Rebel by chance. Traitor by choice.
Gunslinger Amani al'Hiza fled her dead-end hometown on the back of a mythical horse with the mysterious foreigner Jin, seeking only her own freedom. Now she’s fighting to liberate the entire desert nation of Miraji from a bloodthirsty sultan who slew his own father to capture the throne.
When Amani finds herself thrust into the epicenter of the regime—the Sultan’s palace—she’s determined to bring the tyrant down. Desperate to uncover the Sultan’s secrets by spying on his court, she tries to forget that Jin disappeared just as she was getting closest to him, and that she’s a prisoner of the enemy. But the longer she remains, the more she questions whether the Sultan is really the villain she’s been told he is, and who’s the real traitor to her sun-bleached, magic-filled homeland.
Forget everything you thought you knew about Miraji, about the rebellion, about Djinn and Jin and the Blue-Eyed Bandit. In Traitor to the Throne, the only certainty is that everything will change.
Gavin Guile is missing, leaving Kip and his allies to face the White King's horde in the fourth novel of the NYT bestselling Lightbringer series by Brent Weeks.
When does an empire fall? The Seven Satrapies have collapsed into four—and those are falling before the White King's armies. Gavin Guile, ex-emperor, ex-Prism, ex-galley slave, formerly the one man who might have averted war, is now lost, broken, and trapped in a prison crafted by his own hands to hold a great magical genius. But Gavin has no magic at all. Worse, in this prison, Gavin may not be alone.
Kip Guile will make a last, desperate attempt to stop the White King's growing horde. Karris White attempts to knit together an empire falling apart, helped only by her murderous and possibly treasonous father-in-law Andross Guile. Meanwhile, Teia's new talents will find a darker use—and the cost might be too much to bear.
Together, they will fight to prevent a tainted empire from becoming something even worse. Devour this blockbuster epic fantasy series!
As the old gods awaken, the Chromeria is in a race to find its lost Prism, the only man who may be able to stop catastrophe, Gavin Guile. But Gavin's enslaved on a galley, and when he finally escapes, he finds himself in less than friendly hands. Without the ability to draft which has defined him, he must navigate a world in chaos.
Meanwhile, the Color Prince's army continues its inexorable advance, having swallowed two of the seven satrapies, they now invade the Blood Forest. Andross Guile, thinking his son Gavin lost, tasks his two grandsons with stopping the advance. Kip and his psychopathic half-brother Zymun will compete for the ultimate prize: who will become the next Prism.
With stealthy assassins and political intrigue around every corner, Kip, Teia, and Karris must use all their wits to survive a secret war between noble houses, religious factions, rebels, and an ascendant order of hidden assassins called The Broken Eye.
Sixteen-year-old Neryn is alone in the land of Alban, where the oppressive king has ordered anyone with magical strengths captured and brought before him. Eager to hide her own canny skill - a uniquely powerful ability to communicate with the fairy-like Good Folk - Neryn sets out for the legendary Shadowfell, a home and training ground for a secret rebel group determined to overthrow the evil King Keldec.
During her dangerous journey, she receives aid from the Good Folk, who tell her she must pass a series of tests in order to recognize her full potential. She also finds help from a handsome young man, Flint, who rescues her from certain death - but whose motives in doing so remain unclear.
Neryn struggles to trust her only allies. They both hint that she alone may be the key to Alban's release from Keldec's rule. Homeless, unsure of who to trust, and trapped in an empire determined to crush her, Neryn must make it to Shadowfell not only to save herself, but to save Alban.
The Earthsea Quartet is a mesmerizing collection of stories that follows the journey of Ged, a young dragonlord known by his use-name Sparrowhawk. Initially a humble goatherd on the island of Gont, Ged discovers his innate powers over nature and sets off to the island of Roke to learn the true way of magic at the School of Wizards.
A natural magician, Ged's journey is filled with challenges and growth as he becomes an Archmage, helping the High Priestess Tenar escape from a labyrinth of darkness. Over the years, Ged witnesses the struggle between true magic and the encroaching powers of evil and death.
This collection includes the beloved titles: A Wizard of Earthsea, The Tombs of Atuan, The Farthest Shore, and Tehanu. Each tale is a testament to the enduring power of magic and the ancient ways, filled with epic adventures, heroic journeys, and legendary sagas.
Will Ged succumb to the forces of darkness, or will his courage and wisdom hold them at bay? Dive into this classic fantasy series and embark on an unforgettable journey through the mystical world of Earthsea.
The Magic Charm
It was a lovely silver necklace with a strange antique charm — an early sixteenth birthday present from her parents. But now Samantha clutched the charm, desperate to disappear when her father discovered she'd wrecked his BMW.
Suddenly she was standing in the bedchamber of Edward VI, the young king of England in 1553. He was her own age — and cute. Why hadn't she studied her history? Sam only knew that Edward had died at about sixteen — and she was determined to save him.
He seemed to expect her. He called her "my sweet angel." She should have recognized the danger when the scheming Duke of Northumberland tried to come between them. But Edward protected her — especially as the ailing young king grew healthy, and rumors of marriage began.
She thought she was safe — until a handsome young stranger stole her heart and swept her into the middle of deadly sixteenth-century court intrigue.
Could she ever go home again?
Speak again the ancient oaths:
Life before death. Strength before weakness. Journey before destination. And return to men the shards they once bore. The Knights Radiant must stand again.
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.
It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars are fought for them, and won by them.
One such war is about to swallow up a soldier, a brightlord, and a young woman scholar.
Widely acclaimed for his work completing Robert Jordan’s Wheel of Time saga, Brandon Sanderson now begins a grand cycle of his own, one every bit as ambitious and immersive.
Blackveil continues the thrilling saga of Karigan G'ladheon, a simple student thrust into a world of deadly danger and complex magic. Once an ordinary girl, Karigan is compelled by forces she cannot comprehend when she becomes a legendary Green Rider—one of the magical messengers of the king.
In this long-awaited sequel to Green Rider, First Rider's Call, and The High King's Tomb, Karigan finds herself devoted to the king and her fellow Riders. Yet, an insurrection led by dark magicians threatens to break the boundaries of the ancient, evil Blackveil Forest, releasing powerful dark magics that have been sealed away for a millennium.
Join Karigan as she embarks on a perilous journey into the heart of the forest, where monstrous creatures and deadly traps await. With the fate of her world hanging in the balance, will she be able to save the remnants of a dying race and protect the kingdom she has come to love?
The long-awaited concluding novel in Tad Williams's thrilling epic Shadowmarch series.
Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives.
And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age—an age of unending darkness?
A Song of Love won her heart.
A Song of Darkness haunted her soul.
A Song in the Dance would seal her fate.
Seers had long foreseen an extraordinary destiny for Ellysetta Baristani. Already she had won the heart of the Fey King—the magnificent Rain, ever her ally, eternally her love. She had saved the offspring of the magical tairen and fought beside her legendary mate against the armies of Eld. But the most powerful—and dangerous—Verse of her Song had yet to be sung.
As the final battle draws nigh and evil tightens its grip upon her soul—will Ellysetta secure the world for Light or plunge it into Darkness for all eternity? As she and Rain fight for each other, side by side, will they find a way to complete their truemate bond and defeat the evil High Mage of Eld before it's too late, or must they make the ultimate sacrifice to save their world?
When a witch is born, a doppelganger is created. For the witch to master her powers, the twin must be killed. Until now...
Created by the merging of witch and doppelganger, Mirei is a unique being. Her extraordinary magic makes her the most powerful witch alive—and a notorious social outcast. While Satomi, the leader of the witches’ ruling Primes, hails Mirei as a miracle, rival Primes proclaim that Mirei is an evil abomination... and that those who champion her must be destroyed.
Now the different witch factions engage in a bloody war filled with magic, treachery, and murder. But both sides may be fighting for nothing. For the power that the rebel Primes fear, the magic that Mirei alone possesses, is killing her.
The Sword of Truth Boxed Set III is a thrilling collection that includes books seven through nine in Terry Goodkind's bestselling Sword of Truth series. This boxed set is a must-read for fans of epic fantasy adventures.
Book 7: The Pillars of Creation
Tormented her entire life by inhuman voices, a young woman named Lauren seeks to end her intolerable agony. She discovers a way to silence the voices, but for everyone else, the torment is about to begin. With winter descending and an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter. Meanwhile, Lauren is drawn into a struggle for conquest and revenge, realizing that the voices were real.
Book 8: Naked Empire
Richard Rahl has been poisoned, and saving an empire from annihilation is the price of the antidote. With the shadow of death looming, Richard is offered his own life and the salvation of a people in exchange for delivering his wife, Kahlan, into bondage to the enemy.
Book 9: Chainfire
After being gravely injured in battle, Richard awakes to find Kahlan missing. To his disbelief, no one remembers the woman he is frantically searching for. Worse, no one believes she exists. Alone, he must find the woman he loves more than life itself... if she is even still alive.
Discover breathtaking adventure and true nobility of spirit in this lavish collection by New York Times bestselling author Terry Goodkind.
Return to the land of dragons and magic you discovered in Dragonspell and DragonQuest, in this finely crafted and memorable work of fantasy fiction with a core of eternal truth.
Trapped in an evil spell... can the knights of Paladin be rescued?
Before vowing his allegiance to Wulder as a knight, Bardon heads to the mountains for solitude. His life is suddenly complicated by a woman and her granddaughter, N'Rae, who are on a mission to rescue the woman's son trapped in a chamber of sleep. When Bardon learns that more of Paladin's knights are imprisoned within the chamber, he suspects one of them is Dragon Keeper Kale's missing father.
The band travels north, uncertain of their destination and encountering numerous perils. When they unlock the chamber, they discover a dozen knights. But the knights cannot be awakened, and the journal holding the secret to rousing them is in an unknown language. How can they find the help they need, and overcome even graver obstacles, to rescue the knights?
Eragon & Eldest are the first two books in the Inheritance Cycle series, weaving an epic tale of destiny and adventure.
In these bestselling novels, fifteen-year-old Eragon discovers his destiny as a Dragon Rider. With only an ancient sword and the advice of an old storyteller for guidance, Eragon and his dragon, Saphira, must navigate the dangerous terrain and face dark enemies within an Empire ruled by a king whose evil knows no bounds.
Eragon's journey begins with the discovery of a mysterious stone that hatches into a dragon, thrusting him into a world of magic and power. As he travels to Ellesmera, the land of the elves, for training in magic and swordsmanship, he encounters awe-inspiring places and people. Each day brings fresh adventures, filled with chaos and betrayal.
With the rebel state saved from destruction, Eragon must now face even greater challenges, as his cousin Roran fights a battle back home. Can Eragon rise to the mantle of the legendary Dragon Riders and fulfill his destiny?
Legacy of the Drow is a thrilling collection of four fantasy adventures featuring the legendary Drizzt Do'Urden and his allies. Join them as they face off against the vengeance-driven Spider Queen Lolth and her drow followers in an epic battle of good versus evil.
Experience the magic, mysticism, and heroic quests that define this captivating series, where dark elves and formidable foes abound.
A Guerra pelos Sete Reinos continua sem tréguas ou misericórdia. Com um golpe negro mágico, Stannis afastou do seu caminho o irmão rival Renly, e agora nada o impede de conquistar Porto Real, pela força, com a sua frota. Mas Tyrion, eleito a Mão do Rei, tem outros planos e, embora todos o subestimem pela aparência, prepara com sangue frio a defesa da cidade e a confrontação com Stannis numa batalha que se adivinha sanguinária.
No Norte, Winterfell encontra-se à beira do perigo e é alvo da cobiça dos Greyjoy, mas Bran nada consegue ver para além dos estranhos sonhos que o atormentam de noite e dia. Para lá da muralha, Jon oferece-se para acompanhar um grupo de batedores enviado para encontrar os selvagens, enquanto a principal força da Patrulha da Noite se fortifica junto às montanhas. Se quer sobreviver, Jon terá que aprender a ser tão cruel como a terra assombrada habitada pelos selvagens.
Mais uma vez, George R. R. Martin consegue manter-nos agarrados até à última página. Personagens que amamos são mortas sem dó nem piedade, personagens que odiamos conseguem conquistar o nosso coração. De Arya a Sansa, de Robb a Daenerys, todos terão um papel fulcral neste fabuloso quarto volume de As Crónicas de Gelo e Fogo.
Apprenticed to a venerable wizard when his hunter and trapper parents disappear into the forest never to be seen again, Darian is strong-willed and difficult—much to the dismay of his kindly master.
But a sudden twist of fate will change his life forever, when the ransacking of his village forces him to flee into the great mystical forest. It is here in the dark forest that he meets his destiny, as the terrifying and mysterious Hawkbrothers lead him on the path to maturity.
Now they must lead the assault on his besieged home in a desperate attempt to save his people from certain death!
2 eBooks in 1! George R. R. Martin, a writer of unsurpassed vision, power, and imagination, has created a landmark of fantasy fiction. Now his two epic works, A Game of Thrones and A Clash of Kings are combined together in this eBook edition.
Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards who come together in a time of grim omens. Here, an enigmatic band of warriors bear swords of no human metal, a tribe of fierce wildings carry men off into madness, a cruel young dragon prince barters his sister to win back his throne, a child is lost in the twilight between life and death, and a determined woman undertakes a treacherous journey to protect all she holds dear.
Amid plots and counterplots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.
In the eagerly awaited second volume in this epic saga, he once again proves himself a master myth-maker, setting a standard against which all other fantasy novels will be measured for years to come. Time is out of joint. The summer of peace and plenty, ten years long, is drawing to a close, and the harsh, chill winter approaches like an angry beast.
Two great leaders--Lord Eddard Stark and Robert Baratheon--who held sway over an age of enforced peace are dead... victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns, as pretenders to the Iron Throne of the Seven Kingdoms prepare to stake their claims through tempest, turmoil, and war.
As a prophecy of doom cuts across the sky--a comet the color of blood and flame--six factions struggle for control of a divided land. Eddard's son Robb has declared himself King in the North. In the south, Joffrey, the heir apparent, rules in name only, victim of the scheming courtiers who teem over King's Landing. Robert's two brothers each seek their own dominion, while a disfavored house turns once more to conquest.
And a continent away, an exiled queen, the Mother of Dragons, risks everything to lead her precious brood across a hard hot desert to win back the crown that is rightfully hers. A Clash of Kings transports us into a magnificent, forgotten land of revelry and revenge, wizardry and warfare. It is a tale in which maidens cavort with madmen, brother plots against brother, and the dead rise to walk in the night.
Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, the price of glory may be measured in blood. And the spoils of victory may just go to the men and women possessed of the coldest steel ... and the coldest hearts. For when rulers clash, all of the land feels the tremors.
Audacious, inventive, brilliantly imagined, A Clash of Kings is a novel of dazzling beauty and boundless enchantment--a tale of pure excitement you will never forget.
This Mass Market Boxed Set is the second bundle in the bestselling The Sword of Truth series by Terry Goodkind. It includes volumes 4-6: Temple of the Winds, Soul of the Fire, and Faith of the Fallen.
Book 4: Temple of the Winds
Wielding the Sword of Truth, Richard Rahl has battled death itself and come to the defense of the D'Haran people. But now, the power-mad Emperor Jagang confronts Richard with a swift and inexorable foe: a mystical plague cutting a deadly swath across the land and slaying thousands of innocent victims.
Book 5: Soul of the Fire
Richard Rahl has traveled far from his roots as a simple woods guide. Emperor of the D'Haran Empire, war wizard, the Seeker of Truth—none of these roles mean as much to him as his newest: husband to his beloved Kahlan Amnell, Mother Confessor of the Midlands. But their wedding day is the key that unlocks a spell sealed away long ago in a faraway country. Now, a deadly power pours forth that threatens to turn the world into a lifeless waste.
Book 6: Faith of the Fallen
Emperor Jagang is rising once again in the Old World, and Richard must face him on his own turf. Richard heads into the Old World with Cara, the Mord-Sith, while his beloved Kahlan remains behind. Unwilling to heed an ancient prophecy, Kahlan raises an army and goes into battle against forces threatening armed insurrection in the Midlands. Separated and fighting for their lives, Richard and Kahlan will be tested to the utmost.
Young Lerris is dissatisfied with his life and trade, and yearns to find a place in the world better suited to his skills and temperament. But in Recluce, a change in circumstances means taking one of two options: permanent exile from Recluce or the dangergeld, a complex, rule-laden wanderjahr in the lands beyond Recluce, with the aim of learning how the world works and what his place in it might be. Many do not survive.
Lerris chooses dangergeld. When Lerris is sent into intensive training for his quest, it soon becomes clear that he has a natural talent for magic. And he will need magic in the lands beyond, where the power of the Chaos Wizards reigns unchecked. Though it goes against all of his instincts, Lerris must learn to use his powers in an orderly way before his wanderjahr, or fall prey to Chaos.
Camber was the greatest of the Deryni—that race of men who were gifted with arcane mental powers that set them above normal humans. In later legends, he was to become a figure of mystery, known as both the defender of humanity and the patron saint of dark magic. But now he sought only retirement on his family estates.
His dream of justice and amicable relations between the races had turned to ashes in his mind. The medieval kingdom of Gwynedd groaned under the tyranny of Imre and his sister and mistress, Ariella. Normal humans were savagely persecuted by the king, whose Deryni ancestors had seized the throne from the rightful human Haldane line a century before. Camber could not even save his own son from the murderous treachery of Imre.
When Camber learned that Cinhil Haldane, a descendant of the previous kings, still lived, he realized that the only hope for the kingdom lay in overthrowing Imre and restoring Cinhil to the throne. But Cinhil was a cloistered monk, hidden under his religious name in one of many monasteries, unaware of his heritage, untrained in politics. Could he be persuaded to leave the only life he knew and take on the leadership of a rebellion? And lacking the Deryni powers, could he hope to overcome the magic of the king?
Grimly, Camber set out to locate Cinhil and spirit him from the cloister into a struggle that seemed doomed from the start. And behind came the minions of the king—for Imre was already aware of the plot and bent on destroying all involved in it.
Book Four finds Morgaine moving closer to the fate that will set her intractably against Arthur—her lover, brother, and now, enemy. Returning to Camelot during the Feast of Pentecost, Morgaine accuses Arthur of compromising the crown and demands that he return Excalibur to her. When he refuses, Morgaine arranges a confrontation between her lover, Accolon, and Arthur in the kingdom of Fairy, resulting in Accolon's death.
Grieving and still without Excalibur, Morgaine makes a hasty retreat to Avalon. When she finally returns to Camelot, it is to retrieve Avalon's Holy Regalia, now being used in a Christian mass. Enraged at this betrayal, Morgaine calls upon the Lady's magic, which results in the mysterious disappearance of the holy chalice, prompting the companions of the Round Table to embark on a 12-month quest to find it.
Events spiral out of control when Lancelet returns, resumes his adulterous relationship with Gwenhwyfar, and is finally exposed. The novel closes with the King Stag's death and Morgaine's long-anticipated return to Avalon.
O fantástico épico está novamente de parabéns com mais uma estreia literária de uma autora portuguesa que a Presença propõe ao seu público. Em A Saga das Pedras Mágicas os heróis, diz-nos Sandra Carvalho, têm uma profunda ligação à Natureza e aos Elementos, são apaixonados pela Vida e inteiramente determinados na sua coragem.
A acção passa-se num tempo em que os sábios Druidas se recolhiam nas florestas para perpetuarem o Conhecimento que em eras passadas lhes fora transmitido pelos Seres Mágicos. O berço da heroína desta história, Catelyn, e dos seus cinco irmãos varões, situa-se na Grande Ilha, cada vez mais fustigada pelos ataques dos Viquingues.
Os senhores locais formaram uma Aliança para os repelirem, consolidando essa política através de casamentos combinados entre os herdeiros das grandes famílias. Depois de uma infância paradisíaca, Catelyn cresce num mundo cada vez mais violento, assistindo impotente às manipulações da maldosa Myrna, a protegida do homem com quem o pai de Catelyn destinou casá-la.
Halsey Rookmaaker is on vacation with her new boyfriend, Lennox, when disaster strikes. Her best friend, Ballard, has not been in contact with her for over a month. He and his family have been getting Rome ready for something called THE GATHERING, an event which has not taken place in a quarter-century. Thirteen magical Initiates have been summoned from all over Europe to attend, including Halsey herself. But she will not be going alone...
Lia, Ballard's sister, has also been showing signs of the Craft. Now, Wiccans and other Supernaturals are flooding into Rome, including the Lenoir, vampires Rome has vowed to defend itself against. Because, while she may not be a Neophyte yet, Halsey has been chosen, for an inheritance it may be her destiny to wield.
Na sequência dos dramáticos acontecimentos que encerram o primeiro volume desta saga, A Última Feiticeira, Catelyn é levada com os seus captores para a Terra Antiga. Aí, a jovem feiticeira descobre os fios que entretecem o seu próprio destino com o daqueles que agora a acolhem. Descobre igualmente que aquele viquingue que a salvou de uma morte certa é alguém que ela já tinha vislumbrado em intrigantes visões. Throst, filho de Thorgrim, é agora o seu senhor. Mas os segredos do Universo, guardados no topo da Montanha Sagrada são indiferentes aos desígnios humanos. Catelyn anseia por apoiar as mãos na Pedra do Tempo e encontrar a solução para os enigmas que a atormentam, assim como por prosseguir a sua aprendizagem da Arte Superior.
Quando o sangue derramado no mar clama por vingança, a heroína enfrenta a mais difícil das decisões: regressar à Grande Ilha, para derrotar Gwendalin e salvar o seu povo, ou permanecer na Terra Antiga, livrar o Guerreiro-Lobo da maldição que o condena, e ajudá-lo na sua grande missão?
A new magic is stirring beneath the surface of the Earth...
Five years have passed since David Rain, now a bestselling author, disappeared mysteriously in the Arctic. And slowly, the ice is changing, bears are starving, dragons are rising, and the souls of the Inuit dead are haunting the skies. The spirit Gaia, goddess of the Earth, is restless, aching to bring down her might upon these changes. But all living things may suffer if she does.
As the weather grows wilder and the ice caps melt, all eyes turn from the north to David's daughter, Alexa. She is the key to stopping Gaia...but can one girl save the world from the forces of evil, or will she disappear like her father?