The author of the award-winning Hamnet brings the world of Renaissance Italy to jewel-bright life in this unforgettable fictional portrait of the captivating young duchess Lucrezia de’ Medici as she makes her way in a troubled court.
Florence, the 1550s. Lucrezia, third daughter of the grand duke, is comfortable with her obscure place in the palazzo: free to wonder at its treasures, observe its clandestine workings, and devote herself to her own artistic pursuits. But when her older sister dies on the eve of her wedding to the ruler of Ferrara, Modena and Reggio, Lucrezia is thrust unwittingly into the limelight: the duke is quick to request her hand in marriage, and her father just as quick to accept on her behalf.
Having barely left girlhood behind, Lucrezia must now enter an unfamiliar court whose customs are opaque and where her arrival is not universally welcomed. Perhaps most mystifying of all is her new husband himself, Alfonso. Is he the playful sophisticate he appeared to be before their wedding, the aesthete happiest in the company of artists and musicians, or the ruthless politician before whom even his formidable sisters seem to tremble?
As Lucrezia sits in constricting finery for a painting intended to preserve her image for centuries to come, one thing becomes worryingly clear. In the court’s eyes, she has one duty: to provide the heir who will shore up the future of the Ferranese dynasty. Until then, for all of her rank and nobility, the new duchess’s future hangs entirely in the balance.
Full of the beauty and emotion with which she illuminated the Shakespearean canvas of Hamnet, Maggie O’Farrell turns her talents to Renaissance Italy in an extraordinary portrait of a resilient young woman’s battle for her very survival.
One's Company is a fearless debut novel that chronicles one woman’s escape into a world of obsessive imagination. For readers of Ottessa Moshfegh and Mona Awad, this story unravels the life of Bonnie Lincoln, who just wants to be left alone.
After enduring some devastating losses, Bonnie seeks solace in the nostalgic, golden glow of her favorite TV show, Three’s Company. But when she wins the lottery, a more grandiose vision takes shape. She plans a drastic move to an isolated mountain retreat where she can re-create the iconic apartment set of Three’s Company and slip into the lives of its main characters: no-nonsense Janet Wood, pleasantly airheaded Chrissy Snow, and confident Jack Tripper.
While her best friend, Krystal, tries to drag her back to her old life, Bonnie is determined to transcend pain, trauma, and the baggage of her past by immersing herself in the ultimate binge-watch.
Just when you thought it was safe to go back into the teahouse... Miss Charlotte Pettifer belongs to a secret league of women skilled in the subtle arts. That is to say—although it must never be said—witchcraft. The League of Gentlewomen Witches strives to improve the world in small ways. Using magic, they tidy, correct, and manipulate according to their notions of what is proper, entirely unlike those reprobates in the Wisteria Society.
When the long-lost amulet of Black Beryl is discovered, it is up to Charlotte, as the future leader of the League, to make sure the powerful talisman does not fall into the wrong hands. Therefore, it is most unfortunate when she crosses paths with Alex O'Riley, a pirate who is no Mr. Darcy. With all the world scrambling after the amulet, Alex and Charlotte join forces to steal it together. If only they could keep their pickpocketing hands to themselves! If Alex's not careful, he might just steal something else—such as Charlotte's heart.
Humanity is on the verge of discovering immortality, which means the avatar of Death is out of a job… or is she? As humanity nears the brink of this monumental discovery, the avatar of Death is cast down to Earth to live out a mortal life in Mumbai as the young Laila Starr.
Struggling with her newfound mortality, Laila finds herself in the time and place where the creator of immortality is destined to be born. Faced with a crucial decision, Laila must choose whether to intervene and stop mankind from forever altering the natural cycle of life, or to witness death become an obsolete concept.
Ram V (These Savage Shores, Swamp Thing) teams up with Filipe Andrade (Captain Marvel) to bring forth a powerful graphic novel that navigates the delicate boundary between life and death, enhanced by the elements of magical realism. This collection brings together The Many Deaths of Laila Starr issues #1-5.