Books with category Virtual Reality
Displaying 5 books

The Eye of Minds

2013

by James Dashner

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?

But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team.

But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Erebos

Enter. Or turn back. This is Erebos.

An intelligent computer game with a disturbing agenda. When 16-year-old Nick receives a package containing the mysterious computer game Erebos, he wonders if it will explain the behavior of his classmates, who have been secretive lately. Players of the game must obey strict rules: always play alone, never talk about the game, and never tell anyone your nickname. Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives.

When it sends Nick on a deadly assignment, he refuses and is banished from the game. Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur.

This utterly convincing and suspenseful thriller originated in Germany, where it has become a runaway bestseller.

The Reality Bug

2003

by D.J. MacHale

Virtual Reality? The territory of Veelox has achieved perfect harmony. Fifteen-year-old Bobby Pendragon arrives on this territory in pursuit of the evil Saint Dane, but all is peaceful on Veelox - because it's deserted. The inhabitants have discovered a way to enter their own personal dream worlds, where they can be whomever they want, wherever they want. Their bodies lie in stasis while their minds escape to this dream realm.

Fresh from his battle with Saint Dane in 1937 Earth, Bobby is confident that they can defeat whatever Saint Dane has planned for this world. But once Bobby enters the virtual world, will he be able to resist the lure of the ultimate in escapism?

Diaspora

2000

by Greg Egan

By the end of the 30th century, humanity has the capability to travel the universe, to journey beyond Earth and beyond the confines of the vulnerable human frame.

The descendants of centuries of scientific, cultural, and physical development divide into three groups: fleshers — true Homo sapiens; Gleisner robots — embodying human minds within machines that interact with the physical world; and polises — supercomputers teeming with intelligent software, containing the direct copies of billions of human personalities now existing only in the virtual reality of the polis.

Diaspora is the story of Yatima — a polis being created from random mutations of the Konishi polis base mind seed — and of humankind. An astrophysical accident spurs the thousandfold cloning of the polises, leading to the discovery of an alien race and a kink in time that ensures humanity — in whatever form it takes — will never again be threatened by acts of God.

Mountain of Black Glass

1999

by Tad Williams

The Grail Brotherhood has built the most powerful, sophisticated simulation network imaginable. At the same time, they have manipulated and injured the minds of thousands of children.

This proclamation from the mysterious Mr. Sellars confirmed what Renie Sulaweyo had feared to be true when she first broke into the Otherland network in a desperate search for the cause of her brother Stephen's deathlike coma. Now Renie, the Bushman !Xabbu, and their companions find themselves navigating a treacherous and ever-changing course—from a strangely unfinished land to a seemingly endless labyrinthine House—pursuing a sociopathic killer who has stolen one of their group.

To Renie's despair, she is no closer to uncovering the secrets which could help save Stephen's life, and now it appears that something may be very wrong with the Otherland network itself.

As Paul Jonas, Orlando, Renie, and the rest strive to reach Priam's Walls, in the heart of Troy, they know that their quest is running perilously short of time. For the Grail Brotherhood has finally set the date for the Ceremony when they will make their bid for immortality, and thereby seal the fate of Earth's children forever.

But before Renie and her allies can hope to stop the Brotherhood, they must first solve the mysteries of Otherland itself, and confront its darkest secret—an entity known only as the Other.

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