is the Windup Girl, a strange and beautiful creature. She is one of the New People, not human but an engineered being, creche-grown and programmed to satisfy the decadent whims of a Kyoto businessman, now abandoned to the streets of Bangkok. Seen as soulless beings by some and devils by others, New People are slaves, soldiers, and toys of the rich in a chilling near future where calorie companies dominate, the age of oil has ended, and bio-engineered plagues are rampant.
What happens when calories become currency? What happens when bio-terrorism becomes a tool for corporate profits and forces mankind to the brink of post-human evolution? Paolo Bacigalupi delivers a highly-acclaimed science fiction tale that explores these profound questions.
Marcus, known as “w1n5t0n,” is only seventeen years old, but he believes he already understands how the system works–and how to manipulate it. Smart, quick, and adept in the digital world, he effortlessly bypasses his high school’s surveillance systems.
However, his life takes a dramatic turn when he and his friends are caught in the aftermath of a major terrorist attack on San Francisco. Wrongly placed at the wrong time, Marcus and his group are detained by the Department of Homeland Security and taken to a secret prison for a relentless interrogation.
Upon release, Marcus discovers that his friend Darryl is still missing and the city has transformed into a police state, treating every citizen as a potential terrorist. Feeling isolated with his story, Marcus decides there is only one course of action left: to take down the Department of Homeland Security as "M1k3y."
It was January 2021, and Rick Deckard had a license to kill. Somewhere among the hordes of humans out there, lurked several rogue androids. Deckard's assignment--find them and then retire them. Trouble was, the androids all looked exactly like humans, and they didn't want to be found!
By 2021, the World War has killed millions, driving entire species into extinction and sending mankind off-planet. Those who remain covet any living creature, and for people who can't afford one, companies built incredibly realistic simulacra: horses, birds, cats, sheep. They've even built humans. Immigrants to Mars receive androids so sophisticated they are indistinguishable from true men or women. Fearful of the havoc these artificial humans can wreak, the government bans them from Earth. Driven into hiding, unauthorized androids live among human beings, undetected.
Rick Deckard, an officially sanctioned bounty hunter, is commissioned to find rogue androids and retire them. But when cornered, androids fight back--with lethal force.
Four hundred years from now mankind is strung out across a region of interstellar space inherited from an ancient civilization discovered on Mars. The colonies are linked together by the occasional sublight colony ship voyages and hyperspatial data-casting. Human consciousness is digitally freighted between the stars and downloaded into bodies as a matter of course.
But some things never change. So when ex-envoy, now-convict Takeshi Kovacs has his consciousness and skills downloaded into the body of a nicotine-addicted ex-thug and presented with a catch-22 offer, he really shouldn't be surprised. Contracted by a billionaire to discover who murdered his last body, Kovacs is drawn into a terrifying conspiracy that stretches across known space and to the very top of society.
Renie Sulaweyo, a teacher in the South Africa of tomorrow, realizes something is wrong on the network. Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.
Neuromancer is the seminal work in the cyberpunk genre, offering a vision of the future that has become a cornerstone of science fiction literature. It is the first novel in William Gibson's Sprawl trilogy, and it stands as a classic that has influenced countless other works.
Henry Dorsett Case was once the sharpest data-thief in the business, until his employers crippled his nervous system as retribution for his thefts. Now, a mysterious new employer has offered him a chance at redemption and a return to the cyberspace he was banished from. The mission: to pull off a seemingly impossible heist against an artificial intelligence of staggering power. Joined by Molly, a street-samurai with mirror implants for eyes, Case is thrust into a world of danger and intrigue that will test his abilities to the fullest.
William Gibson's Neuromancer is not only a must-read for fans of the genre but also for anyone interested in the relationship between humanity and technology. The novel's impact on the language and landscape of our digital culture cannot be overstated, making it a true masterpiece of modern literature.
The Girl Who Was Plugged In by James Tiptree, Jr. (aka Alice Sheldon) is a critically acclaimed work, celebrated for its compelling short fiction. The novella, awarded the Hugo for best novella in 1974, presents a dystopian future dominated by corporate power, where traditional advertising is obsolete and life itself becomes a form of commercial influence through celebrities and product placements.
In this world, Philadelphia ("P.") Burke, a seventeen-year-old girl with profound deformities, is given a second chance at life after a suicide attempt. She is selected to become one of these pivotal celebrities, operating a flawless, brainless body engineered specifically for this role. As she steps into her new persona, a public figure whose sole responsibility is to be seen purchasing products, she becomes entangled in the complexities of fame, identity, and unexpected love.
For mature readers only. This pulp, cyberpunk, technothriller has profanity, violence, sexual situations, and an atheist protagonist. There are some disturbing scenes that may upset the more sensitive reader.
For Jonathan Harkon, living life in exile is never easy. Forced into hiding his true identity and leaving the only home and family he's ever known, Jonathan finds himself halfway across the solar system, smuggling condoms for the religiously-oppressed citizens of an outer-system colony named Sanctity. It isn't long before his cover as a bouncer for a local "bikini-bar" is questioned, and he is quickly embroiled in Sanctity's hardcore, underground, sex-slave trade. With few friends by his side and only his ship, the HMS Mary Rose, to rely upon, Jonathan will need every ounce of the strength and skill that his heavily enhanced, genetically-engineered body can manage, if he means to survive and expose the terrible truth behind Sanctity's "Meat Market."
Set in the not too distant future, "The Meat Market" is the first short novel in author James Chalk's Jonathan Harkon Adventure series.