Emika Chen barely made it out of the Warcross Championships alive. Now that she knows the truth behind Hideo's new NeuroLink algorithm, she can no longer trust the one person she's always looked up to, who she once thought was on her side.
Determined to put a stop to Hideo's grim plans, Emika and the Phoenix Riders band together, only to find a new threat lurking on the neon-lit streets of Tokyo. Someone's put a bounty on Emika's head, and her sole chance for survival lies with Zero and the Blackcoats, his ruthless crew. But Emika soon learns that Zero isn't all that he seems — and his protection comes at a price.
Caught in a web of betrayal, with the future of free will at risk, just how far will Emika go to take down the man she loves?
Luna is a no-hoper with a secret: in a world of illusion, she can see what is real. But can she see the truth before it is too late?
Luna has always been able to exist in virtual and real worlds at the same time, a secret she is warned to keep. She hides her ability by being a Refuser: excluded by choice from the virtual spheres others inhabit. But when she is singled out for testing, she can’t hide any longer.
The safest thing to do would be to fail, to go back to a dead-end life, no future. But Luna is starting to hope for something better, and hope is a dangerous thing...
In a future world, life is tightly controlled by the all-powerful PareCo. Standing out from the crowd is dangerous, so misfit Luna hides her secrets carefully, not realizing her own power. Unlike her friends and family, Luna has never been able to plug into Realtime, PareCo's virtual world, where almost everyone now lives their lives.
So how do PareCo know about Luna, and why do they want her for their elite think tank? The truth is hidden in a web of shining silver secrets, and the corrupt authorities would do anything to keep it that way. Can Luna find a way to use her own hidden powers and bring the truth to light before it's too late?
Otherland. In many ways, it is humankind's most stunning achievement: a private, multidimensional universe built over two generations by the greatest minds of the twenty-first century. But this most exclusive of places is also one of the world's best-kept secrets, created and controlled by an organization made up of the world's most powerful and ruthless individuals, a private cartel known—to those who know of their existence at all—as The Grail Brotherhood.
Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever.
And now, a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland. But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world.
As dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows—in one form or another—through all the worlds.
But the odds seem to be completely against them as they—and the one outsider with whom they might join forces—become hopelessly lost in realms where an Ice Age tribe's fears can only be quenched in blood... where insects are as large and deadly as dinosaurs... where they are caught in the war between a man made of straw and one made of tin... where cartoon ads take on a life of their own... where humans strive to survive in the aftermath of an alien invasion... and where one among their party is actually The Grail Brotherhood's most terrifying weapon—a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth...