When the Bat's away, the Cat will play. It's time to see how many lives this cat really has...
Two years after escaping Gotham City's slums, Selina Kyle returns as the mysterious and wealthy Holly Vanderhees. She quickly discovers that with Batman off on a vital mission, Batwing is left to hold back the tide of notorious criminals. Gotham City is ripe for the taking.
Meanwhile, Luke Fox wants to prove he has what it takes to help people in his role as Batwing. He targets a new thief on the prowl who seems cleverer than most. She has teamed up with Poison Ivy and Harley Quinn, and together they are wreaking havoc. This Catwoman may be Batwing's undoing.
In this thrilling tale, Selina is playing a desperate game of cat and mouse, forming unexpected friendships and entangling herself with Batwing by night and her devilishly handsome neighbor Luke Fox by day. But with a dangerous threat from the past on her tail, will she be able to pull off the heist that's closest to her heart?
Piper Griffiths wants one thing in life: To become a Consul, a keeper of the peace between humans and daemons. There are three obstacles in her way.
The first is Lyre. Incubus. Hotter than hell and with a wicked streak to match. His greatest mission in life is to get Piper into bed and otherwise annoy the crap out of her.
The second is Ash. Draconian. Powerful. Dangerous. He knows too much and reveals nothing. Also, disturbingly attractive — and scary. Did she mention scary?
The third is the Sahar Stone. Top secret magical weapon of mass destruction. Previously hidden in her Consulate until thieves broke in, went on a murder spree, and disappeared with the weapon. And they left Piper to take the fall for their crimes.
Now she’s on the run, her dreams of becoming a Consul shattered and every daemon in the city gunning to kill her. She’s dead on her own, but there’s no one she can trust — no one except two entirely untrustworthy daemons... See problems one and two.