Books with category 🀄️ Games
Displaying 10 books

Blood, Sweat, and Pixels

2017

by Jason Schreier

Blood, Sweat, and Pixels, by Jason Schreier, takes readers on a fascinating odyssey behind the scenes of video game development. It explores the artistic challenges, technical impossibilities, marketplace demands, and corporate obstacles involved in bringing any game to completion. The book documents the round-the-clock crunches, buggy-eyed burnout, and last-minute saves that are part of the development process.

From RPG studio Bioware's challenge to overcome technical nightmares to build Dragon Age: Inquisition, to indie developer Eric Barone's efforts to turn Stardew Valley into a multi-million-dollar franchise, and Bungie's creation of the Destiny universe, Schreier immerses readers in the hellfire of the development process. Blood, Sweat, and Pixels is ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Blood, Sweat, and Pixels

2017

by Jason Schreier

Blood, Sweat, and Pixels, by Jason Schreier, takes readers on a fascinating odyssey behind the scenes of video game development. It explores the artistic challenges, technical impossibilities, marketplace demands, and corporate obstacles involved in bringing any game to completion. The book documents the round-the-clock crunches, buggy-eyed burnout, and last-minute saves that are part of the development process.

From RPG studio Bioware's challenge to overcome technical nightmares to build Dragon Age: Inquisition, to indie developer Eric Barone's efforts to turn Stardew Valley into a multi-million-dollar franchise, and Bungie's creation of the Destiny universe, Schreier immerses readers in the hellfire of the development process. Blood, Sweat, and Pixels is ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Hikaru no Go, Vol. 10: Lifeline

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru no Go, Vol. 14

Hikaru no Go, Vol. 14: Sai vs. Toya Koyo unravels the continuing journey of Hikaru Shindo, a young schoolboy, who encounters a haunted Go board. Through this board, Hikaru meets the spirit of a master player, Fujiwara-no-Sai, who occupies his consciousness.

Sai's presence ignites an untapped genius for the game within Hikaru, propelling him to pursue his newfound dream. His goal is not a simple one, as he aspires to defeat the renowned Go prodigy, Akira Toya.

As the series progresses, readers witness Hikaru's personal growth and his thrilling encounters in the world of Go, where strategic battles of wit and skill unfold.

Hikaru no Go, Vol. 11: A Fierce Battle

After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed Go prodigy Akira Toya!

Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

Hikaru no Go, Vol. 9: The Pro Test Begins

Hikaru no Go, Vol. 9: The Pro Test Begins continues the journey of Hikaru Shindo, a young schoolboy, who encounters a haunted go board, leading to the possession of his consciousness by the spirit of Fujiwara-no-Sai, a master go player from the Heian era. Sai's presence awakens a previously untapped genius for the game within Hikaru, propelling him to pursue his newfound dream.

Driven by the desire to conquer the go world, Hikaru's ultimate goal is to challenge and defeat the esteemed go prodigy, Akira Toya. As the story unfolds, readers are taken on a compelling journey through the intricate and strategic world of go, a classic Japanese board game, as well as the trials and growth Hikaru experiences along the way.

Hikaru no Go, Vol. 5: Start

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Hikaru no Go, Vol. 2: First Battle

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

Hikaru no Go, Vol. 4: Divine Illusions

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya.

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